diff --git a/src/core/libraries/audio/audioin.cpp b/src/core/libraries/audio/audioin.cpp index 93793f5b7..c2d84054a 100644 --- a/src/core/libraries/audio/audioin.cpp +++ b/src/core/libraries/audio/audioin.cpp @@ -3,9 +3,9 @@ #include "common/logging/log.h" #include "core/libraries/audio/audioin.h" +#include "core/libraries/audio/sdl_in.h" #include "core/libraries/error_codes.h" #include "core/libraries/libs.h" -#include "core/libraries/audio/sdl_in.h" namespace Libraries::AudioIn { @@ -16,8 +16,7 @@ int PS4_SYSV_ABI sceAudioInChangeAppModuleState() { return ORBIS_OK; } -int PS4_SYSV_ABI sceAudioInClose(s32 handle) - { +int PS4_SYSV_ABI sceAudioInClose(s32 handle) { audio->AudioInClose(handle); LOG_ERROR(Lib_AudioIn, "(STUBBED) called"); return ORBIS_OK; diff --git a/src/core/libraries/audio/sdl_in.cpp b/src/core/libraries/audio/sdl_in.cpp index fb534f0c8..c7fea3184 100644 --- a/src/core/libraries/audio/sdl_in.cpp +++ b/src/core/libraries/audio/sdl_in.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #include #include "sdl_in.h" diff --git a/src/core/libraries/audio/sdl_in.h b/src/core/libraries/audio/sdl_in.h index fca9c8bee..b60db7602 100644 --- a/src/core/libraries/audio/sdl_in.h +++ b/src/core/libraries/audio/sdl_in.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #pragma once #include @@ -7,7 +10,7 @@ namespace Libraries::AudioIn { enum OrbisAudioInParam { ORBIS_AUDIO_IN_PARAM_FORMAT_S16_MONO = 0, - ORBIS_AUDIO_IN_PARAM_FORMAT_S16_STEREO=2 + ORBIS_AUDIO_IN_PARAM_FORMAT_S16_STEREO = 2 }; } diff --git a/src/main.cpp b/src/main.cpp index fe245d104..52fd748b2 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -30,7 +30,7 @@ int main(int argc, char* argv[]) { bool has_game_argument = false; std::string game_path; std::vector game_args{}; - +#if 0 // Map of argument strings to lambda functions std::unordered_map> arg_map = { {"-h", @@ -204,7 +204,8 @@ int main(int argc, char* argv[]) { return 1; } } - +#endif + const char* const eboot_path = "D:/ps4/sdk-samples/memrec.elf"; // Run the emulator with the resolved eboot path Core::Emulator emulator; emulator.Run(eboot_path, game_args);