Volume slider that adjusts how loud games are on a global level (#3240)

* Update config.cpp

* Update config.h

* Update sdl_audio.cpp

* Update settings_dialog.cpp

* Update settings_dialog.h

* Update settings_dialog.ui

* Update gui_settings.h

* Update audioout.cpp

* Update audioout.h

* Update settings_dialog.cpp

* remove leftover settings_dialog.ui

* Update settings_dialog.ui

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
UltraDaCat
2025-07-18 10:20:05 +02:00
committed by GitHub
parent e914099ae2
commit fafd3fb564
9 changed files with 304 additions and 168 deletions

View File

@@ -19,6 +19,8 @@ enum HideCursorState : int { Never, Idle, Always };
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
int getVolumeSlider();
void setVolumeSlider(int volumeValue);
std::string getTrophyKey();
void setTrophyKey(std::string key);
bool getIsFullscreen();