* posix_pthread_attr_getschedparam
* Fixes for scePthreadGetAffinity and scePthreadSetAffinity
Looking at FreeBSD source, and our other pthread functions, we should be using our FindThread function to get the appropriate thread if thread != g_curthread.
* sceKernelDebugOutText
Some homebrew use this for logging, and these logs do show up in console klogs.
I wasn't sure where the most suitable place for this function would be, so I made a separate file for these debug functions.
* Implement kernel exit
Some homebrew I have use this exit when an error occurs. Since actually closing the emulator isn't implemented yet, I've used an unreachable message that logs the status code.
I've placed it in process.cpp for now, let me know if I should change that.
* Improved implementations for sceKernelDebugRaiseException functions
These functions take in two parameters, an error code and some other value that I have no idea what is for. If that second parameter is not zero, they return ORBIS_KERNEL_ERROR_EINVAL before any calls to mdbg_service.
These improved implementations add the early error return and a message with the error code to the unreachable.
* Add missing exports
Homebrew apps like to use these kernel exports of posix functions instead.
* Clang
* core: Split error codes into separate files
* Reduces build times and is cleaner
* core: Bring structs and enums to codebase style
* core: More style changes
* Revert "semaphore: Use binary_semaphore instead of condvar"
This reverts commit 85dc57b868.
* semaphore: Use separate signaled flag to prevent races
* mutex: Few misc fixes
* condvar: Few misc fixes
* signals: Add thread name to unhandled signal message.
* scePthreadSetprio Changes
FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.
* Implement posix_munmap
Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.
* Exports
Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.
I've also added in a typo fix related to my previous PR.
* libScePosix export for posix_pthread_attr_setguardsize
Used in Hatsune Miku Project Diva X v1.02
* libkernel: Cleanup some function places
* kernel: Refactor thread functions
* kernel: It builds
* kernel: Fix a bunch of bugs, kernel thread heap
* kernel: File cleanup pt1
* File cleanup pt2
* File cleanup pt3
* File cleanup pt4
* kernel: Add missing funcs
* kernel: Add basic exceptions for linux
* gnmdriver: Add workload functions
* kernel: Fix new pthreads code on macOS. (#1441)
* kernel: Downgrade edeadlk to log
* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload
* exception: Add context register population for macOS. (#1444)
* kernel: Pthread rewrite touchups for Windows
* kernel: Multiplatform thread implementation
* mutex: Remove spamming log
* pthread_spec: Make assert into a log
* pthread_spec: Zero initialize array
* Attempt to fix non-Windows builds
* hotfix: change incorrect NID for scePthreadAttrSetaffinity
* scePthreadAttrSetaffinity implementation
* Attempt to fix Linux
* windows: Address a bunch of address space problems
* address_space: Fix unmap of region surrounded by placeholders
* libs: Reduce logging
* pthread: Implement condvar with waitable atomics and sleepqueue
* sleepq: Separate and make faster
* time: Remove delay execution
* Causes high cpu usage in Tohou Luna Nights
* kernel: Cleanup files again
* pthread: Add missing include
* semaphore: Use binary_semaphore instead of condvar
* Seems more reliable
* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`
* libraries/kernel: implement `scePthreadSetPrio`
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
* video_core: Compile shader permutations
* spirv: Only specific storage image format for atomics
* ir: Avoid cube coord patching for storage image
* spirv: Fix default attributes
* data_share: Add more instructions
* video_core: Query storage flag with runtime state
* kernel: Use std::list for semaphore
* video_core: Use texture buffers for untyped format load/store
* buffer_cache: Limit view usage
* vk_pipeline_cache: Fix invalid iterator
* image_view: Reduce log spam when alpha=1 in storage swizzle
* video_core: More features and proper spirv feature detection
* video_core: Attempt no2 for specialization
* spirv: Remove conflict
* vk_shader_cache: Small cleanup
* translator: Use templates for stronger type guarantees
* spirv: Define buffer offsets upfront
* Saves a lot of shader instructions
* buffer_cache: Use dynamic vertex input when available
* Fixes issues when games like dark souls rebind vertex buffers with different stride
* externals: Update boost
* spirv: Use runtime array for ssbos
* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders
* fs: Lock when doing case insensitive search
* Dark Souls does fs lookups from different threads
* texture_cache: More precise invalidation from compute
* Fixes unrelated render targets being cleared
* texture_cache: Use hashes for protect gpu modified images from reupload
* translator: Treat V_CNDMASK as float
* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway
* translator: Small optimization for V_SAD_U32
* Fix review
* clang format
* shader_recompiler: fix for float convert and debug asserts
* libraries: kernel: correct return code on invalid semaphore
* amdgpu: additional case for cb extents retrieval heuristic
* removed redundant check in assert
* amdgpu: fix for linear tiling mode detection fin color buffers
* texture_cache: fix for unexpected scheduler flushes by detiler
* renderer_vulkan: missing depth barrier
* texture_cache: missed slices in rt view; + detiler format
* video_core: Add a few missed things
* libkernel: More proper memory mapped files
* memory: Fix tessellation buffer mapping
* Cuphead work
* sceKernelPollSema fix
* clang format
* fixed ngs2 lle loading and rtc lib
* draft pthreads keys implementation
* fixed return codes
* return error code if sceKernelLoadStartModule module is invalid
* re-enabled system modules and disable debug in libs.h
* Improve linux support
* fix windows build
* kernel: Rework keys
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>