Commit Graph

32 Commits

Author SHA1 Message Date
TheTurtle
d9108cd39a video_core: Rework tile manager (#3374)
* video_core: Rework detiling

* video_core: Support tiling and macrotile detiling

* clang format

* image_info: Cleanups

* resource: Revert some changes

* texture_cache: Fix small error

* image_info: Set depth flag on depth promote

* buffer_cache: Remove level check

* tile_manager: Handle case of staging buffer causing flush

* image_info: Add 2D thick array mode

* image_info: Add slices to mip size

* tile_manager: Set bank swizzle

* buffer_cache: Support image copies from DmaData

* vk_rasterizer: Accelerate trivial render target copies with compute

Before tiling PR compute image copies were done with the following sequence

vkCmdCopyImageToBuffer (in SynchronizeBufferFromImage)  -> vkCmdDispatch (copy) -> vkCmdCopyBufferToImage (in RefreshImage)

With the tiling PR it added extra tiling/detiling steps

vkCmdCopyImageToBuffer -> vkCmdDispatch (tiling) -> vkCmdDispatch (copy) -> vkCmdDispatch (detiling) -> vkCmdCopyBufferToImage

This is quite a bit of overhead for a simple image copy. This commit tries to detect trivial image copies i.e cs shaders that copy the full source image to all of the destination.
So now all this sequence is just a vkCmdCopyImage. How much it triggers depends on the guest

* texture_cache: Fix build

* image: Copy all subresources with buffer too
2025-08-08 05:27:11 -07:00
rainmakerv2
c7f1c66b82 Qt: add customizable controller hotkeys (#3369)
* customizable controller hotkeys - initial

* Update input_handler.h
2025-08-03 11:59:12 +03:00
Fire Cube
149898193f Devtools: Add Module Viewer (#2976)
* impl

* add User or Sysmodule detection

* fix compiler warning

* clang

* fix string

* add HLE

* prevent crash

* fix mutex

* remove ref in arg

* cleanup

* move gamefolder to elfinfo
2025-05-24 09:15:10 -03:00
squidbus
4202d9d621 fix: Add missing ctime includes. 2025-04-30 23:37:37 -07:00
Vinicius Rangel
cef795b80b devtools: persist fsr configs (#2852)
Saves FSR config to imgui.ini so it won't reset every startup
2025-04-27 13:32:29 -03:00
Vinicius Rangel
aec6e330dc Update ImGui submodule (#2779)
* update imgui submodule

* fix imgui breaking changes

* update ffmpeg-core submodule
2025-04-13 19:27:20 +03:00
Dmugetsu
ae2c9a745e Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)
* Adding names to gui buttoms and adjusting spacing.

* moving refresh button to last slot.

* Changing the implementation to tooltips for hover over them - qstring to detect background color.

* Fixing some themes with inverted tooltip base

* Suggestions / Fixes - Pause and FullScreen Buttons

* Update REUSE.toml

* cleaning up

* Icons stuff

* clang

* Buttons toggle - Cleaning code - Fixing Icons

* cleaning boolean

* Toggle pause and play icons and label to "Resume" when paused.

* Simplifying the toggles.

* New icons and final Push to review

* Reuse

* Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu

* clang + reuse

* clang dosent work on this part

* again Clang

* Last fix for review. Light theme white resume icon fix.

* Proper fix for Resume icon

* New Rebase

* Fixed Orientation with docking issues and cleaning boxlayout code

* Adding spacer to separate actions, sizeslider on top of search bar. And adding margins

* Fixed Background not showing on OLED Theme

* Fixing check marks

* Adding all Daniel Suggestions and fixed F9 not working with debug menu open.

* Clang

* reverting all OLED theme changes

* Final suggestions
2025-03-26 23:50:52 +02:00
Vinicius Rangel
5691046dcc Renderer fixes (Splash + Aspect Ratio) (#2645)
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* rewrite splash

removed Splash class
rewrite using imgui texture manager
fix crashes & old validation error

* handle games with abnormal aspect ratios
2025-03-13 18:10:24 +02:00
Vinicius Rangel
f663176a5d FidelityFX FSR implementation (#2624)
* host_shaders: support for includes

* video_core: add a simpler vulkan asserts

* video_core: refactored post processing pipeline to another file

* renderer_vulkan: add define param to compile shader utility

* video_core: fsr implementation

* devtools: show resolution & fsr state
2025-03-12 20:33:30 +02:00
¥IGA
bdf4a5249d imgui: Displays FPS color based on FPS (#2437) 2025-02-15 10:53:25 -03:00
Vinicius Rangel
b3bce086b3 devtools: fix ReleaseKeyboard assert being triggered if many shader editor windows exist (#2205) 2025-01-22 12:08:49 -03:00
DanielSvoboda
c8bbecda26 Devtools: Close Button ( X ) (#2187) 2025-01-19 17:45:24 +02:00
Vinicius Rangel
8695383d35 keep framerate stable even without vsync (#2165) 2025-01-16 21:10:17 -03:00
Vinicius Rangel
56a6c95730 Render without rendering (#2152)
* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
squidbus
5040be1640 renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134) 2025-01-15 08:48:40 +03:00
liberodark
596f4cdf0e Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
Vinicius Rangel
edc027a8bc Devtools IV (#1910)
* devtools: fix popen in non-windows environment

* devtools: fix frame crash assertion when hidden

* devtools: add search to shader list

* devtools: add copy name to shader list

* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
baggins183
3c0c921ef5 Tessellation (#1528)
* shader_recompiler: Tessellation WIP

* fix compiler errors after merge

DONT MERGE set log file to /dev/null

DONT MERGE linux pthread bb fix

save work

DONT MERGE dump ir

save more work

fix mistake with ES shader

skip list

add input patch control points dynamic state

random stuff

* WIP Tessellation partial implementation. Squash commits

* test: make local/tcs use attr arrays

* attr arrays in TCS/TES

* dont define empty attr arrays

* switch to special opcodes for tess tcs/tes reads and tcs writes

* impl tcs/tes read attr insts

* rebase fix

* save some work

* save work probably broken and slow

* put Vertex LogicalStage after TCS and TES to fix bindings

* more refactors

* refactor pattern matching and optimize modulos (disabled)

* enable modulo opt

* copyright

* rebase fixes

* remove some prints

* remove some stuff

* Add TCS/TES support for shader patching and use LogicalStage

* refactor and handle wider DS instructions

* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR

* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs

* delete some more stuff

* update comments for current implementation

* some cleanup

* uint error

* more cleanup

* remove patch control points dynamic state (because runtime_info already depends on it)

* fix potential problem with determining passthrough

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
¥IGA
8db1beaec6 Displays FPS before frame latency (#1736) 2024-12-11 19:44:18 +01:00
Vinicius Rangel
f1b23c616e Devtools - Shader editing (#1705)
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
¥IGA
2266622dcf Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
squidbus
fda4f06518 devtools: More warning fixes (#1652) 2024-12-02 20:46:51 +01:00
Vinicius Rangel
0835dc71b3 More devtools stuff (#1637)
* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
TheTurtle
5b6e0ab238 core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
23bb5f09fd devtools: Fix a few compiler warnings. (#1575) 2024-11-24 18:47:19 +02:00
¥IGA
c83ac654ce Bump to Clang 18 (#1549) 2024-11-21 12:08:22 +02:00
psucien
3d04765a3f Respect game brightness settings (#1559)
* `RendererVulkan` -> `Presenter`

* support for Video Out gamma setting

* sRGB hack removed

* added post process pass to presenter

* splash functionality restored
2024-11-21 12:06:53 +02:00
kalaposfos13
406041b7ad FPS counter now appears at the top left corner every time (#1426) 2024-10-21 18:26:32 +03:00
Vinicius Rangel
25de4d6b65 Devtools improvements I (#1392)
* devtools: fix showing entire depth instead of bits

* devtools: show button for stage instead of menu bar

- fix batch view dockspace not rendering when window collapsed

* devtools: removed useless "Batch" collapse & don't collapse last batch

* devtools: refactor DrawRow to templating

* devtools: reg popup size adjusted to the content

* devtools: better window names

* devtools: regview layout compacted

* devtools: option to show collapsed frame dump

keep most popups open when selection changes
best popup windows positioning

* devtools: show compute shader regs

* devtools: tips popup
2024-10-16 13:12:46 +03:00
Vinicius Rangel
cf2e617f08 Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
Vinicius Rangel
49ceff71a2 Devtools fixes1 (#1228)
* imgui: fix nav with dock & fps display disabled by default

* devtools: change basic fps scale

* imgui: scale font with display dpi
2024-10-04 06:44:36 +03:00
Vinicius Rangel
af398e3684 Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00