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Use shared_first_mutex (#3179)
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46
src/common/shared_first_mutex.h
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46
src/common/shared_first_mutex.h
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// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <condition_variable>
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#include <mutex>
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namespace Common {
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// Like std::shared_mutex, but reader has priority over writer.
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class SharedFirstMutex {
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public:
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void lock() {
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std::unique_lock<std::mutex> lock(mtx);
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cv.wait(lock, [this]() { return !writer_active && readers == 0; });
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writer_active = true;
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}
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void unlock() {
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std::lock_guard<std::mutex> lock(mtx);
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writer_active = false;
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cv.notify_all();
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}
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void lock_shared() {
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std::unique_lock<std::mutex> lock(mtx);
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cv.wait(lock, [this]() { return !writer_active; });
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++readers;
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}
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void unlock_shared() {
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std::lock_guard<std::mutex> lock(mtx);
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if (--readers == 0) {
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cv.notify_all();
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}
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}
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private:
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std::mutex mtx;
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std::condition_variable cv;
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int readers = 0;
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bool writer_active = false;
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};
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} // namespace Common
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