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Volume slider that adjusts how loud games are on a global level (#3240)
* Update config.cpp * Update config.h * Update sdl_audio.cpp * Update settings_dialog.cpp * Update settings_dialog.h * Update settings_dialog.ui * Update gui_settings.h * Update audioout.cpp * Update audioout.h * Update settings_dialog.cpp * remove leftover settings_dialog.ui * Update settings_dialog.ui --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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@@ -19,6 +19,8 @@ enum HideCursorState : int { Never, Idle, Always };
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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int getVolumeSlider();
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void setVolumeSlider(int volumeValue);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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bool getIsFullscreen();
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