diff --git a/src/core/hle/libraries/libuserservice/libuserservice.cpp b/src/core/hle/libraries/libuserservice/libuserservice.cpp index bfa30955d..581bfa8cf 100644 --- a/src/core/hle/libraries/libuserservice/libuserservice.cpp +++ b/src/core/hle/libraries/libuserservice/libuserservice.cpp @@ -21,7 +21,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* return SCE_OK; } -s32 sceUserServiceGetInitialUser(SceUserServiceUserId* userId) { +s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(SceUserServiceUserId* userId) { PRINT_DUMMY_FUNCTION_NAME(); *userId = 1; // first player only return SCE_OK; diff --git a/src/core/hle/libraries/libuserservice/libuserservice.h b/src/core/hle/libraries/libuserservice/libuserservice.h index 522a5c4c8..81854d58d 100644 --- a/src/core/hle/libraries/libuserservice/libuserservice.h +++ b/src/core/hle/libraries/libuserservice/libuserservice.h @@ -20,7 +20,7 @@ struct SceUserServiceLoginUserIdList { s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams); s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList); -s32 sceUserServiceGetInitialUser(SceUserServiceUserId* userId); +s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(SceUserServiceUserId* userId); void userServiceSymbolsRegister(Loader::SymbolsResolver* sym);