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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
Fix trophy pop-up icons
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parent
81f211a82a
commit
f1cd552f05
@ -11,6 +11,8 @@
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#include "imgui/imgui_std.h"
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#include "trophy_ui.h"
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CMRC_DECLARE(res);
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using namespace ImGui;
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namespace Libraries::NpTrophy {
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@ -29,6 +31,22 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
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fmt::UTF(trophyIconPath.u8string()));
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}
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std::string pathString;
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if (trophy_type == "P") {
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pathString = "Resources/platinum.png";
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} else if (trophy_type == "G") {
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pathString = "Resources/gold.png";
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} else if (trophy_type == "S") {
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pathString = "Resources/silver.png";
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} else if (trophy_type == "B") {
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pathString = "Resources/bronze.png";
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}
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auto resource = cmrc::res::get_filesystem();
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auto file = resource.open(pathString);
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std::vector<u8> imgdata(file.begin(), file.end());
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trophy_type_icon = RefCountedTexture::DecodePngTexture(imgdata);
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AddLayer(this);
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}
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@ -57,9 +75,10 @@ void TrophyUI::Draw() {
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if (Begin("Trophy Window", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoInputs)) {
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if (trophy_icon) {
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if (trophy_type_icon) {
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SetCursorPosY((window_size.y * 0.5f) - (25 * AdjustHeight));
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Image(trophy_icon.GetTexture().im_id, ImVec2((50 * AdjustWidth), (50 * AdjustHeight)));
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Image(trophy_type_icon.GetTexture().im_id,
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ImVec2((50 * AdjustWidth), (50 * AdjustHeight)));
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ImGui::SameLine();
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} else {
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// placeholder
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@ -74,7 +93,20 @@ void TrophyUI::Draw() {
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const float text_height =
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ImGui::CalcTextSize(std::strcat(earned_text, trophy_name.c_str())).y;
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SetCursorPosY((window_size.y - text_height) * 0.5f);
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ImGui::PushTextWrapPos(window_size.x - (60 * AdjustWidth));
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TextWrapped("Trophy earned!\n%s", trophy_name.c_str());
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ImGui::SameLine(window_size.x - (60 * AdjustWidth));
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if (trophy_icon) {
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SetCursorPosY((window_size.y * 0.5f) - (25 * AdjustHeight));
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Image(trophy_icon.GetTexture().im_id, ImVec2((50 * AdjustWidth), (50 * AdjustHeight)));
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} else {
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// placeholder
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const auto pos = GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(pos, pos + ImVec2{30.0f * AdjustHeight},
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GetColorU32(ImVec4{0.7f}));
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}
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}
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End();
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