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Fix module map addresses
Most modules are mapped starting at 0x800000000, with no gaps between mappings.
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@ -19,8 +19,6 @@ enum class MemoryPermission : u32 {
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};
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DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
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constexpr VAddr CODE_BASE_OFFSET = 0x100000000ULL;
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constexpr VAddr SYSTEM_MANAGED_MIN = 0x00000400000ULL;
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constexpr VAddr SYSTEM_MANAGED_MAX = 0x07FFFFBFFFULL;
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constexpr VAddr SYSTEM_RESERVED_MIN = 0x07FFFFC000ULL;
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@ -19,8 +19,7 @@ namespace Core {
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using EntryFunc = PS4_SYSV_ABI int (*)(size_t args, const void* argp, void* param);
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static u64 LoadOffset = CODE_BASE_OFFSET;
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static constexpr u64 CODE_BASE_INCR = 0x010000000u;
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static u64 LoadOffset = 0;
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static u64 GetAlignedSize(const elf_program_header& phdr) {
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return (phdr.p_align != 0 ? (phdr.p_memsz + (phdr.p_align - 1)) & ~(phdr.p_align - 1)
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@ -116,7 +115,7 @@ void Module::LoadModuleToMemory(u32& max_tls_index) {
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memory->MapMemory(out_addr, memory->SystemReservedVirtualBase() + LoadOffset,
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aligned_base_size + TrampolineSize, MemoryProt::CpuReadWrite,
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MemoryMapFlags::Fixed, VMAType::Code, name, true);
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LoadOffset += CODE_BASE_INCR * (1 + aligned_base_size / CODE_BASE_INCR);
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LoadOffset += aligned_base_size + TrampolineSize;
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LOG_INFO(Core_Linker, "Loading module {} to {}", name, fmt::ptr(*out_addr));
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#ifdef ARCH_X86_64
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