From e8b0ead342ec61d5204c27fc3ee24cbe311ed880 Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Thu, 24 Jul 2025 14:31:20 +0300 Subject: [PATCH] New translations en_us.ts (Dutch) --- src/qt_gui/translations/nl_NL.ts | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/qt_gui/translations/nl_NL.ts b/src/qt_gui/translations/nl_NL.ts index 124a53fa9..b65475ede 100644 --- a/src/qt_gui/translations/nl_NL.ts +++ b/src/qt_gui/translations/nl_NL.ts @@ -1698,6 +1698,14 @@ Guest Debug Markers Guest Debug Markers + + Enable Readbacks + Enable Readbacks + + + Enable Readback Linear Images + Enable Readback Linear Images + Update Bijwerken @@ -1926,6 +1934,14 @@ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work. Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work. + + Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues. + Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues. + + + Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games. + Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games. + Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes. Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.