Commit Graph

60 Commits

Author SHA1 Message Date
TheThunderTurner
78e301c3db libSceNpCommerce (#3839)
* libSceNpCommerce

* copyright notice
2025-11-29 23:47:15 +02:00
Marcin Mikołajczyk
937d50cb00 np: stub sceNpSnsFacebookDialogUpdateStatus (#3661) 2025-09-26 19:19:41 -07:00
Stephen Miller
f4531fd927 Core: Remove checks for symbol version_major and version_minor (#3540)
* Remove checks for module version_major and version_minor

Following this rule broke linking for some libraries, and introduced extra effort needed to get some homebrew running.

* Clang

* Fix rebase

* Disable libSceSsl HLE

Real hardware uses a title workaround to determine if base libSceSsl is needed. Currently, this title workaround applies to absolutely nothing.
2025-09-08 19:30:03 -07:00
Stephen Miller
0e7e100a7e Libraries: Np libraries cleanup (#3535)
* Np library cleanup

Moved all Np libraries to a Np folder, created files for Np error codes and structs shared between the libraries, removed empty auto-generated stubs from NpCommon and NpManager, and more things of that nature.

Also implemented sceNpGetAccountCountry, since we already had sceNpGetAccountCountryA anyway.

* Cleanup NpManager signed_out checks

The PR that introduced the PSN signed in status reverted some of the changes I'd previously made to improve accuracy.
Also they missed sceNpHasSignedUp, which just uses an internal variant of sceNpGetState for it's own check.

* Copyright dates

* Move signin check to NpManager RegisterLib

Hardcoding it the way I did caused it to read signin status before config was read.

* Fix RegisterLib names

Not sure why these weren't adjusted yet, so I've adjusted them myself.

* Fix NpCommon exports

* Basic parameter validation in sceNpDeleteRequest and sceNpCreateRequest

* More thorough request logic

Created an enum to capture the current state of each request, using a vector to store them.
I've made 3 states, none represents deleted requests, active represents requests that were made, but haven't been used yet, and complete represents used requests (a request cannot be used for multiple functions).

* Functions

sceNpCheckAvailability, sceNpCheckAvailabilityA, sceNpCheckNpReachability, sceNpGetAccountDateOfBirth, sceNpGetAccountDateOfBirthA added.

* sceNpGetAccountLanguage, sceNpGetAccountLanguageA

* sceNpGetGamePresenceStatus, sceNpGetGamePresenceStatusA

Also reduced debug logging for functions with early signed out returns, since those should behave identically to real hardware so long as you keep PSN emulation disabled.

* Fix sceNpGetAccountLanguage parameters

Oops

* sceNpGetNpReachabilityState

* sceNpGetParentalControlInfo, sceNpGetParentalControlInfoA

* Move OrbisNpState back to np_manager.h

Until this sees use elsewhere, this doesn't need to be with np-wide things.

* Clang
2025-09-06 14:32:22 -07:00
Stephen Miller
e172323dd0 Libraries: libSceVrTracker stubs (#3462)
* libSceVrTracker stubs, structs, enums, and errors

* sceVrTrackerQueryMemory

* Clang and slight struct cleanup

* Implement sceVrTrackerInit

* Store memory pointers and sizes

Mainly for future developers, since I doubt these memory areas will be particularly useful for these stubs.

* sceVrTrackerRegisterDevice

I haven't really identified the difference between the two register device functions, but I do know that they both internally call the internal function with slightly different parameters.

* sceVrTrackerUnregisterDevice

Also changes Hmd and Move handles to be values closer to what real hardware returns, since this function seemingly relies on handles being different for all these device types.

* sceVrTrackerTerm

* Additional error checks in sceVrTrackerRegisterDeviceInternal

* sceVrTrackerGetTime

* sceVrTrackerRecalibrate

Recalibration succeeds on real hardware (at least for some device types), so I've left the stub log intact.

* Update vr_tracker.cpp

* sceVrTrackerSetDurationUntilStatusNotTracking stub

Only handled the error checks, so I left the stub log intact.

* sceVrTrackerGpu* functions

Most of these can't succeed without a camera attached.
2025-08-26 17:16:10 -07:00
Stephen Miller
dcb256c930 libSceHmdSetupDialog stubs (#3460)
Basic stubs designed to get some VR-optional titles further.
2025-08-25 18:11:35 -07:00
kalaposfos13
1b621e4b1d Add stubbed libSceNpProfileDialog library (#3411)
* Stubbed library

* Silence sceNpProfileDialogUpdateStatus

* the loathsome clang-formatter
2025-08-10 20:05:50 +03:00
DanielSvoboda
c5aed0873f SystemGesture - Rename files to match naming convention (#3403) 2025-08-08 15:51:30 -03:00
DanielSvoboda
adef2ff231 SystemGesture (#3382)
* SystemGesture

* only STUBBED
2025-08-08 15:44:54 +03:00
kalaposfos13
5b46216bae Make libSceRtc fully HLE (#3330)
* Add stubbed libkernel time functions

* Implement remaining stubbed Rtc functions

* Move Rtc from the optionally HLE loading part to the always loaded part

* Remove Rtc from the README list of LLE modules

* Mfw last second hotfix I noticed while double checking that everything's good before opening the PR
2025-08-06 20:08:26 +03:00
kalaposfos13
499451bb80 Standardize RegisterLib names for HLE libraries (#3234) 2025-07-16 12:23:03 +03:00
Stephen Miller
6bdd83684b Libs: libSceVoice stubs (#3022)
* voice lib stubs

Primarily for GTA V

* Clang
2025-06-01 19:30:03 +03:00
Fire Cube
eb9f66c349 Libs: CompanionUtil (#2963)
* impl

* more

* move log

* cleanup type definitions

* error code cleanup and clang

* cleanup ugly RE code

* shame

* clang

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-29 12:33:56 +03:00
georgemoralis
7de6aec337 [Libs] Companion httpd (#2942)
* stubbed companion httpd

* sceCompanionHttpdGetEvent returns disconnected device

* more function definations

* added error codes file
2025-05-16 16:17:37 +03:00
georgemoralis
ff1339b0b6 [Libs] Camera (#2902)
* stubbed camera lib

* function definations

* added error codes
2025-05-11 19:03:55 +03:00
mailwl
46b88bd10f [Libs] Stubs sceSigninDialog (#2890)
* [Libs] Stubs SigninDialog

* clang-format

* clang-format again

* remove magic constant

* log dialog finished status
2025-05-09 11:08:22 +03:00
kalaposfos13
81ada41baa NpAuth library stub (#2808)
* Add the NpAuth library

* clang

* you didn't see anything

* Add some random return to make games at least start using this library

* i'm once again asking for your continued ignorance of what i'm forgetting to not push

* debug logging

* apparently just this is still enough

* this isn't used but it still shouldn't be incorrect
2025-04-18 23:42:17 +03:00
Stephen Miller
eb300d0aa7 libraries: Proper ulobjmgr stubs (#2740)
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* Better ulobjmgr stubs

Main goal is to stop all the Unknown stub spam in titles using libSceUlt.

* Address review comments

* Update ulobjmgr.cpp
2025-04-02 02:41:40 +02:00
georgemoralis
5c72030fb8 HLE discmap (#2686)
* HLE discmap

* improved parameters naming

* fixed typo
2025-03-25 23:54:32 +02:00
Stephen Miller
ecfc940381 libSceHmd Stubs (#2355)
* Add generated libSceHmd stubs

* Implement ReprojectionQuery functions

These constant returns come from decompiling libSceHmd.

* Clang

* Clang
2025-02-05 17:24:53 +02:00
squidbus
a78f8afe58 libraries: Implement libSceZlib. (#2256)
* libraries: add zlib hle skeleton/stub

* libraries: Implement libSceZlib.

* zlib: Make variables static.

---------

Co-authored-by: Nenkai <Nenkai@users.noreply.github.com>
2025-01-28 18:48:19 +02:00
georgemoralis
a4eba8e827 stubbed webbrowserdialog,npparty (#2234)
* stubbed webbrowserdialog,npparty

* added poly's suggestions
2025-01-24 19:22:06 +02:00
Stephen Miller
c10f9b8269 Add libSceNpWebApi (#2150)
Includes a dummy return for sceNpWebApiInitialize, to make it return a positive value.
2025-01-15 13:19:41 +02:00
Stephen Miller
c6ab149c56 libSceHttp2 Stubs (#2139)
* Auto-generate libSceHttp2

* Improved stub for sceHttp2Init

Needed for updated versions of Cyberpunk 2077.

Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.

* Clang

I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
Stephen Miller
466e071c97 Add libSceSsl2 stubs (#2132)
* Auto-generate libSceSsl2 stubs

* Copy over sceSslInit stub

* Update CMakeLists.txt

* Swap to Lib_Ssl2 log category

* Fix compile

Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.

* Clang
2025-01-12 11:24:12 +02:00
Stephen Miller
62bbad62fc Implement sceNpCmp functions (#2114) 2025-01-11 17:58:07 +01:00
georgemoralis
121328eced dummy sceMouse module and change sceMouseRead to debug to reduce spam (#2074) 2025-01-06 18:45:53 +02:00
georgemoralis
4e0757ed55 Removed LLE libs (#2012)
* Removed LLE fiber, JpegEnc modules . HLE replacements are good enough

* fixup
2025-01-01 23:08:56 +02:00
mailwl
55f78a0b94 libraries: Add libSceMove HLE skeleton (#1945)
* libraries: Add libSceMove HLE skeleton

* Fix clang-format issue
2024-12-28 12:58:37 +02:00
squidbus
394a14626b libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
squidbus
99ac10a417 libraries: Add libSceRazorCpu HLE skeleton. (#1624)
* Remove save migration code (#1621)

* Kernel Fixes (#1605)

* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02

* libraries: Add libSceRazorCpu HLE skeleton.

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
TheTurtle
c4506da0ae kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
georgemoralis
7ab851592b Videocodec implementation (#1484)
* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
Daniel R.
9d6eee6acf core/libraries: Videodec2 implementation (#1241) 2024-10-24 18:39:31 +02:00
Daniel R.
6e00121eb5 core/libraries: IME implementation (#1436)
* core/libraries: IME implementation

* Update ime_common.h

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-23 20:05:46 +03:00
georgemoralis
dbdbb40c0b Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
TheTurtle
fd4893f6ef hotfix: Don't unconditionally register fiber lib 2024-10-10 19:26:56 +03:00
Daniel R.
0a12ba4120 core/libraries: Initial fiber implementation (#1255) 2024-10-10 17:51:23 +03:00
Vinicius Rangel
0f4bcd8c83 Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
Lizardy
6b5cd04893 [libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
Xphalnos
7886761476 Reorganization of includes (Part 2) 2024-08-30 15:48:21 +02:00
georgemoralis
12a65e3fb8 LLE libc removal 2024-08-22 11:24:31 +03:00
Dzmitry Dubrova
0fe766db6c core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
TheTurtle
0d6edaa0a0 Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
georgemoralis
5a078e3902 forgot to register avplayer module 2024-07-10 19:15:58 +03:00
georgemoralis
5beb607435 More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
IndecisiveTurtle
410ba37ec2 code: Add additional logging during init 2024-07-01 13:56:14 +03:00
georgemoralis
0ada442cbc Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
2024-06-27 16:37:17 +03:00
georgemoralis
84a39e2fb0 load existing lle modules from sys_module folder 2024-06-26 14:43:01 +03:00
georgemoralis
0aa29428e1 new pad module structured using modulegenerator , added common pad structures and function signatures 2024-06-17 09:02:06 +03:00