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shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp * video_core: Refactor and render target swizzles * liverpool_to_vk: Add missing swap format from RDR * video_core: Refactor shader recompiler interface * Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct * shader_recompiler: Avoid some asserts
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@@ -11,12 +11,14 @@
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namespace Shader {
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struct Info;
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struct Profile;
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struct RuntimeInfo;
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} // namespace Shader
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namespace Shader::Gcn {
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[[nodiscard]] IR::AbstractSyntaxList BuildASL(Common::ObjectPool<IR::Inst>& inst_pool,
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Common::ObjectPool<IR::Block>& block_pool, CFG& cfg,
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Info& info, const Profile& profile);
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Info& info, const RuntimeInfo& runtime_info,
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const Profile& profile);
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} // namespace Shader::Gcn
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