Commit Graph

590 Commits

Author SHA1 Message Date
psucien
3d04765a3f
Respect game brightness settings (#1559)
* `RendererVulkan` -> `Presenter`

* support for Video Out gamma setting

* sRGB hack removed

* added post process pass to presenter

* splash functionality restored
2024-11-21 12:06:53 +02:00
Vinicius Rangel
b41664ac61
savedata: fix dir name search with wildcard (#1552)
* savedata: fix dir name search with wildcard

* psf: replace filesystem clock by system clock (utc)

* savedatadialog_ui: macOS zoned_time formatting

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-11-20 18:31:44 +02:00
korenkonder
da00235eaf
Don't read uninitialized memory in sceSystemServiceReceiveEvent (#1554) 2024-11-20 17:22:30 +01:00
psucien
8fbd9187f8
libraries: gnmdriver: few more functions implemented (#1544) 2024-11-18 11:23:21 +02:00
Stephen Miller
ce158290fb
Minor Kernel Fixes (#1529)
* Skip destruction of adaptive mutex initializers

Based around similar behaviors implemented in the more-kernel branch. Hatsune Miku Project Diva X needs this.

* Fix posix_lseek result overflow

Seen when testing Spider-Man Miles Morales on more-kernel.

* Add posix_fsync

Used by Spider-Man Miles Morales. I've added the normal posix error handling to this function, though I'm aware sceKernelFsync doesn't return any errors currently. This is for future proofing and accuracy, as the actual libkernel does the usual error handling too.

* Properly handle VirtualQuery calls on PoolReserved memory.

* Export posix_getpagesize under libkernel

Bloons TD 5 needs this.

* Clang
2024-11-14 18:00:57 +02:00
Vladislav Mikhalin
bf239ebc04
ajm: handle single-frame decode jobs (+mp3 imrovements) (#1520)
* ajm: handle single-frame decode jobs (+mp3 imrovements)

* disable breaking the loop in multi-frame if storage is insufficient

* simplified gapless decoding
2024-11-14 12:01:20 +02:00
squidbus
0c52d02043
videodec: Lower sceVideodecDecode log to trace. (#1527) 2024-11-13 18:04:13 +01:00
georgemoralis
7ab851592b
Videocodec implementation (#1484)
* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
Vladislav Mikhalin
75d2181489
ajm mp3: fix resampling (#1500) 2024-11-08 07:45:03 +02:00
Vladislav Mikhalin
46ac48c311
AJM: Added some missing features (#1489)
* AJM: Added support for different PCM formats

* updated libatrac9 ref

* remove log

* Add support for non-interleaved flag

* Added support for output sideband format query
2024-11-06 22:39:43 +02:00
georgemoralis
f068f13e4a
Ajm (#1456)
* ajm: Initial ajm implementation

* AJM code improvements (#1453)

* Fix sideband buffer order (#1454)

* ajm: Attempt to add gapless support

* ajm_at9: Return superframes decoded in a single job

* WIP (#1460)

* Fix gapless decode and combine split buffers

* Fixed linux build

* fix number of samples reported with gapless decoding

* fixed number of remaining samples calculation

should fix the small crackling sounds that play every now and again

* refactor half ajm

* refactored most of ajm

* refactored ajm

* clang-format, in-repo libatrac9, removed debug stuff

---------

Co-authored-by: auser1337 <aaravsandhu10@outlook.com>
Co-authored-by: Vladislav Mikhalin <mikhalinvlad@gmail.com>
Co-authored-by: IndecisiveTurtle <geoster3d@gmail.com>
2024-11-05 09:16:57 +02:00
Daniel R.
29183354cc
libraries/videodec: Fix build errors with av_err2str 2024-11-02 19:11:57 +01:00
squidbus
0b015daff7
netctl: Add null check for gethostbyname output. (#1468) 2024-11-01 14:29:24 +02:00
Daniel R.
b7fe08519f
core/gnmdriver: Proper interrupt registering (#1218) 2024-10-31 17:53:03 +02:00
psucien
c59f6fd5c3 hot-fix: reduced log spam from get sdk version 2024-10-27 00:33:44 +02:00
Daniel R.
9d6eee6acf
core/libraries: Videodec2 implementation (#1241) 2024-10-24 18:39:31 +02:00
Daniel R.
6e00121eb5
core/libraries: IME implementation (#1436)
* core/libraries: IME implementation

* Update ime_common.h

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-23 20:05:46 +03:00
Herman Semenoff
96ea686eb6
Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
georgemoralis
70430313e3 hot fix: fixed sceNpGetOnlineId function 2024-10-16 19:19:10 +03:00
Vinicius Rangel
25de4d6b65
Devtools improvements I (#1392)
* devtools: fix showing entire depth instead of bits

* devtools: show button for stage instead of menu bar

- fix batch view dockspace not rendering when window collapsed

* devtools: removed useless "Batch" collapse & don't collapse last batch

* devtools: refactor DrawRow to templating

* devtools: reg popup size adjusted to the content

* devtools: better window names

* devtools: regview layout compacted

* devtools: option to show collapsed frame dump

keep most popups open when selection changes
best popup windows positioning

* devtools: show compute shader regs

* devtools: tips popup
2024-10-16 13:12:46 +03:00
Stephen Miller
170db22d9c
Improve sceSystemServiceReceiveEvent stub (#992) 2024-10-15 21:55:03 +02:00
Vladislav Mikhalin
437ebc1e02
AvPlayer: Do not align w/h to 16 with vdec2 (#1388) 2024-10-15 22:31:11 +03:00
georgemoralis
a3df2448ec
Small Np + trophy fixes (#1363)
* sceNpGetOnlineId returns sign out code

* return -1 if trophy xml not found . Fixes undertale
2024-10-14 15:11:21 +03:00
Vinicius Rangel
cf2e617f08
Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
Vladislav Mikhalin
8776eba8c8
Added adaptive mutex initializer handling (#1353) 2024-10-13 12:22:14 +03:00
Lander Gallastegi
d3491bfced
hotfix: correctly check for valid priority (#1359) 2024-10-13 11:35:05 +03:00
Daniel R.
7c00ac637a
core: Fix mmap being unable to map GPU memory 2024-10-12 16:35:12 +02:00
Vladislav Mikhalin
87a76af86f
AvPlayer: Patch all guest calls (#1346) 2024-10-11 21:44:29 +03:00
adjonesey
cd085ea2de
Use GetSystemTimePreciseAsFileTime to fix fps timing issues (#1344)
-ws
2024-10-11 17:52:48 +03:00
georgemoralis
dbdbb40c0b
Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
Lander Gallastegi
66f1bb937f
ime_dialog: Initial implementation (#1267)
* Add C string types

* Prepare existing enums

* Added missing enums

* Types update

* State base

* Compile Ime Dialog UI

* UI implementation

* Scoped lock

* Functional implementation

* Link against iconv on macOS

* Fix building on windows

* Better UI

* clang-format

* Some fixes and cleanup

* Enable reserved checks

* clang-format

* Fix default text encoding max size

* clang-format (again)

* Some review changes

* Use std::vector for dynamic strings

* Use CString

* Accept dialog on enter press

* clang-format

* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
TheTurtle
fd4893f6ef
hotfix: Don't unconditionally register fiber lib 2024-10-10 19:26:56 +03:00
korenkonder
6e986f8133
video_core: Implement sceGnmInsertPushColorMarker (#989) 2024-10-10 18:03:12 +03:00
Marcin Mikołajczyk
0e0de5a2a0
Stub return value of sceNpCreateRequest (#1209) 2024-10-10 17:54:07 +03:00
Daniel R.
0a12ba4120
core/libraries: Initial fiber implementation (#1255) 2024-10-10 17:51:23 +03:00
squidbus
20915eb5b8
core: Add support for Neo mode memory size. (#1196) 2024-10-08 10:29:05 +03:00
Vinicius Rangel
96344873d6
SaveDataLib: use param.sfo to store max_blocks instead of txt (#1287) 2024-10-08 09:16:06 +03:00
Dzmitry Dubrova
75c92a7cd1
net: Stub sceNetErrnoLoc (#1271) 2024-10-06 22:34:55 +03:00
fireph
351e4861ca
Working touchpad support (#1257)
* Working touchpad support

Tested on PS5 controller plugged in via USB.

* fix lint
2024-10-06 13:00:35 +03:00
Vinicius Rangel
af398e3684
Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00
georgemoralis
ed24632ceb
Fix some network,npmanager issues (#1215)
* improved np toolkit callbacks

* added ExecuteGuest in callback

* clang format
2024-10-03 14:03:26 +03:00
squidbus
1a34c2a189
core: Fix some missing uses of ExecuteGuest. (#1214) 2024-10-03 08:38:24 +03:00
squidbus
388d717205
audio_core: Fix return value types and shift some error handling to library. (#1212) 2024-10-03 07:01:39 +03:00
CrazyBloo
394b7fa671
replace trophy xml error with assert (#1197) 2024-10-02 12:31:55 +03:00
Paris Oplopoios
d20efcb0d2
Some nits and fixes on paths (#1190)
* Some nits and fixes

* More path conversions

* Add some more logging

* Log the path too
2024-10-02 07:18:00 +03:00
Vinicius Rangel
ee1e55d5e1
SaveData: implement sceSaveDataTransferringMount (#1191)
* SaveData: fix icon overriding

* SaveData: implement sceSaveDataTransferringMount
2024-10-02 06:38:18 +03:00
CrazyBloo
65f72372f0
trophy icon + platinum fixes (#1093)
* trophy icon + platinum fixes

cleaned up some parts too

* format

* implement turtles review

* use fs native where possible, clang format

* implement vinicius suggestions

* format

* final reviews

* mutex for trophy queue, remove unneeded field

* format
2024-10-01 23:39:43 +03:00
ElBread3
82c7c6aed1
add mappings for kernel versions (#1171) 2024-10-01 09:16:15 +03:00
squidbus
7084fc4c41
config: Add option to change DLC install path. (#1176) 2024-10-01 07:54:15 +03:00
ElBread3
603f709784
Added sceKernelRmdir (#1137)
* add sceKernelRmdir

* since result is remove count, probably don't use that

* fixes + posix_rmdir

* fix return value problem
2024-09-30 14:25:25 +03:00
Paris Oplopoios
cbbf3505e7
Fix path bugs & wrap seeks in an if (#1154)
* Fix path bugs

* Wrap most seeks in an if
2024-09-30 12:42:59 +03:00
Daniel R.
80bf46da4c
core/memory: Pooled memory implementation (#1085) 2024-09-29 10:28:41 +03:00
squidbus
7476287649
kernel: Quiet sceKernelWaitEventFlag error log on timeout. (#1120) 2024-09-28 09:38:42 +02:00
Paris Oplopoios
6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
Vinicius Rangel
ddb82a690b
Save lib fixes III (#1069)
* SaveDataMemory: increase memory if needed

* SaveDataDialog: fix intention to hide save details
2024-09-26 07:56:38 +03:00
oltolm
5a4d5b9f31
use ComPtr in gui_context_menus.h (#719)
* use ComPtr in gui_context_menus.h

* fix pragma diagnostic

* fix compiler warnings
2024-09-25 18:39:04 +03:00
tGecko
1ec8f34a99
Add nullptr check in scePthreadSetprio function (#1028) 2024-09-25 12:20:03 +03:00
Vinicius Rangel
cc99f52606
Error dialog implementation (#1062) 2024-09-25 06:48:27 +03:00
Daniel R.
19cb4ec05d
clang-format 2024-09-24 21:27:29 +02:00
Daniel R.
3f12fb0c91
core/libraries: implement configurable username 2024-09-24 21:23:18 +02:00
Vinicius Rangel
1620eea37b
Save data: fix nullptr & concurrent file write (#1049)
* Save data: fix nullptr & concurrency file write

* Save data memory: fix overriding icon
2024-09-24 06:50:18 +03:00
squidbus
4ba19a02b0
core: Add wrapper for calling into guest code. (#967) 2024-09-23 20:30:16 +03:00
Daniel R.
8c8a6ccddd
core/memory: Fix sceKernelMTypeProtect setting VMA type (#1037)
* I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life

* Merge both protect functions together
2024-09-23 18:49:57 +02:00
Vinicius Rangel
5a8e8f5936
Frame graph + Precise 60 fps timing (#998)
* video info: add frame graph

Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations

* 60fps!

Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.

* sceKernelGettimeofday: replace chrono by win32 api. Better performance

bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
Vinicius Rangel
10d29cc007
Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
squidbus
654f85a4b1
core: Reduce some library log spam. (#1023) 2024-09-22 14:13:58 +02:00
Vinicius Rangel
581ddfec4d
SaveLib PR related fixes (#1011)
* Safety checks in all SFO readings

* SaveData: log backup error and continue & fix possible concurrent file editing

* SaveData: Fix issue with old firmwares
2024-09-22 08:16:06 +03:00
squidbus
171e475f80
save_data: Fix save data list back button. (#1003)
* save_data: Fix save data list back button.

* common: Add more null checks in CString.

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
Daniel R.
c3d5824279
libraries/kernel: add sceKernelMmap to HLE 2024-09-20 17:53:18 +02:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
squidbus
048b8aef58
videoout: Make present thread realtime on macOS. (#990) 2024-09-20 01:28:35 +03:00
Daniel R.
c0f7de9fde
core: name avplayer threads 2024-09-19 20:19:29 +02:00
georgemoralis
7b8bc90157
MiscFixes11 (#984)
* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame

* added branch name into sdl window title
2024-09-19 18:46:07 +03:00
adjonesey
868cffd793
Fix Regression #932 (#973) 2024-09-19 07:15:42 +03:00
psucien
2aab7e05ee
libraries: gnmdriver: sceGnmResetVgtControl added (#965) 2024-09-17 22:10:50 +02:00
psucien
4a0bd876ff hot-fix: make profiler to show real frame time 2024-09-17 09:45:10 +02:00
Vladislav Mikhalin
faea291295
Do not wait for audio packets without audio stream (#939) 2024-09-16 12:54:20 +03:00
TheTurtle
b09b28c7f3
graphics_pipeline: Move some depth configuration to dynamic state (#931)
* graphics_pipeline: More proper masking

* pipeline_cache: Skip setting depth/stencil fields when test is disabled

* pipeline_cache: More fixes to depth stencil state

* vk_rasterizer: Use dynamic state for depth bounds and bias

* pipeline_cache: Missed depth bias enable

* vk_rasterizer: Add stencil dynamic states

* thread: Reduce spammy log

* Remove some leftover state

* pipeline_cache: Allocate pipelines from pools

* vk_graphics_pipeline: Remove bindings member

Saves about 1KB from each pipeline
2024-09-15 22:42:14 +02:00
TheTurtle
c8d0d5637a
semaphore: Fix semaphore wait list leaking (#928)
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-09-15 19:08:37 +03:00
Daniel R.
febc1a9e17
core/libraries/save_data: Fix inaccurate behaviour on sceSaveDataSetupSaveDataMemory (#913) 2024-09-14 19:00:22 +02:00
Adam Jones
3a888ebb9f Fix Regression 895 2024-09-13 02:23:55 +01:00
baggins183
bc66fe8fb5
Fix copyGpuBuffers when resize invalidates commands in flight (#876)
* Fix copyGpuBuffers when resize invalidates commands in flight

* Use _MB macro for size constant
2024-09-12 21:54:54 +02:00
Vladislav Mikhalin
6606da808b Fixed the return value of sceAvPlayerIsActive 2024-09-12 10:16:03 +03:00
CrazyBloo
5e12303b06
implement more nptrophy functions (#874)
* fix review's from last pr

* save timestamp when trophies are unlocked

* implement GetTrophyInfo()

* use strncpy instead of strcpy_s, should fix actions

* nptrophy: GetGameInfo(), GetGroupInfo()

* various fixes

* format
2024-09-12 06:49:04 +03:00
georgemoralis
0ebae4ca6f
Misc Fixes 10 (#781)
* libSceRazorCpu needed for gravity rush

* libSceCesCs needed for blue reflection

* clang format fix

* set scePadSetVibration to log debug

* initial sceNetCtl module implementation

* improved error codes in file system

* some intial work on netctl callbacks (helps a bit CUSA10135)

* misc

* improved callbacks handling in sceNetCtl

* small fixes

* added libSceRudp.sprx to lle modules

* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
georgemoralis
ccf02d0aed Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)"
This reverts commit d66d129357.
2024-09-11 12:56:41 +03:00
kh0nsu
d66d129357
sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)
* Add 5-second sleep on sceNetAccept as this can be called in an infinite loop and would normally block (this isn't ideal for non-blocking sockets but it's all stubs at the moment anyway)

* SDLAudio::AudioOutOutput: protect against invalid handle, support NULL input (wait only), replace fixed 65536 with an amount based on settable latency target (20ms for now)

* Fix whitespace

---------

Co-authored-by: j <j@local>
2024-09-11 08:57:05 +03:00
CrazyBloo
74c2888aaa
support for unlocking trophies (#854)
* add pugixml

* trophy_viewer: support for trophy unlocking

* nptrophy: UnlockTrophy(), DestroyContext()

* initial imgui popup

* queue to handle multiple trophies at once

* extract trophy info on game start + various fixes

* platinum trophy support + extract trophy data on startup

* format

* nptrophy: GetTrophyUnlockState

* implement vinicius' reviews
2024-09-11 06:50:55 +03:00
TheTurtle
b0bbb16aae
video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* video_core: Small fixes

* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings

* vk_resource_pool: Rewrite desc heap

* work
2024-09-10 20:54:39 +03:00
adjonesey
dcab06ff2b
Fix deadlocks by enabling reuse of exited threads (#855)
Simplify loop

const correctness

Simplify setting is_free

Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-09-09 23:13:28 +03:00
Lizardy
6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
squidbus
411449cd51
Initial support for compiling on ARM64. (#788) 2024-09-09 13:23:16 +03:00
Vinicius Rangel
a0cf4ce7de
imgui: fix End call when window is collapsed (#850) 2024-09-09 07:00:19 +03:00
TheTurtle
e3c2a91477
kernel: Delete cond attr
May solve memory leaks in games that create/destroy these often
2024-09-09 00:48:00 +03:00
Zack McKevitt
96f7a75f38
Redefined ffmpeg's av_err2str macro to be c++ friendly (#815)
* Fixed compiler error for av_err2string by redefining in c++ friendly way

* removed link from comment, putting in PR

* fixed formatting

* Minor fix: enable qt gui to find PKG files with lowercase extension .pkg

* Added missing dependencies and instructions for enabling QT for linux builds
2024-09-09 00:30:18 +03:00
Vinicius Rangel
446d8c4ff1
Message Dialog library (#767)
* system/MsgDialog: types & basic text display

* system/MsgDialog: User message dialog

* system/MsgDialog: RAII for MsgDialog ui

* system/MsgDialog: Progress bar dialog

* system/MsgDialog: System message texts

* system/MsgDialog: copy all ui state to local memory

handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen

* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel
035cb3eeaa
Dear ImGui Implementation (#598)
* added imgui as dependency

* imgui renderer/basic input implementation

* imgui: add layers system

Add video info layer to show fps. Press F10 to toggle it.

* imgui: add custom imgui config

* imgui: gamepad capture, stopping propagation

* imgui: changed config & log file path to use portable dir

* videoout: render blank frame when video output is closed

required to render imgui even when game has no video output

- fixed merge compile-error
2024-09-08 22:50:32 +03:00
Daniel R.
fda5689ddb
core/libraries: reduce log pressure (#829) 2024-09-07 12:38:00 +03:00
CrazyBloo
649527a235
libSceRtc HLE (#697)
* SetTick + GetTick, adding functions, checkvalid

* format

* more functions

* format

* implement lizardy's changes

* fix linux build

* various formatting improvements and fixes

* fix sceRtcGetCurrentClockLocalTime,

fixes sceRtcGetCurrentClockLocalTime using lizardy's suggestions.

also implements various formatting improvements and logging changes

* fix mac and linux builds, const for UNIX_EPOCH

* fix ConvertUtcToLocalTime,RtcConvertLocalTimeToUtc

* format rfc2822, format rfc3339

* format

* GetDosTime, GetTime_t, GetWin32FileTime

+various formatting improvements

* sceRtcParseRFC3339, sceRtcParseDateTime
2024-09-06 23:08:32 +02:00
Daniel R.
ffd0f7b53a
core/libraries/save_data: Implement wildcard searches on sceSaveDataDirNameSearch (#817)
* libraries/save_data: Implement wildcards and params

* clang-format
2024-09-07 00:01:00 +03:00
psucien
bad3d5a68e sceKernelWaitEventFlag log noise reduced 2024-09-05 18:25:56 +02:00
TheTurtle
b08baaeb13
video_core: Improve handling of image buffer aliases (#757)
* texture_cache: Use invalidate threshhold

* It's possible for shaders to bind huge buffers and only write to lower portion of it. This is a problem if upper parts of the buffer overlap with render targets. If the image is very far away from buffer base it's unlikely the shader will want to write it, so skip invalidation for it

* video_core: Allow using texture cache to validate texture buffers

* texture_cache: Use buffer cache in all cases for data source

* Allows to correctly handle compute written micro tiled textures

* texture_cache: Fix depth pitch

* kernel: Remove missed code

* clang format

* video_core: Adjust depth format

* buffer_cache: Do not cache buffer views

* thread_management: Do not call createMutex on unlock

* temp: Revert this when pr is done

* buffer_cache: Dont skip cpu uploads with image sync

* Sometimes image does not fully overlap with a region

* fix build

* video_core: Improve invalidate heuristic

* small fixes

* video_core: Hopefully fix some vertex explosions
2024-09-05 17:25:45 +03:00
Stephen Miller
76f4ceda31
Forgot one (#783)
I forgot to readd the processed variable to the for loop.
2024-09-05 00:24:30 +03:00
Stephen Miller
89fb1a024f
Update sceBatchMap2 (#782)
* Update sceKernelBatchMap2

Improves placement of new BatchMap op types, and re-adds the BatchMap2 changes from https://github.com/shadps4-emu/shadPS4/pull/602.

* Update some logs.
2024-09-05 00:12:04 +03:00
menaman123
b9c6093717
Implemented sceKernelMTypeProtect and sceKernelMProtect (#387)
* Fixed ORBIS_KERNEL_MAP_OP_TYPE_PROTECT for batchmap2

* Fix merge

* Changed 4 to ORBIS_KERNEL_MAP_OP_TYPE_PROTECT

* Removed MProtect from AddressSpace

* Added Mtyprotect and moved Mprotect to ORBIS_KERNEL_MAP_OP_PROTECT

* Changed Protect for Windows

* reverted the previous function

* Fixed Mtypeprotect and MProtect

* ''

* ''

* Took out logs stopping build

* clang-format issues

* Fixed the order of mtypeprotect and mprotect in batchmap2

* ''

* update branch

* ''

* Fixed nits

* ''

* Update submodules to latest commits

* ''

* reverted ffmpeg

* ''

* Fixed the nits

* ''

* ''

* ''

* ''

* ''

* Fix clang formatting, DEBUG_ASSERT, and extra spacing

* Fix build issues

* Revert "Fix build issues"

This reverts commit 9185f96ec9.

* ''

* ''

* ''

* Changes for MemoryProt Format

* ''

* ''

* ''
2024-09-04 23:36:23 +03:00
georgemoralis
bea5f643ca
Merge pull request #764 from StevenMiller123/scePadOpenFix
Add "support" for ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL
2024-09-04 17:55:05 +03:00
squidbus
9eadec849c misc: Fix a few compiler warnings. 2024-09-03 21:32:19 -07:00
Stephen Miller
0b0c82452e Add "support" for pad type remote control
Needed for the Dragon Ball Xenoverse titles.
2024-09-03 19:57:24 -05:00
georgemoralis
e340583a7f
Merge pull request #736 from StevenMiller123/MoreVirtualQuery
Additional VirtualQuery improvements
2024-09-03 23:05:01 +03:00
psucien
34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
Stephen Miller
0503054b40 Grammar 2024-09-02 09:39:46 -05:00
Emulator-Team-2
e4d8857eb5
Adding missing data format - (1_5_5_5) (#701)
* added data_format=17 and num_format=0

* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
georgemoralis
63d78aee0a
Merge pull request #703 from squidbus/mac-tcb
macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 17:34:23 +03:00
georgemoralis
9b6cd9ec9f
Merge pull request #686 from Exhigh/savedata-fix-5
savedata: Handle a missing case in saveDataMount
2024-09-01 17:11:14 +03:00
squidbus
9e5047947b macos: Remove need for TLS patch by storing TCB pointer in FS. 2024-09-01 02:22:42 -07:00
georgemoralis
3abc7d6b43
Merge pull request #685 from squidbus/patch-fixes
core: Fix CPU patch stack issues
2024-08-31 23:43:26 +03:00
psucien
766c286d62 libraries: gnmdriver: sceGnmValidateCommandBuffers added 2024-08-31 22:01:08 +02:00
Exhigh
ebfed28f6b savedata: Handle a missing case in saveDataMount
This should potentially fix the mount issue in Resistance : Retribution (CUSA32636)

Testing is welcome.
2024-08-31 08:21:23 +04:00
squidbus
61db246c5e core: Fix CPU patch stack issues 2024-08-30 20:47:07 -07:00
psucien
ca1613258f
video_core: added support for indirect draws (#678)
* video_core: added support for indirect draws

* barriers simplified
2024-08-30 22:59:56 +02:00
Xphalnos
7886761476 Reorganization of includes (Part 2) 2024-08-30 15:48:21 +02:00
squidbus
6e552aac6a Initialize patch stack before thread TLS. 2024-08-30 04:43:11 -07:00
georgemoralis
cdd193d5b1
Merge pull request #638 from squidbus/f16c
Add patches for F16C instructions under Rosetta 2.
2024-08-30 11:16:21 +03:00
squidbus
a17150960f Add patches for F16C instructions under Rosetta 2. 2024-08-29 17:31:25 -07:00
TheTurtle
66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
Dzmitry Dubrova
8827c72a1c
Add DLC support (#596)
* fs/core: Add DLC support

* fs/core: Fix extraction paths

* Fix DLC mounting

* gui: Add translations
2024-08-29 12:55:40 +03:00
georgemoralis
e57d55e6e9
Merge pull request #624 from Exhigh/savedata-fix-4
savedata: Add another missed case in saveDataMount
2024-08-28 18:07:50 +03:00
counter185
bc661039c5 get rid of one space 2024-08-28 14:25:07 +02:00
counter185
2e2f3bb2c6 clang format 2024-08-28 14:22:59 +02:00
counter185
4e6e90dfb9 add touchpad support, auto reconnect 2024-08-28 13:48:50 +02:00
squidbus
905d49fd96
memory: Fixes for direct memory allocation. (#615)
* memory: Size direct memory based on requested flexible memory.

* memory: Guard against OrbisProcParam without an OrbisKernelMemParam.

* memory: Account for alignment in direct memory suitability checks and add more debugging.
2024-08-28 13:42:53 +03:00
georgemoralis
878fac7f94
Merge pull request #626 from InvoxiPlayGames/special-pad
pad: add support for configurable special pad class
2024-08-28 13:24:37 +03:00
squidbus
da966bedfd
kernel: Reimplement POSIX semaphores using std::counting_semaphore. (#600) 2024-08-28 13:13:33 +03:00
InvoxiPlayGames
9d59ea06c7 clang-format fix: scePadOpenExt 2024-08-28 11:10:20 +01:00
InvoxiPlayGames
550cf0188d return proper error code for scePadOpen failure 2024-08-28 10:51:30 +01:00
InvoxiPlayGames
79e86a39fc add support for configurable special pad type 2024-08-28 10:27:51 +01:00
Exhigh
ed42db47af savedata: Add another missed case in saveDataMount
This should potentially fix Deadpool (CUSA03528) #554.
2024-08-28 08:52:20 +04:00
psucien
3eb47226d9 libraries: kernel: fix scePthreadMutexattrSettype error value return 2024-08-27 22:25:46 +02:00
Lizardy
59b651be07
[Libs] Error Codes (#612)
* ngs2: all errors w/ official names

* ajm errors

* gnm errors

* random errors

* clang

* random error

* linux

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-27 15:53:38 +03:00
Vladislav Mikhalin
2d354a095a AvPlayer: Handle Initialization errors 2024-08-27 09:32:42 +03:00
psucien
af4356bfe1 shader_recompiler: fix for pattern detection in TryDisableAnisoLod0
Also fix for forgotten log message params.
2024-08-26 23:49:36 +02:00
psucien
3e94b533b6
libraries: kernel: skip for protection op; processing logic fixes (#602) 2024-08-26 23:14:22 +02:00
Exhigh
7c7d04133e savedata: Handle another missed case in saveDataMount
This should potentially fix (CUSA01019) - The Walking Dead: The Complete First Season.
2024-08-26 19:34:35 +04:00
Plínio Larrubia
ad8373095a
fix typo in LOG_INFO (#559)
fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
georgemoralis
3627393707
Merge pull request #593 from shadps4-emu/fix/better_timings
libraries: kernel: fix for inaccurate `sceKernelGetProcessTime`
2024-08-26 10:56:54 +03:00
psucien
78e24852f8 libraries: kernel: fix for inaccurate sceKernelGetProcessTime 2024-08-26 08:54:38 +02:00
Daniel R.
fae0c0ae85
core/kernel: Miscellaneous memory fixes (#557)
* core/libraries/kernel: Fix inaccurate direct memory size

* core/memory: Fix available dmem query on non-free dmem areas

* core/kernel: return ENOMEM if memory area size is zero

* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`

* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
psucien
b687ae5e34
GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
TheTurtle
c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
georgemoralis
208575d392
Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00