Commit Graph

1395 Commits

Author SHA1 Message Date
DanielSvoboda
6877cc12c1 Merge branch 'main' of https://github.com/DanielSvoboda/shadPS4 2024-09-03 14:18:33 -03:00
DanielSvoboda
ee7e6f0b1d add more information download patches
If the patch does not appear, it may be that it does not exist for the specific serial and version of the game. It may be necessary to update the game.
2024-09-03 14:17:57 -03:00
DanielSvoboda
83a7bac945
Update src/qt_gui/translations/pl_PL.ts
Co-authored-by: Marcin Mitura <mitura07@wp.pl>
2024-09-03 13:45:43 -03:00
DanielSvoboda
51610cba43 add TR for PR 700 2024-09-03 13:27:51 -03:00
TheTurtle
f087f43736
shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
baggins183
3f8a8d3a24
video_core: Add bounds checking for subspan use in liverpool functions (#717) 2024-09-03 13:58:45 +03:00
squidbus
af107d4ef9 vulkan: Better support for directly linking a Vulkan support library. 2024-09-03 01:40:51 -07:00
Stephen Miller
04fbd7b9e7 Clang 2024-09-02 10:04:56 -05:00
Stephen Miller
9a772aa2f5 Clang fix 2024-09-02 10:03:39 -05:00
Stephen Miller
dc1313ea3c Always assign memory_type and offset
The memory_type default is based on fpPS4 behavior.

I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller
0503054b40 Grammar 2024-09-02 09:39:46 -05:00
Stephen Miller
f8d71b59d9 Fix MemoryManager::VirtualQuery header
The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller
816288962b Assign is_stack and is_pooled
Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
RDN000
0a1fed9b75
Update Albanian translation 2024-09-02 10:14:54 +02:00
RDN000
26201f3dae
Add Albanian translation 2024-09-02 08:37:54 +02:00
georgemoralis
3b0e251518
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller
f3a62891ed Fix VirtualQuery
Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.

Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.

This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
baggins183
101aeb920d
Implement V_BFM_B32 and V_FFBH_U32 (#663)
* Implement V_BFM_B32

* Render.Recompiler: Implement V_FFBH_U32

* fix clang-format
2024-09-01 22:20:42 +03:00
Paris Oplopoios
f514fdfd18
Replace recursive_mutex with mutex (#708)
* Replace recursive_mutex with mutex

* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
georgemoralis
2311070203
Merge pull request #716 from mavethee/main
translations: Correct machine translations in Polish
2024-09-01 22:18:37 +03:00
Grégoire Hage
1bd9317509
Implement V_READFIRSTLANE_B32 (#681)
* Implement V_READFIRSTLANE_B32

* refactor
2024-09-01 21:49:42 +03:00
Emulator-Team-2
e4d8857eb5
Adding missing data format - (1_5_5_5) (#701)
* added data_format=17 and num_format=0

* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
Marcin Mitura
450c825873 Correct machine translations 2024-09-01 19:18:59 +02:00
georgemoralis
63d78aee0a
Merge pull request #703 from squidbus/mac-tcb
macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 17:34:23 +03:00
georgemoralis
dbc603cdc8
Merge pull request #677 from mavethee/macos-path
[macOS] Place `shadPS4/user` folder in `Application Support`
2024-09-01 17:33:33 +03:00
georgemoralis
5e089ada08
Merge pull request #691 from Xphalnos/main
Qt: Update Game List
2024-09-01 17:12:11 +03:00
georgemoralis
9b6cd9ec9f
Merge pull request #686 from Exhigh/savedata-fix-5
savedata: Handle a missing case in saveDataMount
2024-09-01 17:11:14 +03:00
Marcin Mitura
7415cee34c [macOS] Place shadPS4/user folder in Application Support
Partially resolves #509
2024-09-01 11:49:29 +02:00
squidbus
9e5047947b macos: Remove need for TLS patch by storing TCB pointer in FS. 2024-09-01 02:22:42 -07:00
georgemoralis
723068049e
Merge pull request #702 from tGecko/improve-german-translation
Add/improve German translation
2024-09-01 12:09:05 +03:00
georgemoralis
1157e6e764
Merge pull request #699 from bigQY/zh_CN
update zh_CN translation
2024-09-01 12:08:52 +03:00
georgemoralis
c9aa7c802d
Merge pull request #698 from Fejbien/patch-1
whitespace added, "patch" consistency Polish translation
2024-09-01 12:08:34 +03:00
tGecko
6510083778 improve german translation 2024-09-01 10:33:46 +02:00
CrazyBloo
5b2779d548 only apply cheats at runtime 2024-09-01 01:44:51 -04:00
Fabian
946dec7df8
whitespace added, "patch" consistency 2024-09-01 01:00:24 +02:00
huss2342
7551f061ad
Added arabic translation (#693)
* added arabic translation

* added arabic translation
2024-09-01 01:01:14 +03:00
Mmpr87
0c90ab92da
Added Persian(Farsi) Translation (#689)
* Adding Persian(Farsi)Translation

* Update Copyright
2024-09-01 01:01:01 +03:00
georgemoralis
3abc7d6b43
Merge pull request #685 from squidbus/patch-fixes
core: Fix CPU patch stack issues
2024-08-31 23:43:26 +03:00
psucien
766c286d62 libraries: gnmdriver: sceGnmValidateCommandBuffers added 2024-08-31 22:01:08 +02:00
Xphalnos
fb5c7c5062 Qt: Update Game List 2024-08-31 17:30:19 +02:00
bigqy
382f104369 update zh_CN translation 2024-08-31 22:48:59 +08:00
Exhigh
ebfed28f6b savedata: Handle a missing case in saveDataMount
This should potentially fix the mount issue in Resistance : Retribution (CUSA32636)

Testing is welcome.
2024-08-31 08:21:23 +04:00
squidbus
61db246c5e core: Fix CPU patch stack issues 2024-08-30 20:47:07 -07:00
psucien
4182740384 Don't load sync2 ext if nv_checkpoints isn't used 2024-08-31 00:10:47 +02:00
psucien
ca1613258f
video_core: added support for indirect draws (#678)
* video_core: added support for indirect draws

* barriers simplified
2024-08-30 22:59:56 +02:00
georgemoralis
3d375a28eb
Merge pull request #671 from Xphalnos/main
Reorganization of includes (Part 2)
2024-08-30 22:10:49 +03:00
jnack
69d4fecdfe
Allow graphics/compute shader list for skipping (#674)
* Allow graphics/compute shader list for skipping

* nintendo ultra 64 + formatting

* indentation..

* allow empty array in ShouldSkipShader

* simpler check for skip hashes
2024-08-30 21:51:20 +03:00
Xphalnos
7886761476 Reorganization of includes (Part 2) 2024-08-30 15:48:21 +02:00
squidbus
6080066f75
vulkan: Few fixes for MoltenVK (#670)
* vulkan: Use SPIR-V 1.5 when Vulkan version is 1.2

* vulkan: Fix Format2_10_10_10 mismap
2024-08-30 16:40:39 +03:00
Daniel R.
84f1690dfb
Merge branch 'shadps4-emu:main' into shader_recompiler/format 2024-08-30 15:40:17 +02:00
squidbus
6e552aac6a Initialize patch stack before thread TLS. 2024-08-30 04:43:11 -07:00
adjonesey
0f87d1e3d4 Remove from_compute check in texture cache invalidation (#665)
* Remove from_compute check in texture cache invalidation (hack)

* Remove from_compute parameter

---------

Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-08-30 13:01:59 +03:00
bigol83
bdfff5e8ea
Update it.ts 2024-08-30 11:01:48 +02:00
georgemoralis
cdd193d5b1
Merge pull request #638 from squidbus/f16c
Add patches for F16C instructions under Rosetta 2.
2024-08-30 11:16:21 +03:00
DanielSvoboda
f2b6843f9d fix tr 2024-08-29 23:11:20 -03:00
squidbus
a17150960f Add patches for F16C instructions under Rosetta 2. 2024-08-29 17:31:25 -07:00
Grégoire Hage
1651db24fe
Implement S_XNOR_B64 (#654) 2024-08-30 02:43:12 +03:00
IndecisiveTurtle
6bf42aa985 vk_graphics_pipeline: Fix texel buffer offset 2024-08-30 01:09:39 +03:00
georgemoralis
8d41695e74
Merge pull request #651 from LeDragoX/pt-br-update-1
Update PT-BR localization
2024-08-30 01:08:07 +03:00
IndecisiveTurtle
cb5190e31a vk_graphics_pipeline: Fix copy paste error 2024-08-30 00:59:12 +03:00
IndecisiveTurtle
cf706f8cc7 buffer: Don't leak texel buffers, blacklist stream buffer with texel buffers 2024-08-30 00:26:08 +03:00
IndecisiveTurtle
6fbbe3d79b translator: Add missed flow instruction 2024-08-30 00:26:01 +03:00
IndecisiveTurtle
fab390b860 spirv: More correct texel buffer usage 2024-08-30 00:25:56 +03:00
Plínio Larrubia
5a96ac1a4f
Update PT-BR translation
- Support DLC texts
- Fixed some errors on Cheats (Trapaças) translation
2024-08-29 18:22:36 -03:00
georgemoralis
ac2fa103fa
Merge pull request #649 from f1amy/ru-translation-fixes
ru DLC translation and translation fixes
2024-08-29 23:47:47 +03:00
DanielSvoboda
751f6f9bab Fix creation files.json in 'Download ALL' 2024-08-29 17:26:06 -03:00
Flamy
1c835a1aa4
ru DLC translation and translation fixes 2024-08-29 23:59:52 +05:00
georgemoralis
07c8c28000
Merge pull request #647 from DanielSvoboda/main
fix tr cheats_patches.cpp
2024-08-29 19:44:04 +03:00
TheTurtle
66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
DanielSvoboda
aef7498c49
fix tr cheats_patches.cpp
the 2 words were not being translated
2024-08-29 13:21:58 -03:00
georgemoralis
790d19e59b
Merge pull request #646 from kiwidoggie/patch-1
Add /hostapp support
2024-08-29 17:03:35 +03:00
georgemoralis
3ae18c9073
Merge pull request #645 from mavethee/dlc-polish-localization
DLCs - Polish localization
2024-08-29 17:02:55 +03:00
georgemoralis
83e343f77e
Merge pull request #637 from shadps4-emu/amdgpu/indirect_dispatch
video_core: added support for indirect dispatches (gfx only)
2024-08-29 17:02:37 +03:00
kiwipuppeh
81eb3a4d14
Add /hostapp support
In the case of certain games, such as Battlefield 4 (CUSA00110), the local pathing will resolve to /hostapp instead of /app0, which works fine on PS4, but was failing to resolve to any meaningful mount in shadPS4, this corrects this issue when running from eboot.bin directly.
2024-08-29 08:22:19 -04:00
Marcin Mitura
37786e06c2 DLCs - Polish localization
Translates strings introduced in #596.
2024-08-29 13:27:11 +02:00
psucien
9d349a1308 video_core: added support for indirect dispatches (gfx only) 2024-08-29 12:32:37 +02:00
bigol83
c997490645
DLC Italian translation (#644) 2024-08-29 13:31:48 +03:00
bigol83
600c5079ce
Cheats/patches Italian translation (#642)
* Update it.ts

* Update it.ts
2024-08-29 13:11:17 +03:00
Dzmitry Dubrova
8827c72a1c
Add DLC support (#596)
* fs/core: Add DLC support

* fs/core: Fix extraction paths

* Fix DLC mounting

* gui: Add translations
2024-08-29 12:55:40 +03:00
georgemoralis
18e95ae4c0
Merge branch 'main' into shader_recompiler/format 2024-08-29 10:18:12 +03:00
¥IGA
e1382b43c8
Update French translation (#641) 2024-08-29 10:02:36 +03:00
DanielSvoboda
614a23b369
Cheats/Patches (#493)
* Cheats/Patches

Adds the possibility of applying cheats/patches according to the specific game serial+version

The logic for adding modifications has not yet been implemented!

Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372

[X]Front-end
[]Back-end

Create a synchronized fork of the cheats/patches repository

* Clang Format

* separate files

The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.

* reuse

* initial implementation of cheat functionality

* Update cheats_patches.cpp

sets all added buttons to the size of the largest button.
and fixes some aesthetic issues.

* move eboot_address to module.h

fixes the non-qt builds and makes more sense to be there anyway

* Patchs menu and fixes

adds the possibility to download Patches, it does not modify the memory yet.
and some other fixes

* MemoryPatcher namespace, activate cheats on start

* format

* initial patch implementation

* format

* format again...

* convertValueToHex

* Fixes

Choosing which cheat file to use.
And some other fixes

* fix bytes16, bytes32, bytes64 type patches

If a patch is any of these types we convert it from little endian to big endian

* format

* format again :(

* Implement pattern scanning for mask type patches

* add check to stop patches applying to wrong game

previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed

* format

* Fix 'Hint' 0x400000 |  and Author

* Management |save checkbox | shadps4 repository

MENU - Cheats/Patches Management (implementing Patches)
save patches checkbox
add shadps4 repository

* Load saved patches, miscellaneous fixes

* Fix an issue with mask patches not being saved

* format + remove debug log

* multiple patches | TR translation for cheats/patches

* clang

* ENABLE_QT_GUI

* OK

* move memory_patcher to qt_gui

* clang

* add cheats hu_HU

* fix log

* Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version)

---------

Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 07:18:50 +03:00
georgemoralis
a6a9fff666
Merge pull request #636 from CyntexMore/main
Added HU translation
2024-08-29 00:08:51 +03:00
psucien
3fbb68048e
shader_recompiler: frontend: SOPC and SOPK handling separated; more cmp opcodes (#634) 2024-08-28 22:27:47 +02:00
CyntexMore
55be97bca3 feat(translation): hu_HU translated 2024-08-28 22:15:03 +02:00
georgemoralis
d2e4a200fb
Merge pull request #631 from Emulator-Team-2/Fix
Misc fixes
2024-08-28 22:26:50 +03:00
bigol83
365e17f64e
Update it.ts 2024-08-28 19:14:33 +02:00
Emulator-Team-2
af18728962
clang-format fix 2024-08-28 18:45:32 +02:00
Emulator-Team-2
6f938a10ce
added data_format=3 and num_format=4 2024-08-28 18:12:59 +02:00
Emulator-Team-2
08036d2b49
added data_format=36 and num_format=9 2024-08-28 18:10:23 +02:00
georgemoralis
e57d55e6e9
Merge pull request #624 from Exhigh/savedata-fix-4
savedata: Add another missed case in saveDataMount
2024-08-28 18:07:50 +03:00
counter185
bc661039c5 get rid of one space 2024-08-28 14:25:07 +02:00
counter185
2e2f3bb2c6 clang format 2024-08-28 14:22:59 +02:00
counter185
89bdd3bba2 it's actually 1920x941 2024-08-28 14:15:01 +02:00
counter185
15fc267f0d Update controller.h 2024-08-28 13:58:37 +02:00
counter185
0b24ac6991 actually get rid of that comment 2024-08-28 13:56:49 +02:00
counter185
698dade864 * 2024-08-28 13:53:07 +02:00
counter185
4e6e90dfb9 add touchpad support, auto reconnect 2024-08-28 13:48:50 +02:00
georgemoralis
be49871c68
Merge pull request #618 from vertver/main
video_core: Added copyGPUCmdBuffers option
2024-08-28 14:00:26 +03:00
squidbus
905d49fd96
memory: Fixes for direct memory allocation. (#615)
* memory: Size direct memory based on requested flexible memory.

* memory: Guard against OrbisProcParam without an OrbisKernelMemParam.

* memory: Account for alignment in direct memory suitability checks and add more debugging.
2024-08-28 13:42:53 +03:00
georgemoralis
dcc4762c7e
Merge pull request #628 from squidbus/pkg-fix
crypto: Fix deallocation of key data while in use.
2024-08-28 13:42:01 +03:00
squidbus
4a6ce1e0d6 crypto: Fix deallocation of key data while in use. 2024-08-28 03:39:51 -07:00
georgemoralis
878fac7f94
Merge pull request #626 from InvoxiPlayGames/special-pad
pad: add support for configurable special pad class
2024-08-28 13:24:37 +03:00
squidbus
da966bedfd
kernel: Reimplement POSIX semaphores using std::counting_semaphore. (#600) 2024-08-28 13:13:33 +03:00
Vinicius Rangel
8192eaa668
video_core: re-enable culling (#551) 2024-08-28 13:11:55 +03:00
0xsegf4ult
9f4e55a8e7
shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613)
* rebase on main branch impl of V_LSHL_B64

* remove V_LSHR_B64

* fix S_CMPK_EQ_u32

* fix conflicts

* fix broken merge

* remove duplicate cases

* remove duplicate declaration
2024-08-28 13:10:21 +03:00
InvoxiPlayGames
9d59ea06c7 clang-format fix: scePadOpenExt 2024-08-28 11:10:20 +01:00
InvoxiPlayGames
550cf0188d return proper error code for scePadOpen failure 2024-08-28 10:51:30 +01:00
InvoxiPlayGames
79e86a39fc add support for configurable special pad type 2024-08-28 10:27:51 +01:00
Anton Kovalev
dfb30ea955 Use pair of spans instead of references in copy command buffers function 2024-08-28 11:24:15 +02:00
Random
c37679154e
Handle PM4 type-2 packets (#556)
* video_core: handle PM4 type-2 packets

* video_core: rewrite pm4 comand type handling into a switch statement
2024-08-28 09:53:27 +02:00
Anton Kovalev
87ccfdfbbd Fixed type on function 2024-08-28 09:42:31 +02:00
Exhigh
ed42db47af savedata: Add another missed case in saveDataMount
This should potentially fix Deadpool (CUSA03528) #554.
2024-08-28 08:52:20 +04:00
Anton Kovalev
1a02efbd15 clang-format style fix 2024-08-28 05:42:48 +02:00
georgemoralis
e4254ebdaa
Merge pull request #605 from SolidStateDj/add-toggle-fullscreen
Add a toggle fullscreen button
2024-08-28 06:32:21 +03:00
Semenov Herman
860b935054 crypto: added destructors fix memleak FakeKeyset, DebugRifKeyset, PkgDerivedKey3Keyset 2024-08-28 01:32:14 +03:00
Anton Kovalev
3842993a43 Use input dcb and ccb instead of copy 2024-08-28 00:21:12 +02:00
Anton Kovalev
3d46a5d492 Do not shrink buffer's size on submit 2024-08-27 23:33:24 +02:00
Anton Kovalev
595b845df0 clang-format fix 2024-08-27 23:31:04 +02:00
Anton Kovalev
659e7a4675 video_core: Added copyGPUCmdBuffers option 2024-08-27 23:16:14 +02:00
psucien
3eb47226d9 libraries: kernel: fix scePthreadMutexattrSettype error value return 2024-08-27 22:25:46 +02:00
psucien
371d1d009a Added missing headers and 2D MSAA image type 2024-08-27 19:17:23 +02:00
Lizardy
59b651be07
[Libs] Error Codes (#612)
* ngs2: all errors w/ official names

* ajm errors

* gnm errors

* random errors

* clang

* random error

* linux

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-27 15:53:38 +03:00
Grégoire Hage
288db9a0cf
Implement V_LSHL_B64 (#608) 2024-08-27 14:15:32 +03:00
Vladislav Mikhalin
2d354a095a AvPlayer: Handle Initialization errors 2024-08-27 09:32:42 +03:00
SolidStateDj
7ecc1d3be0 Add a toggle fullscreen button
Assigns F11 as the key for toggling fullscreen.
2024-08-26 18:27:31 -04:00
psucien
af4356bfe1 shader_recompiler: fix for pattern detection in TryDisableAnisoLod0
Also fix for forgotten log message params.
2024-08-26 23:49:36 +02:00
psucien
3e94b533b6
libraries: kernel: skip for protection op; processing logic fixes (#602) 2024-08-26 23:14:22 +02:00
Exhigh
7c7d04133e savedata: Handle another missed case in saveDataMount
This should potentially fix (CUSA01019) - The Walking Dead: The Complete First Season.
2024-08-26 19:34:35 +04:00
Plínio Larrubia
ad8373095a
fix typo in LOG_INFO (#559)
fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
Lizardy
aae6e5be73
shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566)
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode

* clang

* follow 32 convention

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
Batu
cd6b5abccf
added tr language support (#587) 2024-08-26 13:20:53 +03:00
Plínio Larrubia
6520f3ca17
feat: add pt_BR translation (#584)
* feat: add pt_BR translation
- Made by @LeDragoX
- Revised by @gabsF

* fix: change translation string 'Mostrar Tela Inicial' to 'Mostrar Splash Inicial'
2024-08-26 13:20:40 +03:00
Cristóbal Martí Méndez
d3b6b17c75
Add spanish translation (#583)
* Add spanish transalation

* Update es_ES.ts
2024-08-26 13:20:26 +03:00
Marcin Mitura
0b5616c493
Polish localization (#580)
Initial polish localization for shadPS4
2024-08-26 13:20:12 +03:00
georgemoralis
3627393707
Merge pull request #593 from shadps4-emu/fix/better_timings
libraries: kernel: fix for inaccurate `sceKernelGetProcessTime`
2024-08-26 10:56:54 +03:00
nishinji
6e340bcdc1
Fix ja_JP.ts (#594)
* Fix ja_JP.ts

* a
2024-08-26 10:56:11 +03:00
psucien
78e24852f8 libraries: kernel: fix for inaccurate sceKernelGetProcessTime 2024-08-26 08:54:38 +02:00
georgemoralis
7f6d08a3c8
Merge pull request #589 from greggameplayer/feature/TBUFFER_STORE_FORMAT_XY
Implement missing TBUFFER_STORE_FORMAT_XY
2024-08-26 09:40:40 +03:00
nishinji
7aa8cf992f
Add Japanese translation (#591) 2024-08-26 09:39:49 +03:00
¥IGA
e16aa2a012
Update French tranlations (#592) 2024-08-26 09:39:24 +03:00
greggameplayer
86870e7c8d Implement TBUFFER_STORE_FORMAT_XY 2024-08-26 03:39:38 +02:00
Daniel R.
fae0c0ae85
core/kernel: Miscellaneous memory fixes (#557)
* core/libraries/kernel: Fix inaccurate direct memory size

* core/memory: Fix available dmem query on non-free dmem areas

* core/kernel: return ENOMEM if memory area size is zero

* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`

* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
Yury
5d7407dc7d
Add ru translation (#579) 2024-08-26 03:22:30 +03:00
bigol83
bcc3a10557
Add Italian translation (#585)
* Update it.ts

* Update it.ts
2024-08-26 03:22:07 +03:00
psucien
6fd4264b5d video_core: vk_rasterizer: fix for crash on markers with nullGpu 2024-08-25 22:24:10 +02:00
DanielSvoboda
2a737d0800
V_NOP | PfpSyncMe | S_CMPK_EQ_U32 (#426)
* V_NOP

V_NOP = Do nothing

* PfpSyncMe

PfpSyncMe ensures that all previous commands are completed before continuing.
'break' should be enough for now

* S_CMPK_EQ_U32

S_CMPK_EQ_U32
SCC = (D.u == SIMM16)

* S_CMPK_EQ_U32

* OperandField::Undefined:

* Update translate.cpp

remove  OperandField::Undefined:

* Update image_view.cpp

[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:109: Storage image (num_comps = 4) requires swizzling [BGRA]
format 43 dst_sel 3886

* Update liverpool_to_vk.cpp

* S_CMPK_EQ_U32

* S_CMPK_EQ_U32
2024-08-25 22:07:46 +02:00
psucien
b687ae5e34
GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
Daniel R
3a8a666df0
shader_recompiler/frontend: fix IMAGE_SAMPLE_CD format
* Seen on Dark Souls
2024-08-25 19:53:45 +02:00
Daniel R.
977371e7e1
shader_recompiler/frontend: fix IMAGE_GATHER4_C_LZ format 2024-08-25 14:06:41 +02:00
Daniel R
ba140b9680
shader_recompiler/frontend: add information on instruction format assert 2024-08-25 13:17:59 +02:00
Daniel R
5691838eca
shader_recompiler/frontend: fix V_NOP instruction format 2024-08-25 13:17:24 +02:00
¥IGA
e603165e2b
Implement French translation 2024-08-25 13:31:45 +03:00
Dzmitry Dubrova
3f445eca40 gui: Implement gui translations 2024-08-25 12:17:54 +03:00
Daniel R.
d241867c7b
shader_recompiler/frontend: implement V_NOP 2024-08-24 23:18:04 +02:00
TheTurtle
c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel
9e4fc17e6c
shader_recompiler: handle fetch shader address offsets (#538)
* shader_recompiler: handle fetch shader address offsets

parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers

* shader_recompiler: fix fetch_shader when offset is not present

* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address

* video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
2024-08-24 17:36:40 +02:00
georgemoralis
208575d392
Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00
georgemoralis
8b0fd59149
Merge pull request #558 from Exhigh/savedata-fix-2
savedata: Add another missing case to saveDataMount
2024-08-24 17:14:10 +03:00
Vladislav Mikhalin
41dec15869 Fixed video dimensions alignment and image cache 2024-08-24 16:59:30 +03:00
Exhigh
6a84f6e188 savedata: Add another missing case to saveDataMount
This helps Five Nights at Freddy's: Sister Location (CUSA17983) boot and is playable.
Fixes issue #554
2024-08-24 17:48:39 +04:00
Herman Semenov
243fd0be78
core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Random
fc745ee767
Fix a few issues with the intel anv vulkan driver from mesa (#514)
* add fallback format for d16UnormS8Uint which is not supported by intel

* fix depth/stencil buffer creation issues causing asserts in intel driver
2024-08-24 14:50:46 +02:00
psucien
2c540fbecb
Merge pull request #497 from xezrunner/xezrunner/cfg-msb-fix
shader_recompiler: fix BranchTarget sign flip for sopp.simm
2024-08-24 11:39:10 +02:00
georgemoralis
9852f95c58
Merge pull request #547 from GermanAizek/fix2
Fixed invalid set public exponent Crypto::DebugRifKeyset_init()
2024-08-23 22:41:15 +03:00
¥IGA
0c5b91e1fb
Warnings fixes (#541)
* Warnings fixes

* Warnings fixes
2024-08-23 22:38:55 +03:00
Herman Semenov
a0774c0e87 Fixed invalid set public exponent Crypto::DebugRifKeyset_init() 2024-08-23 22:04:55 +03:00
Exhigh
6545b09b74 savedata: Handle missed case in saveDataMount
This should help P5D get past the intro.

P.S:  The game requires Fiber and USBD modules to boot.
2024-08-23 16:27:03 +04:00
georgemoralis
bce3a9c9e7
Merge pull request #530 from Xphalnos/main
Lot of small fixes
2024-08-22 21:54:20 +03:00
georgemoralis
3e8d7c2040 possible R2/L2 fix 2024-08-22 19:43:45 +03:00
Xphalnos
d4be3dbb31 Lot of small fixes 2024-08-22 18:01:30 +02:00
georgemoralis
83bcced16c
Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis
12a65e3fb8 LLE libc removal 2024-08-22 11:24:31 +03:00
georgemoralis
834a25fa2b
Merge pull request #521 from GermanAizek/fix
Added const reference params if possible, removed less 16 size
2024-08-22 10:18:02 +03:00
Herman Semenov
aed9a737d6 Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
Aiden Turner
ca4b520272
Added logging for debugging configs (#518)
* added logging for config file

* forgot a setting

* fixed bloated settings logging.

* fixed compile error
2024-08-22 01:52:08 +03:00
Vladislav Mikhalin
79680c50c0
Misc fixes (#517)
* Misc fixes

* Removed the skip for draw calls without RTs

* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis
132ca9c5a8
Merge pull request #506 from squidbus/macos-translocation
Untranslocate app bundle path if needed on macOS.
2024-08-21 18:13:08 +03:00
georgemoralis
3426ad8cc0
Merge pull request #511 from dima-xd/sample
avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova
6d0d2eaa59 avplayer: Fix sceAvPlayerGetAudioData 2024-08-21 14:37:34 +03:00
squidbus
9275b0966e Untranslocate app bundle path if needed on macOS. 2024-08-21 03:06:10 -07:00
Borchev
fc300b5265 Fix unmapping bug 2024-08-20 20:07:32 -07:00
Borchev
6596fe091c Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
TheTurtle
3f9c86ad33
vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy
32cb3649d3
rtc errors (#485)
* rtc errors

* add system libs to cmakelists

* this.[func]

* fix errors

* declaration

* log handle addr

* missed

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
xezrunner
42c4d8353a Fix control.sopp.simm flipping sign in CFG label generation
This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.

A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.

The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
kotn3l
c60bfbe2a5
Set game window size based on the config (in windowed mode) (#481)
* Set windowed mode size based on config

* fix formatting oops

* emulator.cpp clang format fix (hopefully?)

* formatting fix for real
2024-08-20 15:39:56 +03:00
georgemoralis
95c89ca6a9
Merge pull request #375 from notgonnaleo/main
qt_gui: Added feature to toggle (show/hide) game list view
2024-08-20 11:47:00 +03:00
georgemoralis
8d90e6d997
Merge pull request #475 from bax-cz/main
PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz
0b3356bd1a linux build fix 2024-08-20 09:28:07 +02:00
bax-cz
8f7b3c2e8c clang: fixed formatting 2024-08-19 20:40:23 +02:00
Random
09da94b7b2
fix gcc compilation error in vk_graphics_pipeline.cpp (#477)
gcc fails to infer the type of the two parts of a ternary expression whose types are different but both contain an implicit cast operator to the same type
2024-08-19 18:45:42 +03:00
¥IGA
9d45b99171
Adding icons to categories (#479) 2024-08-19 18:42:23 +03:00
Dzmitry Dubrova
1f416134e7
Add messages to asserts (#476) 2024-08-19 15:29:13 +03:00
bax-cz
516a3e7104 PlayGo: basic implementation, credits to red-prig 2024-08-19 13:14:14 +02:00
Lizardy
138c9ce787
[WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
DanielSvoboda
d5e978c6f2
Copy submenu 2024-08-19 01:25:15 -03:00
georgemoralis
09b71a9a3f
Merge pull request #466 from DanielSvoboda/alphabetical-order-console-language
Alphabetical order console language
2024-08-18 23:37:34 +03:00
DanielSvoboda
c58ad6d3b5
alphabetical order console language 2024-08-18 17:24:41 -03:00
DanielSvoboda
c9a502b31a
alphabetical order console language 2024-08-18 17:24:35 -03:00
georgemoralis
5551c61000
Merge pull request #463 from Xphalnos/main
Misc changes
2024-08-18 22:26:53 +03:00
DanielSvoboda
ed96a9fb8e
alphabetical order console language 2024-08-18 16:15:06 -03:00
DanielSvoboda
5891900c6e
alphabetical order console language 2024-08-18 16:04:48 -03:00
Vladislav Mikhalin
1c898d0842
Fix stencil buffer not being used (#464) 2024-08-18 20:37:29 +03:00
Xphalnos
70576035b0 Misc changes 2024-08-18 17:56:29 +02:00
Lizardy
63938ba8dd
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)
* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
¥IGA
3be2e4b2b8
About Window (#458) 2024-08-17 19:13:37 +03:00
georgemoralis
ecf7f36763
Merge pull request #455 from Xphalnos/main
Qt-GUI: Improvements (Part 2)
2024-08-17 10:58:11 +03:00
georgemoralis
43e92bb987
Merge pull request #456 from StevenMiller123/sem_fix
Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Xphalnos
73adc3ed1b Logger update 2024-08-17 08:22:31 +02:00
Stephen Miller
2935ca0fef clang-format fix 2024-08-16 17:22:06 -05:00
Stephen Miller
9fce6f7c01 Add SetPosixErrno function
I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller
93f14e8ae9 Might fix clang-format? 2024-08-16 15:10:20 -05:00
Stephen Miller
6510af90be another clang-format fix 2024-08-16 15:07:19 -05:00
Stephen Miller
f36440dc09 clang-format fix 2024-08-16 14:55:55 -05:00
Stephen Miller
786db80742 Improve posix_sem functions
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos
558fcf6597 Reduce window size 2024-08-16 19:48:18 +02:00
Dzmitry Dubrova
dcb057dd7f
misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova
9e810b7524
core: Some small pad stubs (#424)
* core: Some small pad stubs

* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle
1d1c88ad31
control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel
ff33b00c3a
gpu: primitive_restart bit check typo (#454) 2024-08-16 20:03:19 +03:00
Vinicius Rangel
444cdfbba5
gpu: check right register for primitive restart index (#453)
@red-prig suggestion

Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Herman Semenov
c1fb5d5bca
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
Xphalnos
910e96c420 Qt-GUI: Improvements 2024-08-16 09:45:59 +02:00
Vladislav Mikhalin
23dddca1f0 last minute fixes 2024-08-16 10:30:48 +03:00
Vladislav Mikhalin
b3ef959b25 Fixed threading, migrated to CVs, added looping 2024-08-15 22:02:04 +03:00
Vladislav Mikhalin
5c4ac98d49 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
0d6e8e227a Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
e33ff10212 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis
e96e66eedd starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis
da9b26fa1e tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
psucien
d32e584839 libraries: vide_out: redundant assert removed 2024-08-15 17:41:53 +02:00
¥IGA
0b1d7839a3
Qt-GUI: Cleaning the option menu (#443) 2024-08-15 17:49:13 +03:00
Vinicius Rangel
d45563f92c
gpu: handle primitive restart index register (#438) 2024-08-15 15:43:27 +03:00
¥IGA
a0fb47b0ab
Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA
8c77d4dde6
Ability to change username (#432) 2024-08-15 12:33:10 +03:00
psucien
9adc638220
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova
6f4e1a47b9
core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller
5f963772a0
scePthreadAttrSetstack implementation (#391)
* scePthreadAttrSetstack implementation

Used by Final Fantasy XV

* Address Comments

Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.

* Quick fix

Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
TheTurtle
d332a5e611
spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
Daniel R.
6cc4a682fd
core/memory: Fix error on virtual queries of reserved regions 2024-08-14 15:34:17 +02:00
psucien
27cb218584
video_core: CPU flip relay (#415)
* video_core: cpu flip is propagated via gpu thread now

* tentative fix for cpu flips racing

* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
Samuel Fontes
ad3b6c793c
qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00
TheTurtle
d8b9d82ffa
video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
counter185
bb159eafb9
Basic gamepad support through SDL (#407)
* Add basic gamepad support through SDL

* lightbar, vibration, code style changes

* okay fine

* one day clang format will finally pass
2024-08-13 12:54:08 +03:00
squidbus
d1a033b6af
Fix some Vulkan validation errors on macOS. (#420) 2024-08-13 10:30:47 +03:00
TheTurtle
1fb0da9b89
video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
Vinicius Rangel
dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
Lizardy
5eecd089ab
thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 (#394)
* Handle empty mutex attribute

- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does

* fix conditional unsafety

* Update thread_management.cpp

fix deref

* accurate heap api

- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI

* fallback to std malloc

* clang format

* Declare all HeapAPI replacement functions

- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters

* resolve suggestions

- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc

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Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00