Volume slider that adjusts how loud games are on a global level (#3240)

* Update config.cpp

* Update config.h

* Update sdl_audio.cpp

* Update settings_dialog.cpp

* Update settings_dialog.h

* Update settings_dialog.ui

* Update gui_settings.h

* Update audioout.cpp

* Update audioout.h

* Update settings_dialog.cpp

* remove leftover settings_dialog.ui

* Update settings_dialog.ui

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
UltraDaCat
2025-07-18 10:20:05 +02:00
committed by GitHub
parent e914099ae2
commit fafd3fb564
9 changed files with 304 additions and 168 deletions

View File

@@ -11,6 +11,7 @@
#include "common/config.h"
#include "common/scm_rev.h"
#include "core/libraries/audio/audioout.h"
#include "qt_gui/compatibility_info.h"
#ifdef ENABLE_DISCORD_RPC
#include "common/discord_rpc_handler.h"
@@ -68,6 +69,7 @@ QMap<QString, QString> chooseHomeTabMap;
int backgroundImageOpacitySlider_backup;
int bgm_volume_backup;
int volume_slider_backup;
static std::vector<QString> m_physical_devices;
@@ -149,9 +151,11 @@ SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
} else if (button == ui->buttonBox->button(QDialogButtonBox::Close)) {
ui->backgroundImageOpacitySlider->setValue(backgroundImageOpacitySlider_backup);
emit BackgroundOpacityChanged(backgroundImageOpacitySlider_backup);
ui->horizontalVolumeSlider->setValue(volume_slider_backup);
Config::setVolumeSlider(volume_slider_backup);
ui->BGMVolumeSlider->setValue(bgm_volume_backup);
BackgroundMusicPlayer::getInstance().setVolume(bgm_volume_backup);
ResetInstallFolders();
SyncRealTimeWidgetstoConfig();
}
if (Common::Log::IsActive()) {
Common::Log::Filter filter;
@@ -170,6 +174,12 @@ SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
// GENERAL TAB
{
connect(ui->horizontalVolumeSlider, &QSlider::valueChanged, this, [this](int value) {
VolumeSliderChange(value);
Config::setVolumeSlider(value);
Libraries::AudioOut::AdjustVol();
});
#ifdef ENABLE_UPDATER
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(ui->updateCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
@@ -398,6 +408,8 @@ void SettingsDialog::closeEvent(QCloseEvent* event) {
if (!is_saving) {
ui->backgroundImageOpacitySlider->setValue(backgroundImageOpacitySlider_backup);
emit BackgroundOpacityChanged(backgroundImageOpacitySlider_backup);
ui->horizontalVolumeSlider->setValue(volume_slider_backup);
Config::setVolumeSlider(volume_slider_backup);
ui->BGMVolumeSlider->setValue(bgm_volume_backup);
BackgroundMusicPlayer::getInstance().setVolume(bgm_volume_backup);
}
@@ -463,6 +475,8 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->radioButton_Bottom->setChecked(side == "bottom");
ui->BGMVolumeSlider->setValue(m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt());
ui->horizontalVolumeSlider->setValue(m_gui_settings->GetValue(gui::gl_VolumeSlider).toInt());
ui->volumeText->setText(QString::number(ui->horizontalVolumeSlider->sliderPosition()) + "%");
ui->discordRPCCheckbox->setChecked(
toml::find_or<bool>(data, "General", "enableDiscordRPC", true));
QString translatedText_FullscreenMode =
@@ -532,7 +546,7 @@ void SettingsDialog::LoadValuesFromConfig() {
toml::find_or<bool>(data, "Input", "isMotionControlsEnabled", true));
ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
ResetInstallFolders();
SyncRealTimeWidgetstoConfig();
ui->backgroundImageOpacitySlider->setValue(
m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt());
ui->showBackgroundImageCheckBox->setChecked(
@@ -541,6 +555,7 @@ void SettingsDialog::LoadValuesFromConfig() {
backgroundImageOpacitySlider_backup =
m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
bgm_volume_backup = m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt();
volume_slider_backup = m_gui_settings->GetValue(gui::gl_VolumeSlider).toInt();
}
void SettingsDialog::InitializeEmulatorLanguages() {
@@ -599,6 +614,10 @@ void SettingsDialog::OnCursorStateChanged(s16 index) {
}
}
void SettingsDialog::VolumeSliderChange(int value) {
ui->volumeText->setText(QString::number(ui->horizontalVolumeSlider->sliderPosition()) + "%");
}
int SettingsDialog::exec() {
return QDialog::exec();
}
@@ -719,7 +738,6 @@ bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
if (qobject_cast<QWidget*>(obj)) {
bool hovered = (event->type() == QEvent::Enter);
QString elementName = obj->objectName();
if (hovered) {
updateNoteTextEdit(elementName);
} else {
@@ -759,6 +777,7 @@ void SettingsDialog::UpdateSettings() {
Config::setCursorState(ui->hideCursorComboBox->currentIndex());
Config::setCursorHideTimeout(ui->idleTimeoutSpinBox->value());
Config::setGpuId(ui->graphicsAdapterBox->currentIndex() - 1);
m_gui_settings->SetValue(gui::gl_VolumeSlider, ui->horizontalVolumeSlider->value());
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, ui->BGMVolumeSlider->value());
Config::setLanguage(languageIndexes[ui->consoleLanguageComboBox->currentIndex()]);
Config::setEnableDiscordRPC(ui->discordRPCCheckbox->isChecked());
@@ -815,9 +834,10 @@ void SettingsDialog::UpdateSettings() {
#endif
BackgroundMusicPlayer::getInstance().setVolume(ui->BGMVolumeSlider->value());
Config::setVolumeSlider(ui->horizontalVolumeSlider->value());
}
void SettingsDialog::ResetInstallFolders() {
void SettingsDialog::SyncRealTimeWidgetstoConfig() {
ui->gameFoldersListWidget->clear();
std::filesystem::path userdir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
@@ -865,6 +885,7 @@ void SettingsDialog::setDefaultValues() {
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity, 50);
m_gui_settings->SetValue(gui::gl_playBackgroundMusic, false);
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, 50);
m_gui_settings->SetValue(gui::gl_VolumeSlider, 100);
m_gui_settings->SetValue(gui::gen_checkForUpdates, false);
m_gui_settings->SetValue(gui::gen_showChangeLog, false);
if (Common::g_is_release) {
@@ -873,4 +894,4 @@ void SettingsDialog::setDefaultValues() {
m_gui_settings->SetValue(gui::gen_updateChannel, "Nightly");
}
m_gui_settings->SetValue(gui::gen_guiLanguage, "en_US");
}
}