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https://github.com/shadps4-emu/shadPS4.git
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Adding keys icon + Update changelog
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859f02da21
commit
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@ -8,7 +8,7 @@ path = [
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".github/shadps4.desktop",
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".github/shadps4.png",
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".gitmodules",
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"documents/changelog.txt",
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"documents/changelog.md",
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"documents/Quickstart/2.png",
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"documents/Screenshots/*",
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"scripts/ps4_names.txt",
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@ -29,6 +29,7 @@ path = [
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"src/images/grid_icon.png",
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"src/images/iconsize_icon.png",
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"src/images/ko-fi.png",
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"src/images/keys_icon.png",
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"src/images/list_icon.png",
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"src/images/list_mode_icon.png",
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"src/images/pause_icon.png",
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@ -1,3 +1,47 @@
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v0.4.0 31/10/2024 - codename divicius
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=================
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- Shader recompiler fixes
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- Emulated support for cpus that doesn't have SSE4.2a (intel cpus)
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- Frame graph + Precise 60 fps timing
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- Save data: fix nullptr & concurrent file write
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- Auto Update
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- Error dialog implementation
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- Swapchain recreation and window resizing
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- Add playback of background/title music in game list
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- Kernel: Quiet sceKernelWaitEventFlag error log on timeout
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- Improve keyboard navigation in game list
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- core/memory: Pooled memory implementation
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- Fix PKG loading
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- replace trophy xml assert with error
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- Refactor audio handling with range checks, buffer threshold, and lock
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- audio_core: Fix return value types and shift some error handling to library
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- Devtools: PM4 Explorer
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- Initial support of Geometry shaders
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- Working touchpad support
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- net: Stub sceNetErrnoLoc
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- Add support to click touchpad using back button on non PS4/5 controllers
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- Multiple Install Folders
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- Using a more standard data directory for linux
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- video_core: Implement sceGnmInsertPushColorMarker
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- ime_dialog: Initial implementation
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- Network libs fixes
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- Use GetSystemTimePreciseAsFileTime to fix fps timing issues
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- Added adaptive mutex initializer
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- Small Np + trophy fixes
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- Separate Updates from Game Folder
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- Minor Fixes for Separate Update Folder
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- AvPlayer: Do not align w/h to 16 with vdec2
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- Improve sceSystemServiceReceiveEvent stub
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- renderer_vulkan: Commize and adjust buffer bindings
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- Add poll interval to libScePad
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- Add more surface format mappings.
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- vulkan: Report only missing format feature flags.
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- IME implementation
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- Videodec2 implementation
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- path_util: Make sure macOS has current directory set and clean up path code.
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- Load LLE modules from sys_modules/GAMEID folder
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v0.3.0 23/09/2024 - codename broamic
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=================
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BIN
src/images/keys_icon.png
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BIN
src/images/keys_icon.png
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After Width: | Height: | Size: 1.0 KiB |
@ -143,7 +143,7 @@ public:
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aboutAct->setIcon(QIcon(":images/about_icon.png"));
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keys_shortcuts = new QAction(MainWindow);
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keys_shortcuts->setObjectName("keys_shortcuts");
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keys_shortcuts->setIcon(QIcon(":images/about_icon.png"));
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keys_shortcuts->setIcon(QIcon(":images/keys_icon.png"));
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configureAct = new QAction(MainWindow);
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configureAct->setObjectName("configureAct");
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configureAct->setIcon(QIcon(":images/settings_icon.png"));
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@ -8,6 +8,7 @@
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<file>images/stop_icon.png</file>
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<file>images/file_icon.png</file>
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<file>images/folder_icon.png</file>
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<file>images/keys_icon.png</file>
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<file>images/themes_icon.png</file>
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<file>images/iconsize_icon.png</file>
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<file>images/list_icon.png</file>
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