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FidelityFX FSR implementation (#2624)
* host_shaders: support for includes * video_core: add a simpler vulkan asserts * video_core: refactored post processing pipeline to another file * renderer_vulkan: add define param to compile shader utility * video_core: fsr implementation * devtools: show resolution & fsr state
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@@ -360,7 +360,7 @@ s32 PS4_SYSV_ABI sceVideoOutAdjustColor(s32 handle, const SceVideoOutColorSettin
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return ORBIS_VIDEO_OUT_ERROR_INVALID_HANDLE;
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}
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presenter->GetGammaRef() = settings->gamma;
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presenter->GetPPSettingsRef().gamma = settings->gamma;
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return ORBIS_OK;
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}
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