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https://github.com/shadps4-emu/shadPS4.git
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usbd: Implement usb backend system (#3737)
* initial impl * reviews * upstreamed deReaperJosh changes * fixed config.cpp --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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@@ -4,6 +4,7 @@
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#pragma once
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#include "common/types.h"
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#include "usb_backend.h"
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extern "C" {
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struct libusb_device;
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@@ -21,6 +22,8 @@ class SymbolsResolver;
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namespace Libraries::Usbd {
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extern std::shared_ptr<UsbBackend> usb_backend;
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using SceUsbdDevice = libusb_device;
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using SceUsbdDeviceHandle = libusb_device_handle;
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using SceUsbdDeviceDescriptor = libusb_device_descriptor;
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@@ -29,6 +32,11 @@ using SceUsbdTransfer = libusb_transfer;
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using SceUsbdControlSetup = libusb_control_setup;
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using SceUsbdTransferCallback = void PS4_SYSV_ABI (*)(SceUsbdTransfer* transfer);
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// TODO: implement emulated devices
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using SkylandersPortalBackend = UsbRealBackend;
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using InfinityBaseBackend = UsbRealBackend;
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using DimensionsToypadBackend = UsbRealBackend;
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enum class SceUsbdSpeed : u32 {
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UNKNOWN = 0,
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LOW = 1,
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