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https://github.com/shadps4-emu/shadPS4.git
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address review comments
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@ -51,6 +51,11 @@ bool Rasterizer::FilterDraw() {
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const auto& regs = liverpool->regs;
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// There are several cases (e.g. FCE, FMask/HTile decompression) where we don't need to do an
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// actual draw hence can skip pipeline creation.
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if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::EliminateFastClear) {
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// Clears the render target if FCE is launched before any draws
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EliminateFastClear();
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return false;
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}
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if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::FmaskDecompress) {
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// TODO: check for a valid MRT1 to promote the draw to the resolve pass.
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LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
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@ -209,8 +214,7 @@ void Rasterizer::EliminateFastClear() {
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texture_cache.TouchMeta(col_buf.CmaskAddress(), slice, false);
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}
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const auto& hint = liverpool->last_cb_extent[0];
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auto& [_, desc] =
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cb_descs.emplace_back(std::piecewise_construct, std::tuple{}, std::tuple{col_buf, hint});
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VideoCore::TextureCache::RenderTargetDesc desc(col_buf, hint);
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const auto& image_view = texture_cache.FindRenderTarget(desc);
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const auto& image = texture_cache.GetImage(image_view.image_id);
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const vk::ImageSubresourceRange range = {
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@ -234,12 +238,6 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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}
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const auto& regs = liverpool->regs;
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if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::EliminateFastClear) {
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// Clears the render target if FCE is launched before any draws
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EliminateFastClear();
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return;
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}
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const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
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if (!pipeline) {
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return;
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