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https://github.com/shadps4-emu/shadPS4.git
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usbd: Implement usb backend system (#3737)
* initial impl * reviews * upstreamed deReaperJosh changes * fixed config.cpp --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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@@ -208,6 +208,9 @@ std::filesystem::path save_data_path = {};
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// Settings
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ConfigEntry<u32> m_language(1); // english
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// USB Device
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static ConfigEntry<int> usbDeviceBackend(UsbBackendType::Real);
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// Keys
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static string trophyKey = "";
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@@ -817,6 +820,14 @@ void setRcasAttenuation(int value, bool is_game_specific) {
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rcasAttenuation.set(value, is_game_specific);
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}
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int getUsbDeviceBackend() {
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return usbDeviceBackend.get();
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}
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void setUsbDeviceBackend(int value, bool is_game_specific) {
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usbDeviceBackend.set(value, is_game_specific);
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}
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bool getLoadAutoPatches() {
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return load_auto_patches;
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}
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@@ -881,6 +892,7 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
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isMotionControlsEnabled.setFromToml(input, "isMotionControlsEnabled", is_game_specific);
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useUnifiedInputConfig.setFromToml(input, "useUnifiedInputConfig", is_game_specific);
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backgroundControllerInput.setFromToml(input, "backgroundControllerInput", is_game_specific);
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usbDeviceBackend.setFromToml(input, "usbDeviceBackend", is_game_specific);
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}
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if (data.contains("Audio")) {
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@@ -1063,6 +1075,7 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
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is_game_specific);
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backgroundControllerInput.setTomlValue(data, "Input", "backgroundControllerInput",
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is_game_specific);
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usbDeviceBackend.setTomlValue(data, "Input", "usbDeviceBackend", is_game_specific);
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micDevice.setTomlValue(data, "Audio", "micDevice", is_game_specific);
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mainOutputDevice.setTomlValue(data, "Audio", "mainOutputDevice", is_game_specific);
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@@ -1194,6 +1207,7 @@ void setDefaultValues(bool is_game_specific) {
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cursorHideTimeout.set(5, is_game_specific);
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isMotionControlsEnabled.set(true, is_game_specific);
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backgroundControllerInput.set(false, is_game_specific);
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usbDeviceBackend.set(UsbBackendType::Real, is_game_specific);
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// GS - Audio
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micDevice.set("Default Device", is_game_specific);
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