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https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-27 12:34:37 +00:00
Make F4/F5 adding/removing controllers a full feature instead of an accidentally pushed debug tool
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@ -588,7 +588,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(OrbisUserServiceLoginUserIdLis
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// TODO only first user, do the others as well
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// TODO only first user, do the others as well
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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auto controllers = *Common::Singleton<Input::GameControllers>::Instance();
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auto controllers = *Common::Singleton<Input::GameControllers>::Instance();
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userIdList->user_id[i] = controllers[i]->GetUserId();
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userIdList->user_id[i] = controllers[i]->user_id;
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}
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}
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -65,12 +65,10 @@ public:
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bool SetVibration(u8 smallMotor, u8 largeMotor);
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bool SetVibration(u8 smallMotor, u8 largeMotor);
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void SetTouchpadState(int touchIndex, bool touchDown, float x, float y);
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void SetTouchpadState(int touchIndex, bool touchDown, float x, float y);
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u32 Poll();
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u32 Poll();
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u32 GetUserId() {
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return user_id;
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}
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float gyro_poll_rate;
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float gyro_poll_rate;
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float accel_poll_rate;
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float accel_poll_rate;
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u32 user_id = -1; // ORBIS_USER_SERVICE_USER_ID_INVALID
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static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
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static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
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Libraries::Pad::OrbisFVector3& angularVelocity,
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Libraries::Pad::OrbisFVector3& angularVelocity,
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float deltaTime,
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float deltaTime,
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@ -89,7 +87,6 @@ private:
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u32 m_first_state = 0;
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u32 m_first_state = 0;
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std::array<State, MAX_STATES> m_states;
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std::array<State, MAX_STATES> m_states;
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std::array<StateInternal, MAX_STATES> m_private;
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std::array<StateInternal, MAX_STATES> m_private;
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u32 user_id = -1; // ORBIS_USER_SERVICE_USER_ID_INVALID
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SDL_Gamepad* m_sdl_gamepad = nullptr;
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SDL_Gamepad* m_sdl_gamepad = nullptr;
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};
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};
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@ -194,21 +194,20 @@ void WindowSDL::WaitEvent() {
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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OnGamepadEvent(&event);
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OnGamepadEvent(&event);
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break;
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break;
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case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:{
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case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
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int controller_id = Input::GetGamepadIndexFromJoystickId(event.gsensor.which) - 1;
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int controller_id = Input::GetGamepadIndexFromJoystickId(event.gsensor.which) - 1;
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switch ((SDL_SensorType)event.gsensor.sensor) {
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switch ((SDL_SensorType)event.gsensor.sensor) {
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case SDL_SENSOR_GYRO:
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case SDL_SENSOR_GYRO:
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controllers[controller_id]->Gyro(
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controllers[controller_id]->Gyro(0, event.gsensor.data);
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0, event.gsensor.data);
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break;
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break;
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case SDL_SENSOR_ACCEL:
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case SDL_SENSOR_ACCEL:
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controllers[controller_id]->Acceleration(
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controllers[controller_id]->Acceleration(0, event.gsensor.data);
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0, event.gsensor.data);
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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break;}
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break;
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}
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case SDL_EVENT_QUIT:
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case SDL_EVENT_QUIT:
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is_open = false;
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is_open = false;
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break;
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break;
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@ -312,13 +311,25 @@ void WindowSDL::OnKeyboardMouseInput(const SDL_Event* event) {
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}
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}
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// test controller connect/disconnect
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// test controller connect/disconnect
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else if (input_id == SDLK_F4) {
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else if (input_id == SDLK_F4) {
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int player_count = Config::GetNumberOfPlayers();
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auto controllers = *Common::Singleton<Input::GameControllers>::Instance();
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AddUserServiceEvent({OrbisUserServiceEventType::Logout, player_count});
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for (int i = 3; i >= 0; i--) {
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Config::SetNumberOfPlayers(player_count - 1);
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if (controllers[i]->user_id != -1) {
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AddUserServiceEvent(
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{OrbisUserServiceEventType::Logout, (s32)controllers[i]->user_id});
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controllers[i]->user_id = -1;
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break;
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}
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}
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} else if (input_id == SDLK_F5) {
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} else if (input_id == SDLK_F5) {
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int player_count = Config::GetNumberOfPlayers();
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auto controllers = *Common::Singleton<Input::GameControllers>::Instance();
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AddUserServiceEvent({OrbisUserServiceEventType::Login, player_count + 1});
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for (int i = 0; i < 4; i++) {
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Config::SetNumberOfPlayers(player_count + 1);
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if (controllers[i]->user_id == -1) {
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controllers[i]->user_id = i + 1;
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AddUserServiceEvent(
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{OrbisUserServiceEventType::Login, (s32)controllers[i]->user_id});
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break;
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}
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}
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}
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}
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}
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}
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