diff --git a/src/core/libraries/system/userservice.cpp b/src/core/libraries/system/userservice.cpp index 9d2aecd98..986af1169 100644 --- a/src/core/libraries/system/userservice.cpp +++ b/src/core/libraries/system/userservice.cpp @@ -124,7 +124,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) { event->userId = temp.userId; user_service_event_queue.pop(); LOG_INFO(Lib_UserService, "Event processed by the game: {} {}", (u8)temp.event, - temp.userId); + temp.userId); return ORBIS_OK; } diff --git a/src/input/input_handler.cpp b/src/input/input_handler.cpp index f28111add..f757f191a 100644 --- a/src/input/input_handler.cpp +++ b/src/input/input_handler.cpp @@ -22,11 +22,7 @@ #include "common/elf_info.h" #include "common/io_file.h" #include "common/path_util.h" -<<<<<<< HEAD -======= #include "common/singleton.h" -#include "common/version.h" ->>>>>>> ac515a2bb (Multiple controllers v0) #include "input/controller.h" #include "input/input_mouse.h" @@ -585,20 +581,20 @@ void ControllerOutput::FinalizeUpdate(u8 gamepad_index) { break; case Axis::TriggerLeft: ApplyDeadzone(new_param, lefttrigger_deadzone); - controllers[gamepad_index]->Axis(0, c_axis, GetAxis(0x0, 0x80, *new_param)); + controllers[gamepad_index]->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param)); controllers[gamepad_index]->CheckButton(0, OrbisPadButtonDataOffset::L2, *new_param > 0x20); return; case Axis::TriggerRight: ApplyDeadzone(new_param, righttrigger_deadzone); - controllers[gamepad_index]->Axis(0, c_axis, GetAxis(0x0, 0x80, *new_param)); + controllers[gamepad_index]->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param)); controllers[gamepad_index]->CheckButton(0, OrbisPadButtonDataOffset::R2, *new_param > 0x20); return; default: break; } - controllers[gamepad_index]->Axis(0, c_axis, GetAxis(-0x80, 0x80, *new_param * multiplier)); + controllers[gamepad_index]->Axis(0, c_axis, GetAxis(-0x80, 0x7f, *new_param * multiplier)); } } diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index 546156963..29d078f62 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -301,8 +301,7 @@ void WindowSDL::OnKeyboardMouseInput(const SDL_Event* event) { int player_count = Config::GetNumberOfPlayers(); AddUserServiceEvent({OrbisUserServiceEventType::Logout, player_count}); Config::SetNumberOfPlayers(player_count - 1); - } - else if (input_id == SDLK_F5) { + } else if (input_id == SDLK_F5) { int player_count = Config::GetNumberOfPlayers(); AddUserServiceEvent({OrbisUserServiceEventType::Login, player_count + 1}); Config::SetNumberOfPlayers(player_count + 1);