Commit Graph

1020 Commits

Author SHA1 Message Date
georgemoralis
0aaeea4837
libcInternal HLE fixes (#2491)
* internal_vprintf was wrong

* reducing the calls to only needed (and tested one) . Fixed strcpy_s

* clang fix

* Added snprintf
2025-02-22 10:56:35 +02:00
Stephen Miller
54a1694a2b
memory: Implement protecting multiple VMAs (#2484)
* Implement protecting multiple VMAs

A handful of games expect this to work, and updated versions of Grand Theft Auto V crash if it doesn't work.

* Clang
2025-02-21 08:28:47 +02:00
TheTurtle
da0ab005c7
video_core: Fix some cases of "Attempted to track non-GPU memory" (#2447)
* memory: Consider flexible mappings as gpu accessible

Multiple guest apps do this with perfectly valid sharps in simple shaders. This needs some hw testing to see how it is handled but for now doesnt hurt to handle it

* memory: Clamp large buffers to mapped area

Sometimes huge buffers can be bound that start on some valid mapping but arent fully contained by it. It is not reasonable to expect the game needing all of the memory, so clamp the size to avoid the gpu tracking assert

* clang-format fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-02-19 13:31:35 +02:00
¥IGA
8447412c77
Bump to Clang 19 (#2434) 2025-02-18 15:55:13 +02:00
¥IGA
bdf4a5249d
imgui: Displays FPS color based on FPS (#2437) 2025-02-15 10:53:25 -03:00
kalaposfos13
1cc9e0d37f
Initial implementation of controller color config (#2411) 2025-02-14 12:30:49 +02:00
georgemoralis
57bdb6cac2 hotfix: another typo.. 2025-02-14 10:24:12 +02:00
georgemoralis
1dca54c165 hotfix: typo 2025-02-14 10:12:43 +02:00
georgemoralis
67a74a9357 hotfix: removed questionable setjmp 2025-02-14 10:03:57 +02:00
kalaposfos13
7db30d12cb
Libraries: Update libcInternal (#2265)
* Added all stubs + logging

* Added back memory and math functions from the original code + added some more math functions

* More string functions, snprintf, memmove and setjmp

* Add longjmp + clang

* gmtime, __cxa_atexit and log what functions some games use

* Add Mspace unreachable

* Renaming

* Take out mspace functions to their own file

* Factor out io to a new file

* Empty str and memory files

* Overloaded functions be like:

* str

* memory + math +clang

* clang...

* adjustments :D

* longjmp is questionable

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-02-14 09:58:38 +02:00
DanielSvoboda
4dfe05db24
language fix (#2421) 2025-02-13 20:01:35 +02:00
Stephen Miller
455b23c6f1
Update video_out.cpp (#2416) 2025-02-13 16:29:26 +02:00
squidbus
ebe2aadb4c
gnmdriver: Implement sceGnmUpdateHsShader (#2412) 2025-02-12 19:45:42 -08:00
squidbus
7624e9482c
memory: Log for sceKernelMapNamedDirectMemory in more cases. (#2404) 2025-02-12 19:04:58 +02:00
Stephen Miller
b51c767296
Better bounds checks for sceKernelDlsym (#2394)
Unity, being the awful game engine it is, checks for a return value of zero to determine if sceKernelLoadStartModule failed. This results in it throwing an error code into sceKernelDlsym's handle parameter when the module it's searching for doesn't exist.
2025-02-09 19:31:07 -08:00
Stephen Miller
22357f70c2
Improve parameter checks for posix_pthread_rename_np (#2391) 2025-02-09 13:50:59 -08:00
squidbus
0e238c87cb
cpu_patches: Lower extrq/insertq log to trace. (#2386) 2025-02-09 18:58:48 +02:00
squidbus
214eab2c52
gnmdriver: Fill in functions stubbed on real firmware. (#2379) 2025-02-09 18:57:10 +02:00
psucien
8f2883a388
video_out: HDR support (#2381)
* Initial HDR support

* fix for crashes when debug tools used
2025-02-09 15:54:54 +01:00
Vladislav Mikhalin
fb0871dbc8
ajm: mark empty batches as finished immediately (#2385) 2025-02-09 16:11:24 +03:00
squidbus
9dc3e39fc2
address_space: Split macOS reserved memory region. (#2372) 2025-02-08 13:21:32 -08:00
Stephen Miller
ecfc940381
libSceHmd Stubs (#2355)
* Add generated libSceHmd stubs

* Implement ReprojectionQuery functions

These constant returns come from decompiling libSceHmd.

* Clang

* Clang
2025-02-05 17:24:53 +02:00
Stephen Miller
e757063d31
Improved error handling in sceKernelAllocateDirectMemory (#2037)
* Handle errors in sceKernelAllocateDirectMemory

* Improve accuracy of error cases

Some of our existing cases are normally EAGAIN returns.

* Improve logging on errors

* Clang

* TEMPORARY HACK FOR NBA TESTS

This will be removed before this PR is marked as ready, and is only here to make sure the other NBA games (and perhaps DOA3) work if some missing init behavior is handled.

* Revert "TEMPORARY HACK FOR NBA TESTS"

This reverts commit a0e27b0229.

* Change error message
2025-02-05 17:21:05 +02:00
georgemoralis
e4598e8821
sceVideoOutDeleteFlipEvent (#2339) 2025-02-03 23:27:48 -08:00
Stephen Miller
8ad650582a
Fix VideoOut events (#2330)
* Fix event data for VideoOut events

Fix is based on some decompilation work shared by red_prig.

* Cleanup

* Oops

* Style fixes

* Clang

* Fix libSceVideoOut event idents

Based on some decompilation work, events coming from libSceVideoOut use a separate set of values for identifiers. These values are only converted to OrbisVideoOutEventId values during calls to sceVideoOutGetEventId.
For convenience, I've placed all relevant identifiers into a enum called OrbisVideoOutInternalEventId.
Thanks to @red_prig for the tips.

* Fix?

Seems like `static_cast<u32>(hint) & 0xFF == event.ident` here, and doing those right shifts on the event.ident winds up breaking stuff.
Without this change, the if always fails because event_id was getting set to 0 instead.

* Clang
2025-02-03 17:37:28 +02:00
hspir404
c5cd4bc5cf
Remove log line that was consuming as much as 0.6ms frame time (#2335) 2025-02-03 02:37:11 -08:00
squidbus
e1550c9091
audioout: Add error returns when not initialized. (#2309) 2025-02-01 10:52:40 +02:00
kalaposfos13
c4bfaa6031
Added keyboard and mouse input remapping, mouse movement to joystick logic, GUI and more (#1356)
* added support for loading keyboard config from file

* final minor update before pull request

* fix messing up the merge

* fix waitEvent to correctly handle mouse inputs

* add license

* Applied coding style fixes

* clang-format fucked up the .ini file

* actually fix clang changing ini syntax
use relative path for the ini file

* remove big commented out code blocks,
and fixed platform-dependent code

* fix windows hating me

* added mouse config option

* added toggle for mouse movement input (f7)

* fix license and style

* add numpad support i accidentally left out

* added support for mouse wheel (to buttons only)

* if keyboard config doesn't exist, autogenerate it

* added keybinds for "walk mode"

* Mouse movement input is now off by default

* code cleanup and misc fixes

* delete config file since it is now autogenerated

* F6 = F7 + F9

* added better mouse handling with config options

* Added capslock support

* fix clang-format

* Added support for mod key toggle key

* F6 and F7 are removed, F9 captures and enables the mouse

* Encapsulated globals and new classes in a new namespace

* Added mouse side button support

* Added per-game config

* relocated input parser to the new namespace

* changed parser parameters to make it possible to use it from the gui

* added home, end, pgup and pgdown

* Resolved merge conflict and refactored code

* Updated default keybindings

* Changed input handling to be single-threaded

* General code cleanup

* Start working on new backend

* Mouse polling, CMakeLists, and basic framework

* Output update handling, and reworked file creating, reading and parsing

* Parsing works now

* Single key button inputs work now

* Axis outputs work now

* Wheel works now (for me), l2/r2 handling improvements, and misc bugfixes

* Downgraded prints to log_debug, and implemented input hierarchy

* Implemented key toggle

* Added mouse parameter parsing

* clang-format

* Fixed clang and added a const keyword for mac

* Fix input hierarchy

* Fixed joysick halfmodes, and possibly the last update on input hierarchy

* clang-format

* Rewrote the default config to reflect new changes

* clang

* Update code style

* Updated sorting to accomodate for that one specific edge case

* Fix default config and the latest bug with input hiearchy

* Fix typo

* Temporarily added my GUI

* Update cmakelists

* Possible fix for Gravity Rush

* Update Help text, default config, and clang

* Updated README with the new keybind info

* okay so maybe the gravity rush fix might have slightly broken the joystick halfmode and key toggle

* Fixed mistakenly overwriting the last opened config with the default one if the GUI is opened multiple times in a session

* Updated Help descriptions and fixed mouse movement default parameters

* Fix crash if the Help dialog was opened a second time
If it's closed with the top right close button instead of clicking the Help button again, a required flag wasn't reset, making the next click on Help try to close a nonexistent window and segfault

* Added closing the config also closing the Help window, and fixed more segfaults due to mismatched flags

* Initial controller support

* clang and debug print cleanup

* Initial axis-to-button logic

* Updated Help text

* Added 'Reset to Default' button in GUI

* Minor text and description updates + fixed an issue with Help text box rendering

* Fix button-to-touchpad logic and l2/r2 handling, as they are both axes and buttons
The touchpad's button state was correctly handled, so games that use that were fine, but the touchDown flag was always set to true, so games that use this flag had problems, like Gravity Rush

* Fix merge conflict

* Clang

* Added back back button to touchpad binding

* Added touchpad button handling

* Added end-of-line comments and fixed some crashes happening with the VS debugger

* Apply recent changes from kbm-only

* Deadzone + initial directional axis-to-button mapping

* Added that one missing space in the README. Are you all happy now?

* Fixups from making everything use SDL

* Revert directional joystick code and fix a memory leak

* Change config directory name again to conform to project standards

* Clang

* Revert the old deeadzone code and properly add the new one

* Clang
2025-01-31 16:36:14 +02:00
georgemoralis
8aea0fc7ee
Revert "libkernel: handle special case in path for load module (#2269)" (#2298)
This reverts commit ec0cf25097.
2025-01-31 12:54:16 +02:00
panzone91
ec0cf25097
libkernel: handle special case in path for load module (#2269)
* libkernel: handle special case for load module

* fix linting
2025-01-31 10:51:03 +02:00
squidbus
c89c7e8fed
cpu_patches: Always use AVX for certain patches. (#2274) 2025-01-30 18:17:03 +01:00
Vinicius Rangel
0358271b93
Savefixes vii (#2279)
* savedata: rewrite save memory functions to handle slot id & better backup management

* savedata: auto-restore backup if needed

* safe save backup shutdown

replaced exit by quick_exit
2025-01-30 09:45:48 +02:00
squidbus
9bad66b24d hotfix: Raise videodec memory back up to 16MB.
Found a game that needs more, still should be low enough compared to before to fix some games.
2025-01-29 01:32:12 -08:00
squidbus
a78f8afe58
libraries: Implement libSceZlib. (#2256)
* libraries: add zlib hle skeleton/stub

* libraries: Implement libSceZlib.

* zlib: Make variables static.

---------

Co-authored-by: Nenkai <Nenkai@users.noreply.github.com>
2025-01-28 18:48:19 +02:00
squidbus
8379922f8a hotfix: Reduce requested videodec memory block sizes.
This really needs a more accurate implementation, but for the stub lowering the value helps games that run out of memory space if it is too large.
2025-01-28 02:33:17 -08:00
panzone91
2837d848ed
linker: handle relocation for exported modules (#2247) 2025-01-27 22:40:58 +02:00
squidbus
3960283a67 hotfix: Fix missing embedded PS shader address bits.
If the emulator code is above a 40-bit address, the embedded shaders need to use address-hi to work. Embedded VS shader already supplies it, PS shader should as well.
2025-01-26 01:02:55 -08:00
Ian Carpenter
564dbc7b94
system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized (#2238) 2025-01-25 11:00:52 +02:00
squidbus
e433f3116d hotfix 2: clang format 2025-01-24 19:57:09 -08:00
squidbus
73b7d34460 hotfix: Drop scePadSetLightBar log to debug level.
Some games like to spam this a lot, and we already handle it.
2025-01-24 19:56:05 -08:00
hspir404
7072dfc99f
Fix stale heap read in UnmapMemoryImpl (#2232) 2025-01-24 23:56:21 +02:00
poly
b3c573f798
libraries/fiber: print fiber ctx size on stack overflow 2025-01-24 19:37:34 +01:00
georgemoralis
a4eba8e827
stubbed webbrowserdialog,npparty (#2234)
* stubbed webbrowserdialog,npparty

* added poly's suggestions
2025-01-24 19:22:06 +02:00
kalaposfos13
4f426b723f
Rebase of "Handle munmap over multiple VMAs" (#2233)
* Unmap memory in chunks if spanning over multiple VMAs

* clang

* Merge fixups

* Minor code style changes

* Update function declarations

---------

Co-authored-by: Marcin Mikołajczyk <marcinmikolajcz@gmail.com>
2025-01-24 15:30:55 +02:00
DanielSvoboda
cc2e13873f
Fix showing debug menu bar / Devtools (#2214)
* Fix showing debug menu bar / Devtools

* Fix
2025-01-22 22:21:41 -03:00
Vinicius Rangel
b3bce086b3
devtools: fix ReleaseKeyboard assert being triggered if many shader editor windows exist (#2205) 2025-01-22 12:08:49 -03:00
Stephen Miller
2968cf5a99
sceKernelVirtualQuery Fixes (#2204) 2025-01-22 16:06:27 +01:00
f3d209
adbff4056f
Added ability to change save data path (#2199)
* added ability to change save data path

* get default save data path from fs

* add copyright

* formatting
2025-01-22 12:10:35 +02:00
Stephen Miller
78ae9613c5
Fix for address_space initialization on Windows (#2202)
Should fix some `Region coalescing failed: Attempt to access invalid address.` crashes.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-22 12:07:43 +02:00
polyproxy
5c62a00134
clang-format (again) 2025-01-21 21:14:05 +01:00
polyproxy
41b3942833
clang-format 2025-01-21 19:34:05 +01:00
polyproxy
84a341dce5
remove BADF return 2025-01-21 19:30:34 +01:00
polyproxy
3563b88d8c
hotfix: use logger device on stdin 2025-01-21 19:28:39 +01:00
Stephen Miller
4fa501c8d5
Additional libSceNpManager functions and cleanup (#2195)
* Error return on sceNpGetAccountIdA

Confirmed through hardware testing, this returns ORBIS_NP_ERROR_SIGNED_OUT on a signed out console.

Parameters are based on fpPS4 code.

* Fix compile

* Move errors to separate file

* Cleanup function headers

Swaps user_ids to use our OrbisUserServiceUserId type, and fixes parameter names to align with our coding standards.

* Add proper parameter checks

* Implement sceNpGetAccountId

This function takes an online_id, uses an NpManager function to get the user_id, then uses that user_id to perform the same internal functions as sceNpGetAccountIdA.

* Implement sceNpHasSignedUp

* Fix sceNpGetAccountId

Further hardware testing shows that these always write 0 to account_id when failing.

* Update np_manager.cpp
2025-01-19 19:12:42 -08:00
DanielSvoboda
c8bbecda26
Devtools: Close Button ( X ) (#2187) 2025-01-19 17:45:24 +02:00
georgemoralis
a7d45231b7
Filesystem devices (#2184)
* added dummy devices

* More WIP

* added urandom,srandom,random,console,deci_tty6 devices

* small fix

* macOS fix
2025-01-19 10:44:57 -03:00
¥IGA
388548ba47
pad: Configurable DeadZone (#2030) 2025-01-18 16:02:02 +03:00
kalaposfos13
3b92cd1c1a
CLI: Add argument to pass an argument to the game (#2135) 2025-01-18 15:21:08 +03:00
Quang Ngô
90b04e8cc0
input: Don't use old input state in GameController::ReadState() (#2170) 2025-01-18 09:59:38 +03:00
Ian Maclachlan
a5440e0e43
Update kernel.cpp (#2125)
In kernel.cpp boost io_context.reset() deprecated/discontinued in latest versions.  Changed to io_context.restart() as recommended.
2025-01-17 22:16:07 -08:00
Vinicius Rangel
8695383d35
keep framerate stable even without vsync (#2165) 2025-01-16 21:10:17 -03:00
Vinicius Rangel
56a6c95730
Render without rendering (#2152)
* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
Stephen Miller
440a693fae
Crash on sceKernelDebugRaiseExceptionOnReleaseMode (#2163) 2025-01-16 18:22:39 +01:00
georgemoralis
4695aaa830
sceKernelAio* implementation (#2160)
* draft Aio from https://github.com/GoldHEN/GoldHEN_Plugins_Repository

* cleanup and fixes to Aio
2025-01-16 18:27:52 +02:00
squidbus
34a5f2319c
network: Remove firing Np callbacks from check stubs. (#2161) 2025-01-16 13:17:07 +02:00
Stephen Miller
5a7d45fdfa
Missing pthread exports (#2144) 2025-01-15 18:37:20 +03:00
Stephen Miller
c10f9b8269
Add libSceNpWebApi (#2150)
Includes a dummy return for sceNpWebApiInitialize, to make it return a positive value.
2025-01-15 13:19:41 +02:00
squidbus
5040be1640
renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134) 2025-01-15 08:48:40 +03:00
Stephen Miller
c6ab149c56
libSceHttp2 Stubs (#2139)
* Auto-generate libSceHttp2

* Improved stub for sceHttp2Init

Needed for updated versions of Cyberpunk 2077.

Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.

* Clang

I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
Stephen Miller
8a309c30a9
Check thread param on posix_pthread_rename_np (#2133) 2025-01-12 11:24:49 +02:00
Stephen Miller
466e071c97
Add libSceSsl2 stubs (#2132)
* Auto-generate libSceSsl2 stubs

* Copy over sceSslInit stub

* Update CMakeLists.txt

* Swap to Lib_Ssl2 log category

* Fix compile

Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.

* Clang
2025-01-12 11:24:12 +02:00
Stephen Miller
62bbad62fc
Implement sceNpCmp functions (#2114) 2025-01-11 17:58:07 +01:00
Stephen Miller
fc50567fc2
Unmap Fixes (#2080)
* Fix unmapping reserved memory

* Fix bug with unmapping before reserve

* Clang

* Ignore free memory pages

* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus
8f5bcb0f1c
file_sys: Consolidate separate update directory handling. (#2041) 2025-01-08 13:23:40 +02:00
squidbus
af8c748e9c
elf_info: Fix GCC build. (#2089) 2025-01-07 17:37:08 +02:00
georgemoralis
121328eced
dummy sceMouse module and change sceMouseRead to debug to reduce spam (#2074) 2025-01-06 18:45:53 +02:00
Stephen Miller
e5f638b378
fix scePlayGoGetLocus (#2067)
Due to an issue with the if statement, scePlayGoGetLocus outputs an extra locus compared to real hardware.
2025-01-06 00:46:26 +02:00
psucien
7459d9c333 hot-fix: amdgpu: use different indirect dispatch packet on ASC 2025-01-04 22:23:12 +01:00
squidbus
f42b8acf47
sdl_audio: Remove buffer samples hint. (#2038) 2025-01-04 14:33:07 +02:00
psucien
ddc658f8c8 clang-format 2025-01-04 00:32:17 +01:00
squidbus
7153bc8d8f
kernel: Check PSF for neo mode support. (#2028) 2025-01-04 00:29:09 +01:00
squidbus
9434cae458
gnmdriver: Implement neo mode differences. (#2011)
* gnmdriver: Implement neo mode differences.

* gnmdriver: Move init sequences to separate file.
2025-01-03 21:22:27 +01:00
georgemoralis
4e1733222f
fixed deadzones (#2025) 2025-01-02 23:21:43 +02:00
Stephen Miller
67c531298a
Fixup returns (#2023)
On a signed out console, these two functions return ERROR_SIGNED_OUT.
2025-01-02 22:51:47 +02:00
polyproxy
55ccec4a38
fix typos 2025-01-02 18:40:10 +01:00
Vinicius Rangel
c977011d2f
Merge pull request #2014 from viniciuslrangel/save-fixes-vi
Save Fixes VI
2025-01-02 12:40:05 -03:00
¥IGA
b87bca2e46
Reduce USBD Log Spamming (#2019) 2025-01-02 17:37:19 +02:00
squidbus
55b50171f8
audio: Improve port state guards. (#1998) 2025-01-02 17:33:53 +02:00
liberodark
596f4cdf0e
Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
polyproxy
1926900945
hotfix: reset stop source on thread stop 2025-01-02 12:30:05 +01:00
Vinicius Rangel
3109bd245f
savedata: Avoid Save memory concurrency 2025-01-02 05:04:54 -03:00
georgemoralis
4e0757ed55
Removed LLE libs (#2012)
* Removed LLE fiber, JpegEnc modules . HLE replacements are good enough

* fixup
2025-01-01 23:08:56 +02:00
psucien
40211642ca kernel: memory: PRT mapped area setter/getter 2025-01-01 21:04:59 +01:00
psucien
444016df7e
Fix for trophy decryption (#2005)
* fix for trophy decryption

* more sanity checks

* switch back to strings for simplicity

* get rid of unnecessary span
2025-01-01 19:11:30 +01:00
kalaposfos13
15c9bb0e83
Motion controls (#1984)
* Initial motion controls

* Store sensor polling rate, and add more logging

* Revert commented out logging for testing purposes

* Code cleanup & clang

* New orientation handling

* clang
2025-01-01 20:05:22 +02:00
Stephen Miller
5631a31640
Fix flags (#1999) 2025-01-01 19:34:40 +02:00
georgemoralis
283442b42f
Storing encryption trophy key in config.toml (#1930)
* get trophy key from toml file

* clang format fix

* get trophy key from toml file

* clang format fix

* merge fixes

* Update config.cpp
2025-01-01 12:04:51 +02:00
psucien
174b5c0f95 kernel: equeue: added missing sceKernelDeleteHRTimerEvent 2024-12-31 17:24:56 +01:00
squidbus
48c51bd9ef
audio: Accurate audio output timing. (#1986)
* audio: Accurate audio output timing.

* audio: Handle SDL audio queue stalls.

* audio: Format info cleanup.
2024-12-31 12:38:52 +02:00
squidbus
f41829707d
equeue: Fix regression from Filter type. (#1992) 2024-12-31 12:16:26 +02:00
Stephen Miller
9091223396
Fix sceKernelGetEventFilter (#1987) 2024-12-31 05:59:14 +02:00
Nenkai
ac2e8c2602
gnmdriver: remove redundant EqEventType assert (#1975) 2024-12-29 19:15:04 +01:00
Vladislav Mikhalin
ee72d99947
ajm: added stubbed statistics instance (#1924)
* ajm: added stubbed statistics instance

* fixed a typo, thanks poly

* fixed clang-format

* removed unused struct

* small fixes

* fixed typedefs, added per codec statistics
2024-12-29 12:53:06 +02:00
squidbus
f8177902a5
cubeb_audio: Make sure COM is initialized on Windows. (#1958) 2024-12-29 12:46:59 +02:00
squidbus
248220fef3
pthread: Change minimum stack for HLE to additional stack. (#1960) 2024-12-29 12:37:37 +02:00
polyproxy
ee974414d2
hotfix: fix fiber initialization 2024-12-28 17:43:29 +01:00
polybiusproxy
851995d444
libraries/fiber: implement context switching (#1950) 2024-12-28 17:33:40 +01:00
polybiusproxy
817a62468e
core: better memory configuration (#1896) 2024-12-28 12:03:00 +01:00
mailwl
55f78a0b94
libraries: Add libSceMove HLE skeleton (#1945)
* libraries: Add libSceMove HLE skeleton

* Fix clang-format issue
2024-12-28 12:58:37 +02:00
psucien
04933ac863 hot-fix: handle ASC ring wrap 2024-12-28 11:44:11 +01:00
squidbus
49ffb7b120
sdl_audio: Implement SetVolume and add more error checking. (#1935) 2024-12-28 00:07:16 +02:00
georgemoralis
3218c36b22
knack fixes by niko (#1933) 2024-12-27 23:03:03 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. (#1895)
* audio: Implement cubeb audio out backend.

* cubeb_audio: Add some additional safety checks.

* cubeb_audio: Add debug logging callback.

* audioout: Refactor backend ports into class.

* pthread: Bump minimum stack size to fix cubeb crash.

* cubeb_audio: Replace output yield loop with condvar.

* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
Nenkai
f95803664b
equeue: sceGnmGetEqEventType/sceKernelGetEventData impl (#1839) 2024-12-27 20:33:45 +02:00
mailwl
0677d7a214
Avoid to access invalid iterator (#1892) 2024-12-27 16:43:10 +02:00
Vinicius Rangel
edc027a8bc
Devtools IV (#1910)
* devtools: fix popen in non-windows environment

* devtools: fix frame crash assertion when hidden

* devtools: add search to shader list

* devtools: add copy name to shader list

* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
IndecisiveTurtle
0bb1c05aff hot-fix: Drop key
* Caution is best
2024-12-26 17:41:40 +02:00
Daniel R.
cbb13fa39b
hotfix: fix incorrect appcontent available space size 2024-12-26 13:18:53 +01:00
squidbus
95638d5ca5
exception: Fix raising exceptions on POSIX systems (#1868) 2024-12-25 00:21:32 +02:00
IndecisiveTurtle
8f7eb2d0e9 semaphore: Attempt to acquire before checking timeout
* The posix specification says that if the object can be acquired immediately, timeout doesnt matter
2024-12-24 15:39:17 +02:00
Daniel R.
c284cf72e1
Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
Daniel R.
2c0f986c52
core/libraries: HLE fiber reimplementation (#1836) 2024-12-24 13:33:00 +01:00
psucien
43fd8fa44a hot-fix: macos release build 2024-12-22 23:11:16 +01:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting (#1834) 2024-12-22 15:46:45 +02:00
squidbus
fac21a5362
audio: Move port logic out of SDL backend and define backend interface. (#1848) 2024-12-22 11:46:28 +02:00
squidbus
7e890def48
fs: Return nullptr when file descriptor is out of bounds. (#1842) 2024-12-22 02:49:34 +02:00
alvinkim101
39fed1f469
Fix splash assert (#1832) 2024-12-20 19:27:27 +01:00
georgemoralis
b0b74243af clang-fix 2024-12-19 10:25:03 +02:00
TheTurtle
adf4b635f7
hot-fix: Proper abi on init_routine 2024-12-18 22:11:09 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update (#1487)
* handle getdents + fix condition + add info to description

* fix not handling dents errors

* to not overwrite it, only gather separate update entries when normal folder is done

* fix always setting entries to 0 and guest name including "UPDATE"

* reset indexes on completion

* don't use concat, fixes long standing bug

* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus
3c8e25e8e4
fs: Fix wrong mounts being matched by partial guest path. (#1809) 2024-12-17 12:34:43 +02:00
psucien
e7c4ffe032 hot-fix: Tracy operation restored; memory leak fix as a bonus 2024-12-15 20:53:29 +01:00
psucien
0fd1ab674b
GPU processor refactoring (#1787)
* coroutine code prettification

* asc queues submission refactoring

* better asc ring context handling

* final touches and review notes

* even more simplification for context saving
2024-12-15 00:54:46 +02:00
baggins183
3c0c921ef5
Tessellation (#1528)
* shader_recompiler: Tessellation WIP

* fix compiler errors after merge

DONT MERGE set log file to /dev/null

DONT MERGE linux pthread bb fix

save work

DONT MERGE dump ir

save more work

fix mistake with ES shader

skip list

add input patch control points dynamic state

random stuff

* WIP Tessellation partial implementation. Squash commits

* test: make local/tcs use attr arrays

* attr arrays in TCS/TES

* dont define empty attr arrays

* switch to special opcodes for tess tcs/tes reads and tcs writes

* impl tcs/tes read attr insts

* rebase fix

* save some work

* save work probably broken and slow

* put Vertex LogicalStage after TCS and TES to fix bindings

* more refactors

* refactor pattern matching and optimize modulos (disabled)

* enable modulo opt

* copyright

* rebase fixes

* remove some prints

* remove some stuff

* Add TCS/TES support for shader patching and use LogicalStage

* refactor and handle wider DS instructions

* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR

* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs

* delete some more stuff

* update comments for current implementation

* some cleanup

* uint error

* more cleanup

* remove patch control points dynamic state (because runtime_info already depends on it)

* fix potential problem with determining passthrough

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
rainmakerv2
8bb1e8fcdb
Resize trophy pop up windows based on window size (#1769) 2024-12-14 10:17:00 +02:00
TheTurtle
cfbd869126
texture_cache: Improve support for stencil reads (#1758)
* texture_cache: Improve support for stencil reads

* libraries: Supress some spammy logs

* core: Support loading font libraries

* texture_cache: Remove assert
2024-12-13 18:28:19 +02:00
TheTurtle
8acefd25e7
hot-fix the hot-fix 2024-12-13 18:26:16 +02:00
TheTurtle
bab00dbca8
kernel: Fix module finding
Patch by Elbread
2024-12-13 18:23:01 +02:00
georgemoralis
2a19d915e8
fix for detecting more that 2 players and play both with player 1 keys (#1750) 2024-12-12 22:46:20 +02:00
squidbus
5789d1a5fb
playgo: Lower scePlayGoGetLocus log to debug. (#1748) 2024-12-12 09:47:07 +02:00
TheTurtle
7f4265834a
hot-fix: Fix race in rwlock
Resetting the owner should be before the lock is unlocked, otherwise a waiter might lock and set a new owner before its reset.
2024-12-12 03:33:49 +02:00
TheTurtle
0a9c437ec8
hot-fix: Enforce minimum stack size of 64KB
Fixes some crashes in BB from unity pt 1
2024-12-11 21:17:55 +02:00
Daniel R.
b82993c568
core/kernel: implement condvar signalto 2024-12-11 20:12:35 +01:00
squidbus
14f7dc3527
cache: Invalidate pages for file reads. (#1726)
* cache: Invalidate pages for file reads.

* texture_cache: Simplify invalidate intersection check.

* vk_rasterizer: Make aware of mapped memory ranges.

* buffer_cache: Remove redundant page calculations.

Called functions will convert to page numbers/addresses themselves.

* file_system: Simplify memory invalidation and add a few missed cases.
2024-12-11 21:11:24 +02:00
¥IGA
8db1beaec6
Displays FPS before frame latency (#1736) 2024-12-11 19:44:18 +01:00
Martin
b8a443c728
Fix compiling due to typedefs varying across platforms (#1729)
* Fix compiling on modern C++ compilers

cd9fc5d0e9 broke it

* Fix order

* Test

* Test putting flags in old order

* Remove designated initializer
2024-12-10 22:15:43 +02:00
squidbus
41fd1c84cf
semaphore: Use handles to properly handle semaphore double-delete. (#1728) 2024-12-10 14:43:32 +02:00
squidbus
bf41ab6c40
memory: Handle 0 alignment in MemoryManager::Allocate (#1692) 2024-12-10 13:13:34 +02:00
squidbus
cd9fc5d0e9
thread: Apply alternate signal stack to created threads. (#1724) 2024-12-10 13:08:53 +02:00
Vinicius Rangel
f1b23c616e
Devtools - Shader editing (#1705)
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Stephen Miller
f938829f12
Implement sceGnmDingDongForWorkload (#1707)
Seen in Final Fantasy XV.
2024-12-08 22:04:33 +02:00
Daniel R.
fea2593ab4
The way to Unity, pt.3 (#1681) 2024-12-08 18:30:33 +02:00
auser1337
1940ac0fec
ajm: support for multiple contexts (#1690)
* ajm: support for multiple contexts

* fix sceAjmInitialize
2024-12-08 10:18:12 +02:00
Ada Ahmed
dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header (#1688) 2024-12-08 00:52:03 +02:00
psucien
119e03cb58 hot-fix: fix for incorrect asc qid 2024-12-07 22:28:31 +01:00
¥IGA
2266622dcf
Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
squidbus
e1ecfb8dd1
semaphore: Add GCD semaphore implementation. (#1677) 2024-12-06 23:46:44 +02:00
Daniel R.
7ffa581d4b
The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
IndecisiveTurtle
77da8bac00 core: Return proper address of eh frame/add more opcodes 2024-12-06 00:47:11 +02:00
Alexandre Bouvier
874508f8c2
cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
Daniel R.
15ae7a094d
hotfix: fix inverted operator on GetDents 2024-12-05 18:45:55 +01:00
Daniel R.
98f0cb65d7
The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
Vinicius Rangel
2380f2f9c9
Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus
c019b54fec
thread: Configure stack and guard on POSIX hosts. (#1664) 2024-12-04 20:21:03 +02:00
TheTurtle
6bf93071cf
hot-fix: Correct getpagesize
Tested on my PS4 pro, returns 16KB instead of 4KB
2024-12-03 14:15:08 +02:00
georgemoralis
c66db95378
Misc Ime fixes continue (#1655)
* core/libraries: Misc. Ime fixes

* fixed issues

---------

Co-authored-by: Daniel R <47796739+polybiusproxy@users.noreply.github.com>
2024-12-03 10:05:51 +02:00
squidbus
fda4f06518
devtools: More warning fixes (#1652) 2024-12-02 20:46:51 +01:00
Vinicius Rangel
0835dc71b3
More devtools stuff (#1637)
* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien
4a5850628e hot-fix: debug build fixed 2024-12-01 15:46:08 +01:00
squidbus
b00a321b5e
playgo: Fix loading PlayGo file. (#1639) 2024-12-01 14:12:04 +02:00
squidbus
394a14626b
libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
7153838c4e
libraries: Add initial HLE JPEG encoder skeleton (#1607)
* libraries: Add initial HLE JPEG encoder skeleton

* jpegenc: Finish adding parameter validation.

* updated enums , added logging

* jpegenc: Clean up parameter validations.

* jpegenc: Fix missing log.

* externals: Update ffmpeg-core

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
squidbus
07f4a0305b
semaphore: Use condvars with separate signaled flag to prevent races (#1615)
* Revert "semaphore: Use binary_semaphore instead of condvar"

This reverts commit 85dc57b868.

* semaphore: Use separate signaled flag to prevent races

* mutex: Few misc fixes

* condvar: Few misc fixes

* signals: Add thread name to unhandled signal message.
2024-11-30 19:19:07 +02:00
squidbus
99ac10a417
libraries: Add libSceRazorCpu HLE skeleton. (#1624)
* Remove save migration code (#1621)

* Kernel Fixes (#1605)

* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02

* libraries: Add libSceRazorCpu HLE skeleton.

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
Stephen Miller
7e525a59e4 Kernel Fixes (#1605)
* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02
2024-11-30 11:23:48 +02:00
squidbus
7b68004a40
sysmodule: Remove need for libSceRazorCpu (#1622) 2024-11-30 10:08:46 +02:00
squidbus
6c215e672d
Revert "core: fix patch paths applying when no folder exists" (#1620)
This reverts commit 9f6261524b.
2024-11-29 22:57:56 +02:00
Daniel R.
9f6261524b
core: fix patch paths applying when no folder exists 2024-11-29 20:02:45 +01:00
squidbus
57a3c0132d
semaphore: Fix returned iterator from AddWaiter (#1614) 2024-11-29 01:42:39 +02:00
Marcin Mikołajczyk
bd3371bdfb
implement sceKernelPreadv (#1611) 2024-11-28 22:26:44 +02:00
Marcin Mikołajczyk
286a288bfd
Fix GetDents truncating the last character of filenames (#1610) 2024-11-28 22:25:37 +02:00
squidbus
471ebdb4f0
libc_internal: Implement more functions. (#1606) 2024-11-27 11:50:57 +02:00
squidbus
23bb5f09fd
devtools: Fix a few compiler warnings. (#1575) 2024-11-24 18:47:19 +02:00
psucien
16e1d679dc
video_core: clean-up of indirect draws logic (#1589) 2024-11-24 15:43:28 +01:00
squidbus
15d6b095f7
savedatadialog_ui: Use fmt::localtime instead of formatting std::chrono::local_time (#1574) 2024-11-22 18:29:41 +02:00
georgemoralis
8c9d7d1a08
Port libpngdec to libpng (#1555)
* intial try to include libpng

* fixing libpng cmake

* cleanup structs and error codes

* building libpng , destroying pkg ;/

* fixed pkg with zlib_comp mode

* attemp to fix ci

* rewrote png encoder with libpng

* small corrections

* clang fix

* clang-fix?

* take alpha value from decode parameters

* more cleanup

* fix stride calculation

* libpng: avoid unnecessary allocation in decoding

* libpng: interlaced support

* libpng: lowered log level

* revert wrong merge

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-11-22 12:42:53 +02:00
psucien
f9ae945a55 hot-fix: clang-format 2024-11-21 22:23:09 +01:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
¥IGA
c83ac654ce
Bump to Clang 18 (#1549) 2024-11-21 12:08:22 +02:00
psucien
3d04765a3f
Respect game brightness settings (#1559)
* `RendererVulkan` -> `Presenter`

* support for Video Out gamma setting

* sRGB hack removed

* added post process pass to presenter

* splash functionality restored
2024-11-21 12:06:53 +02:00
Vinicius Rangel
b41664ac61
savedata: fix dir name search with wildcard (#1552)
* savedata: fix dir name search with wildcard

* psf: replace filesystem clock by system clock (utc)

* savedatadialog_ui: macOS zoned_time formatting

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-11-20 18:31:44 +02:00
korenkonder
da00235eaf
Don't read uninitialized memory in sceSystemServiceReceiveEvent (#1554) 2024-11-20 17:22:30 +01:00
psucien
8fbd9187f8
libraries: gnmdriver: few more functions implemented (#1544) 2024-11-18 11:23:21 +02:00
Stephen Miller
ce158290fb
Minor Kernel Fixes (#1529)
* Skip destruction of adaptive mutex initializers

Based around similar behaviors implemented in the more-kernel branch. Hatsune Miku Project Diva X needs this.

* Fix posix_lseek result overflow

Seen when testing Spider-Man Miles Morales on more-kernel.

* Add posix_fsync

Used by Spider-Man Miles Morales. I've added the normal posix error handling to this function, though I'm aware sceKernelFsync doesn't return any errors currently. This is for future proofing and accuracy, as the actual libkernel does the usual error handling too.

* Properly handle VirtualQuery calls on PoolReserved memory.

* Export posix_getpagesize under libkernel

Bloons TD 5 needs this.

* Clang
2024-11-14 18:00:57 +02:00
Vladislav Mikhalin
bf239ebc04
ajm: handle single-frame decode jobs (+mp3 imrovements) (#1520)
* ajm: handle single-frame decode jobs (+mp3 imrovements)

* disable breaking the loop in multi-frame if storage is insufficient

* simplified gapless decoding
2024-11-14 12:01:20 +02:00
squidbus
0c52d02043
videodec: Lower sceVideodecDecode log to trace. (#1527) 2024-11-13 18:04:13 +01:00
georgemoralis
7ab851592b
Videocodec implementation (#1484)
* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
Vladislav Mikhalin
75d2181489
ajm mp3: fix resampling (#1500) 2024-11-08 07:45:03 +02:00
Vladislav Mikhalin
46ac48c311
AJM: Added some missing features (#1489)
* AJM: Added support for different PCM formats

* updated libatrac9 ref

* remove log

* Add support for non-interleaved flag

* Added support for output sideband format query
2024-11-06 22:39:43 +02:00