Merge branch 'main' into qt-style

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tomboylover93 2025-01-02 18:43:42 -03:00 committed by GitHub
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132 changed files with 2984 additions and 2116 deletions

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@ -0,0 +1,55 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Application Bug Report
description: Problem with the application itself (ie. bad file path handling, UX issue)
title: "[APP BUG]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
**Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only.
If you have a support request or are unsure about the nature of your issue please contact us on [discord](https://discord.gg/bFJxfftGW6).**
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- label: I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater.
required: true
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Detailed steps to reproduce the behavior"
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected Behavior
description: "A clear and concise description of what you expected to happen"
validations:
required: false
- type: input
id: os
attributes:
label: Specify OS Version
placeholder: "Example: Windows 11, Arch Linux, MacOS 15"
validations:
required: true

10
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@ -0,0 +1,10 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
blank_issues_enabled: false
contact_links:
- name: Discord
url: https://discord.gg/bFJxfftGW6
about: Get direct support and hang out with us
- name: Wiki
url: https://github.com/shadps4-emu/shadPS4/wiki
about: Information, guides, etc.

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@ -0,0 +1,54 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Feature Request
description: Suggest a new feature or improve an existing one
title: "[Feature Request]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- type: textarea
id: desc
attributes:
label: Description
description: |
A concise description of the feature you want
Include step by step examples of how the feature should work under various circumstances
validations:
required: true
- type: textarea
id: reason
attributes:
label: Reason
description: |
Give a reason why you want this feature
- How will it make things easier for you?
- How does this feature help your enjoyment of the emulator?
- What does it provide that isn't being provided currently?
validations:
required: true
- type: textarea
id: examples
attributes:
label: Examples
description: |
Provide examples of the feature as implemented by other software
Include screenshots or video if you like to help demonstrate how you'd like this feature to work
validations:
required: false

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@ -0,0 +1,95 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Game Emulation Bug Report
description: Problem in a game (ie. graphical artifacts, crashes, etc.)
title: "[GAME BUG]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
**Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only.
If you have a support request or are unsure about the nature of your issue please contact us on [discord](https://discord.gg/bFJxfftGW6).**
This repository does not provide support for modded games. You should perform and test a clean game installation before submitting an issue.
This repository does not provide support for game patches. If you are having issues with patches please refer to [Cheats and Patches Repository](https://github.com/shadps4-emu/ps4_cheats).
Before submitting an issue please check [Game Compatibility Repository](https://github.com/shadps4-emu/shadps4-game-compatibility) for the information about the status of the game.
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist (we expect you to perform these steps before opening the issue)
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- label: I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater.
required: true
- label: I have re-dumped the game and performed a clean install without mods and the issue is still present.
required: true
- label: I have disabled all patches and cheats and the issue is still present.
required: true
- label: I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed.
required: true
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Detailed steps to reproduce the behavior"
validations:
required: true
- type: input
id: os
attributes:
label: Specify OS Version
placeholder: "Example: Windows 11, Arch Linux, MacOS 15"
validations:
required: true
- type: input
id: cpu
attributes:
label: CPU
placeholder: "Example: Intel Core i7-8700"
validations:
required: true
- type: input
id: gpu
attributes:
label: GPU
placeholder: "Example: nVidia GTX 1650"
validations:
required: true
- type: input
id: ram
attributes:
label: Amount of RAM in GB
placeholder: "Example: 16 GB"
validations:
required: true
- type: input
id: vram
attributes:
label: Amount of VRAM in GB
placeholder: "Example: 8 GB"
validations:
required: true
- type: textarea
id: logs
attributes:
label: "Logs"
description: Attach any logs here. Log can be found by right clicking on a game name -> Open Folder... -> Open Log Folder. Make sure that the log type is set to `sync`.
validations:
required: false

4
.gitmodules vendored
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@ -119,7 +119,3 @@
path = externals/MoltenVK/cereal
url = https://github.com/USCiLab/cereal
shallow = true
[submodule "externals/cubeb"]
path = externals/cubeb
url = https://github.com/mozilla/cubeb
shallow = true

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@ -127,7 +127,6 @@ find_package(xxHash 0.8.2 MODULE)
find_package(ZLIB 1.3 MODULE)
find_package(Zydis 5.0.0 CONFIG)
find_package(pugixml 1.14 CONFIG)
find_package(cubeb CONFIG)
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR NOT MSVC)
find_package(cryptopp 8.9.0 MODULE)
@ -189,6 +188,8 @@ set(AJM_LIB src/core/libraries/ajm/ajm.cpp
src/core/libraries/ajm/ajm_context.cpp
src/core/libraries/ajm/ajm_context.h
src/core/libraries/ajm/ajm_error.h
src/core/libraries/ajm/ajm_instance_statistics.cpp
src/core/libraries/ajm/ajm_instance_statistics.h
src/core/libraries/ajm/ajm_instance.cpp
src/core/libraries/ajm/ajm_instance.h
src/core/libraries/ajm/ajm_mp3.cpp
@ -201,7 +202,6 @@ set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioout.h
src/core/libraries/audio/audioout_backend.h
src/core/libraries/audio/audioout_error.h
src/core/libraries/audio/cubeb_audio.cpp
src/core/libraries/audio/sdl_audio.cpp
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
@ -497,7 +497,6 @@ set(COMMON src/common/logging/backend.cpp
src/common/polyfill_thread.h
src/common/rdtsc.cpp
src/common/rdtsc.h
src/common/ringbuffer.h
src/common/signal_context.h
src/common/signal_context.cpp
src/common/singleton.h
@ -699,6 +698,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/post_order.h
src/shader_recompiler/ir/program.cpp
src/shader_recompiler/ir/program.h
src/shader_recompiler/ir/reinterpret.h
src/shader_recompiler/ir/reg.h
src/shader_recompiler/ir/type.cpp
src/shader_recompiler/ir/type.h
@ -889,7 +889,7 @@ endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half::half ZLIB::ZLIB PNG::PNG)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 pugixml::pugixml stb::headers cubeb::cubeb)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 pugixml::pugixml stb::headers)
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
target_compile_definitions(Dear_ImGui PRIVATE IMGUI_USER_CONFIG="${PROJECT_SOURCE_DIR}/src/imgui/imgui_config.h")
@ -917,6 +917,7 @@ if (APPLE)
DEPENDS ${MVK_DYLIB_SRC}
COMMAND cmake -E copy ${MVK_DYLIB_SRC} ${MVK_DYLIB_DST})
add_custom_target(CopyMoltenVK DEPENDS ${MVK_DYLIB_DST})
add_dependencies(CopyMoltenVK MoltenVK)
add_dependencies(shadps4 CopyMoltenVK)
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path/../Frameworks")
else()

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@ -1,7 +0,0 @@
ISC License
<copyright notice>
Permission to use, copy, modify, and /or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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@ -228,16 +228,6 @@ if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
# cubeb
if (NOT TARGET cubeb::cubeb)
option(BUILD_TESTS "" OFF)
option(BUILD_TOOLS "" OFF)
option(BUNDLE_SPEEX "" ON)
option(USE_SANITIZERS "" OFF)
add_subdirectory(cubeb)
add_library(cubeb::cubeb ALIAS cubeb)
endif()
# Apple-only dependencies
if (APPLE)
# date

@ -1 +1 @@
Subproject commit 5ad3ee5d2f84342950c3fe93dec97719574d1932
Subproject commit 9f0b616d9e2c39464d2a859b79dbc655c4a30e7e

1
externals/cubeb vendored

@ -1 +0,0 @@
Subproject commit 9a9d034c51859a045a34f201334f612c51e6c19d

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@ -68,7 +68,7 @@ static int cursorHideTimeout = 5; // 5 seconds (default)
static bool separateupdatefolder = false;
static bool compatibilityData = false;
static bool checkCompatibilityOnStartup = false;
static std::string audioBackend = "cubeb";
static std::string trophyKey;
// Gui
std::vector<std::filesystem::path> settings_install_dirs = {};
@ -93,6 +93,14 @@ std::string emulator_language = "en";
// Language
u32 m_language = 1; // english
std::string getTrophyKey() {
return trophyKey;
}
void setTrophyKey(std::string key) {
trophyKey = key;
}
bool isNeoMode() {
return isNeo;
}
@ -245,10 +253,6 @@ bool getCheckCompatibilityOnStartup() {
return checkCompatibilityOnStartup;
}
std::string getAudioBackend() {
return audioBackend;
}
void setGpuId(s32 selectedGpuId) {
gpuId = selectedGpuId;
}
@ -385,10 +389,6 @@ void setCheckCompatibilityOnStartup(bool use) {
checkCompatibilityOnStartup = use;
}
void setAudioBackend(std::string backend) {
audioBackend = backend;
}
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
main_window_geometry_x = x;
main_window_geometry_y = y;
@ -629,12 +629,6 @@ void load(const std::filesystem::path& path) {
vkCrashDiagnostic = toml::find_or<bool>(vk, "crashDiagnostic", false);
}
if (data.contains("Audio")) {
const toml::value& audio = data.at("Audio");
audioBackend = toml::find_or<std::string>(audio, "backend", "cubeb");
}
if (data.contains("Debug")) {
const toml::value& debug = data.at("Debug");
@ -677,6 +671,11 @@ void load(const std::filesystem::path& path) {
m_language = toml::find_or<int>(settings, "consoleLanguage", 1);
}
if (data.contains("Keys")) {
const toml::value& keys = data.at("Keys");
trophyKey = toml::find_or<std::string>(keys, "TrophyKey", "");
}
}
void save(const std::filesystem::path& path) {
@ -734,10 +733,11 @@ void save(const std::filesystem::path& path) {
data["Vulkan"]["rdocEnable"] = rdocEnable;
data["Vulkan"]["rdocMarkersEnable"] = vkMarkers;
data["Vulkan"]["crashDiagnostic"] = vkCrashDiagnostic;
data["Audio"]["backend"] = audioBackend;
data["Debug"]["DebugDump"] = isDebugDump;
data["Debug"]["CollectShader"] = isShaderDebug;
data["Keys"]["TrophyKey"] = trophyKey;
std::vector<std::string> install_dirs;
for (const auto& dirString : settings_install_dirs) {
install_dirs.emplace_back(std::string{fmt::UTF(dirString.u8string()).data});
@ -840,7 +840,6 @@ void setDefaultValues() {
separateupdatefolder = false;
compatibilityData = false;
checkCompatibilityOnStartup = false;
audioBackend = "cubeb";
}
} // namespace Config

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@ -15,6 +15,9 @@ void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
void saveMainWindow(const std::filesystem::path& path);
std::string getTrophyKey();
void setTrophyKey(std::string key);
bool isNeoMode();
bool isFullscreenMode();
bool getPlayBGM();
@ -24,7 +27,6 @@ bool getEnableDiscordRPC();
bool getSeparateUpdateEnabled();
bool getCompatibilityEnabled();
bool getCheckCompatibilityOnStartup();
std::string getAudioBackend();
std::string getLogFilter();
std::string getLogType();
@ -77,7 +79,6 @@ void setSeparateUpdateEnabled(bool use);
void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
void setAudioBackend(std::string backend);
void setCursorState(s16 cursorState);
void setCursorHideTimeout(int newcursorHideTimeout);

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@ -34,6 +34,7 @@ public:
static constexpr u32 FW_20 = 0x2000000;
static constexpr u32 FW_25 = 0x2500000;
static constexpr u32 FW_30 = 0x3000000;
static constexpr u32 FW_35 = 0x3500000;
static constexpr u32 FW_40 = 0x4000000;
static constexpr u32 FW_45 = 0x4500000;
static constexpr u32 FW_50 = 0x5000000;

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@ -4,11 +4,6 @@
#include "common/native_clock.h"
#include "common/rdtsc.h"
#include "common/uint128.h"
#ifdef _WIN64
#include <pthread_time.h>
#else
#include <time.h>
#endif
namespace Common {
@ -34,10 +29,4 @@ u64 NativeClock::GetUptime() const {
return FencedRDTSC();
}
u64 NativeClock::GetProcessTimeUS() const {
timespec ret;
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ret);
return ret.tv_nsec / 1000 + ret.tv_sec * 1000000;
}
} // namespace Common

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@ -20,7 +20,6 @@ public:
u64 GetTimeUS(u64 base_ptc = 0) const;
u64 GetTimeMS(u64 base_ptc = 0) const;
u64 GetUptime() const;
u64 GetProcessTimeUS() const;
private:
u64 rdtsc_frequency;

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@ -1,374 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2016 Mozilla Foundation
// SPDX-License-Identifier: ISC
#pragma once
#include <algorithm>
#include <atomic>
#include <cstdint>
#include <memory>
#include <thread>
#include "common/assert.h"
/**
* Single producer single consumer lock-free and wait-free ring buffer.
*
* This data structure allows producing data from one thread, and consuming it
* on another thread, safely and without explicit synchronization. If used on
* two threads, this data structure uses atomics for thread safety. It is
* possible to disable the use of atomics at compile time and only use this data
* structure on one thread.
*
* The role for the producer and the consumer must be constant, i.e., the
* producer should always be on one thread and the consumer should always be on
* another thread.
*
* Some words about the inner workings of this class:
* - Capacity is fixed. Only one allocation is performed, in the constructor.
* When reading and writing, the return value of the method allows checking if
* the ring buffer is empty or full.
* - We always keep the read index at least one element ahead of the write
* index, so we can distinguish between an empty and a full ring buffer: an
* empty ring buffer is when the write index is at the same position as the
* read index. A full buffer is when the write index is exactly one position
* before the read index.
* - We synchronize updates to the read index after having read the data, and
* the write index after having written the data. This means that the each
* thread can only touch a portion of the buffer that is not touched by the
* other thread.
* - Callers are expected to provide buffers. When writing to the queue,
* elements are copied into the internal storage from the buffer passed in.
* When reading from the queue, the user is expected to provide a buffer.
* Because this is a ring buffer, data might not be contiguous in memory,
* providing an external buffer to copy into is an easy way to have linear
* data for further processing.
*/
template <typename T>
class RingBuffer {
public:
/**
* Constructor for a ring buffer.
*
* This performs an allocation, but is the only allocation that will happen
* for the life time of a `RingBuffer`.
*
* @param capacity The maximum number of element this ring buffer will hold.
*/
RingBuffer(int capacity)
/* One more element to distinguish from empty and full buffer. */
: capacity_(capacity + 1) {
ASSERT(storage_capacity() < std::numeric_limits<int>::max() / 2 &&
"buffer too large for the type of index used.");
ASSERT(capacity_ > 0);
data_.reset(new T[storage_capacity()]);
/* If this queue is using atomics, initializing those members as the last
* action in the constructor acts as a full barrier, and allow capacity() to
* be thread-safe. */
write_index_ = 0;
read_index_ = 0;
}
/**
* Push `count` zero or default constructed elements in the array.
*
* Only safely called on the producer thread.
*
* @param count The number of elements to enqueue.
* @return The number of element enqueued.
*/
int enqueue_default(int count) {
return enqueue(nullptr, count);
}
/**
* @brief Put an element in the queue
*
* Only safely called on the producer thread.
*
* @param element The element to put in the queue.
*
* @return 1 if the element was inserted, 0 otherwise.
*/
int enqueue(T& element) {
return enqueue(&element, 1);
}
/**
* Push `count` elements in the ring buffer.
*
* Only safely called on the producer thread.
*
* @param elements a pointer to a buffer containing at least `count` elements.
* If `elements` is nullptr, zero or default constructed elements are
* enqueued.
* @param count The number of elements to read from `elements`
* @return The number of elements successfully coped from `elements` and
* inserted into the ring buffer.
*/
int enqueue(T* elements, int count) {
#ifndef NDEBUG
assert_correct_thread(producer_id);
#endif
int wr_idx = write_index_.load(std::memory_order_relaxed);
int rd_idx = read_index_.load(std::memory_order_acquire);
if (full_internal(rd_idx, wr_idx)) {
return 0;
}
int to_write = std::min(available_write_internal(rd_idx, wr_idx), count);
/* First part, from the write index to the end of the array. */
int first_part = std::min(storage_capacity() - wr_idx, to_write);
/* Second part, from the beginning of the array */
int second_part = to_write - first_part;
if (elements) {
Copy(data_.get() + wr_idx, elements, first_part);
Copy(data_.get(), elements + first_part, second_part);
} else {
ConstructDefault(data_.get() + wr_idx, first_part);
ConstructDefault(data_.get(), second_part);
}
write_index_.store(increment_index(wr_idx, to_write), std::memory_order_release);
return to_write;
}
/**
* Retrieve at most `count` elements from the ring buffer, and copy them to
* `elements`, if non-null.
*
* Only safely called on the consumer side.
*
* @param elements A pointer to a buffer with space for at least `count`
* elements. If `elements` is `nullptr`, `count` element will be discarded.
* @param count The maximum number of elements to dequeue.
* @return The number of elements written to `elements`.
*/
int dequeue(T* elements, int count) {
#ifndef NDEBUG
assert_correct_thread(consumer_id);
#endif
int rd_idx = read_index_.load(std::memory_order_relaxed);
int wr_idx = write_index_.load(std::memory_order_acquire);
if (empty_internal(rd_idx, wr_idx)) {
return 0;
}
int to_read = std::min(available_read_internal(rd_idx, wr_idx), count);
int first_part = std::min(storage_capacity() - rd_idx, to_read);
int second_part = to_read - first_part;
if (elements) {
Copy(elements, data_.get() + rd_idx, first_part);
Copy(elements + first_part, data_.get(), second_part);
}
read_index_.store(increment_index(rd_idx, to_read), std::memory_order_release);
return to_read;
}
/**
* Get the number of available element for consuming.
*
* Only safely called on the consumer thread.
*
* @return The number of available elements for reading.
*/
int available_read() const {
#ifndef NDEBUG
assert_correct_thread(consumer_id);
#endif
return available_read_internal(read_index_.load(std::memory_order_relaxed),
write_index_.load(std::memory_order_acquire));
}
/**
* Get the number of available elements for consuming.
*
* Only safely called on the producer thread.
*
* @return The number of empty slots in the buffer, available for writing.
*/
int available_write() const {
#ifndef NDEBUG
assert_correct_thread(producer_id);
#endif
return available_write_internal(read_index_.load(std::memory_order_acquire),
write_index_.load(std::memory_order_relaxed));
}
/**
* Get the total capacity, for this ring buffer.
*
* Can be called safely on any thread.
*
* @return The maximum capacity of this ring buffer.
*/
int capacity() const {
return storage_capacity() - 1;
}
/**
* Reset the consumer and producer thread identifier, in case the thread are
* being changed. This has to be externally synchronized. This is no-op when
* asserts are disabled.
*/
void reset_thread_ids() {
#ifndef NDEBUG
consumer_id = producer_id = std::thread::id();
#endif
}
private:
/** Return true if the ring buffer is empty.
*
* @param read_index the read index to consider
* @param write_index the write index to consider
* @return true if the ring buffer is empty, false otherwise.
**/
bool empty_internal(int read_index, int write_index) const {
return write_index == read_index;
}
/** Return true if the ring buffer is full.
*
* This happens if the write index is exactly one element behind the read
* index.
*
* @param read_index the read index to consider
* @param write_index the write index to consider
* @return true if the ring buffer is full, false otherwise.
**/
bool full_internal(int read_index, int write_index) const {
return (write_index + 1) % storage_capacity() == read_index;
}
/**
* Return the size of the storage. It is one more than the number of elements
* that can be stored in the buffer.
*
* @return the number of elements that can be stored in the buffer.
*/
int storage_capacity() const {
return capacity_;
}
/**
* Returns the number of elements available for reading.
*
* @return the number of available elements for reading.
*/
int available_read_internal(int read_index, int write_index) const {
if (write_index >= read_index) {
return write_index - read_index;
} else {
return write_index + storage_capacity() - read_index;
}
}
/**
* Returns the number of empty elements, available for writing.
*
* @return the number of elements that can be written into the array.
*/
int available_write_internal(int read_index, int write_index) const {
/* We substract one element here to always keep at least one sample
* free in the buffer, to distinguish between full and empty array. */
int rv = read_index - write_index - 1;
if (write_index >= read_index) {
rv += storage_capacity();
}
return rv;
}
/**
* Increments an index, wrapping it around the storage.
*
* @param index a reference to the index to increment.
* @param increment the number by which `index` is incremented.
* @return the new index.
*/
int increment_index(int index, int increment) const {
ASSERT(increment >= 0);
return (index + increment) % storage_capacity();
}
/**
* @brief This allows checking that enqueue (resp. dequeue) are always called
* by the right thread.
*
* @param id the id of the thread that has called the calling method first.
*/
#ifndef NDEBUG
static void assert_correct_thread(std::thread::id& id) {
if (id == std::thread::id()) {
id = std::this_thread::get_id();
return;
}
ASSERT(id == std::this_thread::get_id());
}
#endif
/** Similar to memcpy, but accounts for the size of an element. */
template <typename CopyT>
void PodCopy(CopyT* destination, const CopyT* source, size_t count) {
static_assert(std::is_trivial<CopyT>::value, "Requires trivial type");
ASSERT(destination && source);
memcpy(destination, source, count * sizeof(CopyT));
}
/** Similar to a memset to zero, but accounts for the size of an element. */
template <typename ZeroT>
void PodZero(ZeroT* destination, size_t count) {
static_assert(std::is_trivial<ZeroT>::value, "Requires trivial type");
ASSERT(destination);
memset(destination, 0, count * sizeof(ZeroT));
}
template <typename CopyT, typename Trait>
void Copy(CopyT* destination, const CopyT* source, size_t count, Trait) {
for (size_t i = 0; i < count; i++) {
destination[i] = source[i];
}
}
template <typename CopyT>
void Copy(CopyT* destination, const CopyT* source, size_t count, std::true_type) {
PodCopy(destination, source, count);
}
/**
* This allows copying a number of elements from a `source` pointer to a
* `destination` pointer, using `memcpy` if it is safe to do so, or a loop that
* calls the constructors and destructors otherwise.
*/
template <typename CopyT>
void Copy(CopyT* destination, const T* source, size_t count) {
ASSERT(destination && source);
Copy(destination, source, count, typename std::is_trivial<CopyT>::type());
}
template <typename ConstructT, typename Trait>
void ConstructDefault(ConstructT* destination, size_t count, Trait) {
for (size_t i = 0; i < count; i++) {
destination[i] = ConstructT();
}
}
template <typename ConstructT>
void ConstructDefault(ConstructT* destination, size_t count, std::true_type) {
PodZero(destination, count);
}
/**
* This allows zeroing (using memset) or default-constructing a number of
* elements calling the constructors and destructors if necessary.
*/
template <typename ConstructT>
void ConstructDefault(ConstructT* destination, size_t count) {
ASSERT(destination);
ConstructDefault(destination, count, typename std::is_arithmetic<ConstructT>::type());
}
/** Index at which the oldest element is at, in samples. */
std::atomic<int> read_index_;
/** Index at which to write new elements. `write_index` is always at
* least one element ahead of `read_index_`. */
std::atomic<int> write_index_;
/** Maximum number of elements that can be stored in the ring buffer. */
const int capacity_;
/** Data storage */
std::unique_ptr<T[]> data_;
#ifndef NDEBUG
/** The id of the only thread that is allowed to read from the queue. */
mutable std::thread::id consumer_id;
/** The id of the only thread that is allowed to write from the queue. */
mutable std::thread::id producer_id;
#endif
};

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include "crypto.h"
CryptoPP::RSA::PrivateKey Crypto::key_pkg_derived_key3_keyset_init() {
@ -137,17 +138,20 @@ void Crypto::aesCbcCfb128DecryptEntry(std::span<const CryptoPP::byte, 32> ivkey,
}
}
void Crypto::decryptEFSM(std::span<CryptoPP::byte, 16> NPcommID,
void Crypto::decryptEFSM(std::span<CryptoPP::byte, 16> trophyKey,
std::span<CryptoPP::byte, 16> NPcommID,
std::span<CryptoPP::byte, 16> efsmIv, std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted) {
std::vector<CryptoPP::byte> TrophyIV = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
// step 1: Encrypt NPcommID
CryptoPP::CBC_Mode<CryptoPP::AES>::Encryption encrypt;
std::vector<CryptoPP::byte> trophyIv(16, 0);
std::vector<CryptoPP::byte> trpKey(16);
encrypt.SetKeyWithIV(trophyKey.data(), trophyKey.size(), trophyIv.data());
encrypt.ProcessData(trpKey.data(), NPcommID.data(), 16);
// step 2: decrypt efsm.
CryptoPP::CBC_Mode<CryptoPP::AES>::Decryption decrypt;
decrypt.SetKeyWithIV(trpKey.data(), trpKey.size(), efsmIv.data());

View File

@ -32,7 +32,8 @@ public:
void aesCbcCfb128DecryptEntry(std::span<const CryptoPP::byte, 32> ivkey,
std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted);
void decryptEFSM(std::span<CryptoPP::byte, 16>, std::span<CryptoPP::byte, 16> efsmIv,
void decryptEFSM(std::span<CryptoPP::byte, 16> trophyKey,
std::span<CryptoPP::byte, 16> NPcommID, std::span<CryptoPP::byte, 16> efsmIv,
std::span<CryptoPP::byte> ciphertext, std::span<CryptoPP::byte> decrypted);
void PfsGenCryptoKey(std::span<const CryptoPP::byte, 32> ekpfs,
std::span<const CryptoPP::byte, 16> seed,

View File

@ -66,7 +66,7 @@ void RegPopup::DrawColorBuffer(const AmdGpu::Liverpool::ColorBuffer& buffer) {
"GetColorSliceSize()", buffer.GetColorSliceSize(),
"GetTilingMode()", buffer.GetTilingMode(),
"IsTiled()", buffer.IsTiled(),
"NumFormat()", buffer.NumFormat()
"NumFormat()", buffer.GetNumberFmt()
);
// clang-format on

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "trp.h"
@ -33,12 +34,29 @@ static void removePadding(std::vector<u8>& vec) {
}
}
static void hexToBytes(const char* hex, unsigned char* dst) {
for (size_t i = 0; hex[i] != 0; i++) {
const unsigned char value = (hex[i] < 0x3A) ? (hex[i] - 0x30) : (hex[i] - 0x37);
dst[i / 2] |= ((i % 2) == 0) ? (value << 4) : (value);
}
}
bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string titleId) {
std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/";
if (!std::filesystem::exists(gameSysDir)) {
LOG_CRITICAL(Common_Filesystem, "Game sce_sys directory doesn't exist");
return false;
}
const auto user_key_str = Config::getTrophyKey();
if (user_key_str.size() != 32) {
LOG_CRITICAL(Common_Filesystem, "Trophy decryption key is not specified");
return false;
}
std::array<CryptoPP::byte, 16> user_key{};
hexToBytes(user_key_str.c_str(), user_key.data());
for (int index = 0; const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
if (it.is_regular_file()) {
GetNPcommID(trophyPath, index);
@ -97,7 +115,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
return false;
}
file.Read(ESFM);
crypto.decryptEFSM(np_comm_id, esfmIv, ESFM, XML); // decrypt
crypto.decryptEFSM(user_key, np_comm_id, esfmIv, ESFM, XML); // decrypt
removePadding(XML);
std::string xml_name = entry.entry_name;
size_t pos = xml_name.find("ESFM");

View File

@ -183,13 +183,15 @@ int PS4_SYSV_ABI sceAjmInstanceSwitch() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmMemoryRegister() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
int PS4_SYSV_ABI sceAjmMemoryRegister(u32 context_id, void* ptr, size_t num_pages) {
// All memory is already shared with our implementation since we do not use any hardware.
LOG_TRACE(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmMemoryUnregister() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
int PS4_SYSV_ABI sceAjmMemoryUnregister(u32 context_id, void* ptr) {
// All memory is already shared with our implementation since we do not use any hardware.
LOG_TRACE(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}

View File

@ -74,6 +74,26 @@ union AjmJobFlags {
};
};
enum class AjmStatisticsFlags : u64 {
Memory = 1 << 0,
EnginePerCodec = 1 << 15,
Engine = 1 << 16,
};
DECLARE_ENUM_FLAG_OPERATORS(AjmStatisticsFlags)
union AjmStatisticsJobFlags {
AjmStatisticsJobFlags(AjmJobFlags job_flags) : raw(job_flags.raw) {}
u64 raw;
struct {
u64 version : 3;
u64 : 12;
AjmStatisticsFlags statistics_flags : 17;
u64 : 32;
};
};
static_assert(sizeof(AjmStatisticsJobFlags) == 8);
struct AjmSidebandResult {
s32 result;
s32 internal_result;
@ -126,6 +146,31 @@ union AjmSidebandInitParameters {
u8 reserved[8];
};
struct AjmSidebandStatisticsEngine {
float usage_batch;
float usage_interval[3];
};
struct AjmSidebandStatisticsEnginePerCodec {
u8 codec_count;
u8 codec_id[3];
float codec_percentage[3];
};
struct AjmSidebandStatisticsMemory {
u32 instance_free;
u32 buffer_free;
u32 batch_size;
u32 input_size;
u32 output_size;
u32 small_size;
};
struct AjmSidebandStatisticsEngineParameters {
u32 interval_count;
float interval[3];
};
union AjmInstanceFlags {
u64 raw;
struct {
@ -178,8 +223,8 @@ int PS4_SYSV_ABI sceAjmInstanceCreate(u32 context, AjmCodecType codec_type, AjmI
int PS4_SYSV_ABI sceAjmInstanceDestroy(u32 context, u32 instance);
int PS4_SYSV_ABI sceAjmInstanceExtend();
int PS4_SYSV_ABI sceAjmInstanceSwitch();
int PS4_SYSV_ABI sceAjmMemoryRegister();
int PS4_SYSV_ABI sceAjmMemoryUnregister();
int PS4_SYSV_ABI sceAjmMemoryRegister(u32 context_id, void* ptr, size_t num_pages);
int PS4_SYSV_ABI sceAjmMemoryUnregister(u32 context_id, void* ptr);
int PS4_SYSV_ABI sceAjmModuleRegister(u32 context, AjmCodecType codec_type, s64 reserved);
int PS4_SYSV_ABI sceAjmModuleUnregister();
int PS4_SYSV_ABI sceAjmStrError();

View File

@ -54,6 +54,8 @@ public:
: m_p_begin(begin), m_p_current(m_p_begin), m_size(size) {}
AjmBatchBuffer(std::span<u8> data)
: m_p_begin(data.data()), m_p_current(m_p_begin), m_size(data.size()) {}
AjmBatchBuffer(AjmChunkBuffer& buffer)
: AjmBatchBuffer(reinterpret_cast<u8*>(buffer.p_address), buffer.size) {}
AjmBatchBuffer SubBuffer(size_t size = s_dynamic_extent) {
auto current = m_p_current;
@ -113,6 +115,88 @@ private:
size_t m_size{};
};
AjmJob AjmStatisticsJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
std::optional<AjmJobFlags> job_flags = {};
std::optional<AjmChunkBuffer> input_control_buffer = {};
std::optional<AjmChunkBuffer> output_control_buffer = {};
AjmJob job;
job.instance_id = instance_id;
while (!batch_buffer.IsEmpty()) {
auto& header = batch_buffer.Peek<AjmChunkHeader>();
switch (header.ident) {
case Identifier::AjmIdentInputControlBuf: {
ASSERT_MSG(!input_control_buffer.has_value(),
"Only one instance of input control buffer is allowed per job");
const auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
if (buffer.p_address != nullptr && buffer.size != 0) {
input_control_buffer = buffer;
}
break;
}
case Identifier::AjmIdentControlFlags: {
ASSERT_MSG(!job_flags.has_value(), "Only one instance of job flags is allowed per job");
auto& chunk = batch_buffer.Consume<AjmChunkFlags>();
job_flags = AjmJobFlags{
.raw = (u64(chunk.header.payload) << 32) + chunk.flags_low,
};
break;
}
case Identifier::AjmIdentReturnAddressBuf: {
// Ignore return address buffers.
batch_buffer.Skip<AjmChunkBuffer>();
break;
}
case Identifier::AjmIdentOutputControlBuf: {
ASSERT_MSG(!output_control_buffer.has_value(),
"Only one instance of output control buffer is allowed per job");
const auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
if (buffer.p_address != nullptr && buffer.size != 0) {
output_control_buffer = buffer;
}
break;
}
default:
UNREACHABLE_MSG("Unknown chunk: {}", header.ident);
}
}
ASSERT(job_flags.has_value());
job.flags = job_flags.value();
AjmStatisticsJobFlags flags(job.flags);
if (input_control_buffer.has_value()) {
AjmBatchBuffer input_batch(input_control_buffer.value());
if (True(flags.statistics_flags & AjmStatisticsFlags::Engine)) {
job.input.statistics_engine_parameters =
input_batch.Consume<AjmSidebandStatisticsEngineParameters>();
}
}
if (output_control_buffer.has_value()) {
AjmBatchBuffer output_batch(output_control_buffer.value());
job.output.p_result = &output_batch.Consume<AjmSidebandResult>();
*job.output.p_result = AjmSidebandResult{};
if (True(flags.statistics_flags & AjmStatisticsFlags::Engine)) {
job.output.p_engine = &output_batch.Consume<AjmSidebandStatisticsEngine>();
*job.output.p_engine = AjmSidebandStatisticsEngine{};
}
if (True(flags.statistics_flags & AjmStatisticsFlags::EnginePerCodec)) {
job.output.p_engine_per_codec =
&output_batch.Consume<AjmSidebandStatisticsEnginePerCodec>();
*job.output.p_engine_per_codec = AjmSidebandStatisticsEnginePerCodec{};
}
if (True(flags.statistics_flags & AjmStatisticsFlags::Memory)) {
job.output.p_memory = &output_batch.Consume<AjmSidebandStatisticsMemory>();
*job.output.p_memory = AjmSidebandStatisticsMemory{};
}
}
return job;
}
AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
std::optional<AjmJobFlags> job_flags = {};
std::optional<AjmChunkBuffer> input_control_buffer = {};
@ -155,15 +239,6 @@ AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
batch_buffer.Skip<AjmChunkBuffer>();
break;
}
case Identifier::AjmIdentInlineBuf: {
ASSERT_MSG(!output_control_buffer.has_value(),
"Only one instance of inline buffer is allowed per job");
const auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
if (buffer.p_address != nullptr && buffer.size != 0) {
inline_buffer = buffer;
}
break;
}
case Identifier::AjmIdentOutputRunBuf: {
auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
u8* p_begin = reinterpret_cast<u8*>(buffer.p_address);
@ -186,13 +261,12 @@ AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
}
}
ASSERT(job_flags.has_value());
job.flags = job_flags.value();
// Initialize sideband input parameters
if (input_control_buffer.has_value()) {
AjmBatchBuffer input_batch(reinterpret_cast<u8*>(input_control_buffer->p_address),
input_control_buffer->size);
AjmBatchBuffer input_batch(input_control_buffer.value());
const auto sideband_flags = job_flags->sideband_flags;
if (True(sideband_flags & AjmJobSidebandFlags::Format) && !input_batch.IsEmpty()) {
job.input.format = input_batch.Consume<AjmSidebandFormat>();
@ -202,6 +276,9 @@ AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
}
const auto control_flags = job_flags.value().control_flags;
if (True(control_flags & AjmJobControlFlags::Resample)) {
job.input.resample_parameters = input_batch.Consume<AjmSidebandResampleParameters>();
}
if (True(control_flags & AjmJobControlFlags::Initialize)) {
job.input.init_params = AjmDecAt9InitializeParameters{};
std::memcpy(&job.input.init_params.value(), input_batch.GetCurrent(),
@ -209,21 +286,9 @@ AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
}
}
if (inline_buffer.has_value()) {
AjmBatchBuffer inline_batch(reinterpret_cast<u8*>(inline_buffer->p_address),
inline_buffer->size);
const auto control_flags = job_flags.value().control_flags;
if (True(control_flags & AjmJobControlFlags::Resample)) {
job.input.resample_parameters = inline_batch.Consume<AjmSidebandResampleParameters>();
}
}
// Initialize sideband output parameters
if (output_control_buffer.has_value()) {
AjmBatchBuffer output_batch(reinterpret_cast<u8*>(output_control_buffer->p_address),
output_control_buffer->size);
AjmBatchBuffer output_batch(output_control_buffer.value());
job.output.p_result = &output_batch.Consume<AjmSidebandResult>();
*job.output.p_result = AjmSidebandResult{};
@ -260,9 +325,21 @@ std::shared_ptr<AjmBatch> AjmBatch::FromBatchBuffer(std::span<u8> data) {
AjmBatchBuffer buffer(data);
while (!buffer.IsEmpty()) {
auto& job_chunk = buffer.Consume<AjmChunkJob>();
if (job_chunk.header.ident == AjmIdentInlineBuf) {
// Inline buffers are used to store sideband input data.
// We should just skip them as they do not require any special handling.
buffer.Advance(job_chunk.size);
continue;
}
ASSERT(job_chunk.header.ident == AjmIdentJob);
auto instance_id = job_chunk.header.payload;
batch->jobs.push_back(AjmJobFromBatchBuffer(instance_id, buffer.SubBuffer(job_chunk.size)));
if (instance_id == AJM_INSTANCE_STATISTICS) {
batch->jobs.push_back(
AjmStatisticsJobFromBatchBuffer(instance_id, buffer.SubBuffer(job_chunk.size)));
} else {
batch->jobs.push_back(
AjmJobFromBatchBuffer(instance_id, buffer.SubBuffer(job_chunk.size)));
}
}
return batch;

View File

@ -23,6 +23,7 @@ struct AjmJob {
struct Input {
std::optional<AjmDecAt9InitializeParameters> init_params;
std::optional<AjmSidebandResampleParameters> resample_parameters;
std::optional<AjmSidebandStatisticsEngineParameters> statistics_engine_parameters;
std::optional<AjmSidebandFormat> format;
std::optional<AjmSidebandGaplessDecode> gapless_decode;
std::vector<u8> buffer;
@ -33,6 +34,9 @@ struct AjmJob {
AjmSidebandResult* p_result = nullptr;
AjmSidebandStream* p_stream = nullptr;
AjmSidebandFormat* p_format = nullptr;
AjmSidebandStatisticsMemory* p_memory = nullptr;
AjmSidebandStatisticsEnginePerCodec* p_engine_per_codec = nullptr;
AjmSidebandStatisticsEngine* p_engine = nullptr;
AjmSidebandGaplessDecode* p_gapless_decode = nullptr;
AjmSidebandMFrame* p_mframe = nullptr;
u8* p_codec_info = nullptr;

View File

@ -9,6 +9,7 @@
#include "core/libraries/ajm/ajm_context.h"
#include "core/libraries/ajm/ajm_error.h"
#include "core/libraries/ajm/ajm_instance.h"
#include "core/libraries/ajm/ajm_instance_statistics.h"
#include "core/libraries/ajm/ajm_mp3.h"
#include "core/libraries/error_codes.h"
@ -70,15 +71,19 @@ void AjmContext::ProcessBatch(u32 id, std::span<AjmJob> jobs) {
LOG_TRACE(Lib_Ajm, "Processing job {} for instance {}. flags = {:#x}", id, job.instance_id,
job.flags.raw);
std::shared_ptr<AjmInstance> instance;
{
std::shared_lock lock(instances_mutex);
auto* p_instance = instances.Get(job.instance_id);
ASSERT_MSG(p_instance != nullptr, "Attempting to execute job on null instance");
instance = *p_instance;
}
if (job.instance_id == AJM_INSTANCE_STATISTICS) {
AjmInstanceStatistics::Getinstance().ExecuteJob(job);
} else {
std::shared_ptr<AjmInstance> instance;
{
std::shared_lock lock(instances_mutex);
auto* p_instance = instances.Get(job.instance_id);
ASSERT_MSG(p_instance != nullptr, "Attempting to execute job on null instance");
instance = *p_instance;
}
instance->ExecuteJob(job);
instance->ExecuteJob(job);
}
}
}

View File

@ -68,11 +68,11 @@ void AjmInstance::ExecuteJob(AjmJob& job) {
m_codec->Initialize(&params, sizeof(params));
}
if (job.input.resample_parameters.has_value()) {
UNREACHABLE_MSG("Unimplemented: resample parameters");
LOG_ERROR(Lib_Ajm, "Unimplemented: resample parameters");
m_resample_parameters = job.input.resample_parameters.value();
}
if (job.input.format.has_value()) {
UNREACHABLE_MSG("Unimplemented: format parameters");
LOG_ERROR(Lib_Ajm, "Unimplemented: format parameters");
m_format = job.input.format.value();
}
if (job.input.gapless_decode.has_value()) {

View File

@ -0,0 +1,37 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/libraries/ajm/ajm.h"
#include "core/libraries/ajm/ajm_instance_statistics.h"
namespace Libraries::Ajm {
void AjmInstanceStatistics::ExecuteJob(AjmJob& job) {
if (job.output.p_engine) {
job.output.p_engine->usage_batch = 0.01;
const auto ic = job.input.statistics_engine_parameters->interval_count;
for (u32 idx = 0; idx < ic; ++idx) {
job.output.p_engine->usage_interval[idx] = 0.01;
}
}
if (job.output.p_engine_per_codec) {
job.output.p_engine_per_codec->codec_count = 1;
job.output.p_engine_per_codec->codec_id[0] = static_cast<u8>(AjmCodecType::At9Dec);
job.output.p_engine_per_codec->codec_percentage[0] = 0.01;
}
if (job.output.p_memory) {
job.output.p_memory->instance_free = 0x400000;
job.output.p_memory->buffer_free = 0x400000;
job.output.p_memory->batch_size = 0x4200;
job.output.p_memory->input_size = 0x2000;
job.output.p_memory->output_size = 0x2000;
job.output.p_memory->small_size = 0x200;
}
}
AjmInstanceStatistics& AjmInstanceStatistics::Getinstance() {
static AjmInstanceStatistics instance;
return instance;
}
} // namespace Libraries::Ajm

View File

@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/ajm/ajm_batch.h"
namespace Libraries::Ajm {
class AjmInstanceStatistics {
public:
void ExecuteJob(AjmJob& job);
static AjmInstanceStatistics& Getinstance();
};
} // namespace Libraries::Ajm

View File

@ -3,12 +3,14 @@
#include <memory>
#include <mutex>
#include <shared_mutex>
#include <stop_token>
#include <thread>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_backend.h"
#include "core/libraries/audio/audioout_error.h"
@ -16,116 +18,33 @@
namespace Libraries::AudioOut {
std::shared_mutex ports_mutex;
std::mutex port_open_mutex{};
std::array<PortOut, SCE_AUDIO_OUT_NUM_PORTS> ports_out{};
static std::unique_ptr<AudioOutBackend> audio;
static std::string_view GetAudioOutPort(OrbisAudioOutPort port) {
switch (port) {
case OrbisAudioOutPort::Main:
return "MAIN";
case OrbisAudioOutPort::Bgm:
return "BGM";
case OrbisAudioOutPort::Voice:
return "VOICE";
case OrbisAudioOutPort::Personal:
return "PERSONAL";
case OrbisAudioOutPort::Padspk:
return "PADSPK";
case OrbisAudioOutPort::Aux:
return "AUX";
default:
return "INVALID";
}
}
static std::string_view GetAudioOutParamFormat(OrbisAudioOutParamFormat param) {
switch (param) {
case OrbisAudioOutParamFormat::S16Mono:
return "S16_MONO";
case OrbisAudioOutParamFormat::S16Stereo:
return "S16_STEREO";
case OrbisAudioOutParamFormat::S16_8CH:
return "S16_8CH";
case OrbisAudioOutParamFormat::FloatMono:
return "FLOAT_MONO";
case OrbisAudioOutParamFormat::FloatStereo:
return "FLOAT_STEREO";
case OrbisAudioOutParamFormat::Float_8CH:
return "FLOAT_8CH";
case OrbisAudioOutParamFormat::S16_8CH_Std:
return "S16_8CH_STD";
case OrbisAudioOutParamFormat::Float_8CH_Std:
return "FLOAT_8CH_STD";
default:
return "INVALID";
}
}
static std::string_view GetAudioOutParamAttr(OrbisAudioOutParamAttr attr) {
switch (attr) {
case OrbisAudioOutParamAttr::None:
return "NONE";
case OrbisAudioOutParamAttr::Restricted:
return "RESTRICTED";
case OrbisAudioOutParamAttr::MixToMain:
return "MIX_TO_MAIN";
default:
return "INVALID";
}
}
static bool IsFormatFloat(const OrbisAudioOutParamFormat format) {
switch (format) {
case OrbisAudioOutParamFormat::S16Mono:
case OrbisAudioOutParamFormat::S16Stereo:
case OrbisAudioOutParamFormat::S16_8CH:
case OrbisAudioOutParamFormat::S16_8CH_Std:
return false;
case OrbisAudioOutParamFormat::FloatMono:
case OrbisAudioOutParamFormat::FloatStereo:
case OrbisAudioOutParamFormat::Float_8CH:
case OrbisAudioOutParamFormat::Float_8CH_Std:
return true;
default:
UNREACHABLE_MSG("Unknown format");
}
}
static u8 GetFormatNumChannels(const OrbisAudioOutParamFormat format) {
switch (format) {
case OrbisAudioOutParamFormat::S16Mono:
case OrbisAudioOutParamFormat::FloatMono:
return 1;
case OrbisAudioOutParamFormat::S16Stereo:
case OrbisAudioOutParamFormat::FloatStereo:
return 2;
case OrbisAudioOutParamFormat::S16_8CH:
case OrbisAudioOutParamFormat::Float_8CH:
case OrbisAudioOutParamFormat::S16_8CH_Std:
case OrbisAudioOutParamFormat::Float_8CH_Std:
return 8;
default:
UNREACHABLE_MSG("Unknown format");
}
}
static u8 GetFormatSampleSize(const OrbisAudioOutParamFormat format) {
switch (format) {
case OrbisAudioOutParamFormat::S16Mono:
case OrbisAudioOutParamFormat::S16Stereo:
case OrbisAudioOutParamFormat::S16_8CH:
case OrbisAudioOutParamFormat::S16_8CH_Std:
return 2;
case OrbisAudioOutParamFormat::FloatMono:
case OrbisAudioOutParamFormat::FloatStereo:
case OrbisAudioOutParamFormat::Float_8CH:
case OrbisAudioOutParamFormat::Float_8CH_Std:
return 4;
default:
UNREACHABLE_MSG("Unknown format");
}
static AudioFormatInfo GetFormatInfo(const OrbisAudioOutParamFormat format) {
static constexpr std::array<AudioFormatInfo, 8> format_infos = {{
// S16Mono
{false, 2, 1, {0}},
// S16Stereo
{false, 2, 2, {0, 1}},
// S16_8CH
{false, 2, 8, {0, 1, 2, 3, 4, 5, 6, 7}},
// FloatMono
{true, 4, 1, {0}},
// FloatStereo
{true, 4, 2, {0, 1}},
// Float_8CH
{true, 4, 8, {0, 1, 2, 3, 4, 5, 6, 7}},
// S16_8CH_Std
{false, 2, 8, {0, 1, 2, 3, 6, 7, 4, 5}},
// Float_8CH_Std
{true, 4, 8, {0, 1, 2, 3, 6, 7, 4, 5}},
}};
const auto index = static_cast<u32>(format);
ASSERT_MSG(index < format_infos.size(), "Unknown audio format {}", index);
return format_infos[index];
}
int PS4_SYSV_ABI sceAudioOutDeviceIdOpen() {
@ -174,13 +93,20 @@ int PS4_SYSV_ABI sceAudioOutClose(s32 handle) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
std::scoped_lock lock(ports_mutex);
std::unique_lock open_lock{port_open_mutex};
auto& port = ports_out.at(handle - 1);
if (!port.impl) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
{
std::unique_lock lock{port.mutex};
if (!port.IsOpen()) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
std::free(port.output_buffer);
port.output_buffer = nullptr;
port.output_ready = false;
port.impl = nullptr;
}
port.impl = nullptr;
// Stop outside of port lock scope to prevent deadlocks.
port.output_thread.Stop();
return ORBIS_OK;
}
@ -249,35 +175,34 @@ int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* sta
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
std::scoped_lock lock(ports_mutex);
const auto& port = ports_out.at(handle - 1);
if (!port.impl) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
auto& port = ports_out.at(handle - 1);
{
std::unique_lock lock{port.mutex};
if (!port.IsOpen()) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
switch (port.type) {
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
case OrbisAudioOutPort::Voice:
state->output = 1;
state->channel = port.format_info.num_channels > 2 ? 2 : port.format_info.num_channels;
break;
case OrbisAudioOutPort::Personal:
case OrbisAudioOutPort::Padspk:
state->output = 4;
state->channel = 1;
break;
case OrbisAudioOutPort::Aux:
state->output = 0;
state->channel = 0;
break;
default:
UNREACHABLE();
}
state->rerouteCounter = 0;
state->volume = 127;
}
state->rerouteCounter = 0;
state->volume = 127;
switch (port.type) {
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
case OrbisAudioOutPort::Voice:
state->output = 1;
state->channel = port.channels_num > 2 ? 2 : port.channels_num;
break;
case OrbisAudioOutPort::Personal:
case OrbisAudioOutPort::Padspk:
state->output = 4;
state->channel = 1;
break;
case OrbisAudioOutPort::Aux:
state->output = 0;
state->channel = 0;
break;
default:
UNREACHABLE();
}
return ORBIS_OK;
}
@ -311,16 +236,7 @@ int PS4_SYSV_ABI sceAudioOutInit() {
if (audio != nullptr) {
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
}
const auto backend = Config::getAudioBackend();
if (backend == "cubeb") {
audio = std::make_unique<CubebAudioOut>();
} else if (backend == "sdl") {
audio = std::make_unique<SDLAudioOut>();
} else {
// Cubeb as a default fallback.
LOG_ERROR(Lib_AudioOut, "Invalid audio backend '{}', defaulting to cubeb.", backend);
audio = std::make_unique<CubebAudioOut>();
}
audio = std::make_unique<SDLAudioOut>();
return ORBIS_OK;
}
@ -354,6 +270,31 @@ int PS4_SYSV_ABI sceAudioOutMbusInit() {
return ORBIS_OK;
}
static void AudioOutputThread(PortOut* port, const std::stop_token& stop) {
{
const auto thread_name = fmt::format("shadPS4:AudioOutputThread:{}", fmt::ptr(port));
Common::SetCurrentThreadName(thread_name.c_str());
}
Common::AccurateTimer timer(
std::chrono::nanoseconds(1000000000ULL * port->buffer_frames / port->sample_rate));
while (true) {
timer.Start();
{
std::unique_lock lock{port->mutex};
if (port->output_cv.wait(lock, stop, [&] { return port->output_ready; })) {
port->impl->Output(port->output_buffer);
port->output_ready = false;
}
}
port->output_cv.notify_one();
if (stop.stop_requested()) {
break;
}
timer.End();
}
}
s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
OrbisAudioOutPort port_type, s32 index, u32 length,
u32 sample_rate,
@ -361,9 +302,9 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
LOG_INFO(Lib_AudioOut,
"id = {} port_type = {} index = {} length = {} sample_rate = {} "
"param_type = {} attr = {}",
user_id, GetAudioOutPort(port_type), index, length, sample_rate,
GetAudioOutParamFormat(param_type.data_format),
GetAudioOutParamAttr(param_type.attributes));
user_id, magic_enum::enum_name(port_type), index, length, sample_rate,
magic_enum::enum_name(param_type.data_format.Value()),
magic_enum::enum_name(param_type.attributes.Value()));
if ((port_type < OrbisAudioOutPort::Main || port_type > OrbisAudioOutPort::Padspk) &&
(port_type != OrbisAudioOutPort::Aux)) {
LOG_ERROR(Lib_AudioOut, "Invalid port type");
@ -394,26 +335,30 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
return ORBIS_AUDIO_OUT_ERROR_INVALID_FORMAT;
}
std::scoped_lock lock{ports_mutex};
std::unique_lock open_lock{port_open_mutex};
const auto port =
std::ranges::find_if(ports_out, [&](const PortOut& p) { return p.impl == nullptr; });
std::ranges::find_if(ports_out, [&](const PortOut& p) { return !p.IsOpen(); });
if (port == ports_out.end()) {
LOG_ERROR(Lib_AudioOut, "Audio ports are full");
return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
}
port->type = port_type;
port->format = format;
port->is_float = IsFormatFloat(format);
port->sample_size = GetFormatSampleSize(format);
port->channels_num = GetFormatNumChannels(format);
port->samples_num = length;
port->frame_size = port->sample_size * port->channels_num;
port->buffer_size = port->frame_size * port->samples_num;
port->freq = sample_rate;
port->volume.fill(SCE_AUDIO_OUT_VOLUME_0DB);
port->impl = audio->Open(*port);
{
std::unique_lock port_lock(port->mutex);
port->type = port_type;
port->format_info = GetFormatInfo(format);
port->sample_rate = sample_rate;
port->buffer_frames = length;
port->volume.fill(SCE_AUDIO_OUT_VOLUME_0DB);
port->impl = audio->Open(*port);
port->output_buffer = std::malloc(port->BufferSize());
port->output_ready = false;
port->output_thread.Run(
[port](const std::stop_token& stop) { AudioOutputThread(&*port, stop); });
}
return std::distance(ports_out.begin(), port) + 1;
}
@ -426,24 +371,29 @@ s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, void* ptr) {
if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
if (ptr == nullptr) {
// Nothing to output
return ORBIS_OK;
}
auto& port = ports_out.at(handle - 1);
if (!port.impl) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
{
std::unique_lock lock{port.mutex};
if (!port.IsOpen()) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
port.output_cv.wait(lock, [&] { return !port.output_ready; });
if (ptr != nullptr && port.IsOpen()) {
std::memcpy(port.output_buffer, ptr, port.BufferSize());
port.output_ready = true;
}
}
port.impl->Output(ptr, port.buffer_size);
port.output_cv.notify_one();
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num) {
for (u32 i = 0; i < num; i++) {
if (const auto err = sceAudioOutOutput(param[i].handle, param[i].ptr); err != 0)
return err;
const auto [handle, ptr] = param[i];
if (const auto ret = sceAudioOutOutput(handle, ptr); ret != ORBIS_OK) {
return ret;
}
}
return ORBIS_OK;
}
@ -543,40 +493,19 @@ s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
std::scoped_lock lock(ports_mutex);
auto& port = ports_out.at(handle - 1);
if (!port.impl) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
for (int i = 0; i < port.channels_num; i++, flag >>= 1u) {
auto bit = flag & 0x1u;
if (bit == 1) {
int src_index = i;
if (port.format == OrbisAudioOutParamFormat::Float_8CH_Std ||
port.format == OrbisAudioOutParamFormat::S16_8CH_Std) {
switch (i) {
case 4:
src_index = 6;
break;
case 5:
src_index = 7;
break;
case 6:
src_index = 4;
break;
case 7:
src_index = 5;
break;
default:
break;
}
}
port.volume[i] = vol[src_index];
{
std::unique_lock lock{port.mutex};
if (!port.IsOpen()) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
for (int i = 0; i < port.format_info.num_channels; i++, flag >>= 1u) {
if (flag & 0x1u) {
port.volume[i] = vol[i];
}
}
port.impl->SetVolume(port.volume);
}
port.impl->SetVolume(port.volume);
return ORBIS_OK;
}

View File

@ -3,9 +3,12 @@
#pragma once
#include <condition_variable>
#include <memory>
#include <mutex>
#include "common/bit_field.h"
#include "core/libraries/kernel/threads.h"
#include "core/libraries/system/userservice.h"
namespace Libraries::AudioOut {
@ -14,12 +17,12 @@ class PortBackend;
// Main up to 8 ports, BGM 1 port, voice up to 4 ports,
// personal up to 4 ports, padspk up to 5 ports, aux 1 port
constexpr int SCE_AUDIO_OUT_NUM_PORTS = 22;
constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
constexpr s32 SCE_AUDIO_OUT_NUM_PORTS = 22;
constexpr s32 SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
enum class OrbisAudioOutPort { Main = 0, Bgm = 1, Voice = 2, Personal = 3, Padspk = 4, Aux = 127 };
enum class OrbisAudioOutParamFormat {
enum class OrbisAudioOutParamFormat : u32 {
S16Mono = 0,
S16Stereo = 1,
S16_8CH = 2,
@ -30,7 +33,7 @@ enum class OrbisAudioOutParamFormat {
Float_8CH_Std = 7
};
enum class OrbisAudioOutParamAttr {
enum class OrbisAudioOutParamAttr : u32 {
None = 0,
Restricted = 1,
MixToMain = 2,
@ -59,19 +62,41 @@ struct OrbisAudioOutPortState {
u64 reserved64[2];
};
struct PortOut {
std::unique_ptr<PortBackend> impl{};
OrbisAudioOutPort type;
OrbisAudioOutParamFormat format;
struct AudioFormatInfo {
bool is_float;
u8 sample_size;
u8 channels_num;
u32 samples_num;
u32 frame_size;
u32 buffer_size;
u32 freq;
std::array<int, 8> volume;
u8 num_channels;
/// Layout array remapping channel indices, specified in this order:
/// FL, FR, FC, LFE, BL, BR, SL, SR
std::array<int, 8> channel_layout;
[[nodiscard]] u16 FrameSize() const {
return sample_size * num_channels;
}
};
struct PortOut {
std::mutex mutex;
std::unique_ptr<PortBackend> impl{};
void* output_buffer;
std::condition_variable_any output_cv;
bool output_ready;
Kernel::Thread output_thread{};
OrbisAudioOutPort type;
AudioFormatInfo format_info;
u32 sample_rate;
u32 buffer_frames;
std::array<s32, 8> volume;
[[nodiscard]] bool IsOpen() const {
return impl != nullptr;
}
[[nodiscard]] u32 BufferSize() const {
return buffer_frames * format_info.FrameSize();
}
};
int PS4_SYSV_ABI sceAudioOutDeviceIdOpen();

View File

@ -3,8 +3,6 @@
#pragma once
typedef struct cubeb cubeb;
namespace Libraries::AudioOut {
struct PortOut;
@ -13,7 +11,10 @@ class PortBackend {
public:
virtual ~PortBackend() = default;
virtual void Output(void* ptr, size_t size) = 0;
/// Guaranteed to be called in intervals of at least port buffer time,
/// with size equal to port buffer size.
virtual void Output(void* ptr) = 0;
virtual void SetVolume(const std::array<int, 8>& ch_volumes) = 0;
};
@ -25,17 +26,6 @@ public:
virtual std::unique_ptr<PortBackend> Open(PortOut& port) = 0;
};
class CubebAudioOut final : public AudioOutBackend {
public:
CubebAudioOut();
~CubebAudioOut() override;
std::unique_ptr<PortBackend> Open(PortOut& port) override;
private:
cubeb* ctx = nullptr;
};
class SDLAudioOut final : public AudioOutBackend {
public:
std::unique_ptr<PortBackend> Open(PortOut& port) override;

View File

@ -1,163 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <condition_variable>
#include <mutex>
#include <cubeb/cubeb.h>
#include "common/logging/log.h"
#include "common/ringbuffer.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_backend.h"
namespace Libraries::AudioOut {
constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold
class CubebPortBackend : public PortBackend {
public:
CubebPortBackend(cubeb* ctx, const PortOut& port)
: frame_size(port.frame_size), buffer(static_cast<int>(port.buffer_size) * 4) {
if (!ctx) {
return;
}
const auto get_channel_layout = [&port] -> cubeb_channel_layout {
switch (port.channels_num) {
case 1:
return CUBEB_LAYOUT_MONO;
case 2:
return CUBEB_LAYOUT_STEREO;
case 8:
return CUBEB_LAYOUT_3F4_LFE;
default:
UNREACHABLE();
}
};
cubeb_stream_params stream_params = {
.format = port.is_float ? CUBEB_SAMPLE_FLOAT32LE : CUBEB_SAMPLE_S16LE,
.rate = port.freq,
.channels = port.channels_num,
.layout = get_channel_layout(),
.prefs = CUBEB_STREAM_PREF_NONE,
};
u32 latency_frames = 512;
if (const auto ret = cubeb_get_min_latency(ctx, &stream_params, &latency_frames);
ret != CUBEB_OK) {
LOG_WARNING(Lib_AudioOut,
"Could not get minimum cubeb audio latency, falling back to default: {}",
ret);
}
char stream_name[64];
snprintf(stream_name, sizeof(stream_name), "shadPS4 stream %p", this);
if (const auto ret = cubeb_stream_init(ctx, &stream, stream_name, nullptr, nullptr, nullptr,
&stream_params, latency_frames, &DataCallback,
&StateCallback, this);
ret != CUBEB_OK) {
LOG_ERROR(Lib_AudioOut, "Failed to create cubeb stream: {}", ret);
return;
}
if (const auto ret = cubeb_stream_start(stream); ret != CUBEB_OK) {
LOG_ERROR(Lib_AudioOut, "Failed to start cubeb stream: {}", ret);
cubeb_stream_destroy(stream);
stream = nullptr;
return;
}
}
~CubebPortBackend() override {
if (!stream) {
return;
}
if (const auto ret = cubeb_stream_stop(stream); ret != CUBEB_OK) {
LOG_WARNING(Lib_AudioOut, "Failed to stop cubeb stream: {}", ret);
}
cubeb_stream_destroy(stream);
stream = nullptr;
}
void Output(void* ptr, size_t size) override {
if (!stream) {
return;
}
auto* data = static_cast<u8*>(ptr);
std::unique_lock lock{buffer_mutex};
buffer_cv.wait(lock, [&] { return buffer.available_write() >= size; });
buffer.enqueue(data, static_cast<int>(size));
}
void SetVolume(const std::array<int, 8>& ch_volumes) override {
if (!stream) {
return;
}
// Cubeb does not have per-channel volumes, for now just take the maximum of the channels.
const auto vol = *std::ranges::max_element(ch_volumes);
if (const auto ret =
cubeb_stream_set_volume(stream, static_cast<float>(vol) / SCE_AUDIO_OUT_VOLUME_0DB);
ret != CUBEB_OK) {
LOG_WARNING(Lib_AudioOut, "Failed to change cubeb stream volume: {}", ret);
}
}
private:
static long DataCallback(cubeb_stream* stream, void* user_data, const void* in, void* out,
long num_frames) {
auto* stream_data = static_cast<CubebPortBackend*>(user_data);
const auto out_data = static_cast<u8*>(out);
const auto requested_size = static_cast<int>(num_frames * stream_data->frame_size);
std::unique_lock lock{stream_data->buffer_mutex};
const auto dequeued_size = stream_data->buffer.dequeue(out_data, requested_size);
lock.unlock();
stream_data->buffer_cv.notify_one();
if (dequeued_size < requested_size) {
// Need to fill remaining space with silence.
std::memset(out_data + dequeued_size, 0, requested_size - dequeued_size);
}
return num_frames;
}
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {
switch (state) {
case CUBEB_STATE_STARTED:
LOG_INFO(Lib_AudioOut, "Cubeb stream started");
break;
case CUBEB_STATE_STOPPED:
LOG_INFO(Lib_AudioOut, "Cubeb stream stopped");
break;
case CUBEB_STATE_DRAINED:
LOG_INFO(Lib_AudioOut, "Cubeb stream drained");
break;
case CUBEB_STATE_ERROR:
LOG_ERROR(Lib_AudioOut, "Cubeb stream encountered an error");
break;
}
}
size_t frame_size;
RingBuffer<u8> buffer;
std::mutex buffer_mutex;
std::condition_variable buffer_cv;
cubeb_stream* stream{};
};
CubebAudioOut::CubebAudioOut() {
if (const auto ret = cubeb_init(&ctx, "shadPS4", nullptr); ret != CUBEB_OK) {
LOG_CRITICAL(Lib_AudioOut, "Failed to create cubeb context: {}", ret);
}
}
CubebAudioOut::~CubebAudioOut() {
if (!ctx) {
return;
}
cubeb_destroy(ctx);
ctx = nullptr;
}
std::unique_ptr<PortBackend> CubebAudioOut::Open(PortOut& port) {
return std::make_unique<CubebPortBackend>(ctx, port);
}
} // namespace Libraries::AudioOut

View File

@ -3,6 +3,7 @@
#include <thread>
#include <SDL3/SDL_audio.h>
#include <SDL3/SDL_hints.h>
#include "common/logging/log.h"
#include "core/libraries/audio/audioout.h"
@ -10,15 +11,21 @@
namespace Libraries::AudioOut {
constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold
class SDLPortBackend : public PortBackend {
public:
explicit SDLPortBackend(const PortOut& port) {
explicit SDLPortBackend(const PortOut& port)
: frame_size(port.format_info.FrameSize()), guest_buffer_size(port.BufferSize()) {
// We want the latency for delivering frames out to be as small as possible,
// so set the sample frames hint to the number of frames per buffer.
const auto samples_num_str = std::to_string(port.buffer_frames);
if (!SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, samples_num_str.c_str())) {
LOG_WARNING(Lib_AudioOut, "Failed to set SDL audio sample frames hint to {}: {}",
samples_num_str, SDL_GetError());
}
const SDL_AudioSpec fmt = {
.format = port.is_float ? SDL_AUDIO_F32 : SDL_AUDIO_S16,
.channels = port.channels_num,
.freq = static_cast<int>(port.freq),
.format = port.format_info.is_float ? SDL_AUDIO_F32LE : SDL_AUDIO_S16LE,
.channels = port.format_info.num_channels,
.freq = static_cast<int>(port.sample_rate),
};
stream =
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, nullptr, nullptr);
@ -26,6 +33,15 @@ public:
LOG_ERROR(Lib_AudioOut, "Failed to create SDL audio stream: {}", SDL_GetError());
return;
}
CalculateQueueThreshold();
if (!SDL_SetAudioStreamInputChannelMap(stream, port.format_info.channel_layout.data(),
port.format_info.num_channels)) {
LOG_ERROR(Lib_AudioOut, "Failed to configure SDL audio stream channel map: {}",
SDL_GetError());
SDL_DestroyAudioStream(stream);
stream = nullptr;
return;
}
if (!SDL_ResumeAudioStreamDevice(stream)) {
LOG_ERROR(Lib_AudioOut, "Failed to resume SDL audio stream: {}", SDL_GetError());
SDL_DestroyAudioStream(stream);
@ -42,14 +58,23 @@ public:
stream = nullptr;
}
void Output(void* ptr, size_t size) override {
void Output(void* ptr) override {
if (!stream) {
return;
}
SDL_PutAudioStreamData(stream, ptr, static_cast<int>(size));
while (SDL_GetAudioStreamAvailable(stream) > AUDIO_STREAM_BUFFER_THRESHOLD) {
// Yield to allow the stream to drain.
std::this_thread::yield();
// AudioOut library manages timing, but we still need to guard against the SDL
// audio queue stalling, which may happen during device changes, for example.
// Otherwise, latency may grow over time unbounded.
if (const auto queued = SDL_GetAudioStreamQueued(stream); queued >= queue_threshold) {
LOG_WARNING(Lib_AudioOut,
"SDL audio queue backed up ({} queued, {} threshold), clearing.", queued,
queue_threshold);
SDL_ClearAudioStream(stream);
// Recalculate the threshold in case this happened because of a device change.
CalculateQueueThreshold();
}
if (!SDL_PutAudioStreamData(stream, ptr, static_cast<int>(guest_buffer_size))) {
LOG_ERROR(Lib_AudioOut, "Failed to output to SDL audio stream: {}", SDL_GetError());
}
}
@ -66,7 +91,31 @@ public:
}
private:
SDL_AudioStream* stream;
void CalculateQueueThreshold() {
SDL_AudioSpec discard;
int sdl_buffer_frames;
if (!SDL_GetAudioDeviceFormat(SDL_GetAudioStreamDevice(stream), &discard,
&sdl_buffer_frames)) {
LOG_WARNING(Lib_AudioOut, "Failed to get SDL audio stream buffer size: {}",
SDL_GetError());
sdl_buffer_frames = 0;
}
const auto sdl_buffer_size = sdl_buffer_frames * frame_size;
const auto new_threshold = std::max(guest_buffer_size, sdl_buffer_size) * 4;
if (host_buffer_size != sdl_buffer_size || queue_threshold != new_threshold) {
host_buffer_size = sdl_buffer_size;
queue_threshold = new_threshold;
LOG_INFO(Lib_AudioOut,
"SDL audio buffers: guest = {} bytes, host = {} bytes, threshold = {} bytes",
guest_buffer_size, host_buffer_size, queue_threshold);
}
}
u32 frame_size;
u32 guest_buffer_size;
u32 host_buffer_size{};
u32 queue_threshold{};
SDL_AudioStream* stream{};
};
std::unique_ptr<PortBackend> SDLAudioOut::Open(PortOut& port) {

View File

@ -3,6 +3,7 @@
#include "fiber.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/libraries/fiber/fiber_error.h"
#include "core/libraries/libs.h"
@ -41,6 +42,41 @@ void PS4_SYSV_ABI _sceFiberCheckStackOverflow(OrbisFiberContext* ctx) {
}
}
s32 PS4_SYSV_ABI _sceFiberAttachContext(OrbisFiber* fiber, void* addr_context, u64 size_context) {
if (size_context && size_context < ORBIS_FIBER_CONTEXT_MINIMUM_SIZE) {
return ORBIS_FIBER_ERROR_RANGE;
}
if (size_context & 15) {
return ORBIS_FIBER_ERROR_INVALID;
}
if (!addr_context || !size_context) {
return ORBIS_FIBER_ERROR_INVALID;
}
if (fiber->addr_context) {
return ORBIS_FIBER_ERROR_INVALID;
}
fiber->addr_context = addr_context;
fiber->size_context = size_context;
fiber->context_start = addr_context;
fiber->context_end = reinterpret_cast<u8*>(addr_context) + size_context;
/* Apply signature to start of stack */
*(u64*)addr_context = kFiberStackSignature;
if (fiber->flags & FiberFlags::ContextSizeCheck) {
u64* stack_start = reinterpret_cast<u64*>(fiber->context_start);
u64* stack_end = reinterpret_cast<u64*>(fiber->context_end);
u64* stack_ptr = stack_start + 1;
while (stack_ptr < stack_end) {
*stack_ptr++ = kFiberStackSizeCheck;
}
}
return ORBIS_OK;
}
void PS4_SYSV_ABI _sceFiberSwitchToFiber(OrbisFiber* fiber, u64 arg_on_run_to,
OrbisFiberContext* ctx) {
OrbisFiberContext* fiber_ctx = fiber->context;
@ -62,8 +98,7 @@ void PS4_SYSV_ABI _sceFiberSwitchToFiber(OrbisFiber* fiber, u64 arg_on_run_to,
data.entry = fiber->entry;
data.arg_on_initialize = fiber->arg_on_initialize;
data.arg_on_run_to = arg_on_run_to;
data.stack_addr =
reinterpret_cast<void*>(reinterpret_cast<u64>(fiber->addr_context) + fiber->size_context);
data.stack_addr = reinterpret_cast<u8*>(fiber->addr_context) + fiber->size_context;
if (fiber->flags & FiberFlags::SetFpuRegs) {
data.fpucw = 0x037f;
data.mxcsr = 0x9fc0;
@ -111,9 +146,10 @@ void PS4_SYSV_ABI _sceFiberTerminate(OrbisFiber* fiber, u64 arg_on_return, Orbis
__builtin_trap();
}
s32 PS4_SYSV_ABI sceFiberInitialize(OrbisFiber* fiber, const char* name, OrbisFiberEntry entry,
u64 arg_on_initialize, void* addr_context, u64 size_context,
const OrbisFiberOptParam* opt_param, u32 build_ver) {
s32 PS4_SYSV_ABI sceFiberInitializeImpl(OrbisFiber* fiber, const char* name, OrbisFiberEntry entry,
u64 arg_on_initialize, void* addr_context, u64 size_context,
const OrbisFiberOptParam* opt_param, u32 flags,
u32 build_ver) {
if (!fiber || !name || !entry) {
return ORBIS_FIBER_ERROR_NULL;
}
@ -139,12 +175,12 @@ s32 PS4_SYSV_ABI sceFiberInitialize(OrbisFiber* fiber, const char* name, OrbisFi
return ORBIS_FIBER_ERROR_INVALID;
}
u32 flags = FiberFlags::None;
if (build_ver >= 0x3500000) {
flags |= FiberFlags::SetFpuRegs;
u32 user_flags = flags;
if (build_ver >= Common::ElfInfo::FW_35) {
user_flags |= FiberFlags::SetFpuRegs;
}
if (context_size_check) {
flags |= FiberFlags::ContextSizeCheck;
user_flags |= FiberFlags::ContextSizeCheck;
}
strncpy(fiber->name, name, ORBIS_FIBER_MAX_NAME_LENGTH);
@ -154,7 +190,7 @@ s32 PS4_SYSV_ABI sceFiberInitialize(OrbisFiber* fiber, const char* name, OrbisFi
fiber->addr_context = addr_context;
fiber->size_context = size_context;
fiber->context = nullptr;
fiber->flags = flags;
fiber->flags = user_flags;
/*
A low stack area is problematic, as we can easily
@ -169,8 +205,7 @@ s32 PS4_SYSV_ABI sceFiberInitialize(OrbisFiber* fiber, const char* name, OrbisFi
if (addr_context != nullptr) {
fiber->context_start = addr_context;
fiber->context_end =
reinterpret_cast<void*>(reinterpret_cast<u64>(addr_context) + size_context);
fiber->context_end = reinterpret_cast<u8*>(addr_context) + size_context;
/* Apply signature to start of stack */
*(u64*)addr_context = kFiberStackSignature;
@ -221,11 +256,12 @@ s32 PS4_SYSV_ABI sceFiberFinalize(OrbisFiber* fiber) {
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFiberRun(OrbisFiber* fiber, u64 arg_on_run_to, u64* arg_on_return) {
s32 PS4_SYSV_ABI sceFiberRunImpl(OrbisFiber* fiber, void* addr_context, u64 size_context,
u64 arg_on_run_to, u64* arg_on_return) {
if (!fiber) {
return ORBIS_FIBER_ERROR_NULL;
}
if ((u64)fiber & 7) {
if ((u64)fiber & 7 || (u64)addr_context & 15) {
return ORBIS_FIBER_ERROR_ALIGNMENT;
}
if (fiber->magic_start != kFiberSignature0 || fiber->magic_end != kFiberSignature1) {
@ -237,6 +273,14 @@ s32 PS4_SYSV_ABI sceFiberRun(OrbisFiber* fiber, u64 arg_on_run_to, u64* arg_on_r
return ORBIS_FIBER_ERROR_PERMISSION;
}
/* Caller wants to attach context and run. */
if (addr_context != nullptr || size_context != 0) {
s32 res = _sceFiberAttachContext(fiber, addr_context, size_context);
if (res < 0) {
return res;
}
}
FiberState expected = FiberState::Idle;
if (!fiber->state.compare_exchange_strong(expected, FiberState::Run)) {
return ORBIS_FIBER_ERROR_STATE;
@ -288,11 +332,12 @@ s32 PS4_SYSV_ABI sceFiberRun(OrbisFiber* fiber, u64 arg_on_run_to, u64* arg_on_r
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFiberSwitch(OrbisFiber* fiber, u64 arg_on_run_to, u64* arg_on_run) {
s32 PS4_SYSV_ABI sceFiberSwitchImpl(OrbisFiber* fiber, void* addr_context, u64 size_context,
u64 arg_on_run_to, u64* arg_on_run) {
if (!fiber) {
return ORBIS_FIBER_ERROR_NULL;
}
if ((u64)fiber & 7) {
if ((u64)fiber & 7 || (u64)addr_context & 15) {
return ORBIS_FIBER_ERROR_ALIGNMENT;
}
if (fiber->magic_start != kFiberSignature0 || fiber->magic_end != kFiberSignature1) {
@ -304,6 +349,14 @@ s32 PS4_SYSV_ABI sceFiberSwitch(OrbisFiber* fiber, u64 arg_on_run_to, u64* arg_o
return ORBIS_FIBER_ERROR_PERMISSION;
}
/* Caller wants to attach context and switch. */
if (addr_context != nullptr || size_context != 0) {
s32 res = _sceFiberAttachContext(fiber, addr_context, size_context);
if (res < 0) {
return res;
}
}
FiberState expected = FiberState::Idle;
if (!fiber->state.compare_exchange_strong(expected, FiberState::Run)) {
return ORBIS_FIBER_ERROR_STATE;
@ -462,9 +515,39 @@ s32 PS4_SYSV_ABI sceFiberRename(OrbisFiber* fiber, const char* name) {
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFiberGetThreadFramePointerAddress(u64* addr_frame_pointer) {
if (!addr_frame_pointer) {
return ORBIS_FIBER_ERROR_NULL;
}
OrbisFiberContext* g_ctx = GetFiberContext();
if (!g_ctx) {
return ORBIS_FIBER_ERROR_PERMISSION;
}
*addr_frame_pointer = g_ctx->rbp;
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFiberInitialize(OrbisFiber* fiber, const char* name, OrbisFiberEntry entry,
u64 arg_on_initialize, void* addr_context, u64 size_context,
const OrbisFiberOptParam* opt_param, u32 build_ver) {
return sceFiberInitializeImpl(fiber, name, entry, arg_on_initialize, addr_context, size_context,
opt_param, 0, build_ver);
}
s32 PS4_SYSV_ABI sceFiberRun(OrbisFiber* fiber, u64 arg_on_run_to, u64* arg_on_return) {
return sceFiberRunImpl(fiber, nullptr, 0, arg_on_run_to, arg_on_return);
}
s32 PS4_SYSV_ABI sceFiberSwitch(OrbisFiber* fiber, u64 arg_on_run_to, u64* arg_on_run) {
return sceFiberSwitchImpl(fiber, nullptr, 0, arg_on_run_to, arg_on_run);
}
void RegisterlibSceFiber(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("hVYD7Ou2pCQ", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberInitialize);
LIB_FUNCTION("7+OJIpko9RY", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberInitialize);
LIB_FUNCTION("7+OJIpko9RY", "libSceFiber", 1, "libSceFiber", 1, 1,
sceFiberInitializeImpl); // _sceFiberInitializeWithInternalOptionImpl
LIB_FUNCTION("asjUJJ+aa8s", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberOptParamInitialize);
LIB_FUNCTION("JeNX5F-NzQU", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberFinalize);
@ -473,12 +556,20 @@ void RegisterlibSceFiber(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("p+zLIOg27zU", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberGetSelf);
LIB_FUNCTION("B0ZX2hx9DMw", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberReturnToThread);
LIB_FUNCTION("avfGJ94g36Q", "libSceFiber", 1, "libSceFiber", 1, 1,
sceFiberRunImpl); // _sceFiberAttachContextAndRun
LIB_FUNCTION("ZqhZFuzKT6U", "libSceFiber", 1, "libSceFiber", 1, 1,
sceFiberSwitchImpl); // _sceFiberAttachContextAndSwitch
LIB_FUNCTION("uq2Y5BFz0PE", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberGetInfo);
LIB_FUNCTION("Lcqty+QNWFc", "libSceFiber", 1, "libSceFiber", 1, 1,
sceFiberStartContextSizeCheck);
LIB_FUNCTION("Kj4nXMpnM8Y", "libSceFiber", 1, "libSceFiber", 1, 1,
sceFiberStopContextSizeCheck);
LIB_FUNCTION("JzyT91ucGDc", "libSceFiber", 1, "libSceFiber", 1, 1, sceFiberRename);
LIB_FUNCTION("0dy4JtMUcMQ", "libSceFiber", 1, "libSceFiber", 1, 1,
sceFiberGetThreadFramePointerAddress);
}
} // namespace Libraries::Fiber

View File

@ -114,5 +114,7 @@ s32 PS4_SYSV_ABI sceFiberStopContextSizeCheck(void);
s32 PS4_SYSV_ABI sceFiberRename(OrbisFiber* fiber, const char* name);
s32 PS4_SYSV_ABI sceFiberGetThreadFramePointerAddress(u64* addr_frame_pointer);
void RegisterlibSceFiber(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Fiber

View File

@ -1015,11 +1015,7 @@ int PS4_SYSV_ABI sceGnmGetDebugTimestamp() {
int PS4_SYSV_ABI sceGnmGetEqEventType(const SceKernelEvent* ev) {
LOG_TRACE(Lib_GnmDriver, "called");
auto data = sceKernelGetEventData(ev);
ASSERT(static_cast<GnmEventType>(data) == GnmEventType::GfxEop);
return data;
return sceKernelGetEventData(ev);
}
int PS4_SYSV_ABI sceGnmGetEqTimeStamp() {

View File

@ -283,6 +283,19 @@ s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec*
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelDeleteHRTimerEvent(SceKernelEqueue eq, int id) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
if (eq->HasSmallTimer()) {
return eq->RemoveSmallTimer(id) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOENT;
} else {
return eq->RemoveEvent(id, SceKernelEvent::Filter::HrTimer) ? ORBIS_OK
: ORBIS_KERNEL_ERROR_ENOENT;
}
}
int PS4_SYSV_ABI sceKernelAddUserEvent(SceKernelEqueue eq, int id) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
@ -346,7 +359,7 @@ int PS4_SYSV_ABI sceKernelDeleteUserEvent(SceKernelEqueue eq, int id) {
return ORBIS_OK;
}
s16 PS4_SYSV_ABI sceKernelGetEventFilter(const SceKernelEvent* ev) {
int PS4_SYSV_ABI sceKernelGetEventFilter(const SceKernelEvent* ev) {
return ev->filter;
}
@ -362,6 +375,7 @@ void RegisterEventQueue(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("4R6-OvI2cEA", "libkernel", 1, "libkernel", 1, 1, sceKernelAddUserEvent);
LIB_FUNCTION("WDszmSbWuDk", "libkernel", 1, "libkernel", 1, 1, sceKernelAddUserEventEdge);
LIB_FUNCTION("R74tt43xP6k", "libkernel", 1, "libkernel", 1, 1, sceKernelAddHRTimerEvent);
LIB_FUNCTION("J+LF6LwObXU", "libkernel", 1, "libkernel", 1, 1, sceKernelDeleteHRTimerEvent);
LIB_FUNCTION("F6e0kwo4cnk", "libkernel", 1, "libkernel", 1, 1, sceKernelTriggerUserEvent);
LIB_FUNCTION("LJDwdSNTnDg", "libkernel", 1, "libkernel", 1, 1, sceKernelDeleteUserEvent);
LIB_FUNCTION("mJ7aghmgvfc", "libkernel", 1, "libkernel", 1, 1, sceKernelGetEventId);

View File

@ -111,6 +111,13 @@ public:
bool HasSmallTimer() const {
return small_timer_event.event.data != 0;
}
bool RemoveSmallTimer(u64 id) {
if (HasSmallTimer() && small_timer_event.event.ident == id) {
small_timer_event = {};
return true;
}
return false;
}
int WaitForSmallTimer(SceKernelEvent* ev, int num, u32 micros);

View File

@ -505,6 +505,41 @@ int PS4_SYSV_ABI posix_munmap(void* addr, size_t len) {
return result;
}
static constexpr int MAX_PRT_APERTURES = 3;
static constexpr VAddr PRT_AREA_START_ADDR = 0x1000000000;
static constexpr size_t PRT_AREA_SIZE = 0xec00000000;
static std::array<std::pair<VAddr, size_t>, MAX_PRT_APERTURES> PrtApertures{};
int PS4_SYSV_ABI sceKernelSetPrtAperture(int id, VAddr address, size_t size) {
if (id < 0 || id >= MAX_PRT_APERTURES) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (address < PRT_AREA_START_ADDR || address + size > PRT_AREA_START_ADDR + PRT_AREA_SIZE) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (address % 4096 != 0) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
LOG_WARNING(Kernel_Vmm,
"PRT aperture id = {}, address = {:#x}, size = {:#x} is set but not used", id,
address, size);
PrtApertures[id] = {address, size};
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelGetPrtAperture(int id, VAddr* address, size_t* size) {
if (id < 0 || id >= MAX_PRT_APERTURES) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
std::tie(*address, *size) = PrtApertures[id];
return ORBIS_OK;
}
void RegisterMemory(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("rTXw65xmLIA", "libkernel", 1, "libkernel", 1, 1, sceKernelAllocateDirectMemory);
LIB_FUNCTION("B+vc2AO2Zrc", "libkernel", 1, "libkernel", 1, 1,
@ -551,6 +586,10 @@ void RegisterMemory(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("BPE9s9vQQXo", "libScePosix", 1, "libkernel", 1, 1, posix_mmap);
LIB_FUNCTION("UqDGjXA5yUM", "libkernel", 1, "libkernel", 1, 1, posix_munmap);
LIB_FUNCTION("UqDGjXA5yUM", "libScePosix", 1, "libkernel", 1, 1, posix_munmap);
// PRT memory management
LIB_FUNCTION("BohYr-F7-is", "libkernel", 1, "libkernel", 1, 1, sceKernelSetPrtAperture);
LIB_FUNCTION("L0v2Go5jOuM", "libkernel", 1, "libkernel", 1, 1, sceKernelGetPrtAperture);
}
} // namespace Libraries::Kernel

View File

@ -55,6 +55,9 @@ public:
stop.request_stop();
Join();
}
thread = nullptr;
func = nullptr;
stop = std::stop_source{};
}
static void* PS4_SYSV_ABI RunWrapper(void* arg) {

View File

@ -244,10 +244,9 @@ int PS4_SYSV_ABI posix_pthread_create_name_np(PthreadT* thread, const PthreadAtt
new_thread->tid = ++TidCounter;
if (new_thread->attr.stackaddr_attr == 0) {
/* Enforce minimum stack size of 128 KB */
static constexpr size_t MinimumStack = 128_KB;
auto& stacksize = new_thread->attr.stacksize_attr;
stacksize = std::max(stacksize, MinimumStack);
/* Add additional stack space for HLE */
static constexpr size_t AdditionalStack = 128_KB;
new_thread->attr.stacksize_attr += AdditionalStack;
}
if (thread_state->CreateStack(&new_thread->attr) != 0) {

View File

@ -47,6 +47,8 @@
#include "core/libraries/videodec/videodec.h"
#include "core/libraries/videodec/videodec2.h"
#include "core/libraries/videoout/video_out.h"
#include "fiber/fiber.h"
#include "jpeg/jpegenc.h"
namespace Libraries {
@ -93,6 +95,8 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::Videodec::RegisterlibSceVideodec(sym);
Libraries::RazorCpu::RegisterlibSceRazorCpu(sym);
Libraries::Move::RegisterlibSceMove(sym);
Libraries::Fiber::RegisterlibSceFiber(sym);
Libraries::JpegEnc::RegisterlibSceJpegEnc(sym);
}
} // namespace Libraries

View File

@ -972,11 +972,8 @@ int PS4_SYSV_ABI sceNpGetGamePresenceStatusA() {
}
int PS4_SYSV_ABI sceNpGetNpId(OrbisUserServiceUserId user_id, OrbisNpId* np_id) {
LOG_INFO(Lib_NpManager, "user_id {}", user_id);
const auto name = Config::getUserName();
std::memset(np_id, 0, sizeof(OrbisNpId));
name.copy(np_id->handle.data, sizeof(np_id->handle.data));
return ORBIS_OK;
LOG_DEBUG(Lib_NpManager, "user_id {}", user_id);
return ORBIS_NP_ERROR_SIGNED_OUT;
}
int PS4_SYSV_ABI sceNpGetNpReachabilityState() {
@ -986,10 +983,7 @@ int PS4_SYSV_ABI sceNpGetNpReachabilityState() {
int PS4_SYSV_ABI sceNpGetOnlineId(s32 user_id, OrbisNpOnlineId* online_id) {
LOG_DEBUG(Lib_NpManager, "user_id {}", user_id);
const auto name = Config::getUserName();
std::memset(online_id, 0, sizeof(OrbisNpOnlineId));
name.copy(online_id->data, sizeof(online_id->data));
return ORBIS_OK;
return ORBIS_NP_ERROR_SIGNED_OUT;
}
int PS4_SYSV_ABI sceNpGetParentalControlInfo() {

View File

@ -286,6 +286,7 @@ int PS4_SYSV_ABI scePadOutputReport() {
}
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
LOG_TRACE(Lib_Pad, "called");
int connected_count = 0;
bool connected = false;
Input::State states[64];
@ -304,16 +305,15 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
pData[i].rightStick.y = states[i].axes[static_cast<int>(Input::Axis::RightY)];
pData[i].analogButtons.l2 = states[i].axes[static_cast<int>(Input::Axis::TriggerLeft)];
pData[i].analogButtons.r2 = states[i].axes[static_cast<int>(Input::Axis::TriggerRight)];
pData[i].orientation.x = 0.0f;
pData[i].orientation.y = 0.0f;
pData[i].orientation.z = 0.0f;
pData[i].orientation.w = 1.0f;
pData[i].acceleration.x = 0.0f;
pData[i].acceleration.y = 0.0f;
pData[i].acceleration.z = 0.0f;
pData[i].angularVelocity.x = 0.0f;
pData[i].angularVelocity.y = 0.0f;
pData[i].angularVelocity.z = 0.0f;
pData[i].acceleration.x = states[i].acceleration.x;
pData[i].acceleration.y = states[i].acceleration.y;
pData[i].acceleration.z = states[i].acceleration.z;
pData[i].angularVelocity.x = states[i].angularVelocity.x;
pData[i].angularVelocity.y = states[i].angularVelocity.y;
pData[i].angularVelocity.z = states[i].angularVelocity.z;
Input::GameController::CalculateOrientation(pData[i].acceleration, pData[i].angularVelocity,
1.0f / controller->accel_poll_rate,
pData[i].orientation);
pData[i].touchData.touchNum =
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
pData[i].touchData.touch[0].x = states[i].touchpad[0].x;
@ -352,6 +352,7 @@ int PS4_SYSV_ABI scePadReadHistory() {
}
int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
LOG_TRACE(Lib_Pad, "called");
if (handle == ORBIS_PAD_ERROR_DEVICE_NO_HANDLE) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
@ -367,16 +368,15 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
pData->rightStick.y = state.axes[static_cast<int>(Input::Axis::RightY)];
pData->analogButtons.l2 = state.axes[static_cast<int>(Input::Axis::TriggerLeft)];
pData->analogButtons.r2 = state.axes[static_cast<int>(Input::Axis::TriggerRight)];
pData->orientation.x = 0;
pData->orientation.y = 0;
pData->orientation.z = 0;
pData->orientation.w = 1;
pData->acceleration.x = 0.0f;
pData->acceleration.y = 0.0f;
pData->acceleration.z = 0.0f;
pData->angularVelocity.x = 0.0f;
pData->angularVelocity.y = 0.0f;
pData->angularVelocity.z = 0.0f;
pData->acceleration.x = state.acceleration.x;
pData->acceleration.y = state.acceleration.y;
pData->acceleration.z = state.acceleration.z;
pData->angularVelocity.x = state.angularVelocity.x;
pData->angularVelocity.y = state.angularVelocity.y;
pData->angularVelocity.z = state.angularVelocity.z;
Input::GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity,
1.0f / controller->accel_poll_rate,
pData->orientation);
pData->touchData.touchNum =
(state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
pData->touchData.touch[0].x = state.touchpad[0].x;
@ -498,6 +498,8 @@ int PS4_SYSV_ABI scePadSetLoginUserNumber() {
int PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool bEnable) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
return ORBIS_OK;
// it's already handled by the SDL backend and will be on no matter what
// (assuming the controller supports it)
}
int PS4_SYSV_ABI scePadSetProcessFocus() {

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <span>
#include <thread>
#include <vector>
#include <core/libraries/system/msgdialog_ui.h>
@ -1139,10 +1140,6 @@ Error PS4_SYSV_ABI sceSaveDataGetSaveDataMemory2(OrbisSaveDataMemoryGet2* getPar
LOG_INFO(Lib_SaveData, "called without save memory initialized");
return Error::MEMORY_NOT_READY;
}
if (SaveMemory::IsSaving()) {
LOG_TRACE(Lib_SaveData, "called while saving");
return Error::BUSY_FOR_SAVING;
}
LOG_DEBUG(Lib_SaveData, "called");
auto data = getParam->data;
if (data != nullptr) {
@ -1502,8 +1499,14 @@ Error PS4_SYSV_ABI sceSaveDataSetSaveDataMemory2(const OrbisSaveDataMemorySet2*
return Error::MEMORY_NOT_READY;
}
if (SaveMemory::IsSaving()) {
LOG_TRACE(Lib_SaveData, "called while saving");
return Error::BUSY_FOR_SAVING;
int count = 0;
while (++count < 100 && SaveMemory::IsSaving()) { // try for more 10 seconds
std::this_thread::sleep_for(chrono::milliseconds(100));
}
if (SaveMemory::IsSaving()) {
LOG_TRACE(Lib_SaveData, "called while saving");
return Error::BUSY_FOR_SAVING;
}
}
LOG_DEBUG(Lib_SaveData, "called");
auto data = setParam->data;
@ -1584,8 +1587,8 @@ Error PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory2(const OrbisSaveDataMemorySetu
} else {
SaveMemory::SetIcon(nullptr, 0);
}
SaveMemory::TriggerSaveWithoutEvent();
}
SaveMemory::TriggerSaveWithoutEvent();
if (g_fw_ver >= ElfInfo::FW_45 && result != nullptr) {
result->existedMemorySize = existed_size;
}

View File

@ -10,327 +10,327 @@
namespace Libraries::Usbd {
int PS4_SYSV_ABI sceUsbdAllocTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdAttachKernelDriver() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdBulkTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdCancelTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdCheckConnected() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdClaimInterface() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdClearHalt() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdClose() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdControlTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdControlTransferGetData() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdControlTransferGetSetup() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdDetachKernelDriver() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdEventHandlerActive() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdEventHandlingOk() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdExit() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFillBulkTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFillControlSetup() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFillControlTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFillInterruptTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFillIsoTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFreeConfigDescriptor() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFreeDeviceList() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdFreeTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetActiveConfigDescriptor() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetBusNumber() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetConfigDescriptor() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetConfigDescriptorByValue() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetConfiguration() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetDescriptor() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetDevice() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetDeviceAddress() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetDeviceDescriptor() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetDeviceList() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetDeviceSpeed() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetIsoPacketBuffer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetMaxIsoPacketSize() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetMaxPacketSize() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetStringDescriptor() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdGetStringDescriptorAscii() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdHandleEvents() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdHandleEventsLocked() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdHandleEventsTimeout() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_DEBUG(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdInit() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return 0x80240005; // Skip
}
int PS4_SYSV_ABI sceUsbdInterruptTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdKernelDriverActive() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdLockEvents() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdLockEventWaiters() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdOpen() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdOpenDeviceWithVidPid() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdRefDevice() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdReleaseInterface() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdResetDevice() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdSetConfiguration() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdSetInterfaceAltSetting() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdSetIsoPacketLengths() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdSubmitTransfer() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdTryLockEvents() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdUnlockEvents() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdUnlockEventWaiters() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdUnrefDevice() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUsbdWaitForEvent() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI Func_65F6EF33E38FFF50() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI Func_97F056BAD90AADE7() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI Func_C55104A33B35B264() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI Func_D56B43060720B1E0() {
LOG_ERROR(Lib_Usbd, "(STUBBED)called");
LOG_ERROR(Lib_Usbd, "(STUBBED) called");
return ORBIS_OK;
}

View File

@ -52,8 +52,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(Kernel::SceKernelEqueue eq, s32 handle,
Kernel::EqueueEvent event{};
event.event.ident = u64(OrbisVideoOutEventId::Flip);
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
// The library only sets EV_ADD but kernel driver forces EV_CLEAR
event.event.flags = Kernel::SceKernelEvent::Flags::Clear;
event.event.flags = Kernel::SceKernelEvent::Flags::Add;
event.event.udata = udata;
event.event.fflags = 0;
event.event.data = 0;
@ -79,8 +78,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handl
Kernel::EqueueEvent event{};
event.event.ident = u64(OrbisVideoOutEventId::Vblank);
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
// The library only sets EV_ADD but kernel driver forces EV_CLEAR
event.event.flags = Kernel::SceKernelEvent::Flags::Clear;
event.event.flags = Kernel::SceKernelEvent::Flags::Add;
event.event.udata = udata;
event.event.fflags = 0;
event.event.data = 0;

View File

@ -45,10 +45,6 @@ Frontend::WindowSDL* g_window = nullptr;
namespace Core {
Emulator::Emulator() {
// Read configuration file.
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::load(config_dir / "config.toml");
// Initialize NT API functions and set high priority
#ifdef _WIN32
Common::NtApi::Initialize();
@ -286,16 +282,14 @@ void Emulator::Run(const std::filesystem::path& file) {
}
void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
constexpr std::array<SysModules, 13> ModulesToLoad{
constexpr std::array<SysModules, 11> ModulesToLoad{
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{"libSceFiber.sprx", &Libraries::Fiber::RegisterlibSceFiber},
{"libSceUlt.sprx", nullptr},
{"libSceJson.sprx", nullptr},
{"libSceJson2.sprx", nullptr},
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
{"libSceJpegEnc.sprx", &Libraries::JpegEnc::RegisterlibSceJpegEnc},
{"libSceCesCs.sprx", nullptr},
{"libSceFont.sprx", nullptr},
{"libSceFontFt.sprx", nullptr},

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL.h>
#include "common/logging/log.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
#include "input/controller.h"
@ -116,6 +117,103 @@ void GameController::Axis(int id, Input::Axis axis, int value) {
AddState(state);
}
void GameController::Gyro(int id, const float gyro[3]) {
std::scoped_lock lock{m_mutex};
auto state = GetLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();
// Update the angular velocity (gyro data)
state.angularVelocity.x = gyro[0]; // X-axis
state.angularVelocity.y = gyro[1]; // Y-axis
state.angularVelocity.z = gyro[2]; // Z-axis
AddState(state);
}
void GameController::Acceleration(int id, const float acceleration[3]) {
std::scoped_lock lock{m_mutex};
auto state = GetLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();
// Update the acceleration values
state.acceleration.x = acceleration[0]; // X-axis
state.acceleration.y = acceleration[1]; // Y-axis
state.acceleration.z = acceleration[2]; // Z-axis
AddState(state);
}
// Stolen from
// https://github.com/xioTechnologies/Open-Source-AHRS-With-x-IMU/blob/master/x-IMU%20IMU%20and%20AHRS%20Algorithms/x-IMU%20IMU%20and%20AHRS%20Algorithms/AHRS/MahonyAHRS.cs
float eInt[3] = {0.0f, 0.0f, 0.0f}; // Integral error terms
const float Kp = 50.0f; // Proportional gain
const float Ki = 1.0f; // Integral gain
Libraries::Pad::OrbisFQuaternion o = {1, 0, 0, 0};
void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& orientation) {
float ax = acceleration.x, ay = acceleration.y, az = acceleration.z;
float gx = angularVelocity.x, gy = angularVelocity.y, gz = angularVelocity.z;
float q1 = o.w, q2 = o.x, q3 = o.y, q4 = o.z;
// Normalize accelerometer measurement
float norm = std::sqrt(ax * ax + ay * ay + az * az);
if (norm == 0.0f)
return; // Handle NaN
norm = 1.0f / norm;
ax *= norm;
ay *= norm;
az *= norm;
// Estimated direction of gravity
float vx = 2.0f * (q2 * q4 - q1 * q3);
float vy = 2.0f * (q1 * q2 + q3 * q4);
float vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
// Error is cross product between estimated direction and measured direction of gravity
float ex = (ay * vz - az * vy);
float ey = (az * vx - ax * vz);
float ez = (ax * vy - ay * vx);
if (Ki > 0.0f) {
eInt[0] += ex * deltaTime; // Accumulate integral error
eInt[1] += ey * deltaTime;
eInt[2] += ez * deltaTime;
} else {
eInt[0] = eInt[1] = eInt[2] = 0.0f; // Prevent integral wind-up
}
// Apply feedback terms
gx += Kp * ex + Ki * eInt[0];
gy += Kp * ey + Ki * eInt[1];
gz += Kp * ez + Ki * eInt[2];
//// Integrate rate of change of quaternion
// float pa = q2, pb = q3, pc = q4;
// q1 += (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * deltaTime);
// q2 += (pa * gx + pb * gz - pc * gy) * (0.5f * deltaTime);
// q3 += (pb * gy - pa * gz + pc * gx) * (0.5f * deltaTime);
// q4 += (pc * gz + pa * gy - pb * gx) * (0.5f * deltaTime);
q1 += (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * deltaTime);
q2 += (q1 * gx + q3 * gz - q4 * gy) * (0.5f * deltaTime);
q3 += (q1 * gy - q2 * gz + q4 * gx) * (0.5f * deltaTime);
q4 += (q1 * gz + q2 * gy - q3 * gx) * (0.5f * deltaTime);
// Normalize quaternion
norm = std::sqrt(q1 * q1 + q2 * q2 + q3 * q3 + q4 * q4);
norm = 1.0f / norm;
orientation.w = q1 * norm;
orientation.x = q2 * norm;
orientation.y = q3 * norm;
orientation.z = q4 * norm;
o.w = q1 * norm;
o.x = q2 * norm;
o.y = q3 * norm;
o.z = q4 * norm;
LOG_DEBUG(Lib_Pad, "Calculated orientation: {:.2f} {:.2f} {:.2f} {:.2f}", orientation.x,
orientation.y, orientation.z, orientation.w);
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, r, g, b);
@ -149,6 +247,18 @@ void GameController::TryOpenSDLController() {
int gamepad_count;
SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count);
m_sdl_gamepad = gamepad_count > 0 ? SDL_OpenGamepad(gamepads[0]) : nullptr;
if (SDL_SetGamepadSensorEnabled(m_sdl_gamepad, SDL_SENSOR_GYRO, true)) {
gyro_poll_rate = SDL_GetGamepadSensorDataRate(m_sdl_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", gyro_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad");
}
if (SDL_SetGamepadSensorEnabled(m_sdl_gamepad, SDL_SENSOR_ACCEL, true)) {
accel_poll_rate = SDL_GetGamepadSensorDataRate(m_sdl_gamepad, SDL_SENSOR_ACCEL);
LOG_INFO(Input, "Accel initialized, poll rate: {}", accel_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad");
}
SDL_free(gamepads);
SetLightBarRGB(0, 0, 255);

View File

@ -33,6 +33,9 @@ struct State {
u64 time = 0;
int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
TouchpadEntry touchpad[2] = {{false, 0, 0}, {false, 0, 0}};
Libraries::Pad::OrbisFVector3 acceleration = {0.0f, 0.0f, 0.0f};
Libraries::Pad::OrbisFVector3 angularVelocity = {0.0f, 0.0f, 0.0f};
Libraries::Pad::OrbisFQuaternion orientation = {0.0f, 0.0f, 0.0f, 1.0f};
};
inline int GetAxis(int min, int max, int value) {
@ -53,12 +56,21 @@ public:
void CheckButton(int id, Libraries::Pad::OrbisPadButtonDataOffset button, bool isPressed);
void AddState(const State& state);
void Axis(int id, Input::Axis axis, int value);
void Gyro(int id, const float gyro[3]);
void Acceleration(int id, const float acceleration[3]);
void SetLightBarRGB(u8 r, u8 g, u8 b);
bool SetVibration(u8 smallMotor, u8 largeMotor);
void SetTouchpadState(int touchIndex, bool touchDown, float x, float y);
void TryOpenSDLController();
u32 Poll();
float gyro_poll_rate;
float accel_poll_rate;
static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& orientation);
private:
struct StateInternal {
bool obtained = false;

View File

@ -14,6 +14,7 @@
#include <QNetworkReply>
#include <QNetworkRequest>
#include <QProcess>
#include <QProgressBar>
#include <QPushButton>
#include <QStandardPaths>
#include <QString>
@ -24,11 +25,9 @@
#include <common/path_util.h>
#include <common/scm_rev.h>
#include <common/version.h>
#include <qprogressbar.h>
#include "check_update.h"
using namespace Common::FS;
namespace fs = std::filesystem;
CheckUpdate::CheckUpdate(const bool showMessage, QWidget* parent)
: QDialog(parent), networkManager(new QNetworkAccessManager(this)) {
@ -254,7 +253,11 @@ void CheckUpdate::setupUI(const QString& downloadUrl, const QString& latestDate,
connect(noButton, &QPushButton::clicked, this, [this]() { close(); });
autoUpdateCheckBox->setChecked(Config::autoUpdate());
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(autoUpdateCheckBox, &QCheckBox::stateChanged, this, [](int state) {
#else
connect(autoUpdateCheckBox, &QCheckBox::checkStateChanged, this, [](Qt::CheckState state) {
#endif
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::setAutoUpdate(state == Qt::Checked);
Config::save(user_dir / "config.toml");

View File

@ -3,18 +3,22 @@
#include <QCompleter>
#include <QDirIterator>
#include <QFileDialog>
#include <QHoverEvent>
#include <fmt/format.h>
#include <common/version.h>
#include "common/config.h"
#include "common/version.h"
#include "qt_gui/compatibility_info.h"
#ifdef ENABLE_DISCORD_RPC
#include "common/discord_rpc_handler.h"
#include "common/singleton.h"
#endif
#ifdef ENABLE_UPDATER
#include "check_update.h"
#endif
#include <toml.hpp>
#include "background_music_player.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/formatter.h"
@ -131,8 +135,13 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
// GENERAL TAB
{
#ifdef ENABLE_UPDATER
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(ui->updateCheckBox, &QCheckBox::stateChanged, this,
[](int state) { Config::setAutoUpdate(state == Qt::Checked); });
#else
connect(ui->updateCheckBox, &QCheckBox::checkStateChanged, this,
[](Qt::CheckState state) { Config::setAutoUpdate(state == Qt::Checked); });
#endif
connect(ui->updateComboBox, &QComboBox::currentTextChanged, this,
[](const QString& channel) { Config::setUpdateChannel(channel.toStdString()); });
@ -151,7 +160,12 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
emit CompatibilityChanged();
});
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(ui->enableCompatibilityCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
#else
connect(ui->enableCompatibilityCheckBox, &QCheckBox::checkStateChanged, this,
[this](Qt::CheckState state) {
#endif
Config::setCompatibilityEnabled(state);
emit CompatibilityChanged();
});
@ -202,6 +216,8 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
ui->showSplashCheckBox->installEventFilter(this);
ui->discordRPCCheckbox->installEventFilter(this);
ui->userName->installEventFilter(this);
ui->label_Trophy->installEventFilter(this);
ui->trophyKeyLineEdit->installEventFilter(this);
ui->logTypeGroupBox->installEventFilter(this);
ui->logFilter->installEventFilter(this);
#ifdef ENABLE_UPDATER
@ -213,7 +229,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
ui->enableCompatibilityCheckBox->installEventFilter(this);
ui->checkCompatibilityOnStartupCheckBox->installEventFilter(this);
ui->updateCompatibilityButton->installEventFilter(this);
ui->audioBackendComboBox->installEventFilter(this);
// Input
ui->hideCursorGroupBox->installEventFilter(this);
@ -302,6 +317,9 @@ void SettingsDialog::LoadValuesFromConfig() {
QString::fromStdString(toml::find_or<std::string>(data, "General", "logFilter", "")));
ui->userNameLineEdit->setText(
QString::fromStdString(toml::find_or<std::string>(data, "General", "userName", "shadPS4")));
ui->trophyKeyLineEdit->setText(
QString::fromStdString(toml::find_or<std::string>(data, "Keys", "TrophyKey", "")));
ui->trophyKeyLineEdit->setEchoMode(QLineEdit::Password);
ui->debugDump->setChecked(toml::find_or<bool>(data, "Debug", "DebugDump", false));
ui->vkValidationCheckBox->setChecked(toml::find_or<bool>(data, "Vulkan", "validation", false));
ui->vkSyncValidationCheckBox->setChecked(
@ -311,8 +329,6 @@ void SettingsDialog::LoadValuesFromConfig() {
toml::find_or<bool>(data, "General", "compatibilityEnabled", false));
ui->checkCompatibilityOnStartupCheckBox->setChecked(
toml::find_or<bool>(data, "General", "checkCompatibilityOnStartup", false));
ui->audioBackendComboBox->setCurrentText(
QString::fromStdString(toml::find_or<std::string>(data, "Audio", "backend", "cubeb")));
#ifdef ENABLE_UPDATER
ui->updateCheckBox->setChecked(toml::find_or<bool>(data, "General", "autoUpdate", false));
@ -367,7 +383,7 @@ void SettingsDialog::InitializeEmulatorLanguages() {
idx++;
}
connect(ui->emulatorLanguageComboBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
connect(ui->emulatorLanguageComboBox, &QComboBox::currentIndexChanged, this,
&SettingsDialog::OnLanguageChanged);
}
@ -416,6 +432,10 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
text = tr("discordRPCCheckbox");
} else if (elementName == "userName") {
text = tr("userName");
} else if (elementName == "label_Trophy") {
text = tr("TrophyKey");
} else if (elementName == "trophyKeyLineEdit") {
text = tr("TrophyKey");
} else if (elementName == "logTypeGroupBox") {
text = tr("logTypeGroupBox");
} else if (elementName == "logFilter") {
@ -436,8 +456,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
text = tr("checkCompatibilityOnStartupCheckBox");
} else if (elementName == "updateCompatibilityButton") {
text = tr("updateCompatibilityButton");
} else if (elementName == "audioBackendGroupBox") {
text = tr("audioBackendGroupBox");
}
// Input
@ -530,6 +548,7 @@ void SettingsDialog::UpdateSettings() {
Config::setLogType(ui->logTypeComboBox->currentText().toStdString());
Config::setLogFilter(ui->logFilterLineEdit->text().toStdString());
Config::setUserName(ui->userNameLineEdit->text().toStdString());
Config::setTrophyKey(ui->trophyKeyLineEdit->text().toStdString());
Config::setCursorState(ui->hideCursorComboBox->currentIndex());
Config::setCursorHideTimeout(ui->idleTimeoutSpinBox->value());
Config::setGpuId(ui->graphicsAdapterBox->currentIndex() - 1);
@ -552,7 +571,6 @@ void SettingsDialog::UpdateSettings() {
Config::setUpdateChannel(ui->updateComboBox->currentText().toStdString());
Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
Config::setCheckCompatibilityOnStartup(ui->checkCompatibilityOnStartupCheckBox->isChecked());
Config::setAudioBackend(ui->audioBackendComboBox->currentText().toStdString());
#ifdef ENABLE_DISCORD_RPC
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
@ -603,4 +621,4 @@ void SettingsDialog::ResetInstallFolders() {
}
Config::setGameInstallDirs(settings_install_dirs_config);
}
}
}

View File

@ -77,87 +77,7 @@
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="2">
<layout class="QVBoxLayout" name="loggerTabLayoutRight">
<item>
<widget class="QGroupBox" name="loggerGroupBox">
<property name="title">
<string>Logger</string>
</property>
<layout class="QVBoxLayout" name="loggerLayout">
<item>
<widget class="QWidget" name="LogTypeWidget" native="true">
<layout class="QVBoxLayout" name="LogTypeLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="logTypeGroupBox">
<property name="title">
<string>Log Type</string>
</property>
<layout class="QVBoxLayout" name="logTypeBoxLayout">
<item>
<widget class="QComboBox" name="logTypeComboBox">
<item>
<property name="text">
<string>async</string>
</property>
</item>
<item>
<property name="text">
<string>sync</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="vLayoutLogFilter">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="hLayoutLogFilter">
<item>
<widget class="QGroupBox" name="logFilter">
<property name="title">
<string>Log Filter</string>
</property>
<layout class="QVBoxLayout" name="logFilterLayout">
<item>
<widget class="QLineEdit" name="logFilterLineEdit"/>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<item row="1" column="0">
<layout class="QVBoxLayout" name="systemTabLayoutLeft">
<item>
<widget class="QGroupBox" name="SystemSettings">
@ -194,7 +114,7 @@
</item>
</layout>
</item>
<item row="0" column="1">
<item row="0" column="0">
<layout class="QVBoxLayout" name="emulatorTabLayoutMiddle">
<item>
<widget class="QGroupBox" name="emulatorSettingsGroupBox">
@ -263,35 +183,12 @@
</item>
</layout>
</item>
<item>
<widget class="QGroupBox" name="audioBackendGroupBox">
<property name="title">
<string>Audio Backend</string>
</property>
<layout class="QVBoxLayout" name="audioBackendBoxLayout">
<item>
<widget class="QComboBox" name="audioBackendComboBox">
<item>
<property name="text">
<string>cubeb</string>
</property>
</item>
<item>
<property name="text">
<string>sdl</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<item row="1" column="2">
<layout class="QVBoxLayout" name="updaterTabLayoutLeft">
<property name="spacing">
<number>6</number>
@ -459,9 +356,9 @@
</layout>
</item>
<item row="1" column="1">
<layout class="QVBoxLayout" name="GUITabLayoutMiddle" stretch="0">
<item alignment="Qt::AlignmentFlag::AlignTop">
<widget class="QGroupBox" name="GUIgroupBox">
<layout class="QVBoxLayout" name="CompatTabLayoutRight" stretch="0">
<item>
<widget class="QGroupBox" name="CompatgroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
@ -475,9 +372,12 @@
</size>
</property>
<property name="title">
<string>GUI Settings</string>
<string>Game Compatibility</string>
</property>
<layout class="QVBoxLayout" name="GUILayout">
<layout class="QVBoxLayout" name="CompatLayout">
<property name="spacing">
<number>10</number>
</property>
<property name="topMargin">
<number>1</number>
</property>
@ -553,12 +453,75 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="disableTrophycheckBox">
<widget class="QCheckBox" name="enableCompatibilityCheckBox">
<property name="text">
<string>Disable Trophy Pop-ups</string>
<string>Display Compatibility Data</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkCompatibilityOnStartupCheckBox">
<property name="text">
<string>Update Compatibility Database On Startup</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="updateCompatibilityButton">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Update Compatibility Database</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="GUITabLayoutMiddle" stretch="0">
<item>
<widget class="QGroupBox" name="GUIgroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="title">
<string>GUI Settings</string>
</property>
<layout class="QVBoxLayout" name="GUILayout">
<property name="topMargin">
<number>1</number>
</property>
<property name="bottomMargin">
<number>11</number>
</property>
<item>
<widget class="QCheckBox" name="playBGMCheckBox">
<property name="sizePolicy">
@ -581,23 +544,7 @@
<number>0</number>
</property>
<item>
<spacer name="GUIverticalSpacer_3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Policy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>13</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label">
<widget class="QLabel" name="label_Volume">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
@ -649,6 +596,53 @@
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="vLayoutTrophy">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="hLayoutTrophy">
<item>
<widget class="QGroupBox" name="trophyGroupBox">
<property name="title">
<string>Trophy</string>
</property>
<layout class="QVBoxLayout" name="userNameLayout">
<item>
<widget class="QCheckBox" name="disableTrophycheckBox">
<property name="text">
<string>Disable Trophy Pop-ups</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_Trophy">
<property name="text">
<string>Trophy Key</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="trophyKeyLineEdit">
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
</layout>
@ -656,79 +650,6 @@
</item>
</layout>
</item>
<item row="1" column="2">
<layout class="QVBoxLayout" name="CompatTabLayoutRight" stretch="0">
<item alignment="Qt::AlignmentFlag::AlignTop">
<widget class="QGroupBox" name="CompatgroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="title">
<string>Game Compatibility</string>
</property>
<layout class="QVBoxLayout" name="CompatLayout">
<property name="spacing">
<number>10</number>
</property>
<property name="topMargin">
<number>1</number>
</property>
<property name="bottomMargin">
<number>11</number>
</property>
<item>
<widget class="QCheckBox" name="enableCompatibilityCheckBox">
<property name="text">
<string>Display Compatibility Data</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkCompatibilityOnStartupCheckBox">
<property name="text">
<string>Update Compatibility Database On Startup</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="updateCompatibilityButton">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Update Compatibility Database</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
@ -1302,18 +1223,25 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QPushButton" name="removeFolderButton">
<property name="text">
<string>Remove</string>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="topMargin">
<number>0</number>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="addFolderButton">
<property name="text">
<string>Add...</string>
</property>
</widget>
<item>
<widget class="QPushButton" name="addFolderButton">
<property name="text">
<string>Add...</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="removeFolderButton">
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QListWidget" name="gameFoldersListWidget"/>
@ -1344,65 +1272,139 @@
</property>
<layout class="QVBoxLayout" name="debugTabVLayout" stretch="0,1">
<item>
<layout class="QHBoxLayout" name="debugTabHLayout" stretch="1">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="debugTabGroupBox">
<property name="enabled">
<bool>true</bool>
</property>
<property name="title">
<string>General</string>
</property>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
</property>
<layout class="QVBoxLayout" name="debugTabLayout">
<item alignment="Qt::AlignmentFlag::AlignTop">
<widget class="QCheckBox" name="debugDump">
<property name="text">
<string>Enable Debug Dumping</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Policy::MinimumExpanding</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QCheckBox" name="vkValidationCheckBox">
<property name="text">
<string>Enable Vulkan Validation Layers</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="vkSyncValidationCheckBox">
<property name="text">
<string>Enable Vulkan Synchronization Validation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="rdocCheckBox">
<property name="text">
<string>Enable RenderDoc Debugging</string>
</property>
</widget>
</item>
</layout>
</widget>
<layout class="QHBoxLayout" name="debugTabHLayout" stretch="1">
<item>
<widget class="QGroupBox" name="debugTabGroupBox">
<property name="enabled">
<bool>true</bool>
</property>
<property name="title">
<string>General</string>
</property>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
</property>
<layout class="QVBoxLayout" name="debugTabLayout">
<item>
<widget class="QCheckBox" name="debugDump">
<property name="text">
<string>Enable Debug Dumping</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="vkValidationCheckBox">
<property name="text">
<string>Enable Vulkan Validation Layers</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="vkSyncValidationCheckBox">
<property name="text">
<string>Enable Vulkan Synchronization Validation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="rdocCheckBox">
<property name="text">
<string>Enable RenderDoc Debugging</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="loggerTabLayoutRight">
<item>
<widget class="QGroupBox" name="loggerGroupBox">
<property name="title">
<string>Logger</string>
</property>
<layout class="QVBoxLayout" name="loggerLayout">
<item>
<widget class="QWidget" name="LogTypeWidget" native="true">
<layout class="QVBoxLayout" name="LogTypeLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="logTypeGroupBox">
<property name="title">
<string>Log Type</string>
</property>
<layout class="QVBoxLayout" name="logTypeBoxLayout">
<item>
<widget class="QComboBox" name="logTypeComboBox">
<item>
<property name="text">
<string>async</string>
</property>
</item>
<item>
<property name="text">
<string>sync</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="vLayoutLogFilter">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="hLayoutLogFilter">
<item>
<widget class="QGroupBox" name="logFilter">
<property name="title">
<string>Log Filter</string>
</property>
<layout class="QVBoxLayout" name="logFilterLayout">
<item>
<widget class="QLineEdit" name="logFilterLineEdit"/>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>اسم المستخدم</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>اسم المستخدم:\nيضبط اسم حساب PS4، الذي قد يتم عرضه في بعض الألعاب.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Brugernavn:\nIndstiller PS4-kontoens navn, som kan blive vist i nogle spil.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Benutzername</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Benutzername:\nLegt den Namen des PS4-Kontos fest, der in einigen Spielen angezeigt werden kann.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Όνομα Χρήστη:\nΟρίζει το όνομα του λογαριασμού PS4, το οποίο μπορεί να εμφανιστεί σε ορισμένα παιχνίδια.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Username:\nSets the PS4's account username, which may be displayed by some games.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Nombre de usuario</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Nombre de Usuario:\nEstablece el nombre de usuario de la cuenta de PS4, que puede ser mostrado por algunos juegos.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>نام کاربری</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>نام کاربری:\ام کاربری حساب PS4 را تنظیم میکند که ممکن است توسط برخی بازیها نمایش داده شود.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Käyttäjänimi:\nAsettaa PS4-tilin käyttäjänimen, joka voi näkyä joissakin peleissä.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Nom d'utilisateur</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Nom d'utilisateur:\nDéfinit le nom d'utilisateur du compte PS4, qui peut être affiché par certains jeux.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Felhasználónév</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Felhasználónév:\nBeállítja a PS4 fiók felhasználónevét, amelyet egyes játékok megjeleníthetnek.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Nama Pengguna:\nMenetapkan nama pengguna akun PS4, yang mungkin ditampilkan oleh beberapa permainan.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Nome Utente</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Nome Utente:\nImposta il nome utente dell'account PS4, che potrebbe essere visualizzato da alcuni giochi.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation></translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>:\nPS4のアカウントユーザー名を設定します</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Username:\nSets the PS4's account username, which may be displayed by some games.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Vartotojo vardas:\nNustato PS4 paskyros vartotojo vardą, kuris gali būti rodomas kai kuriuose žaidimuose.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Brukernavn</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Brukernavn:\nAngir brukernavnet for PS4-kontoen, som kan vises av enkelte spill.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Gebruikersnaam:\nStelt de gebruikersnaam van het PS4-account in, die door sommige games kan worden weergegeven.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Nazwa użytkownika</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Nazwa użytkownika:\nUstala nazwę użytkownika konta PS4, która może być wyświetlana w niektórych grach.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Nome de usuário</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Troféus</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Nome de usuário:\nDefine o nome de usuário da conta PS4 que pode ser exibido por alguns jogos.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Nume utilizator:\nSetează numele de utilizator al contului PS4, care poate fi afișat de unele jocuri.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Имя пользователя</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Имя пользователя:\nУстановите имя пользователя аккаунта PS4. Это может отображаться в некоторых играх.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Përdoruesi</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Përdoruesi:\nPërcakton emrin e përdoruesit llogarisë PS4, i cili mund shfaqet nga disa lojra.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Kullanıcı Adı</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Kullanıcı Adı:\nBazı oyunlar tarafından gösterilebilen PS4 hesabının kullanıcı adını ayarlar.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Ім'я користувача</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Ім'я користувача:\nВстановіть ім'я користувача акаунта PS4. Це може відображатися в деяких іграх.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>Tên người dùng:\nChọn tên người dùng của tài khoản PS4, thể đưc một số trò chơi hiển thị.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation></translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>\n设置 PS4 </translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -537,6 +537,16 @@
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
</message>
<message>
<location filename="../settings_dialog.ui"/>
<source>Trophy</source>
<translation>Trophy</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
@ -1236,6 +1246,11 @@
<source>userName</source>
<translation>:\n設定PS4帳號的用戶名</translation>
</message>
<message>
<location filename="../settings_dialog.cpp"/>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="301"/>
<source>logTypeGroupBox</source>

View File

@ -92,6 +92,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
UNREACHABLE_MSG("Failed to create window handle: {}", SDL_GetError());
}
SDL_SetWindowMinimumSize(window, 640, 360);
SDL_SetWindowFullscreen(window, Config::isFullscreenMode());
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
@ -160,6 +161,20 @@ void WindowSDL::WaitEvent() {
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
OnGamepadEvent(&event);
break;
// i really would have appreciated ANY KIND OF DOCUMENTATION ON THIS
// AND IT DOESN'T EVEN USE PROPER ENUMS
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
switch ((SDL_SensorType)event.gsensor.sensor) {
case SDL_SENSOR_GYRO:
controller->Gyro(0, event.gsensor.data);
break;
case SDL_SENSOR_ACCEL:
controller->Acceleration(0, event.gsensor.data);
break;
default:
break;
}
break;
case SDL_EVENT_QUIT:
is_open = false;
break;

View File

@ -6,16 +6,22 @@
namespace Shader::Backend::SPIRV {
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
template <typename... Args>
Id EmitCompositeConstruct(EmitContext& ctx, IR::Inst* inst, Args&&... args) {
return inst->AreAllArgsImmediates() ? ctx.ConstantComposite(args...)
: ctx.OpCompositeConstruct(args...);
}
Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
return ctx.OpCompositeConstruct(ctx.U32[3], e1, e2, e3);
Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
return EmitCompositeConstruct(ctx, inst, ctx.U32[2], e1, e2);
}
Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
return ctx.OpCompositeConstruct(ctx.U32[4], e1, e2, e3, e4);
Id EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3) {
return EmitCompositeConstruct(ctx, inst, ctx.U32[3], e1, e2, e3);
}
Id EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) {
return EmitCompositeConstruct(ctx, inst, ctx.U32[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) {
@ -42,16 +48,30 @@ Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
}
Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
Id EmitCompositeShuffleU32x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) {
return ctx.OpVectorShuffle(ctx.U32[2], composite1, composite2, comp0, comp1);
}
Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
return ctx.OpCompositeConstruct(ctx.F16[3], e1, e2, e3);
Id EmitCompositeShuffleU32x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2) {
return ctx.OpVectorShuffle(ctx.U32[3], composite1, composite2, comp0, comp1, comp2);
}
Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
return ctx.OpCompositeConstruct(ctx.F16[4], e1, e2, e3, e4);
Id EmitCompositeShuffleU32x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3) {
return ctx.OpVectorShuffle(ctx.U32[4], composite1, composite2, comp0, comp1, comp2, comp3);
}
Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
return EmitCompositeConstruct(ctx, inst, ctx.F16[2], e1, e2);
}
Id EmitCompositeConstructF16x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3) {
return EmitCompositeConstruct(ctx, inst, ctx.F16[3], e1, e2, e3);
}
Id EmitCompositeConstructF16x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) {
return EmitCompositeConstruct(ctx, inst, ctx.F16[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) {
@ -78,16 +98,30 @@ Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
}
Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
Id EmitCompositeShuffleF16x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) {
return ctx.OpVectorShuffle(ctx.F16[2], composite1, composite2, comp0, comp1);
}
Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
return ctx.OpCompositeConstruct(ctx.F32[3], e1, e2, e3);
Id EmitCompositeShuffleF16x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2) {
return ctx.OpVectorShuffle(ctx.F16[3], composite1, composite2, comp0, comp1, comp2);
}
Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
return ctx.OpCompositeConstruct(ctx.F32[4], e1, e2, e3, e4);
Id EmitCompositeShuffleF16x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3) {
return ctx.OpVectorShuffle(ctx.F16[4], composite1, composite2, comp0, comp1, comp2, comp3);
}
Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) {
return EmitCompositeConstruct(ctx, inst, ctx.F32[2], e1, e2);
}
Id EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3) {
return EmitCompositeConstruct(ctx, inst, ctx.F32[3], e1, e2, e3);
}
Id EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) {
return EmitCompositeConstruct(ctx, inst, ctx.F32[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) {
@ -114,6 +148,20 @@ Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index);
}
Id EmitCompositeShuffleF32x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) {
return ctx.OpVectorShuffle(ctx.F32[2], composite1, composite2, comp0, comp1);
}
Id EmitCompositeShuffleF32x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2) {
return ctx.OpVectorShuffle(ctx.F32[3], composite1, composite2, comp0, comp1, comp2);
}
Id EmitCompositeShuffleF32x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3) {
return ctx.OpVectorShuffle(ctx.F32[4], composite1, composite2, comp0, comp1, comp2, comp3);
}
void EmitCompositeConstructF64x2(EmitContext&) {
UNREACHABLE_MSG("SPIR-V Instruction");
}
@ -150,4 +198,18 @@ Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index
return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
}
Id EmitCompositeShuffleF64x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1) {
return ctx.OpVectorShuffle(ctx.F64[2], composite1, composite2, comp0, comp1);
}
Id EmitCompositeShuffleF64x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2) {
return ctx.OpVectorShuffle(ctx.F64[3], composite1, composite2, comp0, comp1, comp2);
}
Id EmitCompositeShuffleF64x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3) {
return ctx.OpVectorShuffle(ctx.F64[4], composite1, composite2, comp0, comp1, comp2, comp3);
}
} // namespace Shader::Backend::SPIRV

View File

@ -217,14 +217,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index) {
const auto pointer{
ctx.OpAccessChain(component_ptr, ctx.tess_coord, ctx.ConstU32(component))};
return ctx.OpLoad(ctx.F32[1], pointer);
} else if (IR::IsParam(attr)) {
const u32 param_id{u32(attr) - u32(IR::Attribute::Param0)};
const auto param = ctx.input_params.at(param_id).id;
const auto param_arr_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[4]);
const auto pointer{ctx.OpAccessChain(param_arr_ptr, param, index)};
const auto position_comp_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[1]);
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(position_comp_ptr, pointer, ctx.ConstU32(comp)));
}
UNREACHABLE();
}
@ -351,6 +343,13 @@ Id EmitGetTessGenericAttribute(EmitContext& ctx, Id vertex_index, Id attr_index,
vertex_index, attr_index, comp_index));
}
Id EmitReadTcsGenericOuputAttribute(EmitContext& ctx, Id vertex_index, Id attr_index,
Id comp_index) {
const auto attr_comp_ptr = ctx.TypePointer(spv::StorageClass::Output, ctx.F32[1]);
return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(attr_comp_ptr, ctx.output_attr_array,
vertex_index, attr_index, comp_index));
}
void EmitSetTcsGenericAttribute(EmitContext& ctx, Id value, Id attr_index, Id comp_index) {
// Implied vertex index is invocation_id
const auto component_ptr = ctx.TypePointer(spv::StorageClass::Output, ctx.F32[1]);

View File

@ -238,7 +238,7 @@ Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id lod
}
texel = ctx.OpImageRead(color_type, image, coords, operands.mask, operands.operands);
}
return !texture.is_integer ? ctx.OpBitcast(ctx.U32[4], texel) : texel;
return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], texel) : texel;
}
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id lod, Id ms,
@ -253,8 +253,8 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id
} else if (Sirit::ValidId(lod)) {
LOG_WARNING(Render, "Image write with LOD not supported by driver");
}
ctx.OpImageWrite(image, coords, ctx.OpBitcast(color_type, color), operands.mask,
operands.operands);
const Id texel = texture.is_integer ? ctx.OpBitcast(color_type, color) : color;
ctx.OpImageWrite(image, coords, texel, operands.mask, operands.operands);
}
} // namespace Shader::Backend::SPIRV

View File

@ -89,6 +89,8 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 comp);
Id EmitGetTessGenericAttribute(EmitContext& ctx, Id vertex_index, Id attr_index, Id comp_index);
void EmitSetTcsGenericAttribute(EmitContext& ctx, Id value, Id attr_index, Id comp_index);
Id EmitReadTcsGenericOuputAttribute(EmitContext& ctx, Id vertex_index, Id attr_index,
Id comp_index);
Id EmitGetPatch(EmitContext& ctx, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
@ -118,33 +120,48 @@ Id EmitSharedAtomicSMin32(EmitContext& ctx, Id offset, Id value);
Id EmitSharedAtomicAnd32(EmitContext& ctx, Id offset, Id value);
Id EmitSharedAtomicOr32(EmitContext& ctx, Id offset, Id value);
Id EmitSharedAtomicXor32(EmitContext& ctx, Id offset, Id value);
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2);
Id EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3);
Id EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeShuffleU32x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1);
Id EmitCompositeShuffleU32x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2);
Id EmitCompositeShuffleU32x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3);
Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2);
Id EmitCompositeConstructF16x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3);
Id EmitCompositeConstructF16x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeShuffleF16x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1);
Id EmitCompositeShuffleF16x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2);
Id EmitCompositeShuffleF16x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3);
Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2);
Id EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3);
Id EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeShuffleF32x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1);
Id EmitCompositeShuffleF32x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2);
Id EmitCompositeShuffleF32x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3);
void EmitCompositeConstructF64x2(EmitContext& ctx);
void EmitCompositeConstructF64x3(EmitContext& ctx);
void EmitCompositeConstructF64x4(EmitContext& ctx);
@ -154,6 +171,11 @@ void EmitCompositeExtractF64x4(EmitContext& ctx);
Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitCompositeShuffleF64x2(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1);
Id EmitCompositeShuffleF64x3(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2);
Id EmitCompositeShuffleF64x4(EmitContext& ctx, Id composite1, Id composite2, u32 comp0, u32 comp1,
u32 comp2, u32 comp3);
Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectU8(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value);

View File

@ -202,7 +202,14 @@ Id EmitBitCount32(EmitContext& ctx, Id value) {
}
Id EmitBitCount64(EmitContext& ctx, Id value) {
return ctx.OpBitCount(ctx.U64, value);
// Vulkan restricts some bitwise operations to 32-bit only, so decompose into
// two 32-bit values and add the result.
const Id unpacked{ctx.OpBitcast(ctx.U32[2], value)};
const Id lo{ctx.OpCompositeExtract(ctx.U32[1], unpacked, 0U)};
const Id hi{ctx.OpCompositeExtract(ctx.U32[1], unpacked, 1U)};
const Id lo_count{ctx.OpBitCount(ctx.U32[1], lo)};
const Id hi_count{ctx.OpBitCount(ctx.U32[1], hi)};
return ctx.OpIAdd(ctx.U32[1], lo_count, hi_count);
}
Id EmitBitwiseNot32(EmitContext& ctx, Id value) {
@ -222,7 +229,15 @@ Id EmitFindILsb32(EmitContext& ctx, Id value) {
}
Id EmitFindILsb64(EmitContext& ctx, Id value) {
return ctx.OpFindILsb(ctx.U64, value);
// Vulkan restricts some bitwise operations to 32-bit only, so decompose into
// two 32-bit values and select the correct result.
const Id unpacked{ctx.OpBitcast(ctx.U32[2], value)};
const Id lo{ctx.OpCompositeExtract(ctx.U32[1], unpacked, 0U)};
const Id hi{ctx.OpCompositeExtract(ctx.U32[1], unpacked, 1U)};
const Id lo_lsb{ctx.OpFindILsb(ctx.U32[1], lo)};
const Id hi_lsb{ctx.OpFindILsb(ctx.U32[1], hi)};
const Id found_lo{ctx.OpINotEqual(ctx.U32[1], lo_lsb, ctx.ConstU32(u32(-1)))};
return ctx.OpSelect(ctx.U32[1], found_lo, lo_lsb, hi_lsb);
}
Id EmitSMin32(EmitContext& ctx, Id a, Id b) {

View File

@ -205,7 +205,6 @@ void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, bool strid
addr, ir.Imm32((u32(inst.control.ds.offset1) << 8u) + u32(inst.control.ds.offset0)));
ir.WriteShared(bit_size, ir.GetVectorReg(data0), addr0);
}
emit_ds_read_barrier = true;
}
void Translator::DS_SWIZZLE_B32(const GcnInst& inst) {
@ -222,11 +221,6 @@ void Translator::DS_SWIZZLE_B32(const GcnInst& inst) {
void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, bool stride64,
const GcnInst& inst) {
if (emit_ds_read_barrier && profile.needs_lds_barriers) {
ir.Barrier();
emit_ds_read_barrier = false;
}
const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))};
IR::VectorReg dst_reg{inst.dst[0].code};
if (is_pair) {

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@ -25,34 +25,28 @@ void Translator::EmitExport(const GcnInst& inst) {
IR::VectorReg(inst.src[3].code),
};
const auto swizzle = [&](u32 comp) {
const auto set_attribute = [&](u32 comp, IR::F32 value) {
if (!IR::IsMrt(attrib)) {
return comp;
ir.SetAttribute(attrib, value, comp);
return;
}
const u32 index = u32(attrib) - u32(IR::Attribute::RenderTarget0);
switch (runtime_info.fs_info.color_buffers[index].mrt_swizzle) {
case MrtSwizzle::Identity:
return comp;
case MrtSwizzle::Alt:
static constexpr std::array<u32, 4> AltSwizzle = {2, 1, 0, 3};
return AltSwizzle[comp];
case MrtSwizzle::Reverse:
static constexpr std::array<u32, 4> RevSwizzle = {3, 2, 1, 0};
return RevSwizzle[comp];
case MrtSwizzle::ReverseAlt:
static constexpr std::array<u32, 4> AltRevSwizzle = {3, 0, 1, 2};
return AltRevSwizzle[comp];
default:
UNREACHABLE();
const auto [r, g, b, a] = runtime_info.fs_info.color_buffers[index].swizzle;
const std::array swizzle_array = {r, g, b, a};
const auto swizzled_comp = swizzle_array[comp];
if (u32(swizzled_comp) < u32(AmdGpu::CompSwizzle::Red)) {
ir.SetAttribute(attrib, value, comp);
return;
}
ir.SetAttribute(attrib, value, u32(swizzled_comp) - u32(AmdGpu::CompSwizzle::Red));
};
const auto unpack = [&](u32 idx) {
const IR::Value value = ir.UnpackHalf2x16(ir.GetVectorReg(vsrc[idx]));
const IR::F32 r = IR::F32{ir.CompositeExtract(value, 0)};
const IR::F32 g = IR::F32{ir.CompositeExtract(value, 1)};
ir.SetAttribute(attrib, r, swizzle(idx * 2));
ir.SetAttribute(attrib, g, swizzle(idx * 2 + 1));
set_attribute(idx * 2, r);
set_attribute(idx * 2 + 1, g);
};
// Components are float16 packed into a VGPR
@ -73,7 +67,7 @@ void Translator::EmitExport(const GcnInst& inst) {
continue;
}
const IR::F32 comp = ir.GetVectorReg<IR::F32>(vsrc[i]);
ir.SetAttribute(attrib, comp, swizzle(i));
set_attribute(i, comp);
}
}
if (IR::IsMrt(attrib)) {

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@ -597,14 +597,13 @@ void Translator::S_BCNT1_I32_B64(const GcnInst& inst) {
void Translator::S_FF1_I32_B32(const GcnInst& inst) {
const IR::U32 src0{GetSrc(inst.src[0])};
const IR::U32 result{ir.Select(ir.IEqual(src0, ir.Imm32(0U)), ir.Imm32(-1), ir.FindILsb(src0))};
const IR::U32 result{ir.FindILsb(src0)};
SetDst(inst.dst[0], result);
}
void Translator::S_FF1_I32_B64(const GcnInst& inst) {
const IR::U64 src0{GetSrc64(inst.src[0])};
const IR::U32 result{
ir.Select(ir.IEqual(src0, ir.Imm64(u64(0))), ir.Imm32(-1), ir.FindILsb(src0))};
const IR::U32 result{ir.FindILsb(src0)};
SetDst(inst.dst[0], result);
}

View File

@ -10,6 +10,7 @@
#include "shader_recompiler/info.h"
#include "shader_recompiler/ir/attribute.h"
#include "shader_recompiler/ir/reg.h"
#include "shader_recompiler/ir/reinterpret.h"
#include "shader_recompiler/runtime_info.h"
#include "video_core/amdgpu/resource.h"
#include "video_core/amdgpu/types.h"
@ -124,12 +125,12 @@ void Translator::EmitPrologue() {
}
break;
case LogicalStage::TessellationControl: {
ir.SetVectorReg(IR::VectorReg::V0, ir.GetAttributeU32(IR::Attribute::PrimitiveId));
// Should be laid out like:
// [0:8]: patch id within VGT
// [8:12]: output control point id
ir.SetVectorReg(IR::VectorReg::V1,
ir.GetAttributeU32(IR::Attribute::PackedHullInvocationInfo));
// TODO PrimitiveId is probably V2 but haven't seen it yet
break;
}
case LogicalStage::TessellationEval:
@ -475,26 +476,12 @@ void Translator::EmitFetch(const GcnInst& inst) {
// Read the V# of the attribute to figure out component number and type.
const auto buffer = info.ReadUdReg<AmdGpu::Buffer>(attrib.sgpr_base, attrib.dword_offset);
const auto values =
ir.CompositeConstruct(ir.GetAttribute(attr, 0), ir.GetAttribute(attr, 1),
ir.GetAttribute(attr, 2), ir.GetAttribute(attr, 3));
const auto swizzled = ApplySwizzle(ir, values, buffer.DstSelect());
for (u32 i = 0; i < 4; i++) {
const IR::F32 comp = [&] {
switch (buffer.GetSwizzle(i)) {
case AmdGpu::CompSwizzle::One:
return ir.Imm32(1.f);
case AmdGpu::CompSwizzle::Zero:
return ir.Imm32(0.f);
case AmdGpu::CompSwizzle::Red:
return ir.GetAttribute(attr, 0);
case AmdGpu::CompSwizzle::Green:
return ir.GetAttribute(attr, 1);
case AmdGpu::CompSwizzle::Blue:
return ir.GetAttribute(attr, 2);
case AmdGpu::CompSwizzle::Alpha:
return ir.GetAttribute(attr, 3);
default:
UNREACHABLE();
}
}();
ir.SetVectorReg(dst_reg++, comp);
ir.SetVectorReg(dst_reg++, IR::F32{ir.CompositeExtract(swizzled, i)});
}
// In case of programmable step rates we need to fallback to instance data pulling in

View File

@ -308,7 +308,6 @@ private:
const RuntimeInfo& runtime_info;
const Profile& profile;
bool opcode_missing = false;
bool emit_ds_read_barrier = false;
};
void Translate(IR::Block* block, u32 block_base, std::span<const GcnInst> inst_list, Info& info,

View File

@ -255,10 +255,6 @@ void Translator::BUFFER_STORE(u32 num_dwords, bool is_typed, const GcnInst& inst
"Non immediate offset not supported");
}
if (info.stage == Stage::Hull) {
// printf("here\n"); // break
}
IR::Value address = [&] -> IR::Value {
if (is_ring) {
return ir.CompositeConstruct(ir.GetVectorReg(vaddr), soffset);
@ -330,7 +326,7 @@ void Translator::BUFFER_STORE_FORMAT(u32 num_dwords, const GcnInst& inst) {
const IR::VectorReg src_reg{inst.src[1].code};
std::array<IR::Value, 4> comps{};
std::array<IR::F32, 4> comps{};
for (u32 i = 0; i < num_dwords; i++) {
comps[i] = ir.GetVectorReg<IR::F32>(src_reg + i);
}
@ -428,7 +424,7 @@ void Translator::IMAGE_LOAD(bool has_mip, const GcnInst& inst) {
if (((mimg.dmask >> i) & 1) == 0) {
continue;
}
IR::U32 value = IR::U32{ir.CompositeExtract(texel, i)};
IR::F32 value = IR::F32{ir.CompositeExtract(texel, i)};
ir.SetVectorReg(dest_reg++, value);
}
}

View File

@ -288,6 +288,12 @@ void IREmitter::SetTcsGenericAttribute(const F32& value, const U32& attr_index,
Inst(Opcode::SetTcsGenericAttribute, value, attr_index, comp_index);
}
F32 IREmitter::ReadTcsGenericOuputAttribute(const U32& vertex_index, const U32& attr_index,
const U32& comp_index) {
return Inst<F32>(IR::Opcode::ReadTcsGenericOuputAttribute, vertex_index, attr_index,
comp_index);
}
F32 IREmitter::GetPatch(Patch patch) {
return Inst<F32>(Opcode::GetPatch, patch);
}
@ -657,6 +663,86 @@ Value IREmitter::CompositeInsert(const Value& vector, const Value& object, size_
}
}
Value IREmitter::CompositeShuffle(const Value& vector1, const Value& vector2, size_t comp0,
size_t comp1) {
if (vector1.Type() != vector2.Type()) {
UNREACHABLE_MSG("Mismatching types {} and {}", vector1.Type(), vector2.Type());
}
if (comp0 >= 4 || comp1 >= 4) {
UNREACHABLE_MSG("One or more out of bounds elements {}, {}", comp0, comp1);
}
const auto shuffle{[&](Opcode opcode) -> Value {
return Inst(opcode, vector1, vector2, Value{static_cast<u32>(comp0)},
Value{static_cast<u32>(comp1)});
}};
switch (vector1.Type()) {
case Type::U32x4:
return shuffle(Opcode::CompositeShuffleU32x2);
case Type::F16x4:
return shuffle(Opcode::CompositeShuffleF16x2);
case Type::F32x4:
return shuffle(Opcode::CompositeShuffleF32x2);
case Type::F64x4:
return shuffle(Opcode::CompositeShuffleF64x2);
default:
ThrowInvalidType(vector1.Type());
}
}
Value IREmitter::CompositeShuffle(const Value& vector1, const Value& vector2, size_t comp0,
size_t comp1, size_t comp2) {
if (vector1.Type() != vector2.Type()) {
UNREACHABLE_MSG("Mismatching types {} and {}", vector1.Type(), vector2.Type());
}
if (comp0 >= 6 || comp1 >= 6 || comp2 >= 6) {
UNREACHABLE_MSG("One or more out of bounds elements {}, {}, {}", comp0, comp1, comp2);
}
const auto shuffle{[&](Opcode opcode) -> Value {
return Inst(opcode, vector1, vector2, Value{static_cast<u32>(comp0)},
Value{static_cast<u32>(comp1)}, Value{static_cast<u32>(comp2)});
}};
switch (vector1.Type()) {
case Type::U32x4:
return shuffle(Opcode::CompositeShuffleU32x3);
case Type::F16x4:
return shuffle(Opcode::CompositeShuffleF16x3);
case Type::F32x4:
return shuffle(Opcode::CompositeShuffleF32x3);
case Type::F64x4:
return shuffle(Opcode::CompositeShuffleF64x3);
default:
ThrowInvalidType(vector1.Type());
}
}
Value IREmitter::CompositeShuffle(const Value& vector1, const Value& vector2, size_t comp0,
size_t comp1, size_t comp2, size_t comp3) {
if (vector1.Type() != vector2.Type()) {
UNREACHABLE_MSG("Mismatching types {} and {}", vector1.Type(), vector2.Type());
}
if (comp0 >= 8 || comp1 >= 8 || comp2 >= 8 || comp3 >= 8) {
UNREACHABLE_MSG("One or more out of bounds elements {}, {}, {}, {}", comp0, comp1, comp2,
comp3);
}
const auto shuffle{[&](Opcode opcode) -> Value {
return Inst(opcode, vector1, vector2, Value{static_cast<u32>(comp0)},
Value{static_cast<u32>(comp1)}, Value{static_cast<u32>(comp2)},
Value{static_cast<u32>(comp3)});
}};
switch (vector1.Type()) {
case Type::U32x4:
return shuffle(Opcode::CompositeShuffleU32x4);
case Type::F16x4:
return shuffle(Opcode::CompositeShuffleF16x4);
case Type::F32x4:
return shuffle(Opcode::CompositeShuffleF32x4);
case Type::F64x4:
return shuffle(Opcode::CompositeShuffleF64x4);
default:
ThrowInvalidType(vector1.Type());
}
}
Value IREmitter::Select(const U1& condition, const Value& true_value, const Value& false_value) {
if (true_value.Type() != false_value.Type()) {
UNREACHABLE_MSG("Mismatching types {} and {}", true_value.Type(), false_value.Type());

View File

@ -90,6 +90,9 @@ public:
const U32& comp_index);
void SetTcsGenericAttribute(const F32& value, const U32& attr_index, const U32& comp_index);
[[nodiscard]] F32 ReadTcsGenericOuputAttribute(const U32& vertex_index, const U32& attr_index,
const U32& comp_index);
[[nodiscard]] F32 GetPatch(Patch patch);
void SetPatch(Patch patch, const F32& value);
@ -152,6 +155,13 @@ public:
[[nodiscard]] Value CompositeExtract(const Value& vector, size_t element);
[[nodiscard]] Value CompositeInsert(const Value& vector, const Value& object, size_t element);
[[nodiscard]] Value CompositeShuffle(const Value& vector1, const Value& vector2, size_t comp0,
size_t comp1);
[[nodiscard]] Value CompositeShuffle(const Value& vector1, const Value& vector2, size_t comp0,
size_t comp1, size_t comp2);
[[nodiscard]] Value CompositeShuffle(const Value& vector1, const Value& vector2, size_t comp0,
size_t comp1, size_t comp2, size_t comp3);
[[nodiscard]] Value Select(const U1& condition, const Value& true_value,
const Value& false_value);

View File

@ -64,6 +64,8 @@ OPCODE(GetPatch, F32, Patc
OPCODE(SetPatch, Void, Patch, F32, )
OPCODE(GetTessGenericAttribute, F32, U32, U32, U32, )
OPCODE(SetTcsGenericAttribute, Void, F32, U32, U32, )
OPCODE(ReadTcsGenericOuputAttribute, F32, U32, U32, U32, )
// Flags
OPCODE(GetScc, U1, Void, )
@ -97,7 +99,7 @@ OPCODE(StoreBufferU32, Void, Opaq
OPCODE(StoreBufferU32x2, Void, Opaque, Opaque, U32x2, )
OPCODE(StoreBufferU32x3, Void, Opaque, Opaque, U32x3, )
OPCODE(StoreBufferU32x4, Void, Opaque, Opaque, U32x4, )
OPCODE(StoreBufferFormatF32, Void, Opaque, Opaque, U32x4, )
OPCODE(StoreBufferFormatF32, Void, Opaque, Opaque, F32x4, )
// Buffer atomic operations
OPCODE(BufferAtomicIAdd32, U32, Opaque, Opaque, U32 )
@ -122,6 +124,9 @@ OPCODE(CompositeExtractU32x4, U32, U32x
OPCODE(CompositeInsertU32x2, U32x2, U32x2, U32, U32, )
OPCODE(CompositeInsertU32x3, U32x3, U32x3, U32, U32, )
OPCODE(CompositeInsertU32x4, U32x4, U32x4, U32, U32, )
OPCODE(CompositeShuffleU32x2, U32x2, U32x2, U32x2, U32, U32, )
OPCODE(CompositeShuffleU32x3, U32x3, U32x3, U32x3, U32, U32, U32, )
OPCODE(CompositeShuffleU32x4, U32x4, U32x4, U32x4, U32, U32, U32, U32, )
OPCODE(CompositeConstructF16x2, F16x2, F16, F16, )
OPCODE(CompositeConstructF16x3, F16x3, F16, F16, F16, )
OPCODE(CompositeConstructF16x4, F16x4, F16, F16, F16, F16, )
@ -131,6 +136,9 @@ OPCODE(CompositeExtractF16x4, F16, F16x
OPCODE(CompositeInsertF16x2, F16x2, F16x2, F16, U32, )
OPCODE(CompositeInsertF16x3, F16x3, F16x3, F16, U32, )
OPCODE(CompositeInsertF16x4, F16x4, F16x4, F16, U32, )
OPCODE(CompositeShuffleF16x2, F16x2, F16x2, F16x2, U32, U32, )
OPCODE(CompositeShuffleF16x3, F16x3, F16x3, F16x3, U32, U32, U32, )
OPCODE(CompositeShuffleF16x4, F16x4, F16x4, F16x4, U32, U32, U32, U32, )
OPCODE(CompositeConstructF32x2, F32x2, F32, F32, )
OPCODE(CompositeConstructF32x3, F32x3, F32, F32, F32, )
OPCODE(CompositeConstructF32x4, F32x4, F32, F32, F32, F32, )
@ -140,6 +148,9 @@ OPCODE(CompositeExtractF32x4, F32, F32x
OPCODE(CompositeInsertF32x2, F32x2, F32x2, F32, U32, )
OPCODE(CompositeInsertF32x3, F32x3, F32x3, F32, U32, )
OPCODE(CompositeInsertF32x4, F32x4, F32x4, F32, U32, )
OPCODE(CompositeShuffleF32x2, F32x2, F32x2, F32x2, U32, U32, )
OPCODE(CompositeShuffleF32x3, F32x3, F32x3, F32x3, U32, U32, U32, )
OPCODE(CompositeShuffleF32x4, F32x4, F32x4, F32x4, U32, U32, U32, U32, )
OPCODE(CompositeConstructF64x2, F64x2, F64, F64, )
OPCODE(CompositeConstructF64x3, F64x3, F64, F64, F64, )
OPCODE(CompositeConstructF64x4, F64x4, F64, F64, F64, F64, )
@ -149,6 +160,9 @@ OPCODE(CompositeExtractF64x4, F64, F64x
OPCODE(CompositeInsertF64x2, F64x2, F64x2, F64, U32, )
OPCODE(CompositeInsertF64x3, F64x3, F64x3, F64, U32, )
OPCODE(CompositeInsertF64x4, F64x4, F64x4, F64, U32, )
OPCODE(CompositeShuffleF64x2, F64x2, F64x2, F64x2, U32, U32, )
OPCODE(CompositeShuffleF64x3, F64x3, F64x3, F64x3, U32, U32, U32, )
OPCODE(CompositeShuffleF64x4, F64x4, F64x4, F64x4, U32, U32, U32, U32, )
// Select operations
OPCODE(SelectU1, U1, U1, U1, U1, )
@ -344,8 +358,8 @@ OPCODE(ImageGatherDref, F32x4, Opaq
OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, U1, )
OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, F32, )
OPCODE(ImageRead, U32x4, Opaque, Opaque, U32, U32, )
OPCODE(ImageWrite, Void, Opaque, Opaque, U32, U32, U32x4, )
OPCODE(ImageRead, F32x4, Opaque, Opaque, U32, U32, )
OPCODE(ImageWrite, Void, Opaque, Opaque, U32, U32, F32x4, )
// Image atomic operations
OPCODE(ImageAtomicIAdd32, U32, Opaque, Opaque, U32, )

View File

@ -343,8 +343,8 @@ static IR::U32 TryOptimizeAddressModulo(IR::U32 addr, u32 stride, IR::IREmitter&
// TODO: can optimize div in control point index similarly to mod
// Read a TCS input (InputCP region) or TES input (OutputCP region)
static IR::F32 ReadTessInputComponent(IR::U32 addr, const u32 stride, IR::IREmitter& ir,
u32 off_dw) {
static IR::F32 ReadTessControlPointAttribute(IR::U32 addr, const u32 stride, IR::IREmitter& ir,
u32 off_dw, bool is_output_read_in_tcs) {
if (off_dw > 0) {
addr = ir.IAdd(addr, ir.Imm32(off_dw));
}
@ -354,7 +354,11 @@ static IR::F32 ReadTessInputComponent(IR::U32 addr, const u32 stride, IR::IREmit
ir.ShiftRightLogical(ir.IMod(addr_for_attrs, ir.Imm32(stride)), ir.Imm32(4u));
const IR::U32 comp_index =
ir.ShiftRightLogical(ir.BitwiseAnd(addr_for_attrs, ir.Imm32(0xFU)), ir.Imm32(2u));
return ir.GetTessGenericAttribute(control_point_index, attr_index, comp_index);
if (is_output_read_in_tcs) {
return ir.ReadTcsGenericOuputAttribute(control_point_index, attr_index, comp_index);
} else {
return ir.GetTessGenericAttribute(control_point_index, attr_index, comp_index);
}
}
} // namespace
@ -481,21 +485,25 @@ void HullShaderTransform(IR::Program& program, RuntimeInfo& runtime_info) {
case IR::Opcode::LoadSharedU128:
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
const IR::U32 addr{inst.Arg(0)};
AttributeRegion region = GetAttributeRegionKind(&inst, info, runtime_info);
const AttributeRegion region = GetAttributeRegionKind(&inst, info, runtime_info);
const u32 num_dwords = opcode == IR::Opcode::LoadSharedU32
? 1
: (opcode == IR::Opcode::LoadSharedU64 ? 2 : 4);
ASSERT_MSG(region == AttributeRegion::InputCP,
"Unhandled read of output or patchconst attribute in hull shader");
ASSERT_MSG(region == AttributeRegion::InputCP ||
region == AttributeRegion::OutputCP,
"Unhandled read of patchconst attribute in hull shader");
const bool is_tcs_output_read = region == AttributeRegion::OutputCP;
const u32 stride = is_tcs_output_read ? runtime_info.hs_info.hs_output_cp_stride
: runtime_info.hs_info.ls_stride;
IR::Value attr_read;
if (num_dwords == 1) {
attr_read = ir.BitCast<IR::U32>(
ReadTessInputComponent(addr, runtime_info.hs_info.ls_stride, ir, 0));
ReadTessControlPointAttribute(addr, stride, ir, 0, is_tcs_output_read));
} else {
boost::container::static_vector<IR::Value, 4> read_components;
for (auto i = 0; i < num_dwords; i++) {
const IR::F32 component =
ReadTessInputComponent(addr, runtime_info.hs_info.ls_stride, ir, i);
ReadTessControlPointAttribute(addr, stride, ir, i, is_tcs_output_read);
read_components.push_back(ir.BitCast<IR::U32>(component));
}
attr_read = ir.CompositeConstruct(read_components);
@ -565,8 +573,8 @@ void DomainShaderTransform(IR::Program& program, RuntimeInfo& runtime_info) {
: (opcode == IR::Opcode::LoadSharedU64 ? 2 : 4);
const auto GetInput = [&](IR::U32 addr, u32 off_dw) -> IR::F32 {
if (region == AttributeRegion::OutputCP) {
return ReadTessInputComponent(
addr, runtime_info.vs_info.hs_output_cp_stride, ir, off_dw);
return ReadTessControlPointAttribute(
addr, runtime_info.vs_info.hs_output_cp_stride, ir, off_dw, false);
} else {
ASSERT(region == AttributeRegion::PatchConst);
return ir.GetPatch(IR::PatchGeneric((addr.U32() >> 2) + off_dw));

View File

@ -8,6 +8,7 @@
#include "shader_recompiler/ir/breadth_first_search.h"
#include "shader_recompiler/ir/ir_emitter.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/ir/reinterpret.h"
#include "video_core/amdgpu/resource.h"
namespace Shader::Optimization {
@ -128,35 +129,6 @@ bool IsImageInstruction(const IR::Inst& inst) {
}
}
IR::Value SwizzleVector(IR::IREmitter& ir, auto sharp, IR::Value texel) {
boost::container::static_vector<IR::Value, 4> comps;
for (u32 i = 0; i < 4; i++) {
switch (sharp.GetSwizzle(i)) {
case AmdGpu::CompSwizzle::Zero:
comps.emplace_back(ir.Imm32(0.f));
break;
case AmdGpu::CompSwizzle::One:
comps.emplace_back(ir.Imm32(1.f));
break;
case AmdGpu::CompSwizzle::Red:
comps.emplace_back(ir.CompositeExtract(texel, 0));
break;
case AmdGpu::CompSwizzle::Green:
comps.emplace_back(ir.CompositeExtract(texel, 1));
break;
case AmdGpu::CompSwizzle::Blue:
comps.emplace_back(ir.CompositeExtract(texel, 2));
break;
case AmdGpu::CompSwizzle::Alpha:
comps.emplace_back(ir.CompositeExtract(texel, 3));
break;
default:
UNREACHABLE();
}
}
return ir.CompositeConstruct(comps[0], comps[1], comps[2], comps[3]);
};
class Descriptors {
public:
explicit Descriptors(Info& info_)
@ -409,15 +381,6 @@ void PatchTextureBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(binding));
ASSERT(!buffer.swizzle_enable && !buffer.add_tid_enable);
// Apply dst_sel swizzle on formatted buffer instructions
if (inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32) {
inst.SetArg(2, SwizzleVector(ir, buffer, inst.Arg(2)));
} else {
const auto inst_info = inst.Flags<IR::BufferInstInfo>();
const auto texel = ir.LoadBufferFormat(inst.Arg(0), inst.Arg(1), inst_info);
inst.ReplaceUsesWith(SwizzleVector(ir, buffer, texel));
}
}
IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value& t,
@ -765,10 +728,6 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
}();
inst.SetArg(1, coords);
if (inst.GetOpcode() == IR::Opcode::ImageWrite) {
inst.SetArg(4, SwizzleVector(ir, image, inst.Arg(4)));
}
if (inst_info.has_lod) {
ASSERT(inst.GetOpcode() == IR::Opcode::ImageRead ||
inst.GetOpcode() == IR::Opcode::ImageWrite);
@ -783,6 +742,50 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
}
}
void PatchTextureBufferInterpretation(IR::Block& block, IR::Inst& inst, Info& info) {
const auto binding = inst.Arg(0).U32();
const auto buffer_res = info.texture_buffers[binding];
const auto buffer = buffer_res.GetSharp(info);
if (!buffer.Valid()) {
// Don't need to swizzle invalid buffer.
return;
}
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
if (inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32) {
inst.SetArg(2, ApplySwizzle(ir, inst.Arg(2), buffer.DstSelect()));
} else if (inst.GetOpcode() == IR::Opcode::LoadBufferFormatF32) {
const auto inst_info = inst.Flags<IR::BufferInstInfo>();
const auto texel = ir.LoadBufferFormat(inst.Arg(0), inst.Arg(1), inst_info);
const auto swizzled = ApplySwizzle(ir, texel, buffer.DstSelect());
inst.ReplaceUsesWith(swizzled);
}
}
void PatchImageInterpretation(IR::Block& block, IR::Inst& inst, Info& info) {
const auto binding = inst.Arg(0).U32();
const auto image_res = info.images[binding & 0xFFFF];
const auto image = image_res.GetSharp(info);
if (!image.Valid() || !image_res.IsStorage(image)) {
// Don't need to swizzle invalid or non-storage image.
return;
}
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
if (inst.GetOpcode() == IR::Opcode::ImageWrite) {
inst.SetArg(4, ApplySwizzle(ir, inst.Arg(4), image.DstSelect()));
} else if (inst.GetOpcode() == IR::Opcode::ImageRead) {
const auto inst_info = inst.Flags<IR::TextureInstInfo>();
const auto lod = inst.Arg(2);
const auto ms = inst.Arg(3);
const auto texel =
ir.ImageRead(inst.Arg(0), inst.Arg(1), lod.IsEmpty() ? IR::U32{} : IR::U32{lod},
ms.IsEmpty() ? IR::U32{} : IR::U32{ms}, inst_info);
const auto swizzled = ApplySwizzle(ir, texel, image.DstSelect());
inst.ReplaceUsesWith(swizzled);
}
}
void PatchDataRingInstruction(IR::Block& block, IR::Inst& inst, Info& info,
Descriptors& descriptors) {
// Insert gds binding in the shader if it doesn't exist already.
@ -852,6 +855,19 @@ void ResourceTrackingPass(IR::Program& program) {
}
}
}
// Second pass to reinterpret format read/write where needed, since we now know
// the bindings and their properties.
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (IsTextureBufferInstruction(inst)) {
PatchTextureBufferInterpretation(*block, inst, info);
continue;
}
if (IsImageInstruction(inst)) {
PatchImageInterpretation(*block, inst, info);
}
}
}
}
} // namespace Shader::Optimization

View File

@ -8,6 +8,54 @@
namespace Shader::Optimization {
static void EmitBarrierInBlock(IR::Block* block) {
// This is inteded to insert a barrier when shared memory write and read
// occur in the same basic block. Also checks if branch depth is zero as
// we don't want to insert barrier in potentially divergent code.
bool emit_barrier_on_write = false;
bool emit_barrier_on_read = false;
const auto emit_barrier = [block](bool& emit_cond, IR::Inst& inst) {
if (emit_cond) {
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
ir.Barrier();
emit_cond = false;
}
};
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::LoadSharedU32 ||
inst.GetOpcode() == IR::Opcode::LoadSharedU64) {
emit_barrier(emit_barrier_on_read, inst);
emit_barrier_on_write = true;
}
if (inst.GetOpcode() == IR::Opcode::WriteSharedU32 ||
inst.GetOpcode() == IR::Opcode::WriteSharedU64) {
emit_barrier(emit_barrier_on_write, inst);
emit_barrier_on_read = true;
}
}
}
static void EmitBarrierInMergeBlock(const IR::AbstractSyntaxNode::Data& data) {
// Insert a barrier after divergent conditional blocks.
// This avoids potential softlocks and crashes when some threads
// initialize shared memory and others read from it.
const IR::U1 cond = data.if_node.cond;
const auto insert_barrier =
IR::BreadthFirstSearch(cond, [](IR::Inst* inst) -> std::optional<bool> {
if (inst->GetOpcode() == IR::Opcode::GetAttributeU32 &&
inst->Arg(0).Attribute() == IR::Attribute::LocalInvocationId) {
return true;
}
return std::nullopt;
});
if (insert_barrier) {
IR::Block* const merge = data.if_node.merge;
auto insert_point = std::ranges::find_if_not(merge->Instructions(), IR::IsPhi);
IR::IREmitter ir{*merge, insert_point};
ir.Barrier();
}
}
void SharedMemoryBarrierPass(IR::Program& program, const Profile& profile) {
if (!program.info.uses_shared || !profile.needs_lds_barriers) {
return;
@ -19,27 +67,12 @@ void SharedMemoryBarrierPass(IR::Program& program, const Profile& profile) {
--branch_depth;
continue;
}
if (node.type != Type::If) {
if (node.type == Type::If && branch_depth++ == 0) {
EmitBarrierInMergeBlock(node.data);
continue;
}
u32 curr_depth = branch_depth++;
if (curr_depth != 0) {
continue;
}
const IR::U1 cond = node.data.if_node.cond;
const auto insert_barrier =
IR::BreadthFirstSearch(cond, [](IR::Inst* inst) -> std::optional<bool> {
if (inst->GetOpcode() == IR::Opcode::GetAttributeU32 &&
inst->Arg(0).Attribute() == IR::Attribute::LocalInvocationId) {
return true;
}
return std::nullopt;
});
if (insert_barrier) {
IR::Block* const merge = node.data.if_node.merge;
auto insert_point = std::ranges::find_if_not(merge->Instructions(), IR::IsPhi);
IR::IREmitter ir{*merge, insert_point};
ir.Barrier();
if (node.type == Type::Block && branch_depth == 0) {
EmitBarrierInBlock(node.data.block);
}
}
}

View File

@ -0,0 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "shader_recompiler/ir/ir_emitter.h"
#include "video_core/amdgpu/resource.h"
namespace Shader::IR {
/// Applies a component swizzle to a vec4.
inline Value ApplySwizzle(IREmitter& ir, const Value& vector, const AmdGpu::CompMapping& swizzle) {
// Constants are indexed as 0 and 1, and components are 4-7. Thus we can apply a swizzle
// using two vectors and a shuffle, using one vector of constants and one of the components.
const auto zero = ir.Imm32(0.f);
const auto one = ir.Imm32(1.f);
const auto constants_vec = ir.CompositeConstruct(zero, one, zero, zero);
const auto swizzled =
ir.CompositeShuffle(constants_vec, vector, size_t(swizzle.r), size_t(swizzle.g),
size_t(swizzle.b), size_t(swizzle.a));
return swizzled;
}
} // namespace Shader::IR

View File

@ -180,7 +180,7 @@ struct FragmentRuntimeInfo {
std::array<PsInput, 32> inputs;
struct PsColorBuffer {
AmdGpu::NumberFormat num_format;
MrtSwizzle mrt_swizzle;
AmdGpu::CompMapping swizzle;
auto operator<=>(const PsColorBuffer&) const noexcept = default;
};

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