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input: Add missing poll lock (#2044)
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@ -266,6 +266,7 @@ void GameController::TryOpenSDLController() {
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}
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}
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u32 GameController::Poll() {
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u32 GameController::Poll() {
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std::scoped_lock lock{m_mutex};
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if (m_connected) {
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if (m_connected) {
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auto time = Libraries::Kernel::sceKernelGetProcessTime();
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auto time = Libraries::Kernel::sceKernelGetProcessTime();
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if (m_states_num == 0) {
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if (m_states_num == 0) {
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