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Devtools - Shader editing (#1705)
* devtools: shader editing and compiling * devtools: patch shader at runtime * devtools: shader editing load patch even with config disabled
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@@ -168,6 +168,21 @@ void WindowSDL::InitTimers() {
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SDL_AddTimer(100, &PollController, controller);
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}
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void WindowSDL::RequestKeyboard() {
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if (keyboard_grab == 0) {
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SDL_StartTextInput(window);
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}
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keyboard_grab++;
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}
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void WindowSDL::ReleaseKeyboard() {
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ASSERT(keyboard_grab > 0);
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keyboard_grab--;
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if (keyboard_grab == 0) {
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SDL_StopTextInput(window);
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}
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}
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void WindowSDL::OnResize() {
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SDL_GetWindowSizeInPixels(window, &width, &height);
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ImGui::Core::OnResize();
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