mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 18:45:36 +00:00
Merge branch 'main' into user_management
This commit is contained in:
commit
ee54507457
@ -138,7 +138,7 @@ The following firmware modules are supported and must be placed in shadPS4's `sy
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</div>
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> [!Caution]
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> The above modules are required to run the games properly and must be extracted from your PlayStation 4.\
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> The above modules are required to run the games properly and must be extracted from your PlayStation 4.
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@ -125,7 +125,6 @@ int EqueueInternal::WaitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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.count();
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count = WaitForSmallTimer(ev, num, std::max(0l, long(micros - time_waited)));
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}
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small_timer_event.event.data = 0;
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}
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if (ev->flags & SceKernelEvent::Flags::OneShot) {
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@ -179,39 +178,46 @@ int EqueueInternal::GetTriggeredEvents(SceKernelEvent* ev, int num) {
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}
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bool EqueueInternal::AddSmallTimer(EqueueEvent& ev) {
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// We assume that only one timer event (with the same ident across calls)
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// can be posted to the queue, based on observations so far. In the opposite case,
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// the small timer storage and wait logic should be reworked.
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ASSERT(!HasSmallTimer() || small_timer_event.event.ident == ev.event.ident);
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ev.time_added = std::chrono::steady_clock::now();
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small_timer_event = std::move(ev);
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SmallTimer st;
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st.event = ev.event;
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st.added = std::chrono::steady_clock::now();
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st.interval = std::chrono::microseconds{ev.event.data};
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{
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std::scoped_lock lock{m_mutex};
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m_small_timers[st.event.ident] = std::move(st);
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}
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return true;
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}
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int EqueueInternal::WaitForSmallTimer(SceKernelEvent* ev, int num, u32 micros) {
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int count{};
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ASSERT(num == 1);
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ASSERT(num >= 1);
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auto curr_clock = std::chrono::steady_clock::now();
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const auto wait_end_us = (micros == 0) ? std::chrono::steady_clock::time_point::max()
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: curr_clock + std::chrono::microseconds{micros};
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int count = 0;
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do {
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curr_clock = std::chrono::steady_clock::now();
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{
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std::scoped_lock lock{m_mutex};
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if ((curr_clock - small_timer_event.time_added) >
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std::chrono::microseconds{small_timer_event.event.data}) {
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ev[count++] = small_timer_event.event;
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small_timer_event.event.data = 0;
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break;
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for (auto it = m_small_timers.begin(); it != m_small_timers.end() && count < num;) {
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const SmallTimer& st = it->second;
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if (curr_clock - st.added >= st.interval) {
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ev[count++] = st.event;
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it = m_small_timers.erase(it);
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} else {
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++it;
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}
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}
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if (count > 0)
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return count;
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}
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std::this_thread::yield();
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} while (curr_clock < wait_end_us);
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return count;
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return 0;
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}
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bool EqueueInternal::EventExists(u64 id, s16 filter) {
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@ -326,6 +332,11 @@ s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec*
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// `HrTimerSpinlockThresholdUs`) and fall back to boost asio timers if the time to tick is
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// large. Even for large delays, we truncate a small portion to complete the wait
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// using the spinlock, prioritizing precision.
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if (eq->EventExists(event.event.ident, event.event.filter)) {
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eq->RemoveEvent(id, SceKernelEvent::Filter::HrTimer);
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}
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if (total_us < HrTimerSpinlockThresholdUs) {
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return eq->AddSmallTimer(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
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}
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@ -9,6 +9,7 @@
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#include <vector>
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#include <boost/asio/steady_timer.hpp>
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#include <unordered_map>
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#include "common/rdtsc.h"
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#include "common/types.h"
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@ -135,6 +136,12 @@ private:
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};
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class EqueueInternal {
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struct SmallTimer {
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SceKernelEvent event;
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std::chrono::steady_clock::time_point added;
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std::chrono::microseconds interval;
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};
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public:
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explicit EqueueInternal(std::string_view name) : m_name(name) {}
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@ -151,13 +158,14 @@ public:
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int GetTriggeredEvents(SceKernelEvent* ev, int num);
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bool AddSmallTimer(EqueueEvent& event);
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bool HasSmallTimer() const {
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return small_timer_event.event.data != 0;
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bool HasSmallTimer() {
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std::scoped_lock lock{m_mutex};
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return !m_small_timers.empty();
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}
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bool RemoveSmallTimer(u64 id) {
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if (HasSmallTimer() && small_timer_event.event.ident == id) {
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small_timer_event = {};
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return true;
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if (HasSmallTimer()) {
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std::scoped_lock lock{m_mutex};
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return m_small_timers.erase(id) > 0;
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}
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return false;
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}
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@ -170,8 +178,8 @@ private:
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std::string m_name;
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std::mutex m_mutex;
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std::vector<EqueueEvent> m_events;
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EqueueEvent small_timer_event{};
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std::condition_variable m_cond;
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std::unordered_map<u64, SmallTimer> m_small_timers;
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};
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u64 PS4_SYSV_ABI sceKernelGetEventData(const SceKernelEvent* ev);
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@ -33,13 +33,13 @@ KBMSettings::KBMSettings(std::shared_ptr<GameInfoClass> game_info_get, QWidget*
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}
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ButtonsList = {
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ui->CrossButton, ui->CircleButton, ui->TriangleButton, ui->SquareButton,
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ui->L1Button, ui->R1Button, ui->L2Button, ui->R2Button,
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ui->L3Button, ui->R3Button, ui->TouchpadButton, ui->OptionsButton,
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ui->TouchpadButton, ui->DpadUpButton, ui->DpadDownButton, ui->DpadLeftButton,
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ui->DpadRightButton, ui->LStickUpButton, ui->LStickDownButton, ui->LStickLeftButton,
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ui->LStickRightButton, ui->RStickUpButton, ui->RStickDownButton, ui->RStickLeftButton,
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ui->RStickRightButton, ui->LHalfButton, ui->RHalfButton};
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ui->CrossButton, ui->CircleButton, ui->TriangleButton, ui->SquareButton,
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ui->L1Button, ui->R1Button, ui->L2Button, ui->R2Button,
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ui->L3Button, ui->R3Button, ui->OptionsButton, ui->TouchpadButton,
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ui->DpadUpButton, ui->DpadDownButton, ui->DpadLeftButton, ui->DpadRightButton,
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ui->LStickUpButton, ui->LStickDownButton, ui->LStickLeftButton, ui->LStickRightButton,
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ui->RStickUpButton, ui->RStickDownButton, ui->RStickLeftButton, ui->RStickRightButton,
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ui->LHalfButton, ui->RHalfButton};
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ButtonConnects();
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SetUIValuestoMappings("default");
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@ -372,14 +372,31 @@ void KBMSettings::SaveKBMConfig(bool CloseOnSave) {
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file.close();
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// Prevent duplicate inputs for KBM as this breaks the engine
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bool duplicateFound = false;
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QSet<QString> duplicateMappings;
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for (auto it = inputs.begin(); it != inputs.end(); ++it) {
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if (std::find(it + 1, inputs.end(), *it) != inputs.end()) {
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QMessageBox::information(this, tr("Unable to Save"),
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tr("Cannot bind any unique input more than once"));
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return;
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duplicateFound = true;
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duplicateMappings.insert(QString::fromStdString(*it));
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}
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}
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if (duplicateFound) {
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QStringList duplicatesList;
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for (const QString mapping : duplicateMappings) {
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for (const auto& button : ButtonsList) {
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if (button->text() == mapping)
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duplicatesList.append(button->objectName() + " - " + mapping);
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}
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}
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QMessageBox::information(
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this, tr("Unable to Save"),
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// clang-format off
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QString(tr("Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons:\n\n%1").arg(duplicatesList.join("\n"))));
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// clang-format on
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return;
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}
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std::vector<std::string> save;
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bool CurrentLineEmpty = false, LastLineEmpty = false;
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for (auto const& line : lines) {
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@ -456,7 +456,7 @@ void SettingsDialog::LoadValuesFromConfig() {
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ui->dumpShadersCheckBox->setChecked(toml::find_or<bool>(data, "GPU", "dumpShaders", false));
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ui->nullGpuCheckBox->setChecked(toml::find_or<bool>(data, "GPU", "nullGpu", false));
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ui->enableHDRCheckBox->setChecked(toml::find_or<bool>(data, "GPU", "allowHDR", false));
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ui->playBGMCheckBox->setChecked(toml::find_or<bool>(data, "General", "playBGM", false));
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ui->playBGMCheckBox->setChecked(m_gui_settings->GetValue(gui::gl_playBackgroundMusic).toBool());
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ui->disableTrophycheckBox->setChecked(
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toml::find_or<bool>(data, "General", "isTrophyPopupDisabled", false));
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ui->popUpDurationSpinBox->setValue(Config::getTrophyNotificationDuration());
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@ -468,7 +468,7 @@ void SettingsDialog::LoadValuesFromConfig() {
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ui->radioButton_Top->setChecked(side == "top");
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ui->radioButton_Bottom->setChecked(side == "bottom");
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ui->BGMVolumeSlider->setValue(toml::find_or<int>(data, "General", "BGMvolume", 50));
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ui->BGMVolumeSlider->setValue(m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt());
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ui->discordRPCCheckbox->setChecked(
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toml::find_or<bool>(data, "General", "enableDiscordRPC", true));
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QString translatedText_FullscreenMode =
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