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https://github.com/shadps4-emu/shadPS4.git
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Implement posix_munmap
Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.
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@ -10,6 +10,7 @@
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#include "common/singleton.h"
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#include "core/file_sys/fs.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/kernel/kernel.h"
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#include "core/libraries/kernel/memory.h"
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#include "core/libraries/libs.h"
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#include "core/linker.h"
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@ -495,6 +496,16 @@ int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) {
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return SCE_OK;
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}
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int PS4_SYSV_ABI posix_munmap(void* addr, size_t len) {
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int result = sceKernelMunmap(addr, len);
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if (result < 0) {
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LOG_ERROR(Kernel_Pthread, "posix_munmap: error = {}", result);
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ErrSceToPosix(result);
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return -1;
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}
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return result;
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}
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void RegisterMemory(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("rTXw65xmLIA", "libkernel", 1, "libkernel", 1, 1, sceKernelAllocateDirectMemory);
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LIB_FUNCTION("B+vc2AO2Zrc", "libkernel", 1, "libkernel", 1, 1,
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@ -537,6 +548,8 @@ void RegisterMemory(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("BPE9s9vQQXo", "libkernel", 1, "libkernel", 1, 1, posix_mmap);
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LIB_FUNCTION("BPE9s9vQQXo", "libScePosix", 1, "libkernel", 1, 1, posix_mmap);
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LIB_FUNCTION("UqDGjXA5yUM", "libkernel", 1, "libkernel", 1, 1, posix_munmap);
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LIB_FUNCTION("UqDGjXA5yUM", "libScePosix", 1, "libkernel", 1, 1, posix_munmap);
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}
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} // namespace Libraries::Kernel
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