shader_recompiler: Add another constant propagation pass near the end. (#2231)

This commit is contained in:
squidbus
2025-01-25 14:59:18 -08:00
committed by GitHub
parent a5a1253185
commit f1bc3b4f3d

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@@ -90,6 +90,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
Shader::Optimization::ResourceTrackingPass(program); Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::IdentityRemovalPass(program.blocks); Shader::Optimization::IdentityRemovalPass(program.blocks);
Shader::Optimization::DeadCodeEliminationPass(program); Shader::Optimization::DeadCodeEliminationPass(program);
Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
Shader::Optimization::CollectShaderInfoPass(program); Shader::Optimization::CollectShaderInfoPass(program);
Shader::Optimization::SharedMemoryBarrierPass(program, profile); Shader::Optimization::SharedMemoryBarrierPass(program, profile);