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Add UI to configure keyboard-to-controller mapping (#308)
* Add UI to configure keyboard-to-controller mapping * Add an optional "---fix" argument to format-checking script * clang fix --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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@@ -146,7 +146,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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window = std::make_unique<Frontend::WindowSDL>(
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Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
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window->setKeysBindingsMap(Config::getKeyboardBindingMap());
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g_window = window.get();
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const auto& mount_data_dir = Common::FS::GetUserPath(Common::FS::PathType::GameDataDir) / id;
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