* libSceVrTracker stubs, structs, enums, and errors
* sceVrTrackerQueryMemory
* Clang and slight struct cleanup
* Implement sceVrTrackerInit
* Store memory pointers and sizes
Mainly for future developers, since I doubt these memory areas will be particularly useful for these stubs.
* sceVrTrackerRegisterDevice
I haven't really identified the difference between the two register device functions, but I do know that they both internally call the internal function with slightly different parameters.
* sceVrTrackerUnregisterDevice
Also changes Hmd and Move handles to be values closer to what real hardware returns, since this function seemingly relies on handles being different for all these device types.
* sceVrTrackerTerm
* Additional error checks in sceVrTrackerRegisterDeviceInternal
* sceVrTrackerGetTime
* sceVrTrackerRecalibrate
Recalibration succeeds on real hardware (at least for some device types), so I've left the stub log intact.
* Update vr_tracker.cpp
* sceVrTrackerSetDurationUntilStatusNotTracking stub
Only handled the error checks, so I left the stub log intact.
* sceVrTrackerGpu* functions
Most of these can't succeed without a camera attached.
* Initial work
* More work
* More stuff
* Update hmd.cpp
* Separate Reprojection and Distortion functions
Mainly doing this to clean up the code, since these sub-libraries are fairly self-contained.
* Fix weird Git issue
* Improve error documentation
After thorough decompilation, it seems clear that Sony didn't really put much thought into how libSceHmd behaves with no headset connected.
* Fix sceHmdGet2DEyeOffset
* Update hmd.cpp
* Add sceHmdInternalGetDeviceInformation and sceHmdInternalGetDeviceInformationByHandle
Based entirely off decompilation, these two functions are internally the cause of much of my trouble with this library.
They're also called by libSceVrTracker, but I don't think we'll be LLE'ing that anytime soon.
* Cleanup
* sceHmdGetAssyError
Struct isn't fully decompiled, but since it goes entirely unused when PSVR is disconnected, it doesn't matter too much.
I'm pretty certain it's 4 floats though, based on what I've decompiled of this function.
* More organization and fixes
* sceHmdGetInertialSensorData
Behavior should be fully accurate, but I've left the stub log since I haven't decompiled the parameters properly.
Also gave NID aTg7K0466r8 a proper name, based on what I've seen while decompiling. It behaves identically to sceHmdGetInertialSensorData, but with a slight difference in the params used for an internal function call.
* Update hmd.cpp
* Revert name change
* Organizational changes
These two functions modify internal variables used exclusively by reprojection functions.
* Remove internal device information calls
* Log PSVR-related attributes from param.sfo
Would mainly be helpful for compatibility list moderation, since these notices will be much more reliable for games that crash instantly.
* Remove unnecessary includes