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shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448)
* shader_recompiler: Implement AMD buffer bounds checking behavior. * shader_recompiler: Use SRT flatbuf for bounds check size. * shader_recompiler: Fix buffer atomic bounds check. * buffer_cache: Prevent false image-to-buffer sync. Lowering vertex fetch to formatted buffer surfaced an issue where a CPU modified range may be overwritten with stale GPU modified image data. * Address review comments.
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@@ -608,7 +608,11 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
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return false;
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}
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Image& image = texture_cache.GetImage(image_id);
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if (False(image.flags & ImageFlagBits::GpuModified)) {
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// Only perform sync if image is:
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// - GPU modified; otherwise there are no changes to synchronize.
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// - Not CPU modified; otherwise we could overwrite CPU changes with stale GPU changes.
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if (False(image.flags & ImageFlagBits::GpuModified) ||
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True(image.flags & ImageFlagBits::CpuDirty)) {
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return false;
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}
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ASSERT_MSG(device_addr == image.info.guest_address,
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