Commit Graph

201 Commits

Author SHA1 Message Date
squidbus
99eaba7c96 liverpool: Lower SetQueueReg to warning log. (#2930) 2025-05-13 16:08:25 -07:00
Marcin Mikołajczyk
647b1d3ee4 Handle VgtStreamoutFlush event (#2929) 2025-05-13 14:34:22 -07:00
squidbus
073f931729 fix: PM4CmdWaitRegMem memory address 2025-05-13 14:14:11 -07:00
Marcin Mikołajczyk
e5b675d607 Handle IT_WAIT_REG_MEM with Register argument (#2927) 2025-05-13 13:56:20 -07:00
squidbus
02d3ed4973 liverpool: Log more information on SetQueueReg. (#2912) 2025-05-11 20:27:43 -07:00
squidbus
a1439b15cf gnm: Implement sceGnmDrawIndexIndirectMulti (#2889) 2025-05-09 10:04:37 -07:00
squidbus
b130fe6ed5 vulkan: Handle incompatible depth format using null binding. (#2892)
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-09 08:43:20 -07:00
Mahmoud Adel
b0e4e87ff3 Implement SnormNz conversion (#2841)
* +

* +

* Unpack Snorm 2x16

* +

* SintToSnormNz

* all is broken ig....

* review changes

* my stupid ass messed all while trying to resolve the conflicts..

* +

* +

* fix rebase

* clang-format fix (1)

* clang-format fix (2)

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-01 02:12:15 -07:00
squidbus
5fd5b62539 shader_recompiler: Few fixes for buffer number conversions. (#2869)
* liverpool: Pass correct color buffer number type for conversion mapping.

* shader_recompiler: Apply number conversion to vertex inputs.
2025-04-30 20:46:16 -07:00
squidbus
0c6f2b470f renderer_vulkan: Use more depth-stencil dynamic state. (#2749)
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2025-04-05 23:14:27 +03:00
kalaposfos13
5caab76a45 Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2 (#2680)
* Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2

* Add L2 handling to the other place it's used
2025-03-26 23:03:50 +02:00
kalaposfos13
a1ec8b0a88 Handle compute packets that are split between the ends of two command buffers (#2476)
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* Squashed initial implementation

* Logging for checking if buffers are memory contiguous

* Add check to see if first instruction is valid in the next buffer to avoid false positives

* Oof

* Replace old code with IndecisiveTurtle's new, better implementation

* Add `unlikely` keyword to the split packet handling branches

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-03-26 00:01:21 +02:00
TheTurtle
76b4da6212 video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

---------

Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-02-24 14:31:12 +02:00
squidbus
9424047214 shader_recompiler: Proper support for inst-typed buffer format operations. (#2469) 2025-02-21 03:01:18 -08:00
TheTurtle
82cacec8eb shader_recompiler: Remove special case buffers and add support for aliasing (#2428)
* shader_recompiler: Move shared mem lowering into emitter

* IR can be quite verbose during first stages of translation, before ssa and constant prop passes have run that drastically simplify it. This lowering can also be done during emission so why not do it then to save some compilation time

* runtime_info: Pack PsColorBuffer into 8 bytes

* Drops the size of the total structure by half from 396 to 204 bytes. Also should make comparison of the array a bit faster, since its a hot path done every draw

* emit_spirv_context: Add infrastructure for buffer aliases

* Splits out the buffer creation function so it can be reused when defining multiple type aliases

* shader_recompiler: Merge srt_flatbuf into buffers list

* Its no longer a special case, yay

* shader_recompiler: Complete buffer aliasing support

* Add a bunch more types into buffers, such as F32 for float reads/writes and 8/16 bit integer types for formatted buffers

* shader_recompiler: Remove existing shared memory emulation

* The current impl relies on backend side implementaton and hooking into every shared memory access. It also doesnt handle atomics. Will be replaced by an IR pass that solves these issues

* shader_recompiler: Reintroduce shared memory on ssbo emulation

* Now it is performed with an IR pass, and combined with the previous commit cleanup, is fully transparent from the backend, other than requiring workgroup_index be provided as an attribute (computing this on every shared memory access is gonna be too verbose

* clang format

* buffer_cache: Reduce buffer sizes

* vk_rasterizer: Cleanup resource binding code

* Reduce noise in the functions, also remove some arguments which are class members

* Fix gcc
2025-02-15 14:06:56 +02:00
squidbus
c9d425dc08 fix: Correct number of allocated VGPRs. 2025-02-12 17:53:52 -08:00
DanielSvoboda
46cbee1585 RemapSwizzle formatting (#2368)
This doesn't change anything, it just reduces duplicate information.
2025-02-06 18:18:02 -08:00
squidbus
78ea536c95 hotfix: 4444 swizzle order 2025-02-06 17:55:46 -08:00
squidbus
1a00b1af24 vulkan: Use more supported 4444 format. (#2366) 2025-02-06 17:45:47 -08:00
squidbus
a5a1253185 liverpool: Implement PM4 MEM_SEMAPHORE. (#2235) 2025-01-25 04:12:18 -08:00
squidbus
a51c8c17e0 shader_recompiler: Fix image write swizzles. (#2236) 2025-01-24 12:47:04 -08:00
squidbus
56f4b8a2b8 shader_recompiler: Implement shader export formats. (#2226) 2025-01-24 10:41:58 -08:00
squidbus
91444a0545 liverpool: Fix tiled check for color buffer. (#2227) 2025-01-24 10:21:32 +02:00
DanielSvoboda
201f2817ca Fix SurfaceFormat Format1_5_5_5 - Format5_5_5_1 (#2191)
* Fix SurfaceFormat Format1_5_5_5 - again

* Fix Format5_5_5_1
2025-01-19 13:55:27 -08:00
squidbus
3b474a12f9 shader_recompiler: Improvements to buffer addressing implementation. (#2123) 2025-01-16 18:40:03 -08:00
squidbus
eb49193309 liverpool: Revert queue scope markers. (#2166) 2025-01-16 18:24:29 -08:00
squidbus
b3739bea92 renderer_vulkan: Simplify debug marker settings. (#2159)
* renderer_vulkan: Simplify debug marker settings.

* liverpool: Add scope markers for graphics/compute queues.

* liverpool: Remove unneeded extra label from command buffer markers.

* vk_rasterizer: Add scopes around filtered draw passes.
2025-01-16 12:14:34 +02:00
squidbus
5040be1640 renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134) 2025-01-15 08:48:40 +03:00
psucien
394331f206 video_core: detiler: display micro 64bpp (#2137) 2025-01-12 19:25:25 +01:00
squidbus
5c845d4ecc hotfix: Constrain view layers to actual layers. 2025-01-10 16:30:28 -08:00
squidbus
e656093d85 shader_recompiler: Fix some image view type issues. (#2118) 2025-01-10 12:35:03 -08:00
squidbus
4563b6379d amdgpu: Handle 8-bit float format case for stencil. (#2092) 2025-01-10 10:49:08 +02:00
squidbus
725814ce01 shader_recompiler: Improvements to array and cube handling. (#2083)
* shader_recompiler: Account for instruction array flag in image type.

* shader_recompiler: Check da flag for all mimg instructions.

* shader_recompiler: Convert cube images into 2D arrays.

* shader_recompiler: Move image resource functions into sharp type.

* shader_recompiler: Use native AMD cube instructions when possible.

* specialization: Fix buffer storage mistake.
2025-01-10 10:48:12 +02:00
squidbus
b0d7feb292 video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
psucien
9d3143231c macOS build fixed; indirect_args_addr moved out from queues context 2025-01-04 22:44:46 +01:00
psucien
7459d9c333 hot-fix: amdgpu: use different indirect dispatch packet on ASC 2025-01-04 22:23:12 +01:00
squidbus
c2be12f009 amdgpu: Add some resource bits for Neo mode. (#2035) 2025-01-03 21:25:20 +01:00
squidbus
9434cae458 gnmdriver: Implement neo mode differences. (#2011)
* gnmdriver: Implement neo mode differences.

* gnmdriver: Move init sequences to separate file.
2025-01-03 21:22:27 +01:00
liberodark
596f4cdf0e Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
polybiusproxy
a76e8f0211 clang-format 2025-01-01 13:21:00 +01:00
psucien
d69341fd31 hot-fix: detiler: forgotten lut optimizations 2025-01-01 03:40:28 +01:00
squidbus
41d64a200d shader_recompiler: Add swizzle support for unsupported formats. (#1869)
* shader_recompiler: Add swizzle support for unsupported formats.

* renderer_vulkan: Rework MRT swizzles and add unsupported format swizzle support.

* shader_recompiler: Clean up swizzle handling and handle ImageRead storage swizzle.

* shader_recompiler: Fix type errors

* liverpool_to_vk: Remove redundant clear color swizzles.

* shader_recompiler: Reduce CompositeConstruct to constants where possible.

* shader_recompiler: Fix ImageRead/Write and StoreBufferFormatF32 types.

* amdgpu: Add a few more unsupported format remaps.
2024-12-31 06:14:47 +02:00
TheTurtle
f09a95453e hot-fix: Correct queue id in dispatch indirect
I missed this
2024-12-29 12:48:45 +02:00
Mahmoud Adel
e952013fe0 add EventWrite and DispatchIndirect to ProcessCompute (#1948)
* add EventWrite and DispatchIndirect to ProcessCompute

helps Alienation go Ingame

* apply review changes

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-29 12:47:15 +02:00
Quang Ngô
99e1e028c0 texture_cache: Don't read max ansio value if not aniso filter (#1942)
Fix Sonic Forces.
2024-12-28 13:18:56 +02:00
Quang Ngô
0351b864d0 texture_cache: Enable anisotropic filtering (#1872) 2024-12-27 16:47:26 +02:00
psucien
8abc43a03d texture_cache: 32bpp and 64bpp macro detilers (#1852)
* added 32bpp macro detiler

* added 64bpp macro detiler

* consider 3d depth alignment in size calculations
2024-12-22 19:43:44 +01:00
squidbus
14dc136832 renderer_vulkan: Various attachment cleanup and fixes. (#1795) 2024-12-22 16:08:48 +02:00
psucien
e7c4ffe032 hot-fix: Tracy operation restored; memory leak fix as a bonus 2024-12-15 20:53:29 +01:00
psucien
0fd1ab674b GPU processor refactoring (#1787)
* coroutine code prettification

* asc queues submission refactoring

* better asc ring context handling

* final touches and review notes

* even more simplification for context saving
2024-12-15 00:54:46 +02:00