mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-05 00:42:48 +00:00
presenter: render the game inside a ImGui window
This commit is contained in:
parent
34a5f2319c
commit
f423d151cf
@ -131,6 +131,8 @@ class DebugStateImpl {
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friend class Core::Devtools::Widget::FrameGraph;
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friend class Core::Devtools::Widget::ShaderList;
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static bool showing_debug_menu_bar;
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std::queue<std::string> debug_message_popup;
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std::mutex guest_threads_mutex{};
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@ -160,6 +162,10 @@ public:
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debug_message_popup.push(std::move(message));
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}
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bool& ShowingDebugMenuBar() {
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return showing_debug_menu_bar;
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}
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void AddCurrentThreadToGuestList();
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void RemoveCurrentThreadFromGuestList();
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@ -24,11 +24,12 @@ using namespace ImGui;
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using namespace Core::Devtools;
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using L = Core::Devtools::Layer;
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bool DebugStateType::DebugStateImpl::showing_debug_menu_bar = false;
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static bool show_simple_fps = false;
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static bool visibility_toggled = false;
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static float fps_scale = 1.0f;
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static bool show_advanced_debug = false;
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static int dump_frame_count = 1;
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static Widget::FrameGraph frame_graph;
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@ -265,7 +266,7 @@ static void LoadSettings(const char* line) {
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return;
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}
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if (sscanf(line, "show_advanced_debug=%d", &i) == 1) {
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show_advanced_debug = i != 0;
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DebugState.ShowingDebugMenuBar() = i != 0;
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return;
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}
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if (sscanf(line, "show_frame_graph=%d", &i) == 1) {
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@ -310,7 +311,7 @@ void L::SetupSettings() {
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handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
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buf->appendf("[%s][Data]\n", handler->TypeName);
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buf->appendf("fps_scale=%f\n", fps_scale);
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buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
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buf->appendf("show_advanced_debug=%d\n", DebugState.ShowingDebugMenuBar());
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buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
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buf->appendf("dump_frame_count=%d\n", dump_frame_count);
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buf->append("\n");
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@ -341,7 +342,7 @@ void L::Draw() {
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if (IsKeyPressed(ImGuiKey_F10, false)) {
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if (io.KeyCtrl) {
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show_advanced_debug = !show_advanced_debug;
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DebugState.ShowingDebugMenuBar() ^= true;
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} else {
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show_simple_fps = !show_simple_fps;
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}
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@ -376,7 +377,7 @@ void L::Draw() {
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End();
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}
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if (show_advanced_debug) {
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if (DebugState.ShowingDebugMenuBar()) {
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PushFont(io.Fonts->Fonts[IMGUI_FONT_MONO]);
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PushID("DevtoolsLayer");
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DrawAdvanced();
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@ -30,6 +30,12 @@ extern void assert_fail_debug_msg(const char* msg);
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#define IM_VEC4_CLASS_EXTRA \
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constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}
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namespace ImGui {
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struct Texture;
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}
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#define ImTextureID ImTextureID
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using ImTextureID = ::ImGui::Texture*;
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#ifdef IMGUI_USE_WCHAR32
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#error "This project uses 16 bits wchar standard like Orbis"
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#endif
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@ -6,6 +6,7 @@
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#include "common/config.h"
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#include "common/path_util.h"
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#include "core/debug_state.h"
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#include "core/devtools/layer.h"
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#include "imgui/imgui_layer.h"
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#include "imgui_core.h"
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@ -167,7 +168,7 @@ bool ProcessEvent(SDL_Event* event) {
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}
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}
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void NewFrame() {
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ImGuiID NewFrame() {
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{
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std::scoped_lock lock{change_layers_mutex};
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while (!change_layers.empty()) {
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@ -185,14 +186,21 @@ void NewFrame() {
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Sdl::NewFrame();
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ImGui::NewFrame();
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DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
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ImGuiWindowFlags flags = ImGuiDockNodeFlags_PassthruCentralNode;
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if (!DebugState.ShowingDebugMenuBar()) {
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flags |= ImGuiDockNodeFlags_NoTabBar;
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}
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ImGuiID dockId = DockSpaceOverViewport(0, GetMainViewport(), flags);
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for (auto* layer : layers) {
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layer->Draw();
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}
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return dockId;
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}
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void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
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void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
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const vk::Extent2D& extent) {
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ImGui::Render();
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ImDrawData* draw_data = GetDrawData();
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if (draw_data->CmdListsCount == 0) {
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@ -207,16 +215,16 @@ void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
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vk::RenderingAttachmentInfo color_attachments[1]{
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{
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.imageView = frame->image_view,
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.imageView = image_view,
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.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.loadOp = vk::AttachmentLoadOp::eClear,
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.storeOp = vk::AttachmentStoreOp::eStore,
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},
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};
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vk::RenderingInfo render_info{};
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render_info.renderArea = vk::Rect2D{
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.offset = {0, 0},
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.extent = {frame->width, frame->height},
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.extent = extent,
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};
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render_info.layerCount = 1;
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render_info.colorAttachmentCount = 1;
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@ -3,6 +3,8 @@
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#pragma once
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#include <imgui.h>
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "vulkan/vulkan_handles.hpp"
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@ -24,8 +26,9 @@ void Shutdown(const vk::Device& device);
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bool ProcessEvent(SDL_Event* event);
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void NewFrame();
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ImGuiID NewFrame();
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void Render(const vk::CommandBuffer& cmdbuf, Vulkan::Frame* frame);
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void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
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const vk::Extent2D& extent);
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} // namespace ImGui::Core
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@ -57,11 +57,12 @@ struct VkData {
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vk::DeviceMemory font_memory{};
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vk::Image font_image{};
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vk::ImageView font_view{};
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vk::DescriptorSet font_descriptor_set{};
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ImTextureID font_texture{};
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vk::CommandBuffer font_command_buffer{};
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// Render buffers
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WindowRenderBuffers render_buffers{};
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bool enabled_blending{true};
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VkData(const InitInfo init_info) : init_info(init_info) {
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render_buffers.count = init_info.image_count;
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@ -252,8 +253,8 @@ void UploadTextureData::Destroy() {
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const InitInfo& v = bd->init_info;
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CheckVkErr(v.device.waitIdle());
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RemoveTexture(descriptor_set);
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descriptor_set = VK_NULL_HANDLE;
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RemoveTexture(im_texture);
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im_texture = nullptr;
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v.device.destroyImageView(image_view, v.allocator);
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image_view = VK_NULL_HANDLE;
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@ -264,8 +265,8 @@ void UploadTextureData::Destroy() {
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}
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// Register a texture
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vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
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vk::Sampler sampler) {
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ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
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vk::Sampler sampler) {
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VkData* bd = GetBackendData();
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const InitInfo& v = bd->init_info;
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@ -303,7 +304,9 @@ vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_lay
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};
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v.device.updateDescriptorSets({write_desc}, {});
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}
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return descriptor_set;
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return new Texture{
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.descriptor_set = descriptor_set,
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};
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}
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UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
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size_t size) {
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@ -370,7 +373,7 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
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}
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// Create descriptor set (ImTextureID)
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info.descriptor_set = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
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info.im_texture = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
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// Create Upload Buffer
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{
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@ -464,10 +467,12 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
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return info;
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}
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void RemoveTexture(vk::DescriptorSet descriptor_set) {
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void RemoveTexture(ImTextureID texture) {
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IM_ASSERT(texture != nullptr);
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VkData* bd = GetBackendData();
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const InitInfo& v = bd->init_info;
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v.device.freeDescriptorSets(bd->descriptor_pool, {descriptor_set});
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v.device.freeDescriptorSets(bd->descriptor_pool, {texture->descriptor_set});
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delete texture;
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}
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static void CreateOrResizeBuffer(RenderBuffer& rb, size_t new_size, vk::BufferUsageFlagBits usage) {
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@ -679,15 +684,11 @@ void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
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command_buffer.setScissor(0, 1, &scissor);
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// Bind DescriptorSet with font or user texture
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vk::DescriptorSet desc_set[1]{(VkDescriptorSet)pcmd->TextureId};
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if (sizeof(ImTextureID) < sizeof(ImU64)) {
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// We don't support texture switches if ImTextureID hasn't been redefined to be
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// 64-bit. Do a flaky check that other textures haven't been used.
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IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->font_descriptor_set);
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desc_set[0] = bd->font_descriptor_set;
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}
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vk::DescriptorSet desc_set[1]{pcmd->TextureId->descriptor_set};
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command_buffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
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bd->pipeline_layout, 0, {desc_set}, {});
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command_buffer.setColorBlendEnableEXT(
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0, {pcmd->TextureId->disable_blend ? vk::False : vk::True});
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// Draw
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command_buffer.drawIndexed(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset,
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@ -709,7 +710,7 @@ static bool CreateFontsTexture() {
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const InitInfo& v = bd->init_info;
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// Destroy existing texture (if any)
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if (bd->font_view || bd->font_image || bd->font_memory || bd->font_descriptor_set) {
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if (bd->font_view || bd->font_image || bd->font_memory || bd->font_texture) {
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CheckVkErr(v.queue.waitIdle());
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DestroyFontsTexture();
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}
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@ -782,7 +783,7 @@ static bool CreateFontsTexture() {
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}
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// Create the Descriptor Set:
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bd->font_descriptor_set = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
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bd->font_texture = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
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// Create the Upload Buffer:
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vk::DeviceMemory upload_buffer_memory{};
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@ -874,7 +875,7 @@ static bool CreateFontsTexture() {
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}
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// Store our identifier
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io.Fonts->SetTexID(bd->font_descriptor_set);
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io.Fonts->SetTexID(bd->font_texture);
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// End command buffer
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vk::SubmitInfo end_info = {};
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@ -898,9 +899,9 @@ static void DestroyFontsTexture() {
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VkData* bd = GetBackendData();
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const InitInfo& v = bd->init_info;
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if (bd->font_descriptor_set) {
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RemoveTexture(bd->font_descriptor_set);
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bd->font_descriptor_set = VK_NULL_HANDLE;
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if (bd->font_texture) {
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RemoveTexture(bd->font_texture);
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bd->font_texture = nullptr;
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io.Fonts->SetTexID(nullptr);
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}
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@ -1057,9 +1058,10 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
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.pAttachments = color_attachment,
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};
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vk::DynamicState dynamic_states[2]{
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vk::DynamicState dynamic_states[3]{
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vk::DynamicState::eViewport,
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vk::DynamicState::eScissor,
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vk::DynamicState::eColorBlendEnableEXT,
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};
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vk::PipelineDynamicStateCreateInfo dynamic_state{
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.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states),
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@ -10,6 +10,13 @@
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struct ImDrawData;
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namespace ImGui {
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struct Texture {
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vk::DescriptorSet descriptor_set{nullptr};
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bool disable_blend{false};
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};
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} // namespace ImGui
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namespace ImGui::Vulkan {
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struct InitInfo {
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@ -34,29 +41,32 @@ struct InitInfo {
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struct UploadTextureData {
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vk::Image image;
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vk::ImageView image_view;
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vk::DescriptorSet descriptor_set;
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vk::DeviceMemory image_memory;
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vk::CommandBuffer command_buffer; // Submit to the queue
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vk::Buffer upload_buffer;
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vk::DeviceMemory upload_buffer_memory;
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ImTextureID im_texture;
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void Upload();
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void Destroy();
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};
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vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
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vk::Sampler sampler = VK_NULL_HANDLE);
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ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
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vk::Sampler sampler = VK_NULL_HANDLE);
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UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
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size_t size);
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void RemoveTexture(vk::DescriptorSet descriptor_set);
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void RemoveTexture(ImTextureID descriptor_set);
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bool Init(InitInfo info);
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void Shutdown();
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void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
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vk::Pipeline pipeline = VK_NULL_HANDLE);
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void SetBlendEnabled(bool enabled);
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} // namespace ImGui::Vulkan
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@ -4,6 +4,7 @@
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#include <deque>
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#include <utility>
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#include <imgui.h>
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/io_file.h"
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@ -123,7 +124,7 @@ static std::deque<UploadJob> g_upload_list;
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namespace Core::TextureManager {
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Inner::~Inner() {
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if (upload_data.descriptor_set != nullptr) {
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if (upload_data.im_texture != nullptr) {
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std::unique_lock lk{g_upload_mtx};
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g_upload_list.emplace_back(UploadJob{
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.data = this->upload_data,
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@ -239,7 +240,7 @@ void Submit() {
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}
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if (upload.core != nullptr) {
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upload.core->upload_data.Upload();
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upload.core->texture_id = upload.core->upload_data.descriptor_set;
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upload.core->texture_id = upload.core->upload_data.im_texture;
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if (upload.core->count.fetch_sub(1) == 1) {
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delete upload.core;
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}
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@ -384,6 +384,7 @@ bool Instance::CreateDevice() {
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},
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vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT{
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.extendedDynamicState3ColorWriteMask = true,
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.extendedDynamicState3ColorBlendEnable = true,
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},
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vk::PhysicalDeviceDepthClipControlFeaturesEXT{
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.depthClipControl = true,
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@ -20,6 +20,9 @@
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#include <vk_mem_alloc.h>
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#include <imgui.h>
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#include "imgui/renderer/imgui_impl_vulkan.h"
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namespace Vulkan {
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bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format format) {
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@ -324,9 +327,6 @@ Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_
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CreatePostProcessPipeline();
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// Setup ImGui
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ImGui::Core::Initialize(instance, window, num_images,
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FormatToUnorm(swapchain.GetSurfaceFormat().format));
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ImGui::Layer::AddLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
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}
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@ -344,6 +344,9 @@ Presenter::~Presenter() {
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void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
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const vk::Device device = instance.GetDevice();
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if (frame->imgui_texture) {
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ImGui::Vulkan::RemoveTexture(frame->imgui_texture);
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}
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if (frame->image_view) {
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device.destroyImageView(frame->image_view);
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}
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@ -361,7 +364,7 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
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.arrayLayers = 1,
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.samples = vk::SampleCountFlagBits::e1,
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.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst |
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vk::ImageUsageFlagBits::eTransferSrc,
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vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eSampled,
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};
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const VmaAllocationCreateInfo alloc_info = {
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@ -403,6 +406,9 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
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frame->image_view = view;
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frame->width = width;
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frame->height = height;
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frame->imgui_texture = ImGui::Vulkan::AddTexture(view, vk::ImageLayout::eShaderReadOnlyOptimal);
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frame->imgui_texture->disable_blend = true;
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}
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bool Presenter::ShowSplash(Frame* frame /*= nullptr*/) {
|
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@ -499,6 +505,14 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop)
|
||||
// Request a free presentation frame.
|
||||
Frame* frame = GetRenderFrame();
|
||||
|
||||
if (image_id != VideoCore::NULL_IMAGE_ID) {
|
||||
const auto& image = texture_cache.GetImage(image_id);
|
||||
const auto extent = image.info.size;
|
||||
if (frame->width != extent.width || frame->height != extent.height) {
|
||||
RecreateFrame(frame, extent.width, extent.height);
|
||||
}
|
||||
}
|
||||
|
||||
// EOP flips are triggered from GPU thread so use the drawing scheduler to record
|
||||
// commands. Otherwise we are dealing with a CPU flip which could have arrived
|
||||
// from any guest thread. Use a separate scheduler for that.
|
||||
@ -636,8 +650,7 @@ void Presenter::Present(Frame* frame) {
|
||||
};
|
||||
|
||||
// Recreate the swapchain if the window was resized.
|
||||
if (window.GetWidth() != swapchain.GetExtent().width ||
|
||||
window.GetHeight() != swapchain.GetExtent().height) {
|
||||
if (window.GetWidth() != swapchain.GetWidth() || window.GetHeight() != swapchain.GetHeight()) {
|
||||
swapchain.Recreate(window.GetWidth(), window.GetHeight());
|
||||
}
|
||||
|
||||
@ -656,15 +669,14 @@ void Presenter::Present(Frame* frame) {
|
||||
// the frame's present fence and future GetRenderFrame() call will hang waiting for this frame.
|
||||
instance.GetDevice().resetFences(frame->present_done);
|
||||
|
||||
ImGui::Core::NewFrame();
|
||||
ImGuiID dockId = ImGui::Core::NewFrame();
|
||||
|
||||
const vk::Image swapchain_image = swapchain.Image();
|
||||
const vk::ImageView swapchain_image_view = swapchain.ImageView();
|
||||
|
||||
auto& scheduler = present_scheduler;
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
|
||||
ImGui::Core::Render(cmdbuf, frame);
|
||||
|
||||
{
|
||||
auto* profiler_ctx = instance.GetProfilerContext();
|
||||
TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
|
||||
@ -674,9 +686,9 @@ void Presenter::Present(Frame* frame) {
|
||||
const std::array pre_barriers{
|
||||
vk::ImageMemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eNone,
|
||||
.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = swapchain_image,
|
||||
@ -690,9 +702,9 @@ void Presenter::Present(Frame* frame) {
|
||||
},
|
||||
vk::ImageMemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
|
||||
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead,
|
||||
.oldLayout = vk::ImageLayout::eGeneral,
|
||||
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
|
||||
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = frame->image,
|
||||
@ -705,10 +717,11 @@ void Presenter::Present(Frame* frame) {
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
const vk::ImageMemoryBarrier post_barrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
||||
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead,
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.newLayout = vk::ImageLayout::ePresentSrcKHR,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
@ -723,14 +736,29 @@ void Presenter::Present(Frame* frame) {
|
||||
};
|
||||
|
||||
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
vk::DependencyFlagBits::eByRegion, {}, {}, pre_barriers);
|
||||
|
||||
cmdbuf.blitImage(
|
||||
frame->image, vk::ImageLayout::eTransferSrcOptimal, swapchain_image,
|
||||
vk::ImageLayout::eTransferDstOptimal,
|
||||
MakeImageBlitStretch(frame->width, frame->height, extent.width, extent.height),
|
||||
vk::Filter::eLinear);
|
||||
{ // Draw the game
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{0.0f});
|
||||
ImGui::SetNextWindowDockID(dockId, ImGuiCond_Once);
|
||||
ImGui::Begin("Display##game_display", nullptr, ImGuiWindowFlags_NoNav);
|
||||
|
||||
ImVec2 contentArea = ImGui::GetContentRegionMax();
|
||||
const vk::Rect2D imgRect =
|
||||
FitImage(frame->width, frame->height, (s32)contentArea.x, (s32)contentArea.y);
|
||||
ImGui::SetCursorPos({
|
||||
(float)imgRect.offset.x,
|
||||
(float)imgRect.offset.y,
|
||||
});
|
||||
ImGui::Image(frame->imgui_texture, {
|
||||
static_cast<float>(imgRect.extent.width),
|
||||
static_cast<float>(imgRect.extent.height),
|
||||
});
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGui::Core::Render(cmdbuf, swapchain_image_view, swapchain.GetExtent());
|
||||
|
||||
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
|
||||
vk::PipelineStageFlagBits::eAllCommands,
|
||||
@ -790,9 +818,9 @@ Frame* Presenter::GetRenderFrame() {
|
||||
}
|
||||
}
|
||||
|
||||
// If the window dimensions changed, recreate this frame
|
||||
if (frame->width != window.GetWidth() || frame->height != window.GetHeight()) {
|
||||
RecreateFrame(frame, window.GetWidth(), window.GetHeight());
|
||||
// Initialize default frame image
|
||||
if (frame->width == 0 || frame->height == 0) {
|
||||
RecreateFrame(frame, 1920, 1080);
|
||||
}
|
||||
|
||||
return frame;
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#include <condition_variable>
|
||||
|
||||
#include "imgui/imgui_config.h"
|
||||
#include "video_core/amdgpu/liverpool.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
@ -30,6 +31,8 @@ struct Frame {
|
||||
vk::Fence present_done;
|
||||
vk::Semaphore ready_semaphore;
|
||||
u64 ready_tick;
|
||||
|
||||
ImTextureID imgui_texture;
|
||||
};
|
||||
|
||||
enum SchedulerType {
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "imgui/renderer/imgui_core.h"
|
||||
#include "sdl_window.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_swapchain.h"
|
||||
@ -15,7 +15,9 @@ namespace Vulkan {
|
||||
Swapchain::Swapchain(const Instance& instance_, const Frontend::WindowSDL& window)
|
||||
: instance{instance_}, surface{CreateSurface(instance.GetInstance(), window)} {
|
||||
FindPresentFormat();
|
||||
Create(window.GetWidth(), window.GetHeight(), surface);
|
||||
|
||||
Create(window.GetWidth(), window.GetHeight());
|
||||
ImGui::Core::Initialize(instance, window, image_count, surface_format.format);
|
||||
}
|
||||
|
||||
Swapchain::~Swapchain() {
|
||||
@ -23,10 +25,9 @@ Swapchain::~Swapchain() {
|
||||
instance.GetInstance().destroySurfaceKHR(surface);
|
||||
}
|
||||
|
||||
void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
|
||||
void Swapchain::Create(u32 width_, u32 height_) {
|
||||
width = width_;
|
||||
height = height_;
|
||||
surface = surface_;
|
||||
needs_recreation = false;
|
||||
|
||||
Destroy();
|
||||
@ -86,7 +87,7 @@ void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
|
||||
|
||||
void Swapchain::Recreate(u32 width_, u32 height_) {
|
||||
LOG_DEBUG(Render_Vulkan, "Recreate the swapchain: width={} height={}", width_, height_);
|
||||
Create(width_, height_, surface);
|
||||
Create(width_, height_);
|
||||
}
|
||||
|
||||
bool Swapchain::AcquireNextImage() {
|
||||
@ -209,10 +210,14 @@ void Swapchain::Destroy() {
|
||||
if (swapchain) {
|
||||
device.destroySwapchainKHR(swapchain);
|
||||
}
|
||||
for (u32 i = 0; i < image_count; i++) {
|
||||
device.destroySemaphore(image_acquired[i]);
|
||||
device.destroySemaphore(present_ready[i]);
|
||||
|
||||
for (const auto& sem : image_acquired) {
|
||||
device.destroySemaphore(sem);
|
||||
}
|
||||
for (const auto& sem : present_ready) {
|
||||
device.destroySemaphore(sem);
|
||||
}
|
||||
|
||||
image_acquired.clear();
|
||||
present_ready.clear();
|
||||
}
|
||||
@ -249,9 +254,30 @@ void Swapchain::SetupImages() {
|
||||
vk::to_string(images_result));
|
||||
images = std::move(imgs);
|
||||
image_count = static_cast<u32>(images.size());
|
||||
images_view.resize(image_count);
|
||||
for (u32 i = 0; i < image_count; ++i) {
|
||||
if (images_view[i]) {
|
||||
device.destroyImageView(images_view[i]);
|
||||
}
|
||||
auto [im_view_result, im_view] = device.createImageView(vk::ImageViewCreateInfo{
|
||||
.image = images[i],
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = surface_format.format,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.levelCount = 1,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
ASSERT_MSG(im_view_result == vk::Result::eSuccess, "Failed to create image view: {}",
|
||||
vk::to_string(im_view_result));
|
||||
images_view[i] = im_view;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < image_count; ++i) {
|
||||
SetObjectName(device, images[i], "Swapchain Image {}", i);
|
||||
SetObjectName(device, images_view[i], "Swapchain ImageView {}", i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
~Swapchain();
|
||||
|
||||
/// Creates (or recreates) the swapchain with a given size.
|
||||
void Create(u32 width, u32 height, vk::SurfaceKHR surface);
|
||||
void Create(u32 width, u32 height);
|
||||
|
||||
/// Recreates the swapchain with a given size and current surface.
|
||||
void Recreate(u32 width, u32 height);
|
||||
@ -42,6 +42,10 @@ public:
|
||||
return images[image_index];
|
||||
}
|
||||
|
||||
vk::ImageView ImageView() const {
|
||||
return images_view[image_index];
|
||||
}
|
||||
|
||||
vk::SurfaceFormatKHR GetSurfaceFormat() const {
|
||||
return surface_format;
|
||||
}
|
||||
@ -103,6 +107,7 @@ private:
|
||||
vk::SurfaceTransformFlagBitsKHR transform;
|
||||
vk::CompositeAlphaFlagBitsKHR composite_alpha;
|
||||
std::vector<vk::Image> images;
|
||||
std::vector<vk::ImageView> images_view;
|
||||
std::vector<vk::Semaphore> image_acquired;
|
||||
std::vector<vk::Semaphore> present_ready;
|
||||
u32 width = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user