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https://github.com/shadps4-emu/shadPS4.git
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small fixes
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parent
17323ba10f
commit
f7a34b3bc6
@ -271,14 +271,14 @@ AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
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}
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const auto control_flags = job_flags.value().control_flags;
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if (True(control_flags & AjmJobControlFlags::Resample)) {
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job.input.resample_parameters = input_batch.Consume<AjmSidebandResampleParameters>();
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}
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if (True(control_flags & AjmJobControlFlags::Initialize)) {
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job.input.init_params = AjmDecAt9InitializeParameters{};
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std::memcpy(&job.input.init_params.value(), input_batch.GetCurrent(),
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input_batch.BytesRemaining());
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}
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if (True(control_flags & AjmJobControlFlags::Resample)) {
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job.input.resample_parameters = input_batch.Consume<AjmSidebandResampleParameters>();
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}
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}
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// Initialize sideband output parameters
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@ -321,7 +321,7 @@ std::shared_ptr<AjmBatch> AjmBatch::FromBatchBuffer(std::span<u8> data) {
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while (!buffer.IsEmpty()) {
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auto& job_chunk = buffer.Consume<AjmChunkJob>();
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if (job_chunk.header.ident == AjmIdentInlineBuf) {
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// Inline buffers are used to pass data to sideband, input or output buffers.
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// Inline buffers are used to store sideband input data.
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// We should just skip them as they do not require any special handling.
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buffer.Advance(job_chunk.size);
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continue;
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