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@ -336,7 +336,7 @@ void Emulator::Restart() {
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return;
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}
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}
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void Core::Emulator::LoadSystemModules(const std::string& game_serial) {
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void Core::Emulator::LoadSystemModules(const std::string& game_serial) {
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constexpr std::array<SysModules, 11> ModulesToLoad{
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{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
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{"libSceUlt.sprx", nullptr},
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@ -379,10 +379,10 @@ void Emulator::Restart() {
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linker->LoadModule(entry.path());
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}
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}
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}
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}
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#ifdef ENABLE_QT_GUI
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void Core::Emulator::UpdatePlayTime(const std::string& serial) const {
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void Core::Emulator::UpdatePlayTime(const std::string& serial) const {
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
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@ -448,7 +448,7 @@ void Emulator::Restart() {
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}
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}
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LOG_INFO(Loader, "Playing time for {}: {}", serial, playTimeSaved.toStdString());
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}
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}
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#endif
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} // namespace Core
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