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The way to Unity, pt.3 (#1681)
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@@ -79,7 +79,7 @@ static void backup(const std::filesystem::path& dir_name) {
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}
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static void BackupThreadBody() {
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Common::SetCurrentThreadName("shadPS4:SaveData_BackupThread");
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Common::SetCurrentThreadName("shadPS4:SaveData:BackupThread");
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while (g_backup_status != WorkerStatus::Stopping) {
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g_backup_status = WorkerStatus::Waiting;
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@@ -66,7 +66,7 @@ static void SaveFileSafe(void* buf, size_t count, const std::filesystem::path& p
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}
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[[noreturn]] void SaveThreadLoop() {
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Common::SetCurrentThreadName("shadPS4:SaveData_SaveDataMemoryThread");
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Common::SetCurrentThreadName("shadPS4:SaveData:SaveDataMemoryThread");
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std::mutex mtx;
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while (true) {
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{
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