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https://github.com/shadps4-emu/shadPS4.git
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Trophy Viewer - Select Game
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parent
10bf3d383c
commit
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@ -331,7 +331,33 @@ public:
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Common::FS::PathToQString(gameTrpPath, game_update_path);
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Common::FS::PathToQString(gameTrpPath, game_update_path);
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}
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}
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}
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}
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TrophyViewer* trophyViewer = new TrophyViewer(trophyPath, gameTrpPath);
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// Array with all games and their trophy information
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QVector<TrophyGameInfo> allTrophyGames;
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for (const auto& game : m_games) {
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TrophyGameInfo gameInfo;
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gameInfo.name = QString::fromStdString(game.name);
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Common::FS::PathToQString(gameInfo.trophyPath, game.serial);
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Common::FS::PathToQString(gameInfo.gameTrpPath, game.path);
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auto update_path = Common::FS::PathFromQString(gameInfo.gameTrpPath);
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update_path += "-UPDATE";
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if (std::filesystem::exists(update_path)) {
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Common::FS::PathToQString(gameInfo.gameTrpPath, update_path);
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} else {
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update_path = Common::FS::PathFromQString(gameInfo.gameTrpPath);
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update_path += "-patch";
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if (std::filesystem::exists(update_path)) {
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Common::FS::PathToQString(gameInfo.gameTrpPath, update_path);
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}
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}
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allTrophyGames.append(gameInfo);
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}
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QString gameName = QString::fromStdString(m_games[itemID].name);
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TrophyViewer* trophyViewer =
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new TrophyViewer(trophyPath, gameTrpPath, gameName, allTrophyGames);
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trophyViewer->show();
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trophyViewer->show();
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connect(widget->parent(), &QWidget::destroyed, trophyViewer,
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connect(widget->parent(), &QWidget::destroyed, trophyViewer,
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[trophyViewer]() { trophyViewer->deleteLater(); });
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[trophyViewer]() { trophyViewer->deleteLater(); });
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@ -104,8 +104,10 @@ void TrophyViewer::updateTableFilters() {
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}
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}
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}
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}
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TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindow() {
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TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath, QString gameName,
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this->setWindowTitle(tr("Trophy Viewer"));
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const QVector<TrophyGameInfo>& allTrophyGames)
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: QMainWindow(), allTrophyGames_(allTrophyGames), currentGameName_(gameName) {
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this->setWindowTitle(tr("Trophy Viewer") + " - " + currentGameName_);
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this->setAttribute(Qt::WA_DeleteOnClose);
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this->setAttribute(Qt::WA_DeleteOnClose);
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tabWidget = new QTabWidget(this);
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tabWidget = new QTabWidget(this);
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@ -127,11 +129,40 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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<< "PID";
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<< "PID";
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PopulateTrophyWidget(trophyPath);
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PopulateTrophyWidget(trophyPath);
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QDockWidget* trophyInfoDock = new QDockWidget("", this);
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trophyInfoDock = new QDockWidget("", this);
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QWidget* dockWidget = new QWidget(trophyInfoDock);
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QWidget* dockWidget = new QWidget(trophyInfoDock);
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QVBoxLayout* dockLayout = new QVBoxLayout(dockWidget);
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QVBoxLayout* dockLayout = new QVBoxLayout(dockWidget);
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dockLayout->setAlignment(Qt::AlignTop);
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dockLayout->setAlignment(Qt::AlignTop);
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// ComboBox for game selection
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if (!allTrophyGames_.isEmpty()) {
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QLabel* gameSelectionLabel = new QLabel(tr("Select Game:"), dockWidget);
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dockLayout->addWidget(gameSelectionLabel);
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gameSelectionComboBox = new QComboBox(dockWidget);
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for (const auto& game : allTrophyGames_) {
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gameSelectionComboBox->addItem(game.name);
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}
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// Select current game in ComboBox
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if (!currentGameName_.isEmpty()) {
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int index = gameSelectionComboBox->findText(currentGameName_);
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if (index >= 0) {
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gameSelectionComboBox->setCurrentIndex(index);
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}
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}
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dockLayout->addWidget(gameSelectionComboBox);
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connect(gameSelectionComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&TrophyViewer::onGameSelectionChanged);
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QFrame* line = new QFrame(dockWidget);
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line->setFrameShape(QFrame::HLine);
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line->setFrameShadow(QFrame::Sunken);
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dockLayout->addWidget(line);
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}
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trophyInfoLabel = new QLabel(tr("Progress") + ": 0% (0/0)", dockWidget);
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trophyInfoLabel = new QLabel(tr("Progress") + ": 0% (0/0)", dockWidget);
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trophyInfoLabel->setStyleSheet(
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trophyInfoLabel->setStyleSheet(
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"font-weight: bold; font-size: 16px; color: white; background: #333; padding: 5px;");
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"font-weight: bold; font-size: 16px; color: white; background: #333; padding: 5px;");
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@ -162,7 +193,7 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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expandButton->setGeometry(80, 0, 27, 27);
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expandButton->setGeometry(80, 0, 27, 27);
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expandButton->hide();
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expandButton->hide();
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connect(expandButton, &QPushButton::clicked, this, [this, trophyInfoDock] {
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connect(expandButton, &QPushButton::clicked, this, [this] {
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trophyInfoDock->setVisible(true);
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trophyInfoDock->setVisible(true);
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expandButton->hide();
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expandButton->hide();
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});
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});
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@ -184,13 +215,13 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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updateTrophyInfo();
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updateTrophyInfo();
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updateTableFilters();
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updateTableFilters();
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connect(trophyInfoDock, &QDockWidget::topLevelChanged, this, [this, trophyInfoDock] {
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connect(trophyInfoDock, &QDockWidget::topLevelChanged, this, [this] {
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if (!trophyInfoDock->isVisible()) {
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if (!trophyInfoDock->isVisible()) {
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expandButton->show();
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expandButton->show();
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}
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}
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});
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});
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connect(trophyInfoDock, &QDockWidget::visibilityChanged, this, [this, trophyInfoDock] {
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connect(trophyInfoDock, &QDockWidget::visibilityChanged, this, [this] {
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if (!trophyInfoDock->isVisible()) {
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if (!trophyInfoDock->isVisible()) {
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expandButton->show();
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expandButton->show();
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} else {
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} else {
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@ -199,6 +230,29 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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});
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});
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}
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}
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void TrophyViewer::onGameSelectionChanged(int index) {
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if (index < 0 || index >= allTrophyGames_.size()) {
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return;
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}
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while (tabWidget->count() > 0) {
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QWidget* widget = tabWidget->widget(0);
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tabWidget->removeTab(0);
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delete widget;
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}
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const TrophyGameInfo& selectedGame = allTrophyGames_[index];
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currentGameName_ = selectedGame.name;
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gameTrpPath_ = selectedGame.gameTrpPath;
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this->setWindowTitle(tr("Trophy Viewer") + " - " + currentGameName_);
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PopulateTrophyWidget(selectedGame.trophyPath);
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updateTrophyInfo();
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updateTableFilters();
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}
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void TrophyViewer::onDockClosed() {
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void TrophyViewer::onDockClosed() {
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if (!trophyInfoDock->isVisible()) {
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if (!trophyInfoDock->isVisible()) {
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reopenButton->setVisible(true);
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reopenButton->setVisible(true);
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@ -389,13 +443,15 @@ void TrophyViewer::PopulateTrophyWidget(QString title) {
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tabWidget->addTab(tableWidget,
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tabWidget->addTab(tableWidget,
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tabName.insert(6, " ").replace(0, 1, tabName.at(0).toUpper()));
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tabName.insert(6, " ").replace(0, 1, tabName.at(0).toUpper()));
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this->resize(width + 400, 720);
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if (!this->isMaximized()) {
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QSize mainWindowSize = QApplication::activeWindow()->size();
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this->resize(width + 400, 720);
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this->resize(mainWindowSize.width() * 0.8, mainWindowSize.height() * 0.8);
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QSize mainWindowSize = QApplication::activeWindow()->size();
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this->resize(mainWindowSize.width() * 0.8, mainWindowSize.height() * 0.8);
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}
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this->show();
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this->show();
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tableWidget->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
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tableWidget->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
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tableWidget->setColumnWidth(3, 650);
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tableWidget->setColumnWidth(3, 500);
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}
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}
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this->setCentralWidget(tabWidget);
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this->setCentralWidget(tabWidget);
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}
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}
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@ -5,6 +5,7 @@
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#include <QApplication>
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#include <QApplication>
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#include <QCheckBox>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDir>
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#include <QDir>
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#include <QDockWidget>
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#include <QDockWidget>
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#include <QFileInfoList>
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#include <QFileInfoList>
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@ -12,26 +13,38 @@
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#include <QHeaderView>
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#include <QHeaderView>
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#include <QLabel>
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#include <QLabel>
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#include <QMainWindow>
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#include <QMainWindow>
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#include <QPair>
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#include <QPushButton>
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#include <QPushButton>
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#include <QTableWidget>
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#include <QTableWidget>
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#include <QTableWidgetItem>
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#include <QTableWidgetItem>
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#include <QVBoxLayout>
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#include <QVBoxLayout>
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#include <QVector>
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#include <QXmlStreamReader>
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#include <QXmlStreamReader>
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#include "common/types.h"
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#include "common/types.h"
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#include "core/file_format/trp.h"
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#include "core/file_format/trp.h"
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struct TrophyGameInfo {
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QString name;
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QString trophyPath;
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QString gameTrpPath;
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};
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class TrophyViewer : public QMainWindow {
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class TrophyViewer : public QMainWindow {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit TrophyViewer(QString trophyPath, QString gameTrpPath);
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explicit TrophyViewer(
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QString trophyPath, QString gameTrpPath, QString gameName = "",
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const QVector<TrophyGameInfo>& allTrophyGames = QVector<TrophyGameInfo>());
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void updateTrophyInfo();
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void updateTrophyInfo();
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void updateTableFilters();
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void updateTableFilters();
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void onDockClosed();
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void onDockClosed();
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void reopenLeftDock();
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void reopenLeftDock();
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private slots:
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void onGameSelectionChanged(int index);
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private:
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private:
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void PopulateTrophyWidget(QString title);
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void PopulateTrophyWidget(QString title);
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void SetTableItem(QTableWidget* parent, int row, int column, QString str);
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void SetTableItem(QTableWidget* parent, int row, int column, QString str);
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@ -39,14 +52,17 @@ private:
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QTabWidget* tabWidget = nullptr;
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QTabWidget* tabWidget = nullptr;
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QStringList headers;
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QStringList headers;
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QString gameTrpPath_;
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QString gameTrpPath_;
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QString currentGameName_;
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TRP trp;
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TRP trp;
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QLabel* trophyInfoLabel;
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QLabel* trophyInfoLabel;
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QCheckBox* showEarnedCheck;
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QCheckBox* showEarnedCheck;
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QCheckBox* showNotEarnedCheck;
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QCheckBox* showNotEarnedCheck;
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QCheckBox* showHiddenCheck;
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QCheckBox* showHiddenCheck;
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QComboBox* gameSelectionComboBox;
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QPushButton* expandButton;
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QPushButton* expandButton;
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QDockWidget* trophyInfoDock;
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QDockWidget* trophyInfoDock;
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QPushButton* reopenButton;
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QPushButton* reopenButton;
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QVector<TrophyGameInfo> allTrophyGames_;
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std::string GetTrpType(const QChar trp_) {
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std::string GetTrpType(const QChar trp_) {
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switch (trp_.toLatin1()) {
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switch (trp_.toLatin1()) {
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