shader_recompiler: Implement FREXP instructions. (#1766)

This commit is contained in:
squidbus
2024-12-13 11:51:39 -08:00
committed by GitHub
parent 722a0e36be
commit f1c23d514b
10 changed files with 119 additions and 8 deletions

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@@ -222,7 +222,12 @@ Id EmitFPCeil64(EmitContext& ctx, Id value);
Id EmitFPTrunc16(EmitContext& ctx, Id value);
Id EmitFPTrunc32(EmitContext& ctx, Id value);
Id EmitFPTrunc64(EmitContext& ctx, Id value);
Id EmitFPFract(EmitContext& ctx, Id value);
Id EmitFPFract32(EmitContext& ctx, Id value);
Id EmitFPFract64(EmitContext& ctx, Id value);
Id EmitFPFrexpSig32(EmitContext& ctx, Id value);
Id EmitFPFrexpSig64(EmitContext& ctx, Id value);
Id EmitFPFrexpExp32(EmitContext& ctx, Id value);
Id EmitFPFrexpExp64(EmitContext& ctx, Id value);
Id EmitFPOrdEqual16(EmitContext& ctx, Id lhs, Id rhs);
Id EmitFPOrdEqual32(EmitContext& ctx, Id lhs, Id rhs);
Id EmitFPOrdEqual64(EmitContext& ctx, Id lhs, Id rhs);