bind now seems to work

This commit is contained in:
georgemoralis 2024-12-28 23:22:23 +02:00
parent 6724dbf7de
commit fd3241fd6d
2 changed files with 0 additions and 119 deletions

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@ -1,61 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/singleton.h>
#include <core/libraries/libs.h>
#include "net.h"
namespace Libraries::Kernel {
int PS4_SYSV_ABI posix_socket(int domain, int type, int protocol) {
auto* netcall = Common::Singleton<NetPosixInternal>::Instance();
return netcall->net_socket(domain, type, protocol);
}
int PS4_SYSV_ABI posix_connect(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {
return 0;
}
u32 PS4_SYSV_ABI posix_htonl(u32 hostlong) {
return ::htonl(hostlong);
}
u16 PS4_SYSV_ABI posix_htons(u16 hostshort) {
return ::htons(hostshort);
}
int PS4_SYSV_ABI posix_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {
auto* netcall = Common::Singleton<NetPosixInternal>::Instance();
int bind = netcall->net_bind(sockfd, addr, addrlen);
// todo check for errors
return bind;
}
int PS4_SYSV_ABI posix_listen(int sockfd, int backlog) {
return 0;
}
int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addrlen) {
return 0;
}
void RegisterNet(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("XVL8So3QJUk", "libkernel", 1, "libkernel", 1, 1, posix_connect);
LIB_FUNCTION("TU-d9PfIHPM", "libkernel", 1, "libkernel", 1, 1, posix_socket);
LIB_FUNCTION("K1S8oc61xiM", "libkernel", 1, "libkernel", 1, 1, posix_htonl);
LIB_FUNCTION("jogUIsOV3-U", "libkernel", 1, "libkernel", 1, 1, posix_htons);
LIB_FUNCTION("KuOmgKoqCdY", "libkernel", 1, "libkernel", 1, 1, posix_bind);
LIB_FUNCTION("pxnCmagrtao", "libkernel", 1, "libkernel", 1, 1, posix_listen);
LIB_FUNCTION("3e+4Iv7IJ8U", "libkernel", 1, "libkernel", 1, 1, posix_accept);
}
int NetPosixInternal::net_socket(int domain, int type, int protocol) {
std::scoped_lock lock{m_mutex};
s_socket sock = ::socket(domain, type, protocol);
auto id = ++next_id;
socks.emplace(id, sock);
return id;
}
int NetPosixInternal::net_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {
std::scoped_lock lock{m_mutex};
const auto it = socks.find(sockfd);
if (it != socks.end()) {
s_socket sock = it->second;
return ::bind(sock, addr, sizeof(sockaddr_in));
}
return 0; // TODO logging and error return
}
} // namespace Libraries::Kernel

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <sys/types.h>
#include "common/types.h"
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <Ws2tcpip.h>
#include <iphlpapi.h>
#include <winsock2.h>
typedef SOCKET s_socket;
#else
#include <sys/socket.h>
typedef int s_socket;
#endif
#include <map>
#include <mutex>
namespace Common {
class NativeClock;
}
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Kernel {
int PS4_SYSV_ABI posix_socket(int domain, int type, int protocol);
int PS4_SYSV_ABI posix_connect(int sockfd, const struct sockaddr* addr, socklen_t addrlen);
u32 PS4_SYSV_ABI posix_htonl(u32 hostlong);
u16 PS4_SYSV_ABI posix_htons(u16 hostshort);
int PS4_SYSV_ABI posix_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen);
int PS4_SYSV_ABI posix_listen(int sockfd, int backlog);
int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addrlen);
void RegisterNet(Core::Loader::SymbolsResolver* sym);
class NetPosixInternal {
public:
explicit NetPosixInternal() = default;
~NetPosixInternal() = default;
int net_socket(int domain, int type, int protocol);
int net_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen);
public:
s_socket sock;
std::mutex m_mutex;
typedef std::map<int, s_socket> NetSockets;
NetSockets socks;
int next_id = 0;
};
} // namespace Libraries::Kernel