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shader_recompiler: Implement FREXP instructions. (#1766)
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@@ -222,7 +222,12 @@ Id EmitFPCeil64(EmitContext& ctx, Id value);
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Id EmitFPTrunc16(EmitContext& ctx, Id value);
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Id EmitFPTrunc32(EmitContext& ctx, Id value);
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Id EmitFPTrunc64(EmitContext& ctx, Id value);
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Id EmitFPFract(EmitContext& ctx, Id value);
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Id EmitFPFract32(EmitContext& ctx, Id value);
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Id EmitFPFract64(EmitContext& ctx, Id value);
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Id EmitFPFrexpSig32(EmitContext& ctx, Id value);
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Id EmitFPFrexpSig64(EmitContext& ctx, Id value);
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Id EmitFPFrexpExp32(EmitContext& ctx, Id value);
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Id EmitFPFrexpExp64(EmitContext& ctx, Id value);
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Id EmitFPOrdEqual16(EmitContext& ctx, Id lhs, Id rhs);
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Id EmitFPOrdEqual32(EmitContext& ctx, Id lhs, Id rhs);
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Id EmitFPOrdEqual64(EmitContext& ctx, Id lhs, Id rhs);
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