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fix waitEvent to correctly handle mouse inputs
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parent
37dcdcec39
commit
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@ -441,9 +441,9 @@ void WindowSDL::waitEvent() {
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break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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SDL_AddTimer(33, keyRepeatCallback, (void*)payload_to_timer); // this is intentional passthrough
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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SDL_AddTimer(33, keyRepeatCallback, (void*)payload_to_timer); // this is intentional passthrough
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onKeyPress(&event);
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break;
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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