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FidelityFX FSR implementation (#2624)
* host_shaders: support for includes * video_core: add a simpler vulkan asserts * video_core: refactored post processing pipeline to another file * renderer_vulkan: add define param to compile shader utility * video_core: fsr implementation * devtools: show resolution & fsr state
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@@ -111,4 +111,9 @@ SPDX-License-Identifier = "CC0-1.0"
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[[annotations]]
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path = "cmake/CMakeRC.cmake"
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SPDX-FileCopyrightText = "Copyright (c) 2017 vector-of-bool <vectorofbool@gmail.com>"
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SPDX-License-Identifier = "MIT"
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SPDX-License-Identifier = "MIT"
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[[annotations]]
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path = "src/video_core/host_shaders/fsr/*"
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SPDX-FileCopyrightText = "Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved."
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SPDX-License-Identifier = "MIT"
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