mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
Additional cleanup
This commit is contained in:
parent
48c071640e
commit
fd73d0aec8
@ -28,9 +28,14 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, Q
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});
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
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connect(ui->KBMButton, &QPushButton::clicked, this, &ControlSettings::KBMClicked);
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connect(ui->ProfileComboBox, &QComboBox::currentTextChanged, this,
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&ControlSettings::OnProfileChanged);
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connect(ui->KBMButton, &QPushButton::clicked, this, [this] {
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auto KBMWindow = new EditorDialog(this);
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KBMWindow->exec();
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});
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connect(ui->ProfileComboBox, &QComboBox::currentTextChanged, this, [this] {
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GetGameTitle();
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SetUIValuestoMappings();
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});
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connect(ui->LeftDeadzoneSlider, &QSlider::valueChanged, this,
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[this](int value) { ui->LeftDeadzoneValue->setText(QString::number(value)); });
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@ -82,11 +87,9 @@ void ControlSettings::SaveControllerConfig(bool CloseOnSave) {
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}
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std::string config_id;
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if (ui->ProfileComboBox->currentText() == "Common Config") {
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config_id = ("default");
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} else {
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config_id = (ui->ProfileComboBox->currentText().toStdString());
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}
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config_id = (ui->ProfileComboBox->currentText() == "Common Config")
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? "default"
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: ui->ProfileComboBox->currentText().toStdString();
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const auto config_file = Config::GetFoolproofKbmConfigFile(config_id);
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int lineCount = 0;
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@ -225,22 +228,10 @@ void ControlSettings::SaveControllerConfig(bool CloseOnSave) {
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std::vector<std::string> save;
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bool CurrentLineEmpty = false, LastLineEmpty = false;
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for (auto const& line : lines) {
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if (CurrentLineEmpty) {
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LastLineEmpty = true;
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} else {
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LastLineEmpty = false;
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}
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if (line.empty()) {
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CurrentLineEmpty = true;
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} else {
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CurrentLineEmpty = false;
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}
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if (CurrentLineEmpty && LastLineEmpty)
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continue;
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save.push_back(line);
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LastLineEmpty = CurrentLineEmpty ? true : false;
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CurrentLineEmpty = line.empty() ? true : false;
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if (!CurrentLineEmpty || !LastLineEmpty)
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save.push_back(line);
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}
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std::ofstream output_file(config_file);
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@ -324,11 +315,9 @@ void ControlSettings::AddBoxItems() {
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void ControlSettings::SetUIValuestoMappings() {
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std::string config_id;
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if (ui->ProfileComboBox->currentText() == "Common Config") {
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config_id = ("default");
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} else {
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config_id = (ui->ProfileComboBox->currentText().toStdString());
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}
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config_id = (ui->ProfileComboBox->currentText() == "Common Config")
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? "default"
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: ui->ProfileComboBox->currentText().toStdString();
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const auto config_file = Config::GetFoolproofKbmConfigFile(config_id);
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std::ifstream file(config_file);
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@ -344,19 +333,16 @@ void ControlSettings::SetUIValuestoMappings() {
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lineCount++;
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line.erase(std::remove(line.begin(), line.end(), ' '), line.end());
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if (line.empty()) {
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if (line.empty())
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continue;
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}
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std::size_t comment_pos = line.find('#');
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if (comment_pos != std::string::npos) {
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if (comment_pos != std::string::npos)
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line = line.substr(0, comment_pos);
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}
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std::size_t equal_pos = line.find('=');
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if (equal_pos == std::string::npos) {
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if (equal_pos == std::string::npos)
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continue;
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}
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std::string output_string = line.substr(0, equal_pos);
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std::string input_string = line.substr(equal_pos + 1);
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@ -509,14 +495,4 @@ void ControlSettings::GetGameTitle() {
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}
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}
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void ControlSettings::OnProfileChanged() {
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GetGameTitle();
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SetUIValuestoMappings();
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}
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void ControlSettings::KBMClicked() {
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auto KBMWindow = new EditorDialog(this);
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KBMWindow->exec();
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}
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ControlSettings::~ControlSettings() {}
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@ -14,6 +14,19 @@ public:
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explicit ControlSettings(std::shared_ptr<GameInfoClass> game_info_get,
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QWidget* parent = nullptr);
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~ControlSettings();
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private Q_SLOTS:
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void SaveControllerConfig(bool CloseOnSave);
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void SetDefault();
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private:
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std::unique_ptr<Ui::ControlSettings> ui;
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std::shared_ptr<GameInfoClass> m_game_info;
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void AddBoxItems();
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void SetUIValuestoMappings();
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void GetGameTitle();
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const std::vector<std::string> ControllerInputs = {
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"cross", "circle", "square", "triangle", "l1",
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"r1", "l2", "r2", "l3",
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@ -36,18 +49,4 @@ public:
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const QStringList StickOutputs = {"axis_left_x", "axis_left_y", "axis_right_x", "axis_right_y",
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"unmapped"};
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private Q_SLOTS:
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void SaveControllerConfig(bool CloseOnSave);
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void SetDefault();
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void OnProfileChanged();
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void KBMClicked();
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private:
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std::unique_ptr<Ui::ControlSettings> ui;
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std::shared_ptr<GameInfoClass> m_game_info;
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void AddBoxItems();
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void SetUIValuestoMappings();
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void GetGameTitle();
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};
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