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https://github.com/shadps4-emu/shadPS4.git
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more settings porting
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@@ -55,8 +55,6 @@ bool allowHDR();
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void setAllowHDR(bool enable, bool is_game_specific = false);
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bool collectShadersForDebug();
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void setCollectShaderForDebug(bool enable, bool is_game_specific = false);
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bool showSplash();
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void setShowSplash(bool enable, bool is_game_specific = false);
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bool nullGpu();
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void setNullGpu(bool enable, bool is_game_specific = false);
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bool copyGPUCmdBuffers();
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@@ -128,8 +126,6 @@ void setRcasAttenuation(int value, bool is_game_specific = false);
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bool getIsConnectedToNetwork();
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void setConnectedToNetwork(bool enable, bool is_game_specific = false);
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void setUserName(const std::string& name, bool is_game_specific = false);
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std::filesystem::path getSysModulesPath();
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void setSysModulesPath(const std::filesystem::path& path);
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bool getLoadAutoPatches();
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void setLoadAutoPatches(bool enable);
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@@ -146,18 +142,7 @@ bool GetOverrideControllerColor();
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void SetOverrideControllerColor(bool enable);
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int* GetControllerCustomColor();
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void SetControllerCustomColor(int r, int b, int g);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
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void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
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void setSaveDataPath(const std::filesystem::path& path);
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// Gui
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bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
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void removeGameInstallDir(const std::filesystem::path& dir);
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void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
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void setAddonInstallDir(const std::filesystem::path& dir);
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const std::vector<std::filesystem::path> getGameInstallDirs();
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const std::vector<bool> getGameInstallDirsEnabled();
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std::filesystem::path getAddonInstallDir();
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void setDefaultValues(bool is_game_specific = false);
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