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shader_recompiler: Add another constant propagation pass near the end. (#2231)
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@ -90,6 +90,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
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Shader::Optimization::ResourceTrackingPass(program);
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Shader::Optimization::IdentityRemovalPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program);
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Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
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Shader::Optimization::CollectShaderInfoPass(program);
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Shader::Optimization::SharedMemoryBarrierPass(program, profile);
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