Commit Graph

2088 Commits

Author SHA1 Message Date
C4ndyF1sh
83abaafdfa
qt: Add more options to the "Copy info..." section + update en.ts/de.ts (#2322)
* Update gui_context_menus.h

* Update gui_context_menus.h

* Update en.ts

* Update de.ts

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update en.ts

* Update de.ts

* Update gui_context_menus.h (last one)

* very small fix en.ts

* remove empty line

* merge https://github.com/shadps4-emu/shadPS4/pull/2316

Adds german translations to compatibility status
2025-02-03 12:53:26 +02:00
Yury
a55acae5ee
Update ru_RU translation for 6.0 (#2318)
* Update ru translation for 6.0

* Escape special characters for ru

* Add and translate new strings for ru_RU

* Translate `Auto Select` in GPU selection

* Ru translation fixes
- added translation for `Auto Select`

* Fix typos in ru translation
2025-02-03 12:52:41 +02:00
DanielSvoboda
8d4261efba
Cheats/Patches: Fix Mask Offset (#2323) 2025-02-03 12:52:23 +02:00
Martin
56b2f6c4cf
add missing translations nb (#2317)
* add gamestatus tr nb

* add missing compatibilityinfoclass tr nb

* add missing GameListFrame tr nb
2025-02-03 12:52:10 +02:00
Missake212
0d65ef6f6e
Adding french translation to game status and translating a forgotten sentence (#2315)
* Add translation to game status and translate a forgotten sentence

* menu

* vulkan ts
2025-02-03 12:51:54 +02:00
hspir404
c5cd4bc5cf
Remove log line that was consuming as much as 0.6ms frame time (#2335) 2025-02-03 02:37:11 -08:00
squidbus
460c266e04 fix: Restore previous version of divergence PR. 2025-02-02 15:37:17 -08:00
squidbus
831903799b
shader_recompiler: Insert end of divergence scope at last relevant instruction. (#2325) 2025-02-02 14:51:45 -08:00
Vladislav Mikhalin
1d8c607c15 hotfix: stronger conditions for the vtx offset error message 2025-02-01 20:44:10 +03:00
pdaloxd
83671ebf76
Translatable Compatibility Status (#2304)
* qt_gui: Made compatibility status translatable

* Translations: Added English and Spanish translation for compatibility status
2025-02-01 01:58:05 -08:00
squidbus
84c27eea2a
texture_cache: Make sure left-overlapped mips get marked for rebind. (#2268) 2025-02-01 01:54:40 -08:00
squidbus
e1550c9091
audioout: Add error returns when not initialized. (#2309) 2025-02-01 10:52:40 +02:00
squidbus
259d5ef60b
config: Restore previous keyboard mapping defaults. (#2313) 2025-02-01 11:34:41 +03:00
kalaposfos13
9aa6c5b951
Remapping: Documentation and defaults update + add option to use a unified config (#2302)
* Add a toggle to use unified or per-game configs, and add a deadzone example to the default config

* Add a checkbox to toggle config type

* clang
2025-01-31 18:41:11 +02:00
kalaposfos13
c4bfaa6031
Added keyboard and mouse input remapping, mouse movement to joystick logic, GUI and more (#1356)
* added support for loading keyboard config from file

* final minor update before pull request

* fix messing up the merge

* fix waitEvent to correctly handle mouse inputs

* add license

* Applied coding style fixes

* clang-format fucked up the .ini file

* actually fix clang changing ini syntax
use relative path for the ini file

* remove big commented out code blocks,
and fixed platform-dependent code

* fix windows hating me

* added mouse config option

* added toggle for mouse movement input (f7)

* fix license and style

* add numpad support i accidentally left out

* added support for mouse wheel (to buttons only)

* if keyboard config doesn't exist, autogenerate it

* added keybinds for "walk mode"

* Mouse movement input is now off by default

* code cleanup and misc fixes

* delete config file since it is now autogenerated

* F6 = F7 + F9

* added better mouse handling with config options

* Added capslock support

* fix clang-format

* Added support for mod key toggle key

* F6 and F7 are removed, F9 captures and enables the mouse

* Encapsulated globals and new classes in a new namespace

* Added mouse side button support

* Added per-game config

* relocated input parser to the new namespace

* changed parser parameters to make it possible to use it from the gui

* added home, end, pgup and pgdown

* Resolved merge conflict and refactored code

* Updated default keybindings

* Changed input handling to be single-threaded

* General code cleanup

* Start working on new backend

* Mouse polling, CMakeLists, and basic framework

* Output update handling, and reworked file creating, reading and parsing

* Parsing works now

* Single key button inputs work now

* Axis outputs work now

* Wheel works now (for me), l2/r2 handling improvements, and misc bugfixes

* Downgraded prints to log_debug, and implemented input hierarchy

* Implemented key toggle

* Added mouse parameter parsing

* clang-format

* Fixed clang and added a const keyword for mac

* Fix input hierarchy

* Fixed joysick halfmodes, and possibly the last update on input hierarchy

* clang-format

* Rewrote the default config to reflect new changes

* clang

* Update code style

* Updated sorting to accomodate for that one specific edge case

* Fix default config and the latest bug with input hiearchy

* Fix typo

* Temporarily added my GUI

* Update cmakelists

* Possible fix for Gravity Rush

* Update Help text, default config, and clang

* Updated README with the new keybind info

* okay so maybe the gravity rush fix might have slightly broken the joystick halfmode and key toggle

* Fixed mistakenly overwriting the last opened config with the default one if the GUI is opened multiple times in a session

* Updated Help descriptions and fixed mouse movement default parameters

* Fix crash if the Help dialog was opened a second time
If it's closed with the top right close button instead of clicking the Help button again, a required flag wasn't reset, making the next click on Help try to close a nonexistent window and segfault

* Added closing the config also closing the Help window, and fixed more segfaults due to mismatched flags

* Initial controller support

* clang and debug print cleanup

* Initial axis-to-button logic

* Updated Help text

* Added 'Reset to Default' button in GUI

* Minor text and description updates + fixed an issue with Help text box rendering

* Fix button-to-touchpad logic and l2/r2 handling, as they are both axes and buttons
The touchpad's button state was correctly handled, so games that use that were fine, but the touchDown flag was always set to true, so games that use this flag had problems, like Gravity Rush

* Fix merge conflict

* Clang

* Added back back button to touchpad binding

* Added touchpad button handling

* Added end-of-line comments and fixed some crashes happening with the VS debugger

* Apply recent changes from kbm-only

* Deadzone + initial directional axis-to-button mapping

* Added that one missing space in the README. Are you all happy now?

* Fixups from making everything use SDL

* Revert directional joystick code and fix a memory leak

* Change config directory name again to conform to project standards

* Clang

* Revert the old deeadzone code and properly add the new one

* Clang
2025-01-31 16:36:14 +02:00
Sn0wCrack
fda8f1afa3
feat: set desktop file name to get icon on wayland (#2299) 2025-01-31 14:22:57 +02:00
poly
eed4de1da9
renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245)
* renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size

* shader_recompiler: add `v_trunc_f64` on inst format table
2025-01-31 13:52:31 +02:00
georgemoralis
8aea0fc7ee
Revert "libkernel: handle special case in path for load module (#2269)" (#2298)
This reverts commit ec0cf25097.
2025-01-31 12:54:16 +02:00
panzone91
ec0cf25097
libkernel: handle special case in path for load module (#2269)
* libkernel: handle special case for load module

* fix linting
2025-01-31 10:51:03 +02:00
Daniel Nylander
49fc210833
Updated Swedish translation (#2270)
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts

* Updated Swedish translation

* Adding copyright boilerplate
2025-01-31 10:50:40 +02:00
pdaloxd
f3c33b29dd
Fix issue #1684 (#2277)
* Added recursive game scan and only using game directories

* Added recursion depth limit to scan directories

* Added recursive search by ID in cli mode

* Added recursive search to pkg installing
2025-01-31 10:50:02 +02:00
georgemoralis
8057ed408c started 0.6.1 WIP 2025-01-31 10:33:17 +02:00
georgemoralis
ec7a541263 tagged 0.6.0 release 2025-01-31 09:53:35 +02:00
Martin
a55cec1954
add advdebug translation nb (#2296)
* add advdebug translation nb

* vvl is a project so no tr
2025-01-31 08:35:31 +02:00
C4ndyF1sh
6e58c6c513
update german ts (#2294)
* Update de.ts (p1)

* Update de.ts (p2)

* Update de.ts (p3)

* Update de.ts (p4)
2025-01-31 08:35:06 +02:00
bigol83
647694d1b9
Update Italian translation (#2293)
* Update it.ts

Update Italian translation

* Update Italian translation

* Update Italian translation
2025-01-31 08:34:42 +02:00
tomboylover93
7ae1d73781
Fix minor issue with 'Emulator' group box (#2292) 2025-01-31 00:41:17 +02:00
kalaposfos13
be74f65864
Fix ccrash if remote is not set (#2291) 2025-01-31 00:14:13 +02:00
C4ndyF1sh
b5d63a31cc
update german ts (#2290)
* Update de.ts (p1)

* Update de.ts (p2)
2025-01-31 00:05:50 +02:00
kalaposfos13
c77f62a738
Detect and log if the user is using a fork (#2219)
* Added fork detection

* Fallback to "origin" if branch is not found

* Add fork names to window titles

* clang
2025-01-30 22:45:49 +02:00
Missake212
52df7f6fe5
add french tl (#2289) 2025-01-30 22:18:45 +02:00
DanielSvoboda
ad5bd91a13
Fix game title sorting (#2286)
* Fix game title sorting

* fix

* fix

* fix
2025-01-30 10:34:42 -08:00
tomboylover93
e805b97520
Add Vulkan debug options to the Debug tab (#2254)
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-30 18:34:31 +01:00
squidbus
c89c7e8fed
cpu_patches: Always use AVX for certain patches. (#2274) 2025-01-30 18:17:03 +01:00
Zaid Ismail
19bbbf994c
Fix game title sorting bug from Issue #2260 (#2284)
* Fix alphabetical sorting bug caused by case-sensitive string comparisons in GameListFrame.

* Fix bug with incorrect use of std::tolower.

* Fix clang-format error.

---------

Co-authored-by: Zaid Ismail <ZaidI@thoroughtec.com>
2025-01-30 14:09:50 +02:00
Bhaal42
d8b4114296
Patch 1 (#2278)
* Update fr.ts

Corrected some typos

* Update fr.ts

forgot plural
2025-01-30 10:25:29 +02:00
squidbus
0b50e2e270
sdl_window: Allow alternate face button keys on any system. (#2275)
* sdl_window: Allow alternate face button keys on any system.

* readme: Fix typo
2025-01-30 10:09:11 +02:00
Vinicius Rangel
0358271b93
Savefixes vii (#2279)
* savedata: rewrite save memory functions to handle slot id & better backup management

* savedata: auto-restore backup if needed

* safe save backup shutdown

replaced exit by quick_exit
2025-01-30 09:45:48 +02:00
squidbus
929e15260d
shader_recompiler: Fix cube sampling coordinates. (#2266) 2025-01-29 18:14:36 -08:00
Missake212
4bb578f9fb
updates french translation (#2262)
* updates the french translation

* fix space at the end

* forgot to translate a line

* final changes

* final changes 2
2025-01-29 12:45:44 +02:00
isshininu
aa847de043
Update ru_RU translation (#2267)
Several changes in ru_RU translation file.
2025-01-29 12:54:08 +03:00
squidbus
9bad66b24d hotfix: Raise videodec memory back up to 16MB.
Found a game that needs more, still should be low enough compared to before to fix some games.
2025-01-29 01:32:12 -08:00
ElBread3
78a0a755c5
qt_gui: Some game install features and fixes (#2261)
* open update folder + delete save folder + bulk install checkbox

* delete pkg on install checkbox + use game icon for finish window
2025-01-29 05:14:47 +02:00
squidbus
a78f8afe58
libraries: Implement libSceZlib. (#2256)
* libraries: add zlib hle skeleton/stub

* libraries: Implement libSceZlib.

* zlib: Make variables static.

---------

Co-authored-by: Nenkai <Nenkai@users.noreply.github.com>
2025-01-28 18:48:19 +02:00
slick-daddy
2cdd873681
Update tr_TR.ts (#2255) 2025-01-28 18:47:12 +02:00
Martin
4b93b8b574
add missing translations and other corrections nb (#2253) 2025-01-28 18:47:00 +02:00
squidbus
8379922f8a hotfix: Reduce requested videodec memory block sizes.
This really needs a more accurate implementation, but for the stub lowering the value helps games that run out of memory space if it is too large.
2025-01-28 02:33:17 -08:00
squidbus
d2127b38de
vk_rasterizer: Keep viewport depth offset even without native depth clip control. (#2257) 2025-01-28 11:12:48 +03:00
panzone91
2837d848ed
linker: handle relocation for exported modules (#2247) 2025-01-27 22:40:58 +02:00
F1219R
665261efc5
Update sq translation (#2251) 2025-01-27 17:39:27 +02:00
Vladislav Mikhalin
191e64bfa1
renderer: respect zmin/zmax even if clipping is disabled (#2250) 2025-01-27 00:17:23 -08:00
Ian Carpenter
7d1631f9f4
memory_patcher: Remove hardcoded repositories when loading patches (#2241) 2025-01-26 15:46:59 -08:00
squidbus
46b5437fdf
emulator: Use correct game folder mount when opening update eboot directly. (#2244) 2025-01-26 18:01:15 +02:00
squidbus
461148c227
qt: Prevent interacting with empty grid cells. (#2243) 2025-01-26 04:32:14 -08:00
squidbus
3960283a67 hotfix: Fix missing embedded PS shader address bits.
If the emulator code is above a 40-bit address, the embedded shaders need to use address-hi to work. Embedded VS shader already supplies it, PS shader should as well.
2025-01-26 01:02:55 -08:00
squidbus
f1bc3b4f3d
shader_recompiler: Add another constant propagation pass near the end. (#2231) 2025-01-25 14:59:18 -08:00
squidbus
a5a1253185
liverpool: Implement PM4 MEM_SEMAPHORE. (#2235) 2025-01-25 04:12:18 -08:00
Ian Carpenter
564dbc7b94
system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized (#2238) 2025-01-25 11:00:52 +02:00
squidbus
e433f3116d hotfix 2: clang format 2025-01-24 19:57:09 -08:00
squidbus
73b7d34460 hotfix: Drop scePadSetLightBar log to debug level.
Some games like to spam this a lot, and we already handle it.
2025-01-24 19:56:05 -08:00
hspir404
7072dfc99f
Fix stale heap read in UnmapMemoryImpl (#2232) 2025-01-24 23:56:21 +02:00
squidbus
a51c8c17e0
shader_recompiler: Fix image write swizzles. (#2236) 2025-01-24 12:47:04 -08:00
squidbus
56f4b8a2b8
shader_recompiler: Implement shader export formats. (#2226) 2025-01-24 10:41:58 -08:00
poly
b3c573f798
libraries/fiber: print fiber ctx size on stack overflow 2025-01-24 19:37:34 +01:00
georgemoralis
a4eba8e827
stubbed webbrowserdialog,npparty (#2234)
* stubbed webbrowserdialog,npparty

* added poly's suggestions
2025-01-24 19:22:06 +02:00
kalaposfos13
4f426b723f
Rebase of "Handle munmap over multiple VMAs" (#2233)
* Unmap memory in chunks if spanning over multiple VMAs

* clang

* Merge fixups

* Minor code style changes

* Update function declarations

---------

Co-authored-by: Marcin Mikołajczyk <marcinmikolajcz@gmail.com>
2025-01-24 15:30:55 +02:00
squidbus
4d12de8149 hotfix: 64-bit shift fixups 2025-01-24 03:14:37 -08:00
Marcin Mikołajczyk
9dcf40e261
Handle more 64bit shifts in Translator (#1825) 2025-01-24 03:07:36 -08:00
squidbus
d1b9a5adcc
texture_cache: Do not overwrite overlap hit with a miss. (#2217) 2025-01-24 10:23:18 +02:00
squidbus
74710116f6
renderer_vulkan: Remove dead code. (#2228) 2025-01-24 10:21:56 +02:00
squidbus
91444a0545
liverpool: Fix tiled check for color buffer. (#2227) 2025-01-24 10:21:32 +02:00
DanielSvoboda
a8a779c79b
Fix AutoUpdate Changelog (#2224) 2025-01-24 10:11:48 +02:00
Log3rinioo
cc4ddd28c3
Add missing Polish translations and fix typos (#2222) 2025-01-23 23:56:06 +02:00
DemoJameson
cef92fbcaa
Update Simplified Chinese translation (#2216)
* Update Simplified Chinese translation

* Fix incorrect translation

* Fix new line
2025-01-23 13:28:44 +02:00
DanielSvoboda
cc2e13873f
Fix showing debug menu bar / Devtools (#2214)
* Fix showing debug menu bar / Devtools

* Fix
2025-01-22 22:21:41 -03:00
DanielSvoboda
1fcfb07421
GUI: Settings improvements (#2213) 2025-01-23 00:21:52 +02:00
panzone91
d7c2cb17f3
update extension vector capacity (#2210) 2025-01-22 23:53:54 +02:00
お餅のCreeeper
e584444aa3
Update Japanese translation (#2209)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2025-01-22 23:52:27 +02:00
Vinicius Rangel
b3bce086b3
devtools: fix ReleaseKeyboard assert being triggered if many shader editor windows exist (#2205) 2025-01-22 12:08:49 -03:00
Stephen Miller
2968cf5a99
sceKernelVirtualQuery Fixes (#2204) 2025-01-22 16:06:27 +01:00
f3d209
adbff4056f
Added ability to change save data path (#2199)
* added ability to change save data path

* get default save data path from fs

* add copyright

* formatting
2025-01-22 12:10:35 +02:00
Stephen Miller
78ae9613c5
Fix for address_space initialization on Windows (#2202)
Should fix some `Region coalescing failed: Attempt to access invalid address.` crashes.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-22 12:07:43 +02:00
squidbus
2a4798cfa6
tile: Fix some tile thickness calculation errors. (#2203)
* tile: Fix some tile thickness calculation errors.

* tile: Do not pad mip height to tile height.
2025-01-22 09:40:00 +01:00
polyproxy
5c62a00134
clang-format (again) 2025-01-21 21:14:05 +01:00
polyproxy
41b3942833
clang-format 2025-01-21 19:34:05 +01:00
polyproxy
84a341dce5
remove BADF return 2025-01-21 19:30:34 +01:00
polyproxy
3563b88d8c
hotfix: use logger device on stdin 2025-01-21 19:28:39 +01:00
squidbus
95a30b2b3e
texture_cache: Lock when updating image. (#2198) 2025-01-20 22:38:09 +01:00
squidbus
a3967ccdb4
externals: Update vulkan-headers (#2197) 2025-01-20 14:48:32 +02:00
squidbus
e1132db197
texture_cache: Prevent unregistered images from being tracked. (#2196) 2025-01-20 08:33:37 +01:00
Stephen Miller
0f93edb377
Implement IMAGE_ATOMIC_SWAP (#2194)
We already handle everything for this opcode in our IMAGE_ATOMIC function, so implementing this is fairly simple.
Should improve Wipeout 3.
2025-01-19 19:20:51 -08:00
Stephen Miller
4fa501c8d5
Additional libSceNpManager functions and cleanup (#2195)
* Error return on sceNpGetAccountIdA

Confirmed through hardware testing, this returns ORBIS_NP_ERROR_SIGNED_OUT on a signed out console.

Parameters are based on fpPS4 code.

* Fix compile

* Move errors to separate file

* Cleanup function headers

Swaps user_ids to use our OrbisUserServiceUserId type, and fixes parameter names to align with our coding standards.

* Add proper parameter checks

* Implement sceNpGetAccountId

This function takes an online_id, uses an NpManager function to get the user_id, then uses that user_id to perform the same internal functions as sceNpGetAccountIdA.

* Implement sceNpHasSignedUp

* Fix sceNpGetAccountId

Further hardware testing shows that these always write 0 to account_id when failing.

* Update np_manager.cpp
2025-01-19 19:12:42 -08:00
squidbus
d14e57f6a8 hotfix: Move some command buffer references down.
Prevents references becoming stale due to stream buffer flushes.
2025-01-19 18:45:37 -08:00
DanielSvoboda
80092b6367
Fix SurfaceFormat Format4_4_4_4 (#2193)
* Fix SurfaceFormat Format4_4_4_4

Pac-Man 256

* add_extension
2025-01-19 15:09:10 -08:00
DanielSvoboda
201f2817ca
Fix SurfaceFormat Format1_5_5_5 - Format5_5_5_1 (#2191)
* Fix SurfaceFormat Format1_5_5_5 - again

* Fix Format5_5_5_1
2025-01-19 13:55:27 -08:00
DanielSvoboda
17ac63d23a
Fix SurfaceFormat (#2188) 2025-01-19 17:47:40 +02:00
DanielSvoboda
c8bbecda26
Devtools: Close Button ( X ) (#2187) 2025-01-19 17:45:24 +02:00
georgemoralis
a7d45231b7
Filesystem devices (#2184)
* added dummy devices

* More WIP

* added urandom,srandom,random,console,deci_tty6 devices

* small fix

* macOS fix
2025-01-19 10:44:57 -03:00
Quang Ngô
ec0dfb32b5
Some ImGui tweaks for the game window (#2183)
* Remove window border
* Remove window rounding
* Set background color to black
2025-01-19 09:03:15 -03:00
squidbus
746f2e091d
tile: Account for thickness in micro tiled size calculation. (#2185) 2025-01-19 12:06:31 +01:00