Commit Graph

210 Commits

Author SHA1 Message Date
Vladislav Mikhalin
cafd40f2c2 DmaData and Recompiler fixes (#1775)
* liverpool: fix dmadata packet handling

* recompiler: emit a label right after s_branch to prevent dead code interferrence

* specialize barriers
2024-12-14 14:33:06 +02:00
baggins183
3c0c921ef5 Tessellation (#1528)
* shader_recompiler: Tessellation WIP

* fix compiler errors after merge

DONT MERGE set log file to /dev/null

DONT MERGE linux pthread bb fix

save work

DONT MERGE dump ir

save more work

fix mistake with ES shader

skip list

add input patch control points dynamic state

random stuff

* WIP Tessellation partial implementation. Squash commits

* test: make local/tcs use attr arrays

* attr arrays in TCS/TES

* dont define empty attr arrays

* switch to special opcodes for tess tcs/tes reads and tcs writes

* impl tcs/tes read attr insts

* rebase fix

* save some work

* save work probably broken and slow

* put Vertex LogicalStage after TCS and TES to fix bindings

* more refactors

* refactor pattern matching and optimize modulos (disabled)

* enable modulo opt

* copyright

* rebase fixes

* remove some prints

* remove some stuff

* Add TCS/TES support for shader patching and use LogicalStage

* refactor and handle wider DS instructions

* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR

* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs

* delete some more stuff

* update comments for current implementation

* some cleanup

* uint error

* more cleanup

* remove patch control points dynamic state (because runtime_info already depends on it)

* fix potential problem with determining passthrough

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
squidbus
8caca4df32 shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP (#1770)
* shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP

* emit_spirv: Fix missing extension declaration.
2024-12-14 12:03:42 +02:00
squidbus
f1c23d514b shader_recompiler: Implement FREXP instructions. (#1766) 2024-12-13 21:51:39 +02:00
TheTurtle
722a0e36be graphics: Improve handling of color buffer and storage image swizzles (#1763)
* liverpool_to_vk: Remove wrong component swap formats

* shader_recompiler: Handle storage and buffer format swizzles

* shader_recompiler: Skip unsupported depth export

* image_view: Remove image format swizzle

* Platform support is not always guaranteed
2024-12-13 21:49:37 +02:00
squidbus
028be3ba5d shader_recompiler: Emulate unnormalized sampler coordinates in shader. (#1762)
* shader_recompiler: Emulate unnormalized sampler coordinates in shader.

* Address review comments.
2024-12-13 21:49:07 +02:00
squidbus
0b59ebb22f shader_recompiler: Implement S_ABS_I32 (#1713) 2024-12-09 12:12:33 +01:00
IndecisiveTurtle
cde84e4bac shader_recompiler: Fix mistake 2024-12-07 23:45:23 +02:00
squidbus
c076ba69e8 shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674) 2024-12-07 23:28:17 +02:00
¥IGA
2266622dcf Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
Vladislav Mikhalin
8eacb88a86 recompiler: fixed fragment shader built-in attribute access (#1676)
* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus
d05846a327 specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
IndecisiveTurtle
77da8bac00 core: Return proper address of eh frame/add more opcodes 2024-12-06 00:47:11 +02:00
TheTurtle
22a2741ea0 shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667)
* shader_recompiler: Add use tracking for Insts

* ssa_rewrite: Recursively remove phis

* ssa_rewrite: Correct recursive trivial phi elimination

* ir: Improve read lane folding pass

* control_flow: Avoid adding unnecessary divergant blocks

* clang format

* externals: Update ext-boost

---------

Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
squidbus
920acb8d8b renderer_vulkan: Parse fetch shader per-pipeline (#1656)
* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
Jamie Tong
b0860d6e8c implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 (#1593)
* implement DS_OR_B32

* implement DS_AND_B32, DS_XOR_B32
2024-11-30 22:39:11 +02:00
Vladislav Mikhalin
086c5802f4 Fixed DS_SWIZZLE_32 (#1619) 2024-11-29 22:13:36 +02:00
psucien
5976300788 hot-fix: proper offset calculation for single offset lds instructions 2024-11-23 10:14:19 +01:00
TheTurtle
c4506da0ae kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Daniel R.
6904764aab shader_recompiler/frontend: implement V_MIN3_U32 2024-11-21 19:52:48 +01:00
Ruah Devlin
96cd79f272 Implement V_MED3_U32 vector ALU Opcode (#1553) 2024-11-20 17:23:59 +01:00
Daniel R.
17c47bcd96 shader_recompiler/frontend: Implement bitcmp instructions (#1550) 2024-11-19 21:38:32 +01:00
baggins183
9ec75c3feb Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
TheTurtle
87f8fea4de renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
Herman Semenoff
96ea686eb6 Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
squidbus
dcc4057dd8 shader_recompiler: Set correct operand field for VOP3b sdst. (#1335) 2024-10-10 23:04:51 +03:00
squidbus
09cbccb40b shader_recompiler: Implement V_SUBB_U32 and V_SUBBREV_U32. (#1331) 2024-10-10 19:40:19 +03:00
squidbus
d91ad6174e shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290)
* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types.

* shader_recompiler: Only track sampler sharp on sample instructions.

* shader_recompiler: Fix Inst args size.
2024-10-10 19:27:34 +03:00
TheTurtle
100036aecf spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
Stephen Miller
aba803bd04 IMAGE_GATHER4_C_LZ_O (#1274)
Used by Crash Team Racing Nitro Fueled.
2024-10-08 10:35:07 +03:00
TheTurtle
310814ac71 shader_recompiler: Support for more offset layouts (#1270) 2024-10-06 18:43:59 +02:00
squidbus
2a7d56dbf2 shader_recompiler: Remove outdated image array warning. (#1256) 2024-10-06 01:42:58 +03:00
psucien
927bb0c175 Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
Mahmoud Adel
76644a0169 add Opcodes to switch case (#1233)
* add Opcodes to switch case

Added Opcodes to switch case, they were done here but weren't added to switch 9f79764b01 (diff-9a6c2e2027c03231e88aaaab30908baecae202661839f35c31a777fec2500c7aR659)

* clang
2024-10-04 11:24:45 +03:00
korenkonder
9f79764b01 Add various V_CVT opcodes (#1223) 2024-10-04 08:48:05 +02:00
korenkonder
da519f9091 Moved opcode to it's proper location (#1221) 2024-10-03 22:47:26 +02:00
ElBread3
ff13aff862 video_core: IMAGEGATHER4_C_O (#1210) 2024-10-03 18:48:54 +02:00
dbz400
54dafce541 Add V_CVT_F64_I32 (#1219) 2024-10-03 18:48:28 +02:00
squidbus
e68774d449 shader_recompiler: Define fragment output type based on number format. (#1097)
* shader_recompiler: Define fragment output type based on number format.

* shader_recompiler: Fix GetAttribute SPIR-V output type.

* shader_recompiler: Don't bitcast on SetAttribute unless integer target.
2024-10-01 23:42:37 +03:00
dbz400
c7ff0419ad Fix V_CMP_CLASS_F32 (#1153) 2024-09-30 11:36:26 +03:00
jnack
beb809b612 add V_CMPX_LE_I32 (#1056) 2024-09-24 18:22:31 +03:00
baggins183
7f9bc0abbd fix lane inst decoding (#1051) 2024-09-24 12:29:57 +03:00
TheTurtle
ee38eec7fe shader_recompiler: Additional scope handling and user data as push constants (#1013)
* shader_recompiler: Use push constants for user data regs

* shader: Add some GR2 instructions

* shader: Add some instructions

* shader: Add instructions for knack

* touchups

* spirv: Better names

* buffer_cache: Ignore non gpu modified images

* clang format

* Add log

* more fixes
2024-09-23 08:55:43 +02:00
squidbus
a18419dd73 shader_recompiler: Exclude non-float results from output modifiers. (#1016) 2024-09-22 15:03:17 +03:00
korenkonder
8811cc5cc6 Add V_CVT_PK_U8_F32 opcode (#1022) 2024-09-22 15:02:34 +03:00
TheTurtle
edde0a3e7e hotfix: Revert ADDC change 2024-09-22 01:53:10 +03:00
squidbus
dd184fd95d shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
psucien
5f4ddc14fc Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
korenkonder
07de1ee977 Sort opcodes by their indices. Group them too when applicable (#945) 2024-09-19 20:29:56 +02:00
Raven
84e2c4d3bb Add other 64-bit floating point shader instructions (#944) 2024-09-17 18:01:33 +02:00