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https://github.com/shadps4-emu/shadPS4.git
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Remove some leftover state
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a89c79d3cf
commit
e88d1bfd0d
@ -305,20 +305,6 @@ struct Liverpool {
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BitField<20, 3, CompareFunc> stencil_bf_func;
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BitField<30, 1, u32> enable_color_writes_on_depth_fail;
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BitField<31, 1, u32> disable_color_writes_on_depth_pass;
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constexpr u32 DepthState() const {
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static constexpr u32 DepthMask =
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decltype(depth_enable)::mask | decltype(depth_write_enable)::mask |
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decltype(depth_bounds_enable)::mask | decltype(depth_func)::mask;
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return raw & DepthMask;
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}
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constexpr u32 StencilState() const {
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static constexpr u32 StencilMask =
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decltype(stencil_enable)::mask | decltype(backface_enable)::mask |
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decltype(stencil_ref_func)::mask | decltype(stencil_bf_func)::mask;
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return raw & StencilMask;
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}
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};
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enum class StencilFunc : u32 {
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@ -348,11 +334,6 @@ struct Liverpool {
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BitField<12, 4, StencilFunc> stencil_fail_back;
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BitField<16, 4, StencilFunc> stencil_zpass_back;
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BitField<20, 4, StencilFunc> stencil_zfail_back;
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BitField<24, 8, u32> padding;
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static constexpr u32 Mask() {
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return ~decltype(padding)::mask;
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}
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};
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union StencilRefMask {
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@ -167,7 +167,6 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
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}
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const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key);
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if (is_new) {
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LOG_INFO(Render_Vulkan, "New pipeline");
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it.value() = std::make_unique<GraphicsPipeline>(
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instance, scheduler, desc_heap, graphics_key, *pipeline_cache, infos, modules);
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}
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