mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
Clear color convertion
This commit is contained in:
parent
a588bc5da8
commit
ea95d83f32
@ -616,6 +616,8 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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src/video_core/buffer_cache/word_manager.h
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src/video_core/renderer_vulkan/liverpool_to_vk.cpp
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src/video_core/renderer_vulkan/liverpool_to_vk.h
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src/video_core/renderer_vulkan/number_utils.cpp
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src/video_core/renderer_vulkan/number_utils.h
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src/video_core/renderer_vulkan/renderer_vulkan.cpp
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src/video_core/renderer_vulkan/renderer_vulkan.h
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src/video_core/renderer_vulkan/vk_common.cpp
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@ -771,7 +773,7 @@ endif()
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create_target_directory_groups(shadps4)
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target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn)
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target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half)
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target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3 pugixml::pugixml)
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target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
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@ -794,9 +796,6 @@ if (APPLE)
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# Replacement for std::chrono::time_zone
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target_link_libraries(shadps4 PRIVATE date::date-tz)
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# Half float conversions for F16C patches
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target_link_libraries(shadps4 PRIVATE half)
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endif()
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if (NOT ENABLE_QT_GUI)
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8
externals/CMakeLists.txt
vendored
8
externals/CMakeLists.txt
vendored
@ -141,11 +141,11 @@ if (WIN32)
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target_compile_options(sirit PUBLIC "-Wno-error=unused-command-line-argument")
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endif()
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if (APPLE)
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# half
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add_library(half INTERFACE)
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target_include_directories(half INTERFACE half/include)
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# half
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add_library(half INTERFACE)
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target_include_directories(half INTERFACE half/include)
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if (APPLE)
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# date
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if (NOT TARGET date::date-tz)
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option(BUILD_TZ_LIB "" ON)
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@ -4,9 +4,12 @@
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#include "common/assert.h"
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#include "video_core/amdgpu/pixel_format.h"
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#include "video_core/renderer_vulkan/liverpool_to_vk.h"
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#include "video_core/renderer_vulkan/number_utils.h"
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#include <magic_enum.hpp>
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#define INVALID_NUMBER_FORMAT_COMBO LOG_ERROR(Render_Vulkan, "Unsupported number type {} for format {}", number_type, format);
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namespace Vulkan::LiverpoolToVK {
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using DepthBuffer = Liverpool::DepthBuffer;
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@ -725,55 +728,287 @@ void EmitQuadToTriangleListIndices(u8* out_ptr, u32 num_vertices) {
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}
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}
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static constexpr float U8ToUnorm(u8 v) {
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static constexpr auto c = 1.0f / 255.0f;
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return float(v * c);
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}
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vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color_buffer) {
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const auto comp_swap = color_buffer.info.comp_swap.Value();
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ASSERT_MSG(comp_swap == Liverpool::ColorBuffer::SwapMode::Standard ||
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comp_swap == Liverpool::ColorBuffer::SwapMode::Alternate,
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"Unsupported component swap mode {}", static_cast<u32>(comp_swap));
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const bool comp_swap_alt = comp_swap == Liverpool::ColorBuffer::SwapMode::Alternate;
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const auto format = color_buffer.info.format.Value();
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const auto number_type = color_buffer.info.number_type.Value();
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const auto& c0 = color_buffer.clear_word0;
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const auto& c1 = color_buffer.clear_word1;
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const auto num_bits = AmdGpu::NumBits(color_buffer.info.format);
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vk::ClearColorValue color{};
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switch (color_buffer.info.number_type) {
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case AmdGpu::NumberFormat::Snorm:
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[[fallthrough]];
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case AmdGpu::NumberFormat::SnormNz:
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[[fallthrough]];
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switch (format) {
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case AmdGpu::DataFormat::Format8:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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[[fallthrough]];
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case AmdGpu::NumberFormat::Srgb: {
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switch (num_bits) {
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case 32: {
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color.float32 = std::array{
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U8ToUnorm((c0 >> (comp_swap_alt ? 16 : 0)) & 0xff),
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U8ToUnorm((c0 >> 8) & 0xff),
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U8ToUnorm((c0 >> (comp_swap_alt ? 0 : 16)) & 0xff),
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U8ToUnorm((c0 >> 24) & 0xff),
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};
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case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
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color.float32[0] = NumberUtils::U8ToUnorm(c0 & 0xff);
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break;
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S8ToSnorm(c0 & 0xff);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0;
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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default: {
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LOG_ERROR(Render_Vulkan, "Missing clear color conversion for bits {}", num_bits);
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break;
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case AmdGpu::DataFormat::Format16:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U16ToUnorm(c0 & 0xffff);
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S16ToSnorm(c0 & 0xffff);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0;
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break;
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = NumberUtils::Uf16ToF32(c0 & 0xffff);
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format8_8:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
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color.float32[0] = NumberUtils::U8ToUnorm( c0 & 0xff);
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color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S8ToSnorm( c0 & 0xff);
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color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0 & 0xff;
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color.uint32[1] = (c0 >> 8) & 0xff;
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format32:
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switch (number_type) {
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0;
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break;
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = *(reinterpret_cast<const float*>(&c0));
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format16_16:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U16ToUnorm( c0 & 0xffff);
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color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S16ToSnorm( c0 & 0xffff);
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color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0 & 0xffff;
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color.uint32[1] = (c0 >> 16) & 0xffff;
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break;
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = NumberUtils::Uf16ToF32( c0 & 0xffff);
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color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format10_11_11:
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color.float32[0] = NumberUtils::Uf11ToF32( c0 & 0x7ff);
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color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 11) & 0x7ff);
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color.float32[2] = NumberUtils::Uf10ToF32((c0 >> 22) & 0x3ff);
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break;
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case AmdGpu::DataFormat::Format11_11_10:
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color.float32[0] = NumberUtils::Uf10ToF32( c0 & 0x3ff);
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color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 10) & 0x7ff);
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color.float32[2] = NumberUtils::Uf11ToF32((c0 >> 21) & 0x7ff);
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break;
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case AmdGpu::DataFormat::Format5_9_9_9: {
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int exponent;
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union { float f; u32 u; } scale;
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exponent = (c0 >> 27) - 10;
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scale.u = (exponent + 127) << 23;
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color.float32[0] = ( c0 & 0x1ff) * scale.f;
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color.float32[1] = ((c0 >> 9) & 0x1ff) * scale.f;
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color.float32[2] = ((c0 >> 18) & 0x1ff) * scale.f;
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break;
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}
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case AmdGpu::DataFormat::Format10_10_10_2:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U2ToUnorm( c0 & 0x3);
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color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 2) & 0x3ff);
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color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 12) & 0x3ff);
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color.float32[3] = NumberUtils::U10ToUnorm( c0 >> 22);
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S2ToSnorm( c0 & 0x3);
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color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 2) & 0x3ff);
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color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 12) & 0x3ff);
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color.float32[3] = NumberUtils::S2ToSnorm( c0 >> 22);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0 & 0x3;
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color.uint32[1] = (c0 >> 2) & 0x3ff;
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color.uint32[2] = (c0 >> 12) & 0x3ff;
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color.uint32[3] = c0 >> 22;
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format2_10_10_10:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U10ToUnorm( c0 & 0x3ff);
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color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 10) & 0x3ff);
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color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 20) & 0x3ff);
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color.float32[3] = NumberUtils::U2ToUnorm( c0 >> 30);
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S10ToSnorm( c0 & 0x3ff);
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color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 10) & 0x3ff);
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color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 20) & 0x3ff);
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color.float32[3] = NumberUtils::S2ToSnorm( c0 >> 30);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0 & 0x3ff;
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color.uint32[1] = (c0 >> 10) & 0x3ff;
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color.uint32[2] = (c0 >> 20) & 0x3ff;
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color.uint32[3] = c0 >> 30;
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format8_8_8_8:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
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color.float32[0] = NumberUtils::U8ToUnorm( c0 & 0xff);
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color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
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color.float32[2] = NumberUtils::U8ToUnorm((c0 >> 16) & 0xff);
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color.float32[3] = NumberUtils::U8ToUnorm( c0 >> 24);
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S8ToSnorm( c0 & 0xff);
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color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
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color.float32[2] = NumberUtils::S8ToSnorm((c0 >> 16) & 0xff);
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color.float32[3] = NumberUtils::S8ToSnorm( c0 >> 24);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0 & 0xff;
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color.uint32[1] = (c0 >> 8) & 0xff;
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color.uint32[2] = (c0 >> 16) & 0xff;
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color.uint32[3] = c0 >> 24;
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format32_32:
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switch (number_type) {
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0;
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color.uint32[1] = c1;
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break;
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = *(reinterpret_cast<const float*>(&c0));
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color.float32[1] = *(reinterpret_cast<const float*>(&c1));
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format16_16_16_16:
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U16ToUnorm( c0 & 0xffff);
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color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
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color.float32[2] = NumberUtils::U16ToUnorm( c1 & 0xffff);
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color.float32[3] = NumberUtils::U16ToUnorm((c1 >> 16) & 0xffff);
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break;
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S16ToSnorm( c0 & 0xffff);
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color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
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color.float32[2] = NumberUtils::S16ToSnorm( c1 & 0xffff);
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color.float32[3] = NumberUtils::S16ToSnorm((c1 >> 16) & 0xffff);
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0 & 0xffff;
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color.uint32[1] = (c0 >> 16) & 0xffff;
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color.uint32[2] = c1 & 0xffff;
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color.uint32[3] = (c1 >> 16) & 0xffff;
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break;
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = NumberUtils::Uf16ToF32( c0 & 0xffff);
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color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
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color.float32[2] = NumberUtils::Uf16ToF32( c1 & 0xffff);
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color.float32[3] = NumberUtils::Uf16ToF32((c1 >> 16) & 0xffff);
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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case AmdGpu::DataFormat::Format32_32_32_32:
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switch (number_type) {
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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color.uint32[0] = c0;
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color.uint32[1] = c0;
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color.uint32[2] = c0;
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color.uint32[3] = c1;
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break;
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = *(reinterpret_cast<const float*>(&c0));
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color.float32[1] = *(reinterpret_cast<const float*>(&c0));
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color.float32[2] = *(reinterpret_cast<const float*>(&c0));
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color.float32[3] = *(reinterpret_cast<const float*>(&c1));
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break;
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default:
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INVALID_NUMBER_FORMAT_COMBO;
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break;
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}
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break;
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}
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default: {
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LOG_ERROR(Render_Vulkan, "Missing clear color conversion for type {}",
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color_buffer.info.number_type.Value());
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break;
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}
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}
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return {.color = color};
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}
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162
src/video_core/renderer_vulkan/number_utils.cpp
Normal file
162
src/video_core/renderer_vulkan/number_utils.cpp
Normal file
@ -0,0 +1,162 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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|
||||
#include <array>
|
||||
#include <half.hpp>
|
||||
|
||||
#include "video_core/amdgpu/pixel_format.h"
|
||||
#include "video_core/amdgpu/types.h"
|
||||
#include "video_core/renderer_vulkan/number_utils.h"
|
||||
|
||||
#define UF11_EXPONENT_SHIFT 6
|
||||
#define UF10_EXPONENT_SHIFT 5
|
||||
|
||||
#define RGB9E5_MANTISSA_BITS 9
|
||||
#define RGB9E5_EXP_BIAS 1
|
||||
|
||||
#define F32_INFINITY 0x7f800000
|
||||
|
||||
namespace Vulkan::NumberUtils {
|
||||
|
||||
float Uf11ToF32(u16 val) {
|
||||
union {
|
||||
float f;
|
||||
u32 ui;
|
||||
} f32;
|
||||
|
||||
int exponent = (val & 0x07c0) >> UF11_EXPONENT_SHIFT;
|
||||
int mantissa = (val & 0x003f);
|
||||
|
||||
f32.f = 0.0;
|
||||
|
||||
if (exponent == 0) {
|
||||
if (mantissa != 0) {
|
||||
const float scale = 1.0 / (1 << 20);
|
||||
f32.f = scale * mantissa;
|
||||
}
|
||||
} else if (exponent == 31) {
|
||||
f32.ui = F32_INFINITY | mantissa;
|
||||
} else {
|
||||
float scale, decimal;
|
||||
exponent -= 15;
|
||||
if (exponent < 0) {
|
||||
scale = 1.0f / (1 << -exponent);
|
||||
} else {
|
||||
scale = (float) (1 << exponent);
|
||||
}
|
||||
decimal = 1.0f + (float) mantissa / 64;
|
||||
f32.f = scale * decimal;
|
||||
}
|
||||
|
||||
return f32.f;
|
||||
}
|
||||
|
||||
float Uf10ToF32(u16 val) {
|
||||
union {
|
||||
float f;
|
||||
u32 ui;
|
||||
} f32;
|
||||
|
||||
int exponent = (val & 0x03e0) >> UF10_EXPONENT_SHIFT;
|
||||
int mantissa = (val & 0x001f);
|
||||
|
||||
f32.f = 0.0;
|
||||
|
||||
if (exponent == 0) {
|
||||
if (mantissa != 0) {
|
||||
const float scale = 1.0 / (1 << 19);
|
||||
f32.f = scale * mantissa;
|
||||
}
|
||||
} else if (exponent == 31) {
|
||||
f32.ui = F32_INFINITY | mantissa;
|
||||
} else {
|
||||
float scale, decimal;
|
||||
exponent -= 15;
|
||||
if (exponent < 0) {
|
||||
scale = 1.0f / (1 << -exponent);
|
||||
}
|
||||
else {
|
||||
scale = (float) (1 << exponent);
|
||||
}
|
||||
decimal = 1.0f + (float) mantissa / 32;
|
||||
f32.f = scale * decimal;
|
||||
}
|
||||
|
||||
return f32.f;
|
||||
}
|
||||
|
||||
float Uf16ToF32(u16 val) {
|
||||
return half_float::half_cast<float>(reinterpret_cast<half_float::half&>(val));
|
||||
}
|
||||
|
||||
float U2ToUnorm(u8 val) {
|
||||
static constexpr auto c = 1.0f / 3.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float S2ToSnorm(s8 val) {
|
||||
static constexpr auto c = 1.0f / 1.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float U4ToUnorm(u8 val) {
|
||||
static constexpr auto c = 1.0f / 15.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float S4ToSnorm(s8 val) {
|
||||
static constexpr auto c = 1.0f / 7.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float U5ToUnorm(u8 val) {
|
||||
static constexpr auto c = 1.0f / 31.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float S5ToSnorm(s8 val) {
|
||||
static constexpr auto c = 1.0f / 15.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float U6ToUnorm(u8 val) {
|
||||
static constexpr auto c = 1.0f / 63.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float S6ToSnorm(s8 val) {
|
||||
static constexpr auto c = 1.0f / 31.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float U8ToUnorm(u8 val) {
|
||||
static constexpr auto c = 1.0f / 255.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float S8ToSnorm(s8 val) {
|
||||
static constexpr auto c = 1.0f / 127.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float U10ToUnorm(u16 val) {
|
||||
static constexpr auto c = 1.0f / 1023.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float S10ToSnorm(s16 val) {
|
||||
static constexpr auto c = 1.0f / 511.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float U16ToUnorm(u16 val) {
|
||||
static constexpr auto c = 1.0f / 65535.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
float S16ToSnorm(s16 val) {
|
||||
static constexpr auto c = 1.0f / 32767.0f;
|
||||
return float(val * c);
|
||||
}
|
||||
|
||||
} // namespace Vulkan::NumberUtils
|
28
src/video_core/renderer_vulkan/number_utils.h
Normal file
28
src/video_core/renderer_vulkan/number_utils.h
Normal file
@ -0,0 +1,28 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Vulkan::NumberUtils {
|
||||
|
||||
float Uf11ToF32(u16 val);
|
||||
float Uf10ToF32(u16 val);
|
||||
float Uf16ToF32(u16 val);
|
||||
float U2ToUnorm(u8 val);
|
||||
float S2ToSnorm(s8 val);
|
||||
float U4ToUnorm(u8 val);
|
||||
float S4ToSnorm(s8 val);
|
||||
float U5ToUnorm(u8 val);
|
||||
float S5ToSnorm(s8 val);
|
||||
float U6ToUnorm(u8 val);
|
||||
float S6ToSnorm(s8 val);
|
||||
float U8ToUnorm(u8 val);
|
||||
float S8ToSnorm(s8 val);
|
||||
float U10ToUnorm(u16 val);
|
||||
float S10ToSnorm(s16 val);
|
||||
float U16ToUnorm(u16 val);
|
||||
float S16ToSnorm(s16 val);
|
||||
|
||||
} // namespace Vulkan::NumberUtils
|
Loading…
Reference in New Issue
Block a user