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https://github.com/shadps4-emu/shadPS4.git
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several fixes (#112)
* updated fmt * submodules updated * fixed _TIMESPEC_DEFINED for winpthreads under windows * fixed sdl3 under qt * virtual_memory: Ensure mapped addresses stay inside the user area * Fixes LLE Libc crashing on linux --------- Co-authored-by: GPUCode <geoster3d@gmail.com>
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@@ -2,7 +2,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define _TIMESPEC_DEFINED
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#include <pthread.h>
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#include "common/types.h"
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@@ -2,7 +2,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define _TIMESPEC_DEFINED
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#include <atomic>
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#include <mutex>
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@@ -170,7 +170,8 @@ u64 memory_alloc_aligned(u64 address, u64 size, MemoryMode mode, u64 alignment)
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}
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return ptr;
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#else
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void* hint_address = reinterpret_cast<void*>(AlignUp(address, alignment));
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void* hint_address = address == 0 ? reinterpret_cast<void*>(USER_MIN)
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: reinterpret_cast<void*>(AlignUp(address, alignment));
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void* ptr = mmap(hint_address, size, convertMemoryMode(mode), MAP_ANON | MAP_PRIVATE, -1, 0);
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ASSERT(ptr != MAP_FAILED);
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return reinterpret_cast<u64>(ptr);
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