remove call to save function for destructors

This commit is contained in:
rainmakerv2 2024-12-06 20:55:34 +08:00
parent 3057ac5bd9
commit f8fb98e6da
2 changed files with 2 additions and 2 deletions

View File

@ -100,7 +100,7 @@ Emulator::Emulator() {
Emulator::~Emulator() { Emulator::~Emulator() {
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml"); // Config::save(config_dir / "config.toml");
} }
void Emulator::Run(const std::filesystem::path& file) { void Emulator::Run(const std::filesystem::path& file) {

View File

@ -35,7 +35,7 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWi
MainWindow::~MainWindow() { MainWindow::~MainWindow() {
SaveWindowState(); SaveWindowState();
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml"); // Config::save(config_dir / "config.toml");
} }
bool MainWindow::Init() { bool MainWindow::Init() {